Sign in

Jake Benbow

@jakebenbow.bsky.social
2.1K followers 302 following 122 posts

3D Artist @ Vertpaint Prev Futurlab on Powerwash Simulator 2 • Bithell Games on Tron Catalyst • Artstation: artstation.com/jakebenbow Gumroad: jakebenbow.gumroad.com

PostsRepliesMedia
Jake Benbow @jakebenbow.bsky.social · 17/09/2026
If you try to please everyone you will please no one, and the worst thing your game can be is unremarkable.
030
Jake Benbow @jakebenbow.bsky.social · 05/08/2026
Thank you Rory! Just good old fashioned Unity, not been tempted away by Godot... yet... 👀
110
Jake Benbow @jakebenbow.bsky.social · 04/08/2026
Wrapped up the work on the latest prototype I'm calling KinMerge. It's like 2048 with a light strategy layer, all dressed up with a Dune vibe. It's pretty fun to knock around in, if anyone would be up for playtesting and giving me some feedback I'd be chuffed.
182
Jake Benbow @jakebenbow.bsky.social · 01/08/2026
I know prototypes are supposed to be quick and dirty greybox, but sometimes an idea needs a bit more of a visual element. This is the early stages for figuring out my slide and merge dynasty sim - 2048 meets Dune
052
Reposted by Jake Benbow
Loot Donkey @lootdonkey.bsky.social · 30/07/2026
Fool King is now on Steam to Wishlist! store.steampowered.com/app/4380860/...
store.steampowered.com
Fool King on Steam
Dethrone the Fool King in this tactical autobattler with asynchronous PvP! Amass your troops, apply powerful upgrades and set your battle formations. Watch your plans come together or fall apart in fr...
33721
Reposted by Jake Benbow
👻 ⛧ Victor J. Frankenstein ⛧ SCARY SEASON ⛧👻 @victor-el-dm.eurosky.social · 30/07/2026
Alternative headline: Andrew Willson lays off everyone who worked on successful Battlefield 6 to steal all the wealth they created.
142221810
Reposted by Jake Benbow
Will Koehler @willk3d.com · 29/07/2026
DF is losing some really amazing people today. They are some of the smartest kindest people you can ever work with. Please be on the look out for them as they search for what's next!
312021
Jake Benbow @jakebenbow.bsky.social · 28/07/2026
083
Jake Benbow @jakebenbow.bsky.social · 27/07/2026
The life of a creative, where the best way to get over burnout is to start the viscous cycle all over again 😂
120
Jake Benbow @jakebenbow.bsky.social · 25/07/2026
Been having lots of fun with Tears of Metal. It's got a bit of Mount and Blade or Dynasty Warriors thing going on, all wrapped up in roguelike runs
050
Jake Benbow @jakebenbow.bsky.social · 22/07/2026
Game prototyping is going well, I'm nearly at the point where its worth showing to some people... any devs on here that'd be interested in playing and giving me some thoughts?
450
Reposted by Jake Benbow
Sam Manley (commissions: waitlist open for 4th Q 2026) @sammanleyartist.bsky.social · 21/07/2026
Hey friends living in the UK, would you care to add your signature? Fuck these damn data centres.
9391361
Jake Benbow @jakebenbow.bsky.social · 19/07/2026
Check it out at jakebenbow.itch.io/weight-expec... if you fancy
040
Jake Benbow @jakebenbow.bsky.social · 19/07/2026
First game jam in years, done. Weight Expectations is a store simulator where you balance items with junk on a physical scale to fulfil customer orders. Made in two days for #KenneyJam
1143
Jake Benbow @jakebenbow.bsky.social · 11/07/2026
I’ve spent the past months getting back into game dev. Four learning projects of classic games to refresh my skills and build upon what I’d learned during game jams years back. I’m finally out of learning land and today I started proper prototyping on one of my ideas 🙌
071
Reposted by Jake Benbow
Mike Bithell @mikebithell.bsky.social · 08/07/2026
Proud to announce the next game Vampirium: 1997 Dracula is king of the United British Empire. Kill his enemies and find your own path through a minimalist immersive sim sandbox. Wishlists and retweets massively appreciated (and, you know, massively helpful) store.steampowered.com/app/4035190/...
store.steampowered.com
Vampirium: 1997 on Steam
1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...
1392501818
Jake Benbow @jakebenbow.bsky.social · 02/05/2026
I'm just exporting it through Google Drive so its nothing fancy. Could definitely be more convenient, and like I said if there was more back and forth it could really be a pain in the arse
010
Jake Benbow @jakebenbow.bsky.social · 02/05/2026
Little test in Unity. It's surprisingly painless to get textures from the iPad over to the PC, I could definitely see it being a viable workflow for some assets. If there was too much back and forth I could see it being a pain though.
