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Mischief lastname-lastname

@janksmith.bsky.social
16 followers 36 following 143 posts

Game dev and creative writer, it doesn't need to be pretty if it works. She/Her, old enough to be someone's mom Projects I remembered to publish: janksmith.itch.io www.scribblehub.com/profile/126661/…

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Mischief lastname-lastname @janksmith.bsky.social · 21/12/2025
Nah, tighten that opsec, pixelate them and scrub all metadata off the file
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Mischief lastname-lastname @janksmith.bsky.social · 21/02/2025
They're so bad, I love them. Fable 1 I can max a character out after about an hour of gameplay or try to headshot every enemy in the game. It has such grand promise and live up to like 20% of that promise.
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Mischief lastname-lastname @janksmith.bsky.social · 13/02/2025
Brain to me: Hey jank, why aren't you doing any #programming Me: is it better to have the unreadable but more succinct bitwise or the front heavy enum for storing dungeon room exit info in this proof of concept I started today?
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Mischief lastname-lastname @janksmith.bsky.social · 12/02/2025
My money is that it's a KPI thing. They're counting views on the embedded 5 second snippet pre-trailer and any extra views they pay for in online ads and claiming they're getting huge views on the tiny version for it's smaller marketing budget to justify spending more on the marketing department.
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Mischief lastname-lastname @janksmith.bsky.social · 12/02/2025
I write very normal meet cutes. Don't ask how many times similar things have happened to me or if I write from experience.
Picture of highlighted text reads

Brun got ready to mop up more rain water and check them in, turning to walk to the counter so they didnt feel as bad about bringing in rain. They turned back to face the door again, just in time to watch as the person got within spitting distance of the door only for the wind to change directions and knock them to the ground with a concerning, wet thud.

Moments passed and the person didn’t move.

Brun realized she was gripping the counter quite hard. 

Pops of white blushed over the skin on her knuckles.

