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✩Jade Perardua✩

@jadeperardua.bsky.social
121 followers 351 following 332 posts

System attempting to explore who we are, and maybe share some cool stuff along the way. Usually Erinnis or Eri fronting, but feel free to call us Jade or Jades as well <3 Act With Love And Sincerity. No Minors Please!🚫 www.twitch.tv/jadeperardua

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✩Jade Perardua✩ @jadeperardua.bsky.social · 27/09/2026
Spent a fair bit of time today manually making this partial Godot 3 source visualization in LibreOffice Draw as part of my own studies. Focuses on Node, Object, and Variant's header dependencies specifically. Hope it helps! :) #Godot #Godot3
A visualization of Godot 3's Node, Object, and Variants, separated by headers and sources, showing a network of their header dependencies.
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✩Jade Perardua✩ @jadeperardua.bsky.social · 26/09/2026
YES, okay building the export template for the summator module in godot 3 worked. Initially really confused because at first I didn't know export templates needed to be rebuilt, and then I mangled some optionals trying to use mold and llvm, but went back to defaults and it hecking built :DDD
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✩Jade Perardua✩ @jadeperardua.bsky.social · 25/09/2026
Earlier in the year I hit a major snag in my game dev when in #Godot I had a lot of trouble getting it to compile from source, which threw a wrench in my plans to see if I could build parts of my game in C++. Today not only did Godot 3 successfully compile through code::blocks, summator worked :)
A window showing gdscript for godot 3 utilizing a summator module. instantiating it and then calling its add function before printing the result.
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✩Jade Perardua✩ @jadeperardua.bsky.social · 21/09/2026
Taking a break from reading a book on build systems to figure out decent means of mind mapping to better organize and it immediately devolved. this is probably art i think. (libre office draw, please don't judge it based off this im sure it can do things that aren't this too)
A messy flow chart with a red cylinder pointing to a blue cylinder, a text box screaming about being sentient, a very helpful abstract 3d object, and a lightning bolt gently poking the blue cylinder. Also theres a green smiley which is under a beautiful sun. the text in no particular order is "test -> whioa im a cylinderr" "help im a sentient text bubble save meeeeeeeeee" "i goch u fam" "beautiful sun" and "i am deeply pleased with this"
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✩Jade Perardua✩ @jadeperardua.bsky.social · 09/09/2026
Been workin on a lot of different study things tangential to the project I made earlier in the year, but took a break today to have an emotional response to a visualization of the git repository for wine using a wonderful program called Gource (highly recommend) Stay safe n hopeful out there <3
Gource, a beautiful glowy means of visualizing git repos, running on the repository for wine (Wine Is not a Windows Emulator) date stopped at 22 June, 1999
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resnijars - Crescent Break gamedevs @resnijars.bsky.social · 08/09/2026
ahhhh getting so close to releasing Crescent Break on oct 1! if you enjoy fun chaotic action and would like to take part in the final playtest before release, message us here or on discord and we'd be happy to send you the game! #trailertuesday #indiegame #indiedev #furry
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✨ Dreams In Stardust ✨ @jaycevalentine.bsky.social · 27/10/2025
might as well try this I’m Jayce, and I’m a closeted trans woman currently just trying to help make ends meet while dealing with a perilous house life. I’ve gotten sick recently and this is gonna impact my check. Anything helps, spread if you can. #mutualaid #kofi #help ko-fi.com/dreamsinstar...
ko-fi.com
Support Jayce Valentine
Support Jayce Valentine
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✩Jade Perardua✩ @jadeperardua.bsky.social · 17/07/2026
Feeling weirdly hopeful today. Feels important to say when I am, given everything. Hope you all have a good one, whatever you're doing. <3
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maxo @max--o.bsky.social · 11/07/2026
#screenshotsaturday
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✩Jade Perardua✩ @jadeperardua.bsky.social · 20/06/2026
Hey all! It's been a little bit since I last posted, and I figured I should probably say where I've been and what I've been up to with the development of the game. (cont.)
