Mischief lastname-lastname @janksmith.bsky.social · 21/12/2025Nah, tighten that opsec, pixelate them and scrub all metadata off the file 000
Mischief lastname-lastname @janksmith.bsky.social · 21/02/2025They're so bad, I love them. Fable 1 I can max a character out after about an hour of gameplay or try to headshot every enemy in the game. It has such grand promise and live up to like 20% of that promise. 020
Mischief lastname-lastname @janksmith.bsky.social · 13/02/2025Brain to me: Hey jank, why aren't you doing any #programming Me: is it better to have the unreadable but more succinct bitwise or the front heavy enum for storing dungeon room exit info in this proof of concept I started today? 000
Mischief lastname-lastname @janksmith.bsky.social · 12/02/2025My money is that it's a KPI thing. They're counting views on the embedded 5 second snippet pre-trailer and any extra views they pay for in online ads and claiming they're getting huge views on the tiny version for it's smaller marketing budget to justify spending more on the marketing department. 000
Mischief lastname-lastname @janksmith.bsky.social · 12/02/2025I write very normal meet cutes. Don't ask how many times similar things have happened to me or if I write from experience. 000
Mischief lastname-lastname @janksmith.bsky.social · 02/02/2025I get sweaty about video games, but in the way of someone who has several academic books on the subject would. Like someone who traces the go right to advance level design in Mario games to the way English writing is arranged. 010
Mischief lastname-lastname @janksmith.bsky.social · 02/02/2025Any build based game wants you to do that. Part of the fun is the little ah ha moments when you find a synergy and see how far you can push it. And looking up a build guide online won't give you that. 000
Mischief lastname-lastname @janksmith.bsky.social · 01/02/2025Jank can be when a dev was just too enthusiastic to show you their game and all the polish has gone into design rather than beauty. It can be when a Rube Goldberg series of mechanics lines up perfectly and you can extend your turn into infinity and kill the final boss without them getting to act. 000
Mischief lastname-lastname @janksmith.bsky.social · 01/02/2025I just wish shiren 6 was still 2D sprite based. And also that Disgaea was also still 2D sprite based. Why did my beloved 2D billboard sprite games have such terrible things done to them? 000
Mischief lastname-lastname @janksmith.bsky.social · 01/02/2025We all need to acknowledge as parents that sometimes you feel the deep and powerful urge to spend 10 minutes tripping and or bullying your child because they've essentially been emotionally harassing you all day. 000
Mischief lastname-lastname @janksmith.bsky.social · 31/01/2025deckstats.net/decks/235211... I offer you a collection of alt win cards you give to other players to actually give them alt lose conditions that are much easier to meet. And the commander is still a fairy and it's in theme for fairy trickery.deckstats.netI grant you a swift and instant speed death (EDH / Commander)Alela, Artful Provocateur, Island, Three Tree City, Angel of Destiny, Archfiend of the Dross, Barren Glory, ... 020
Mischief lastname-lastname @janksmith.bsky.social · 05/01/2025Had a few months where if I sang the tune to the Bluey intro my 2 year old would shout the appropriate name for each pause (but I'd have to leave a really long pause). 000
Mischief lastname-lastname @janksmith.bsky.social · 05/01/2025Famicom developers were true wizards of the craft. The insane things they jammed into such tiny memory allocation is always astounding. 010
Mischief lastname-lastname @janksmith.bsky.social · 05/01/2025I love when we get to use fun words like sidereal (the transformation of stars movement from an apparently stationary viewpoint that vast distance offers) 000
Mischief lastname-lastname @janksmith.bsky.social · 04/01/2025I have 200 hours of this game, and I know how collision works and how to optimally mash through cutscenes. I know how the unlisted speed stat affects critical hits and the most efficient path through the tech tree to the fun stuff. Can't remember the game's name or year of release though. 000
Mischief lastname-lastname @janksmith.bsky.social · 04/01/2025If you pick her it should just throw a "meanwhile" interlude showing what the unselected heroes are doing and then jump straight to the win screen as is her normal way to win battles: off-screen. 0100
Mischief lastname-lastname @janksmith.bsky.social · 29/12/2024I almost never use rafts for my 3D prints, they just don't seem to help. I've got a big flat and thin print that was having issues adhering to the bed for layer 1. OK, I'll try a raft. Print stuck to the raft and won't unstick, attempting to do so just peels off the upper layers. Rafts. Never again. 000
Mischief lastname-lastname @janksmith.bsky.social · 29/12/2024The World Ends With You (DS 2007) Unbelievable sounds to come out of DS speakers back in the day 010
Mischief lastname-lastname @janksmith.bsky.social · 29/12/2024Sometimes programming is like iterating on a 3D model where it looks like nothing changes. But I know how many issues I had to resolve to get it to something that looks effortless. 010
Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024Then you're probably making a game about the Portland Polycule. Or one of the many games that are actually just educational tools to explain programming in a fun way. 110
Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024For sure. It doesn't help when you get a good idea mid-way through a day of non-dev work and have to try and crystallise that idea in your mind to keep it ready to act upon later in the day 110
Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024Yeah, you're not making a game about programming, classful data structures, or node graphs. To effectively simulate something you love you need deep understanding of it and the desire to share it with others. You do also need game design skills to translate stuff into abstractions of themself though 120
Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024I don't remember if Bravely Default did this. Cause I found a class combo that could do solid damage and be invincible 100% of the time, so 2/3rds of my playthrough was slamming fast forward, turning off random encounters and racing to the next cutscene 010
Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024This was my thought too. SaGa 2 really wants you to make that call when you think a fight is essentially won already and just needs you to spam A to pick 0 cost skills and tank any damage that comes your way. Gotta save that BP for when you need it. 000
Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024I'll only accept a FFTactics remake if you can still waste an in game year at the start of the game to learn Steal: Skill super early and steal everything that exists in that game with some serious diligence. 000
Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024The most recent victim of this paradigm is Romancing SaGa2. It has some cool ideas about class progression, money grinding, weapon unlocks, base upgrades, battle resources, moment to moment choices in battle, and interesting choices for character progression. But I have like 80 unplayed games still. 000
Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024I have too many games in my backlog to actually play all of a JRPG. I tend to get to the end of disc 1 and then call it. There's often nothing mechanically unique beyond the end of disc 1, just plot and interesting characters and world building. And I'm here for ideas to steal for my own #gamedev 130
Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024It sucks that loading and unloading texture maps which have different physics implications wasn't a gameplay mechanic once we got fast load times. 000
Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024Early Pokemon, early Mario, recent Kirby They need the language of verbs that game inputs correspond to. They don't need to hit credits. Just get to a point where they can guess what happens next. If you can extrapolate the rest of the game, spending more time on it is just for fun, not learning 000
Mischief lastname-lastname @janksmith.bsky.social · 27/12/2024This but for older card games. Knowing how Gin Rummy works means i can play any game that uses Rummy rules for playing tricks. Knowing poker hands gives a leg in the door for any trick turning game. A lot of older games focused on play resolution rather than player interaction, mtg wants conflict. 000
Reposted by Mischief lastname-lastnameMariana Z @mariana057.bsky.social · 18/12/2024I was out with my young daughter and ran into a friend I'd not seen in years. “This is Beth." I said, introducing my kid. “And what's Beth short for?" he asked. “Because she’s only three,” I replied. 591415101
Mischief lastname-lastname @janksmith.bsky.social · 18/12/2024The really long cut-scenes right before the two difficult bosses that you have to wash through any time you fail at the boss and reload. The true final JRPG boss is the cutscene 000
Mischief lastname-lastname @janksmith.bsky.social · 18/12/2024I got this same model for my partner as a birthday gift and the instructions saying it'll take only a few hours are too optimistic for this world. She took several days to get it done also. 100
Mischief lastname-lastname @janksmith.bsky.social · 18/12/2024And you could have a tamagotchi style raising of the kids where you can affect what major arcana they're represented by for the ones in your class and somehow that translates to stuff in the dungeon crawling part of the game. The only thing you can do with the kids is help them improve. 110
Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024I really wanted a newer persona game where the cast were all high school teachers rather than high school students. Help push the narrative that people don't peak in high school. It would give us whole new types of old man yaoi too. 120
Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024My playgroup: Duskmourne had no good cards Me, a standard player and victim of so many turn 2 RDW games: I'm going to say something that might seem controversial... 010
Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024Big fan of analog time travel by waiting 000
Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024Bandit: "...and we all learned that when I ask you to do something, I'm trying to help you." Bluey: "I didn't learn that." Bingo: "Me neither." 010
Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024It's almost like you have some kind of trauma response that blocks out some of the memories and what's left seems dream-like and fantastical and, more importantly, untrustworthy 010
Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024There's gotta be some kind of fun design space to play with, like what to do with the kinda of puzzles where X's value no longer makes a valid sentence? 000
Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024Not where you add extra rules on completion of a run, but where tutorial text changes meaning based on the value of X Like: You can JUMP X=1 (Once) Vs You can JUMP X=2 (Too) X=1 is a limited resources puzzle, X=2 is some kind of crazy precision platformer where everything is moving puzzle 100
Mischief lastname-lastname @janksmith.bsky.social · 17/12/2024Today's question: Can I design a game that is its own prequel and sequel. Like, imagine a game called "GameThing X: Where X is the number of times you have played this game" What legacy type things can I steal from boardgames that change how the game is played? Like "Beat X Bosses to win the game" 110
Mischief lastname-lastname @janksmith.bsky.social · 15/12/2024Make it bigger, like heart failure risk big 000
Mischief lastname-lastname @janksmith.bsky.social · 10/12/2024When I envision this mechanism, this...game, i am at it's center. But if i finish it...I will be free and another will take my place. Cursed to play out the scenarios and mechanics i had inflicted upon me by a mind possibly not my own. These cruel ideas and inspirations some from somewhere beyond me 010
Mischief lastname-lastname @janksmith.bsky.social · 10/12/2024I am cursed with ideas, visions of wheels within wheels. Of systems interconnected, and at its center is the player. Played like an instrument by the terrifyingly complex mechanism I have wrought. Made to feel and made to choose. 120
Mischief lastname-lastname @janksmith.bsky.social · 10/12/2024Cats have the right idea, if I scream really softly: my chronic pain feels a little less bad 000
Mischief lastname-lastname @janksmith.bsky.social · 08/12/2024If they were like the Sonic Advance or Sonic Rush era of 2D level design they'd be cool enough to work. But if you try to jam Sonic 1 and 2 design sensibilities into a boost mode style game it breaks the flow. 000
Mischief lastname-lastname @janksmith.bsky.social · 08/12/2024The skill they need to learn is which places are the best to scream in the house and how to find them 010
Mischief lastname-lastname @janksmith.bsky.social · 06/12/2024Do i have a problem? Yes, its too hot to wear these more often. Just once, I want to turn up to work in a full lolita coord to answer why I never buy clothes my work sells. 000