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James Cooper

@jamescoopergames.bsky.social
84 followers 333 following 20 posts

Creative Director & Designer. Games, Interactive, Immersive. Previously Apple, Insomniac, Naughty Dog, Crytek, Codemasters. BAFTA North America Games Committee member. LA-based. Fostering way too many kittens.

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James Cooper @jamescoopergames.bsky.social · 03/10/2026
Makes sense someone has done it already 😅 kotaku.com/games/skye-t...
kotaku.com
Skye: The Misty Isle - Kotaku
News, Reviews, Release Date, Trailers, Gameplay and more for Skye: The Misty Isle
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James Cooper @jamescoopergames.bsky.social · 03/10/2026
So beautiful. Would be a great setting for a game!
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James Cooper @jamescoopergames.bsky.social · 26/09/2026
This reminds me of taking the Crysis 2 game AI, designed to handle sandbox spaces and all sorts of audio-visual stimuli, and repurposing it for Homefront 2. Sounds cool, until you try to get it to walk a scripted path from A to B without stopping to react to every physics prop in the environment.
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James Cooper @jamescoopergames.bsky.social · 25/09/2026
Congrats Andy, this is brilliant. Full circle moment 🙌
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Reposted by James Cooper
Alpha Chrome Yayo @alphachromeyayo.com · 25/09/2026
Playing Silent Hill: Townfall as authentically as possible That is, on the 2.2" screen of a 90s pocket TV that I'm broadcasting to wirelessly 📡📺
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James Cooper @jamescoopergames.bsky.social · 25/09/2026
In LA this weekend!
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James Cooper @jamescoopergames.bsky.social · 25/09/2026
Realized the other link goes straight to the Eventbrite page. Here’s more info on the @iam8bit.com website sonic35.iam8bit.com/us/
sonic35.iam8bit.com
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James Cooper @jamescoopergames.bsky.social · 25/09/2026
Bummed to miss @iam8bit.com's 35 Years of Speed: The Sonic Art Exhibit this weekend in LA. Longtime friends know my soft spot for this little blue hedgehog, and how he inspired my love for games. If you're in LA, it's at ARK/8 in Fairfax, Sat Sept 26th - Sun 27th, 10 AM to 7 PM. Please take pics!
eventbrite.com
35 Years of Speed: The Sonic Art Exhibit (Los Angeles Edition)
Celebrate Sonic's legacy with a collection of new pieces from over 30 renowned artists along with historical artwork from SEGA's archives.
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James Cooper @jamescoopergames.bsky.social · 23/09/2026
Do MicroProse’s Star Trek Generations next!
youtu.be
Star Trek: Generations (PC) | 4K | All Away Missions No Commentary
YouTube video by Gaming Preserve
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James Cooper @jamescoopergames.bsky.social · 23/09/2026
The Xbox restructuring may seem nonsensical, but venting at big corps isn't worth your time. For them, it's not personal. Better to spend that energy looking after the friends and colleagues we spend our working lives with. Hoping the displaced talent flows into smaller studios and feels valued.
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James Cooper @jamescoopergames.bsky.social · 21/09/2026
Reflecting on Time Capsule today, one (maybe obvious) lesson was that AAA design sensibilities apply just as much to small-scale projects as they do to big blockbusters. Whatever your opinion on the current state of AAA, good design is good design. I'll share more learnings over the next few weeks.
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James Cooper @jamescoopergames.bsky.social · 21/09/2026
It took a superstar team from Apple and Media Monks to put this interactive episode of the show together. One of my favorite projects!
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James Cooper @jamescoopergames.bsky.social · 21/09/2026
I’d play that
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James Cooper @jamescoopergames.bsky.social · 20/09/2026
5 years ago this month, @patrickmullen.bsky.social and I picked up an Emmy for our work on For All Mankind: Time Capsule - not something I ever expected in a career as a game designer. Great to see the Television Academy recognize interactive arts alongside the wider entertainment landscape. #Emmys
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James Cooper @jamescoopergames.bsky.social · 19/09/2026
Love this. The brief stall as the camera changes 👨‍🍳🤌
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James Cooper @jamescoopergames.bsky.social · 19/09/2026
One of our fosters, Agatha Christie, "helping" me assemble a desk. Apparently not the Caturday mystery she signed up for.
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James Cooper @jamescoopergames.bsky.social · 18/09/2026
Devs need to budget based on how many players are prepared to share that kind of disk space with GTAVI
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James Cooper @jamescoopergames.bsky.social · 18/09/2026
Friends at Insomniac and Marvel poured real love into Wolverine. Come the holidays, in-store shoppers browsing for gifts won't hear online noise. They'll see a great-looking game on a shelf. A reminder of what physical retail still does, and that online takes don't always follow a game into stores.
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James Cooper @jamescoopergames.bsky.social · 16/09/2026
Valve leaning on Steam's existing library of traditional games to bridge the HMD content gap is smart. Years directing immersive content made it clear to me that not forcing players to choose between flatscreen and immersive is a real win for players and platform holders alike. #SteamFrame
eurogamer.net
"It's absolutely our goal to expand the market" - Valve's new Steam Frame VR headset has a nifty idea for broader appeal
Launching a VR headset in this economic climate? Apparently so. And Valve believes it can reinvigorate virtual reality interest with it.
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James Cooper @jamescoopergames.bsky.social · 15/09/2026
I will actually have the time to drive up to the valley! 😅
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James Cooper @jamescoopergames.bsky.social · 14/09/2026
I stepped away from socials back in 2020. Coming back, I find a games industry that's changed a lot since I left - in good ways, and in hard ways. I'm looking forward to being part of the community again. 👋
static.klipy.com
Uncharted: Nathan Drake and Sully Hug
ALT: Uncharted: Nathan Drake and Sully Hug
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