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jam_bone

@jam-bone.itch.io
710 followers 537 following 58 posts

Hobbyist game dev 🎮 History grad 🏛 Hull, UK 🌉 jam-bone.itch.io

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jam_bone @jam-bone.itch.io · 27/06/2026
Made another jam game with some people. It's like mini metro, but instead of trains you're in a spaceship. And instead of the optimism inherent in building public transport, you're paying off debt. #gamedev #godot jam-bone.itch.io/void-courier
jam-bone.itch.io
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jam_bone @jam-bone.itch.io · 06/06/2026
Been steadily working on my fallout/civ game. This week I worked on some vehicle models and tutorials. jam-bone.itch.io/charcoal #screenshotsaturday #4x #godot
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jam_bone @jam-bone.itch.io · 25/05/2026
Hey, I make games and dont use gen AI. Could I get an add?
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jam_bone @jam-bone.itch.io · 22/04/2026
im pretty happy with this tutorial
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jam_bone @jam-bone.itch.io · 22/04/2026
Finished a game for #gamedevjs. It's an infinite runner where you destroy machines and grow a mustache. What more could you want from life? #godot #gamedev jam-bone.itch.io/mustache-vs-...
jam-bone.itch.io
Machines Vs Mustache by jam_bone
Battle machines on the infinite highway!
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jam_bone @jam-bone.itch.io · 17/04/2026
It's called environmental storytelling. #gamedevjs #godot
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jam_bone @jam-bone.itch.io · 14/04/2026
I managed to finish off my initial prototype this morning. Have to replace the programmer art next.
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jam_bone @jam-bone.itch.io · 06/03/2026
aight, #My9Games
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jam_bone @jam-bone.itch.io · 01/02/2026
I was part of a team that made a game for #hagj12. You play as the 588th Night Bombing regiment during the battle of the Caucases. If you like top down flying games, ww2 or bombing Nazis, give it a try 🤙 #gamedev #ww2 #godot jam-bone.itch.io/night-witches
jam-bone.itch.io
Night Witches by jam_bone, Isaac the Slimehunter, Official-cat-gaming
A top down flying game where you bomb the axis
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jam_bone @jam-bone.itch.io · 05/01/2026
I was the programmer for this game made for #thatgamejam. I think its pretty neat. It's a puzzle platformer where you play as some pillbugs trying to make their way home. Go play if you like bugs, pills, pillbugs or entropy @jisaacgadient.bsky.social #gamedev #godot jam-bone.itch.io/pillbugs
jam-bone.itch.io
Pill Bugs by jam_bone, J. Isaac Gadient, siapap, Phoenix Steele
A tiny pill bug climbs up stairs with the help of a bigger pill bug.
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jam_bone @jam-bone.itch.io · 04/01/2026
just finished Obra Din and now im doing Chants of Sennar. I also want to finish silent hill 2 and red faction 2 this year. It's a big year for 2's.
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jam_bone @jam-bone.itch.io · 22/12/2025
Hey, I'd be interested in joining as the 3d Godot programmer if you still need one. Just shoot me a message 🤙
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jam_bone @jam-bone.itch.io · 11/12/2025
Outer wilds 🤙
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jam_bone @jam-bone.itch.io · 01/12/2025
Made a game for the github game off jam. We tried to make a rougelike, ended up with a survivor like. It's about piracy and building a quaint town in the Caribbean. If that sounds like your thing, give it a try. jam-bone.itch.io/wave-piracy #GitHubGameOff #gamedev #pirate #godot
jam-bone.itch.io
Wave Piracy by jam_bone
A ship battling game where you build a town
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jam_bone @jam-bone.itch.io · 05/11/2025
Gonna spend this month doing a new 3d model every day. Alas, I think ive already peaked. #gamedev
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jam_bone @jam-bone.itch.io · 07/10/2025
We've released a playable prototype of our 4x strategy game. If you like the idea of a post apocalyptic civ, and dont mind a lack of polish, give it a try. #gamedev #strategy #4x #civ #fallout jam-bone.itch.io/charcoal
jam-bone.itch.io
Charcoal by jam_bone
Build a civilization to stand the end of time
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jam_bone @jam-bone.itch.io · 06/10/2025
damb, writing devlogs is easy...