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✩Jade Perardua✩ @jadeperardua.bsky.social · 02/06/2026
Happy pride all <3
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✩Jade Perardua✩ @jadeperardua.bsky.social · 13/05/2026
Hey all! Been wanting to practice my c++ for a few reasons, one of which bein godot uses it under the hood, and making custom modules sounds fascinating and I wanna tackle it eventually. Big thank you to Programming With Nick for the pong tutorial :3 #gamedev #indiedev
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✩Jade Perardua✩ @jadeperardua.bsky.social · 03/05/2026
Oh my god it was bothering me so much that the orbit gdscript func snapped into place instead of gradually applying a force from the bullet's base position, and I *actually fixed it*. Like it just applies a constant force *towards* it instead of setting the linear velocity. Me very happy :D
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✩Jade Perardua✩ @jadeperardua.bsky.social · 28/04/2026
It's been interesting trying to workshop tools I can use with consistency. I tried poppin open physicsserver3d to see if I could optimize a bit of the bullet overhead, and it does feel feasible even if the workflow's pretty different. May keep different base bullet types for different needs.
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✩Jade Perardua✩ @jadeperardua.bsky.social · 27/04/2026
Hope all y'all stay safe out there today <3
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✩Jade Perardua✩ @jadeperardua.bsky.social · 22/04/2026
Writing the foundation for this took a *lot* more days of work than anticipated but it's finally getting usable! Learned a lot about rigidbody physics in the process. (Credit to Blackwater Gator Studios for the orbit code! <3) #gamedev #indiedev #godot
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✩Jade Perardua✩ @jadeperardua.bsky.social · 18/04/2026
Getting the sudden and inexplicable urge to make a regex gdscript utility that takes an existing node based structure and turns it into renderingserver optimized code to teach myself how to make renderingserver optimized code Overscoping is fun but we'll see what happens. may just dev instead :3
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✩Jade Perardua✩ @jadeperardua.bsky.social · 15/04/2026
You ever look through a codebase and get struck by "oh my god that's such a better way of handling things" Yeah so func_godot's internals are *gorgeous* actually. Learning a lot about what gdscript can do just by reading func's documentation
Code snippet from https://func-godot.github.io/func_godot_docs under the Forge Game Data chapter noted under Modifying Entities on Map Build.

Checks if a function exists, then sets its properties to the script's properties, then implements has_method checks, a call, and a call_deferred, to apply properties and then complete its build process.
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✩Jade Perardua✩ @jadeperardua.bsky.social · 09/04/2026
y'know it'd be really neat if ultrabox had some means of exporting every track individually at once, but I'm in too deep with this battle track to not try and give it my best shot at processing
A set of 8 instrument .wav files, exported from ultraabox, each labeled bored-mage-battle01 V05
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✩Jade Perardua✩ @jadeperardua.bsky.social · 09/04/2026
Earlier on in development I was a bit reticent about tackling a project of this size as a first game, but as it goes on I realize part of the reason I'm making so much more progress on this than my earlier work is because it excites me. That and like, spriting feels way easier than rigging :3
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✩Jade Perardua✩ @jadeperardua.bsky.social · 07/04/2026
Aaaand with that, I'm officially using Ardour in my music workflow again. Their latest update absolutely freaking rules. Ultrabox as a base and Ardour to refine is really nice. Still unsure how I'm going to handle music publishing when I get there. Rather not get false claimed. Open to suggestions
An ardour export window showing song export data
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✩Jade Perardua✩ @jadeperardua.bsky.social · 06/04/2026
WOO, okay, fixed that texture to mesh issue that was really bothering me, thankfully the func_godot team detailed the issue nicely on their github which made debugging way easier. I just set Vertex Merge Distance Property to 0.015625, half of the default, and it seems fine now ^^
