✩Jade Perardua✩ @jadeperardua.bsky.social · 27/09/2026Spent a fair bit of time today manually making this partial Godot 3 source visualization in LibreOffice Draw as part of my own studies. Focuses on Node, Object, and Variant's header dependencies specifically. Hope it helps! :) #Godot #Godot3 230
✩Jade Perardua✩ @jadeperardua.bsky.social · 26/09/2026YES, okay building the export template for the summator module in godot 3 worked. Initially really confused because at first I didn't know export templates needed to be rebuilt, and then I mangled some optionals trying to use mold and llvm, but went back to defaults and it hecking built :DDD 000
✩Jade Perardua✩ @jadeperardua.bsky.social · 25/09/2026Earlier in the year I hit a major snag in my game dev when in #Godot I had a lot of trouble getting it to compile from source, which threw a wrench in my plans to see if I could build parts of my game in C++. Today not only did Godot 3 successfully compile through code::blocks, summator worked :) 150
✩Jade Perardua✩ @jadeperardua.bsky.social · 21/09/2026Taking a break from reading a book on build systems to figure out decent means of mind mapping to better organize and it immediately devolved. this is probably art i think. (libre office draw, please don't judge it based off this im sure it can do things that aren't this too) 110
✩Jade Perardua✩ @jadeperardua.bsky.social · 09/09/2026Been workin on a lot of different study things tangential to the project I made earlier in the year, but took a break today to have an emotional response to a visualization of the git repository for wine using a wonderful program called Gource (highly recommend) Stay safe n hopeful out there <3 010
Reposted by ✩Jade Perardua✩resnijars - Crescent Break gamedevs @resnijars.bsky.social · 08/09/2026ahhhh getting so close to releasing Crescent Break on oct 1! if you enjoy fun chaotic action and would like to take part in the final playtest before release, message us here or on discord and we'd be happy to send you the game! #trailertuesday #indiegame #indiedev #furry 0146
Reposted by ✩Jade Perardua✩✨ Dreams In Stardust ✨ @jaycevalentine.bsky.social · 27/10/2025might as well try this I’m Jayce, and I’m a closeted trans woman currently just trying to help make ends meet while dealing with a perilous house life. I’ve gotten sick recently and this is gonna impact my check. Anything helps, spread if you can. #mutualaid #kofi #help ko-fi.com/dreamsinstar...ko-fi.comSupport Jayce ValentineSupport Jayce Valentine 02230
✩Jade Perardua✩ @jadeperardua.bsky.social · 17/07/2026Feeling weirdly hopeful today. Feels important to say when I am, given everything. Hope you all have a good one, whatever you're doing. <3 020
✩Jade Perardua✩ @jadeperardua.bsky.social · 20/06/2026Hey all! It's been a little bit since I last posted, and I figured I should probably say where I've been and what I've been up to with the development of the game. (cont.) 120
✩Jade Perardua✩ @jadeperardua.bsky.social · 13/05/2026Hey all! Been wanting to practice my c++ for a few reasons, one of which bein godot uses it under the hood, and making custom modules sounds fascinating and I wanna tackle it eventually. Big thank you to Programming With Nick for the pong tutorial :3 #gamedev #indiedev 1121
✩Jade Perardua✩ @jadeperardua.bsky.social · 03/05/2026Oh my god it was bothering me so much that the orbit gdscript func snapped into place instead of gradually applying a force from the bullet's base position, and I *actually fixed it*. Like it just applies a constant force *towards* it instead of setting the linear velocity. Me very happy :D 020
✩Jade Perardua✩ @jadeperardua.bsky.social · 28/04/2026It's been interesting trying to workshop tools I can use with consistency. I tried poppin open physicsserver3d to see if I could optimize a bit of the bullet overhead, and it does feel feasible even if the workflow's pretty different. May keep different base bullet types for different needs. 120
✩Jade Perardua✩ @jadeperardua.bsky.social · 27/04/2026Hope all y'all stay safe out there today <3 011
✩Jade Perardua✩ @jadeperardua.bsky.social · 22/04/2026Writing the foundation for this took a *lot* more days of work than anticipated but it's finally getting usable! Learned a lot about rigidbody physics in the process. (Credit to Blackwater Gator Studios for the orbit code! <3) #gamedev #indiedev #godot 0113
✩Jade Perardua✩ @jadeperardua.bsky.social · 18/04/2026Getting the sudden and inexplicable urge to make a regex gdscript utility that takes an existing node based structure and turns it into renderingserver optimized code to teach myself how to make renderingserver optimized code Overscoping is fun but we'll see what happens. may just dev instead :3 020
