jam_bone @jam-bone.itch.io · 06/06/2026Been steadily working on my fallout/civ game. This week I worked on some vehicle models and tutorials. jam-bone.itch.io/charcoal #screenshotsaturday #4x #godot 041
jam_bone @jam-bone.itch.io · 14/04/2026I managed to finish off my initial prototype this morning. Have to replace the programmer art next. 031
jam_bone @jam-bone.itch.io · 05/11/2025Gonna spend this month doing a new 3d model every day. Alas, I think ive already peaked. #gamedev 1152
jam_bone @jam-bone.itch.io · 27/09/2025Spent an entire day going back over the games UI. I think having to fiddle with UI is an underappreciated circle of Hell. #screenshotsaturday #4x #gamedev 0123
jam_bone @jam-bone.itch.io · 13/09/2025Thanks to everyone who gave city name suggestions the other week. It's much appreciated. We've been working on giving cities borders and getting the ai to play the game better. To, mixed results. #screenshotsaturday #gamedev #godot #strategy #4x 2123
jam_bone @jam-bone.itch.io · 16/08/2025finally got around to making the ai attack each other. It works, but i set the values of weapons to be too weak, so they fought each other forever until they eventually starved to death. GREAT SUCCESS! #gamedev #4x #strategy #godot #screenshotsaturday 072
jam_bone @jam-bone.itch.io · 09/08/2025I've been working on a 4x game with a pal. It's fallout and civilization set in a post apocalyptic UK. The temporary names we've been using are Fallciv or Threads, the video game. The game should hopefully be finished sometime before the real apocalypse. #screenshotsaturday #gamedev #godot #strategy 093
jam_bone @jam-bone.itch.io · 30/06/2025I ended the world trying to support Peruvian guerillas, 10/10, the only acceptable reason to start a nuclear war 000
jam_bone @jam-bone.itch.io · 24/06/2025I've been playing the Alone in the dark remake, this game doesn't ask for much... 000
jam_bone @jam-bone.itch.io · 15/05/2025and a revolutionary new thing called, telling the player how likely their action is to succeed. 120
jam_bone @jam-bone.itch.io · 15/05/2025We added some features we intended to do during the jam, but time being the way it is. Introducing crawling. 110
jam_bone @jam-bone.itch.io · 01/05/2025Also, if you add all the possible name+location combos together we technically have 5 million characters. If more quantity == more better, the games at least a 9/10 010
jam_bone @jam-bone.itch.io · 28/04/2025Making contextual mouse cursors are my new favorite thing. #igclinicjam25 #gamedev 0101
jam_bone @jam-bone.itch.io · 16/03/2025In this level I decided I wanted to make the longest mission possible, so I had the player fight waves of the same enemy on loop for, idk, 20 minutes straight? Spores combat system was not good enough for that. 100
jam_bone @jam-bone.itch.io · 16/03/2025In this level I discovered how to use the fog and rain effects, so I covered every inch of the screen with it. 100
jam_bone @jam-bone.itch.io · 16/03/2025I decided to see if I could find my Spore account from 15 years ago... 121
jam_bone @jam-bone.itch.io · 20/12/2024Im a hobbyist gamedev, and this is socks, a part time mouser 140