2769
Jake Benbow @jakebenbow.bsky.social · 01/05/2026
More hand painted stuff in Procreate - leaf texture
2575
Jake Benbow @jakebenbow.bsky.social · 19/04/2026
I never knew it was a thing, but its not bad! Lacks a lot of features from the other texture painting tools but for NPR stuff its decent, nice to be able to work on stuff away from the desk too
010
Jake Benbow @jakebenbow.bsky.social · 19/04/2026
Damn, my version doesn’t have the smush or the skrungle node
030
Jake Benbow @jakebenbow.bsky.social · 19/04/2026
Playing around with iPad workflows - sculpting in Nomad and texturing in Procreate
3577
Jake Benbow @jakebenbow.bsky.social · 04/04/2026
When did it shift so heavily towards wanting endless updates? I'd much rather the developers move on and see what thing they can make next
150
Reposted by Jake Benbow
nic tringali @nictringali.bsky.social · 20/03/2026
The Banished Vault is on sale! It's a strategy game about the difficult and terror of space travel. It uses nearly-correct math to determine delta-v, resources strictly tracked in the world, and dice rolls to simulate anomalies. There's lots more but the included manual explains the rest!
store.steampowered.com
Save 33% on The Banished Vault on Steam
A strategy game of exploration, endurance, and space travel on an interstellar gothic monastery. Explore solar systems, harvest resources, construct outposts, and face hazards in the challenging unive...
25421
Reposted by Jake Benbow
Shaun Mooney @mooneysart.bsky.social · 17/03/2026
Friendly reminder that Trash City Turbo is now available to wishlist on steam. If its something you like the look of, consider adding us to your wishlist, re-shraes appreciated! store.steampowered.com/app/4484260/...
store.steampowered.com
Trash City Turbo on Steam
Fire up your Turbo-charged Street Sweeper and carve perfect lines, at breakneck speeds, through the filth-ridden lower sectors of Neotropolis.
18047
Jake Benbow @jakebenbow.bsky.social · 17/03/2026
Happy 40th Emma! 🎉
111
Reposted by Jake Benbow
Bryn Findlay-Dykes @brynfd.bsky.social · 22/01/2026
Looking for work in a PART TIME capacity at the moment, if anyone needs the help of a Level Designer or Unity Generalist get in touch! 5 years industry experience, most recent work was with Bithell Games on TRON: Catalyst
19133
Jake Benbow @jakebenbow.bsky.social · 20/01/2026
You've got to do it now, how hard can all this game development lark be
110
Reposted by Jake Benbow
Tom Francis @pentadact.com · 08/01/2026
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice: www.pentadact.com/2026-01-08-1... I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
491849575
Jake Benbow @jakebenbow.bsky.social · 22/12/2025
Looking good dude! Is this the Jim Lahey no-knead recipe? I'm a big bread nerd, been making sourdough for a year now. Such an interesting and rewarding rabbit hole to venture down
020
Jake Benbow @jakebenbow.bsky.social · 07/10/2025
How doable is woodworking at home? I've never done it before but there's no workshops around or places to learn but I'm not sure how achievable it is to buy stuff yourself and self teach online?
110
Reposted by Jake Benbow
Lindeh. @lindahoogendam.bsky.social · 26/09/2025
Inching my way closer and closer to finishing this piece! I'm actually pleased with how it's turning out. Also wanted to thank @jakebenbow.bsky.social! I've been using his painterly texture maps and they work so incredibly well! It's been an absolute joy to use. #3d #gameart #gamedev
A screen capture of a food truck in the late stages of texturing. It's an old Citroen H van, colored in an ocean blue. The image displays two perspectives of the truck, both the front/left and the front/right.
04810
Reposted by Jake Benbow
Rich @rich-stubbs.bsky.social · 18/08/2025
Take a look at some of the work I got to do on TRON: Catalyst! (Check out the rest of the art teams posts too) www.artstation.com/artwork/K3o9QX
artstation.com
Tron: Catalyst - Gameplay Animations, Rich Stubbs
Tron: Catalyst has officially been released, and it’s been an incredible ride being part of the team that brought this Disney project to life. From the very start of development I had the chance to h...
11812
Reposted by Jake Benbow
Bea 🍃 @beagamero.bsky.social · 18/08/2025
Hello Hello 🍃 I am excited to share some art from my former Bithell team and me for TRON: Catalyst! ✨ We poured a lot of love into our version of The Grid -- check out our work ⬇️⬇️⬇️ #GameArt #EnvironmentArt #TRON #3DArt www.artstation.com/artwork/EzWQzq
artstation.com
TRON: Catalyst - Arena 4A, Beatriz A. Gamero Rodríguez
As part of the Environment Art team on TRON: Catalyst, I had the opportunity to contribute to Arena 4A level. My responsibilities included set dressing, creating modular and unique props which I inte...