✩Jade Perardua✩ @jadeperardua.bsky.social · 15/04/2026You ever look through a codebase and get struck by "oh my god that's such a better way of handling things" Yeah so func_godot's internals are *gorgeous* actually. Learning a lot about what gdscript can do just by reading func's documentation 040
✩Jade Perardua✩ @jadeperardua.bsky.social · 09/04/2026y'know it'd be really neat if ultrabox had some means of exporting every track individually at once, but I'm in too deep with this battle track to not try and give it my best shot at processing 020
✩Jade Perardua✩ @jadeperardua.bsky.social · 09/04/2026Earlier on in development I was a bit reticent about tackling a project of this size as a first game, but as it goes on I realize part of the reason I'm making so much more progress on this than my earlier work is because it excites me. That and like, spriting feels way easier than rigging :3 031
✩Jade Perardua✩ @jadeperardua.bsky.social · 07/04/2026Aaaand with that, I'm officially using Ardour in my music workflow again. Their latest update absolutely freaking rules. Ultrabox as a base and Ardour to refine is really nice. Still unsure how I'm going to handle music publishing when I get there. Rather not get false claimed. Open to suggestions 010
✩Jade Perardua✩ @jadeperardua.bsky.social · 06/04/2026WOO, okay, fixed that texture to mesh issue that was really bothering me, thankfully the func_godot team detailed the issue nicely on their github which made debugging way easier. I just set Vertex Merge Distance Property to 0.015625, half of the default, and it seems fine now ^^ 050
✩Jade Perardua✩ @jadeperardua.bsky.social · 05/04/2026First time making a battle system, and with the gui mostly figured out I'm trying to think of a system which is going to make designing *every* enemy easier. I was originally going to use resources, but it gets unweildy for complex logic. Think I may just make a single base class they inherit from 020
✩Jade Perardua✩ @jadeperardua.bsky.social · 03/04/2026One thing I'm finding a lot with development is that I can set a day to work on a given thing, but *only* doing that thing leads to staring at my code and having no idea what to work on or how. Meanwhile if I study something unrelated and *then* go at my code, I can work again! (hi i have adhd) 050
✩Jade Perardua✩ @jadeperardua.bsky.social · 01/04/2026Been busy these last few days ever since I started implementing the battle UI! Trying to strike a balance between not overscoping and making sure to refactor things that'll bog down development later. Thankfully the pfp code is cleaner now! #gamedev #indiedev #godot 1112
✩Jade Perardua✩ @jadeperardua.bsky.social · 31/03/2026Happy trans day of visibility everyone. Thank you for existing <3 062
✩Jade Perardua✩ @jadeperardua.bsky.social · 28/03/2026Something incredibly bizzare is that I'm actually able to study again. I used to get gradually building migranes the longer I tried to learn something complex, but with a *lot* of other health improvements, if im getting sunlight suddenly I'm able to read glsl study materials and not have a migrane! 010
✩Jade Perardua✩ @jadeperardua.bsky.social · 28/03/2026:3 (implemented an animation system, character repetition pitch maintaining, mouth to pfp sync, and.. well, you'll see if you watch :3c) #gamedev #indiedev #gameart #pixelart #godot #trenchbroom #aseprite #sapphic #lesbian #lgbtq #lgbtqia #queer 0215
✩Jade Perardua✩ @jadeperardua.bsky.social · 27/03/2026Got good work done today. Was going to post an update video but then a bug popped up with the latest feature which led to much debugging. Fixed it though! Note to self, if something is returning null from script, and it's just chilling in a scene existing and not being null, try awaiting ready. x.x 010
✩Jade Perardua✩ @jadeperardua.bsky.social · 26/03/2026Olive tries. (the text system has had some bugfixes which have thankfully made the entire dialogue process way easier. Also redid Olive's idle, and drew her some faces >:333!!) #gamedev #indiedev #gameart #pixelart #godot #trenchbroom #aseprite #sapphic #lesbian #lgbtq #lgbtqia #queer 3217
✩Jade Perardua✩ @jadeperardua.bsky.social · 25/03/2026I'm doing it. I've spent my entire life wanting to game dev and now I'm finally doing it. Somewhere in me is a kid who really wanted to make the spore creatures do kamehameha waves. This game is nothing like that but that kid is still very happy. Thank you all again for supporting me. You're lovely. 153
✩Jade Perardua✩ @jadeperardua.bsky.social · 25/03/2026More complex to implement than anticipated, but largely done and scaleable! The dev journey continues >:3 #gamedev #indiedev #pixelart #godot #trenchbroom #aseprite 0225