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jam_bone @jam-bone.itch.io · 04/10/2025
How buggy can an alpha build of a game be? asking for a friend. #gamedev
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jam_bone @jam-bone.itch.io · 27/09/2025
Spent an entire day going back over the games UI. I think having to fiddle with UI is an underappreciated circle of Hell. #screenshotsaturday #4x #gamedev
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jam_bone @jam-bone.itch.io · 13/09/2025
thanks, we've been trying to achieve a style simular to the pre rendered graphics of 90s strategy games and the og fallouts.
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jam_bone @jam-bone.itch.io · 13/09/2025
if anyone has anymore name suggestions, feel free to fill out the form.... docs.google.com/forms/d/e/1F...
docs.google.com
City name suggestions
Protect and survive is an upcoming 4x game set in the UK. We need city names for the towns, if we use your suggestion we'll add your name to the credits.
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jam_bone @jam-bone.itch.io · 13/09/2025
Thanks to everyone who gave city name suggestions the other week. It's much appreciated. We've been working on giving cities borders and getting the ai to play the game better. To, mixed results. #screenshotsaturday #gamedev #godot #strategy #4x
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jam_bone @jam-bone.itch.io · 03/09/2025
WE NEED YOU! To help us name the towns for our post apocalyptic 4x game. If we use your suggestion we'll put your name in the credits. Just fill in the Google form. #godot #4x #gamedev #strategy #indydev docs.google.com/forms/d/e/1F...
docs.google.com
City name suggestions
Protect and survive is an upcoming 4x game set in the UK. We need city names for the towns, if we use your suggestion we'll add your name to the credits.
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jam_bone @jam-bone.itch.io · 20/08/2025
finished 4th in the Historically accurate game jam with our Viking game Blood Axe. Wish I had more time to add a few more levels and the fishing mini game easter egg I built. Still, I think it's pretty fun. #HAGJ11 #gamedev jam-bone.itch.io/blood-axe
jam-bone.itch.io
Blood Axe by jam_bone, Liam Atlas
A fast pace viking slasher
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jam_bone @jam-bone.itch.io · 16/08/2025
finally got around to making the ai attack each other. It works, but i set the values of weapons to be too weak, so they fought each other forever until they eventually starved to death. GREAT SUCCESS! #gamedev #4x #strategy #godot #screenshotsaturday
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jam_bone @jam-bone.itch.io · 09/08/2025
I've been working on a 4x game with a pal. It's fallout and civilization set in a post apocalyptic UK. The temporary names we've been using are Fallciv or Threads, the video game. The game should hopefully be finished sometime before the real apocalypse. #screenshotsaturday #gamedev #godot #strategy
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jam_bone @jam-bone.itch.io · 31/07/2025
This is the first time ive worked with someone who really knows what they’re doing music wise. Honestly, the games worth a try just for the soundtrack.
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jam_bone @jam-bone.itch.io · 31/07/2025
I was part of a team that made a game for Historically Accurate Game Jam 11. We aimed to create a melee only Hotline Miami style game.… with Vikings. #hagj11 #gamedev #vikings jam-bone.itch.io/blood-axe
jam-bone.itch.io
Blood Axe by jam_bone, Liam Atlas
A fast pace viking slasher
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jam_bone @jam-bone.itch.io · 30/06/2025
I ended the world trying to support Peruvian guerillas, 10/10, the only acceptable reason to start a nuclear war
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jam_bone @jam-bone.itch.io · 24/06/2025
I've been playing the Alone in the dark remake, this game doesn't ask for much...
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jam_bone @jam-bone.itch.io · 20/06/2025
A friend pointed out that “find shelter before the bomb hits” is already a game. I’ve since played *60 Seconds!* and it’s great. I think my game, *Four Minutes*, is different enough—it’s more depressing for a start, with it being set in the UK and all.
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jam_bone @jam-bone.itch.io · 20/06/2025
Four minutes being the estimated time between a warning and a bomb being dropped.