The presence detection on the front door finally noticed the guest and it automatically slid open. The wind, now blowing into the hotel brought with it no sounds from the person on the ground, and Brun noticed they were face down in a puddle.
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Mischief lastname-lastname @janksmith.bsky.social · 02/02/2025
I get sweaty about video games, but in the way of someone who has several academic books on the subject would. Like someone who traces the go right to advance level design in Mario games to the way English writing is arranged.
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Mischief lastname-lastname @janksmith.bsky.social · 02/02/2025
Any build based game wants you to do that. Part of the fun is the little ah ha moments when you find a synergy and see how far you can push it. And looking up a build guide online won't give you that.
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Mischief lastname-lastname @janksmith.bsky.social · 01/02/2025
Jank can be when a dev was just too enthusiastic to show you their game and all the polish has gone into design rather than beauty. It can be when a Rube Goldberg series of mechanics lines up perfectly and you can extend your turn into infinity and kill the final boss without them getting to act.
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Mischief lastname-lastname @janksmith.bsky.social · 01/02/2025
I just wish shiren 6 was still 2D sprite based. And also that Disgaea was also still 2D sprite based. Why did my beloved 2D billboard sprite games have such terrible things done to them?
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Mischief lastname-lastname @janksmith.bsky.social · 01/02/2025
We all need to acknowledge as parents that sometimes you feel the deep and powerful urge to spend 10 minutes tripping and or bullying your child because they've essentially been emotionally harassing you all day.
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Mischief lastname-lastname @janksmith.bsky.social · 31/01/2025
deckstats.net/decks/235211... I offer you a collection of alt win cards you give to other players to actually give them alt lose conditions that are much easier to meet. And the commander is still a fairy and it's in theme for fairy trickery.
deckstats.net
I grant you a swift and instant speed death (EDH / Commander)
Alela, Artful Provocateur, Island, Three Tree City, Angel of Destiny, Archfiend of the Dross, Barren Glory, ...
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Mischief lastname-lastname @janksmith.bsky.social · 05/01/2025
Had a few months where if I sang the tune to the Bluey intro my 2 year old would shout the appropriate name for each pause (but I'd have to leave a really long pause).
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Mischief lastname-lastname @janksmith.bsky.social · 05/01/2025
Famicom developers were true wizards of the craft. The insane things they jammed into such tiny memory allocation is always astounding.
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Mischief lastname-lastname @janksmith.bsky.social · 05/01/2025
I love when we get to use fun words like sidereal (the transformation of stars movement from an apparently stationary viewpoint that vast distance offers)
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Mischief lastname-lastname @janksmith.bsky.social · 04/01/2025
I have 200 hours of this game, and I know how collision works and how to optimally mash through cutscenes. I know how the unlisted speed stat affects critical hits and the most efficient path through the tech tree to the fun stuff. Can't remember the game's name or year of release though.
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Mischief lastname-lastname @janksmith.bsky.social · 04/01/2025
If you pick her it should just throw a "meanwhile" interlude showing what the unselected heroes are doing and then jump straight to the win screen as is her normal way to win battles: off-screen.
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Mischief lastname-lastname @janksmith.bsky.social · 29/12/2024
I almost never use rafts for my 3D prints, they just don't seem to help. I've got a big flat and thin print that was having issues adhering to the bed for layer 1. OK, I'll try a raft. Print stuck to the raft and won't unstick, attempting to do so just peels off the upper layers. Rafts. Never again.
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Mischief lastname-lastname @janksmith.bsky.social · 29/12/2024
Poster attached to a cubicle wall that reads: "And remember kids only do crimes in ways where you can't be incriminated"
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Mischief lastname-lastname @janksmith.bsky.social · 29/12/2024
The World Ends With You (DS 2007) Unbelievable sounds to come out of DS speakers back in the day
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Mischief lastname-lastname @janksmith.bsky.social · 29/12/2024
Sometimes programming is like iterating on a 3D model where it looks like nothing changes. But I know how many issues I had to resolve to get it to something that looks effortless.
4 models of a 3D print project from left to right oldest to newest
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Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024
Then you're probably making a game about the Portland Polycule. Or one of the many games that are actually just educational tools to explain programming in a fun way.
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Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024
For sure. It doesn't help when you get a good idea mid-way through a day of non-dev work and have to try and crystallise that idea in your mind to keep it ready to act upon later in the day
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Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024
Yeah, you're not making a game about programming, classful data structures, or node graphs. To effectively simulate something you love you need deep understanding of it and the desire to share it with others. You do also need game design skills to translate stuff into abstractions of themself though
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Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024
I don't remember if Bravely Default did this. Cause I found a class combo that could do solid damage and be invincible 100% of the time, so 2/3rds of my playthrough was slamming fast forward, turning off random encounters and racing to the next cutscene
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Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024
This was my thought too. SaGa 2 really wants you to make that call when you think a fight is essentially won already and just needs you to spam A to pick 0 cost skills and tank any damage that comes your way. Gotta save that BP for when you need it.
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Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024
I'll only accept a FFTactics remake if you can still waste an in game year at the start of the game to learn Steal: Skill super early and steal everything that exists in that game with some serious diligence.
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Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024