✩Jade Perardua✩ @jadeperardua.bsky.social · 24/03/2026It's increasingly weird and nice to see my artistic vision actually making headway in existing. Also that message would make a nice t-shirt. #pixelart #gameart #proofofconcept #aseprite #godot #cute #blush 2151
✩Jade Perardua✩ @jadeperardua.bsky.social · 23/03/2026Battle entry go spinny! Also here have a peek of Olive's idle anim :3 #gamedev #gameart #indiedev #godot #trenchbroom #aseprite #pixelart 0103
✩Jade Perardua✩ @jadeperardua.bsky.social · 22/03/2026HOW AM I OUTPUTTING SO MUCH WORK FEEL LIKE I LEARNED KAIOKEN OR SOME JUNK AAAAAAAAAAAA HELP IM WEIRDLY PRODUCTIVE NOW :DDDDDDD in all seriousness though, thank you all so much for your support, it means the world. makin a queer trans dev gal on the internet much happier and fulfilled <3 030
✩Jade Perardua✩ @jadeperardua.bsky.social · 22/03/2026Finally decided on a name for the pink gal, it's Cat! Now that Olive also finds herself in a battle scene, Cat now has some company :D #gamedev #pixelart #trenchbroom #godot #gameart #indiedev #aseprite 0165
✩Jade Perardua✩ @jadeperardua.bsky.social · 21/03/2026I've been thinking about Olive's design for a bit now, and now our second protagonist finally here! This came together way nicer than I expected, a running theme with this project! o>o;; #pixelart #indiegame #indiedev #gameart #aseprite #transart 0132
✩Jade Perardua✩ @jadeperardua.bsky.social · 20/03/2026Productive day so far! Animations on those indicators could use a lil refining but overally happy. Also happy with the battle ost's progress as well, though I'm deliberating whether to share yet. #indiedev #gamedev #aseprite #trenchbroom #godot #gameart 0103
✩Jade Perardua✩ @jadeperardua.bsky.social · 20/03/2026Base movement is implemented! Both the walk anim and the movement itself took the entire day unfortunately, but it works so I still consider this a win! #gamedev #godot #aseprite #trenchbroom #indiedev #gameart 1164
✩Jade Perardua✩ @jadeperardua.bsky.social · 19/03/2026Need to make a point of remembering that being able to output the most consistent dev work I've ever been able to output is happening while I go out of my way to take care of myself. Sunlight, hydration, and taking painkillers when I *start* to get a headache is working weirdly well, who knew! 020
✩Jade Perardua✩ @jadeperardua.bsky.social · 19/03/2026"Yeah I guess I can vibe in an abyss for a bit." *shrug* (trenchbroom meshes nicer with aseprite than I was anticipating :D) #pixel #gameart #lowpoly #trenchbroom #godot #aseprite 160
✩Jade Perardua✩ @jadeperardua.bsky.social · 17/03/2026Incredibly WIP but also this is the farthest I've ever come in actually having something I like looking at in Godot. I think TrenchBroom is here to stay as a dev tool for this gal >:3 #godot #trenchbroom #indiedev #gamedev 1163
✩Jade Perardua✩ @jadeperardua.bsky.social · 16/03/2026I cannot overstate how nice it feels to be able to work three days in a row. Usually health stuff of *some* kind gets in the way, but apparently recently I've been able to just *go*. Need to keep in mind what got me here so as not to health crash, but work output this consistent has me giddy :3 030
✩Jade Perardua✩ @jadeperardua.bsky.social · 16/03/2026TrenchBroom successfully setup in relation to Godot >:3 Only thing I couldn't figure out was clipping textures not makin see-through collidable walls, but at this point that's kinda trivial to fix manually in-engine anyway Thank you func_godot~! 030
✩Jade Perardua✩ @jadeperardua.bsky.social · 15/03/2026Went through a few different mapping softwares today and I think the one which clicked best was trenchbroom, feels really intuitive. Hoping I'll be able to figure out getting it to work nice with godot at some point ^^ 070
✩Jade Perardua✩ @jadeperardua.bsky.social · 26/02/2026Finally getting into somewhat of a groove with managing my various disabilities, caffiene pills especially have been quite helpful now that I've settled into having one pill every third day, and my immune disorder's bleeding has gotten way better with the new medicine I'm on, feelin hopeful ^^ 130
Reposted by ✩Jade Perardua✩Discount Supervillain @discountvillain.bsky.social · 21/12/2025#StevenUniverse #Ruby 81386281
✩Jade Perardua✩ @jadeperardua.bsky.social · 23/02/2026Been wanting an excuse to draw myself a new pngtuber avatar and I'm very happy with this one ^^ #krita #pixelart #1bit #pngtuber #art #transart 051
Reposted by ✩Jade Perardua✩Lost Clan🔞& @lost-clan.bsky.social · 21/02/2026Some of u need a reminder x.x -Cynthia 02011