24825
Reposted by Jake Benbow
Jen Pattison - commissions open @estirdalin.bsky.social · 18/08/2025
Here is a little selection of my work on Tron: Catalyst. You can see more in replies, in-game, and also work from previous titles linked below
Exo character lineart holding identity disc ready to fight
49419
Jake Benbow @jakebenbow.bsky.social · 18/08/2025
Myself and the rest of the old Bithell art team have put together our own art blast for TRON: Catalyst! A lot of love went into crafting our version of The Grid, so please go and show some love to all the very talented folks that made it happen. www.artstation.com/artwork/oJeWGw
artstation.com
TRON: Catalyst - Vertical Slice, Jake Benbow
Environment renders of the City level in Tron Catalyst. I was responsible for a range of responsibilities in this area of the game, including making modular kits, modelling and texturing props, mater...
07232
Jake Benbow @jakebenbow.bsky.social · 12/08/2025
Yes Darbs! 😁
010
Jake Benbow @jakebenbow.bsky.social · 12/08/2025
Thanks Emma! 🙌
010
Jake Benbow @jakebenbow.bsky.social · 12/08/2025
Thanks Farleigh ❤️
000
Jake Benbow @jakebenbow.bsky.social · 12/08/2025
I’m incredibly excited to be starting a new position as a 3D Artist at @futurlab.co.uk this week! 🥳 It's another step in my journey and one I'm really looking forward to, with some fun projects on the horizon and a super friendly and welcoming team!
5260
Reposted by Jake Benbow
John Hannon @johnhannon.bsky.social · 09/08/2025
Its been an absolute pleasure to work with Mike and the team at Bithell Games for 3 fantastic years. Cant speak highly enough of the team, truly some of the best folks ive had the honour to work with! 🙌🙌👏👏
26714
Reposted by Jake Benbow
Victoria Torres @victorres.bsky.social · 08/08/2025
Another certified Games Industry™ moment 🙃🫠 Gutted for the team, and everyone else involved. I've spent the last 3-and-a-bit years surrounded by the funniest, friendliest, and most talented people I've ever worked with. Here's hoping everyone lands on their feet (they should, they're amazing)
28215
Reposted by Jake Benbow
emma k park @emmakpark.bsky.social · 08/08/2025
✋ hiiii. i was affected by this this is sad, and i'm sad, because this team was utterly stellar. i've learned SO much from these wonderful people, and i've never felt more able to be myself than at Bithell Games because i'm me, i blogged about why Bithell Games means so much to me. see below!
emmakpark.com
[7] SS terminus – emmakpark
59844
Reposted by Jake Benbow
Farleigh Hanchet @farleigh.bsky.social · 08/08/2025
In the wake of the announcement regarding redundancies at Bithell Games please go and follow these wonderful, talented people go.bsky.app/U1R3UmV
212174
Jake Benbow @jakebenbow.bsky.social · 08/08/2025
My time at Bithell Games has been fantastic, but today it unfortunately comes to a close. I've been fortunate enough to work alongside some great people. If you're hiring then I can't recommend them enough, they're awesome. I'll have personal news to share next week.
24013
Reposted by Jake Benbow
Tristan Meere 💙 @tristanmeere.bsky.social · 07/08/2025
My partner finished her first CGMA class and has started to post some of the work. Its super awesome seeing her progress and how far she has come. www.artstation.com/artwork/5WgkPP
artstation.com
Bunny Forge | Game Environment + Breakdown, Marissa Fortman
This environment was created as part of my course work for the CGMA Creating Stylized Game Assets course with Ashleigh Warner (https://www.artstation.com/ashdoodles). I wanted to create a cozy, whimsi...
0164
Jake Benbow @jakebenbow.bsky.social · 24/07/2025
Thank you mate, glad you're enjoying it!
010
Jake Benbow @jakebenbow.bsky.social · 24/07/2025
👋
110
Reposted by Jake Benbow
Farleigh Hanchet @farleigh.bsky.social · 26/06/2025
Ok I need to sort my schedule out, this is my first in-person event in years so be kind. If you are: - Going to Develop - Want to talk state of the industry - Want to talk production - Want to scream into the void Lets do a thing please, HMU 🖤
165
Jake Benbow @jakebenbow.bsky.social · 17/06/2025
🟠 TRON: Catalyst is finally out in the wild! 🔵 Been a great ride making this, and a memorable first credit. I hope everyone enjoys exploring the Grid as much as we enjoyed putting it together!
183