The most recent victim of this paradigm is Romancing SaGa2. It has some cool ideas about class progression, money grinding, weapon unlocks, base upgrades, battle resources, moment to moment choices in battle, and interesting choices for character progression. But I have like 80 unplayed games still.
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Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024
I have too many games in my backlog to actually play all of a JRPG. I tend to get to the end of disc 1 and then call it. There's often nothing mechanically unique beyond the end of disc 1, just plot and interesting characters and world building. And I'm here for ideas to steal for my own #gamedev
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Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024
It sucks that loading and unloading texture maps which have different physics implications wasn't a gameplay mechanic once we got fast load times.
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Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024
Early Pokemon, early Mario, recent Kirby They need the language of verbs that game inputs correspond to. They don't need to hit credits. Just get to a point where they can guess what happens next. If you can extrapolate the rest of the game, spending more time on it is just for fun, not learning
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Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024
This but for older card games. Knowing how Gin Rummy works means i can play any game that uses Rummy rules for playing tricks. Knowing poker hands gives a leg in the door for any trick turning game. A lot of older games focused on play resolution rather than player interaction, mtg wants conflict.
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Reposted by Mischief lastname-lastname
Mariana Z @mariana057.bsky.social · 18/12/2024
I was out with my young daughter and ran into a friend I'd not seen in years. “This is Beth." I said, introducing my kid. “And what's Beth short for?" he asked. “Because she’s only three,” I replied.
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Mischief lastname-lastname @janksmith.bsky.social · 18/12/2024
The really long cut-scenes right before the two difficult bosses that you have to wash through any time you fail at the boss and reload. The true final JRPG boss is the cutscene
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Mischief lastname-lastname @janksmith.bsky.social · 18/12/2024
I got this same model for my partner as a birthday gift and the instructions saying it'll take only a few hours are too optimistic for this world. She took several days to get it done also.
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Mischief lastname-lastname @janksmith.bsky.social · 18/12/2024
And you could have a tamagotchi style raising of the kids where you can affect what major arcana they're represented by for the ones in your class and somehow that translates to stuff in the dungeon crawling part of the game. The only thing you can do with the kids is help them improve.
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Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024
I really wanted a newer persona game where the cast were all high school teachers rather than high school students. Help push the narrative that people don't peak in high school. It would give us whole new types of old man yaoi too.
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Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024
My playgroup: Duskmourne had no good cards Me, a standard player and victim of so many turn 2 RDW games: I'm going to say something that might seem controversial...
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Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024
Big fan of analog time travel by waiting
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Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024
Bandit: "...and we all learned that when I ask you to do something, I'm trying to help you." Bluey: "I didn't learn that." Bingo: "Me neither."
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Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024
It's almost like you have some kind of trauma response that blocks out some of the memories and what's left seems dream-like and fantastical and, more importantly, untrustworthy
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Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024
There's gotta be some kind of fun design space to play with, like what to do with the kinda of puzzles where X's value no longer makes a valid sentence?
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Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024
Not where you add extra rules on completion of a run, but where tutorial text changes meaning based on the value of X Like: You can JUMP X=1 (Once) Vs You can JUMP X=2 (Too) X=1 is a limited resources puzzle, X=2 is some kind of crazy precision platformer where everything is moving puzzle
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Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024
Today's question: Can I design a game that is its own prequel and sequel. Like, imagine a game called "GameThing X: Where X is the number of times you have played this game" What legacy type things can I steal from boardgames that change how the game is played? Like "Beat X Bosses to win the game"
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Mischief lastname-lastname @janksmith.bsky.social · 15/12/2024
Make it bigger, like heart failure risk big
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Mischief lastname-lastname @janksmith.bsky.social · 10/12/2024
When I envision this mechanism, this...game, i am at it's center. But if i finish it...I will be free and another will take my place. Cursed to play out the scenarios and mechanics i had inflicted upon me by a mind possibly not my own. These cruel ideas and inspirations some from somewhere beyond me
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Mischief lastname-lastname @janksmith.bsky.social · 10/12/2024
I am cursed with ideas, visions of wheels within wheels. Of systems interconnected, and at its center is the player. Played like an instrument by the terrifyingly complex mechanism I have wrought. Made to feel and made to choose.
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Mischief lastname-lastname @janksmith.bsky.social · 10/12/2024
Cats have the right idea, if I scream really softly: my chronic pain feels a little less bad
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Mischief lastname-lastname @janksmith.bsky.social · 08/12/2024
If they were like the Sonic Advance or Sonic Rush era of 2D level design they'd be cool enough to work. But if you try to jam Sonic 1 and 2 design sensibilities into a boost mode style game it breaks the flow.
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Mischief lastname-lastname @janksmith.bsky.social · 08/12/2024
The skill they need to learn is which places are the best to scream in the house and how to find them
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Mischief lastname-lastname @janksmith.bsky.social · 06/12/2024
Do i have a problem? Yes, its too hot to wear these more often. Just once, I want to turn up to work in a full lolita coord to answer why I never buy clothes my work sells.
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