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jam_bone @jam-bone.itch.io · 20/06/2025
I’ve been thinking about nuclear war a lot recently, for… reasons. Anyway, here’s a short game I made for the current Godot Wild Jam—it’s about finding shelter within four minutes. #godot #gamedev #nuclearwar #uk jam-bone.itch.io/four-minutes
jam-bone.itch.io
Four Minutes by jam_bone
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jam_bone @jam-bone.itch.io · 15/05/2025
Go play it if you like, i swear itll be over by Christmas.
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jam_bone @jam-bone.itch.io · 15/05/2025
and a revolutionary new thing called, telling the player how likely their action is to succeed.
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jam_bone @jam-bone.itch.io · 15/05/2025
We added some features we intended to do during the jam, but time being the way it is. Introducing crawling.
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jam_bone @jam-bone.itch.io · 15/05/2025
We came 17th outa 30 for the indy game clinic colab jam. kinda suprise we got that high considering how many bugs we had. On that note, we took all the responses we got for our game and made a far less janky build. #godot #gamedev #igclinicjam25 jam-bone.itch.io/over-the-top
jam-bone.itch.io
OVER THE TOP by jam_bone, preatomicprince
A turn based world war one tactical movement game
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jam_bone @jam-bone.itch.io · 01/05/2025
Also, if you add all the possible name+location combos together we technically have 5 million characters. If more quantity == more better, the games at least a 9/10
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jam_bone @jam-bone.itch.io · 01/05/2025
I think a lot of the visual design turned out well. We created some cool effects for the machine gun post, and this is the first time I made a 'dynamic' soundscape for a game.
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jam_bone @jam-bone.itch.io · 01/05/2025
One thing I learned during this jam is that if you give us a week to jam, we'll take a week. If you give us a month to jam, we'll forget about it and still do everything in a week. Maybe next time, we'll learn time management.
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jam_bone @jam-bone.itch.io · 01/05/2025
Made a game with a comrade, @preatomicprince.bsky.social , for the Indie Game Clinic Colab Jam. We created a WWI game based on the combat mechanics of the original Fallout. And let me tell you—there's a good amount of jank! 🤌 #igclinicjam25 #gamdev #godot jam-bone.itch.io/over-the-top
jam-bone.itch.io
OVER THE TOP by jam_bone, preatomicprince
A turn based world war one tactical movement game
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jam_bone @jam-bone.itch.io · 28/04/2025
Making contextual mouse cursors are my new favorite thing. #igclinicjam25 #gamedev
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jam_bone @jam-bone.itch.io · 24/03/2025
My game, Arctic Odyssey, came 3rd in the 10th historically accurate game jam. Give it a play if you like slightly weird exploration games. #gamedev jam-bone.itch.io/journey-to-t...
jam-bone.itch.io
Arctic Odyssey by jam_bone
A 1X game where you explore the arctic
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jam_bone @jam-bone.itch.io · 16/03/2025
This is probably the coolest thing I'll ever make.
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jam_bone @jam-bone.itch.io · 16/03/2025
In this level I decided I wanted to make the longest mission possible, so I had the player fight waves of the same enemy on loop for, idk, 20 minutes straight? Spores combat system was not good enough for that.
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jam_bone @jam-bone.itch.io · 16/03/2025
In this level I discovered how to use the fog and rain effects, so I covered every inch of the screen with it.
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jam_bone @jam-bone.itch.io · 16/03/2025
I decided to see if I could find my Spore account from 15 years ago...
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jam_bone @jam-bone.itch.io · 02/03/2025
Whilst making this, i also learnt that Antarctic exploration was a lot more interesting than Arctic exploration 🤙
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jam_bone @jam-bone.itch.io · 02/03/2025
I've been experimenting recently with using blender to create 2d tile sheets. This is the first project I've done where ive used this technique for the entire game.
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jam_bone @jam-bone.itch.io · 02/03/2025
I made a game for the 10th historically accurate game jam. Its a 1x game set in the arctic. jam-bone.itch.io/journey-to-t...
jam-bone.itch.io
Arctic Odyssey by jam_bone
A 1X game where you explore the arctic
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