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✩Jade Perardua✩ @jadeperardua.bsky.social · 05/04/2026
First time making a battle system, and with the gui mostly figured out I'm trying to think of a system which is going to make designing *every* enemy easier. I was originally going to use resources, but it gets unweildy for complex logic. Think I may just make a single base class they inherit from
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✩Jade Perardua✩ @jadeperardua.bsky.social · 03/04/2026
One thing I'm finding a lot with development is that I can set a day to work on a given thing, but *only* doing that thing leads to staring at my code and having no idea what to work on or how. Meanwhile if I study something unrelated and *then* go at my code, I can work again! (hi i have adhd)
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✩Jade Perardua✩ @jadeperardua.bsky.social · 01/04/2026
Been busy these last few days ever since I started implementing the battle UI! Trying to strike a balance between not overscoping and making sure to refactor things that'll bog down development later. Thankfully the pfp code is cleaner now! #gamedev #indiedev #godot
An unwieldy list of consts texture2Ds held together by a region that says OliveTwo dictionaries neatly organized by idle, talking, blushie idle, and blushie talking
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✩Jade Perardua✩ @jadeperardua.bsky.social · 31/03/2026
Happy trans day of visibility everyone. Thank you for existing <3
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✩Jade Perardua✩ @jadeperardua.bsky.social · 28/03/2026
Something incredibly bizzare is that I'm actually able to study again. I used to get gradually building migranes the longer I tried to learn something complex, but with a *lot* of other health improvements, if im getting sunlight suddenly I'm able to read glsl study materials and not have a migrane!
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✩Jade Perardua✩ @jadeperardua.bsky.social · 28/03/2026
:3 (implemented an animation system, character repetition pitch maintaining, mouth to pfp sync, and.. well, you'll see if you watch :3c) #gamedev #indiedev #gameart #pixelart #godot #trenchbroom #aseprite #sapphic #lesbian #lgbtq #lgbtqia #queer
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✩Jade Perardua✩ @jadeperardua.bsky.social · 27/03/2026
Got good work done today. Was going to post an update video but then a bug popped up with the latest feature which led to much debugging. Fixed it though! Note to self, if something is returning null from script, and it's just chilling in a scene existing and not being null, try awaiting ready. x.x
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✩Jade Perardua✩ @jadeperardua.bsky.social · 26/03/2026
Olive tries. (the text system has had some bugfixes which have thankfully made the entire dialogue process way easier. Also redid Olive's idle, and drew her some faces >:333!!) #gamedev #indiedev #gameart #pixelart #godot #trenchbroom #aseprite #sapphic #lesbian #lgbtq #lgbtqia #queer
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✩Jade Perardua✩ @jadeperardua.bsky.social · 25/03/2026
I'm doing it. I've spent my entire life wanting to game dev and now I'm finally doing it. Somewhere in me is a kid who really wanted to make the spore creatures do kamehameha waves. This game is nothing like that but that kid is still very happy. Thank you all again for supporting me. You're lovely.
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✩Jade Perardua✩ @jadeperardua.bsky.social · 25/03/2026
More complex to implement than anticipated, but largely done and scaleable! The dev journey continues >:3 #gamedev #indiedev #pixelart #godot #trenchbroom #aseprite
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✩Jade Perardua✩ @jadeperardua.bsky.social · 24/03/2026
It's increasingly weird and nice to see my artistic vision actually making headway in existing. Also that message would make a nice t-shirt. #pixelart #gameart #proofofconcept #aseprite #godot #cute #blush
Cat from codename-bored-mage-game, blushing in a text box and saying "don't judge me I'm a proof of concept"
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✩Jade Perardua✩ @jadeperardua.bsky.social · 23/03/2026
Battle entry go spinny! Also here have a peek of Olive's idle anim :3 #gamedev #gameart #indiedev #godot #trenchbroom #aseprite #pixelart
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✩Jade Perardua✩ @jadeperardua.bsky.social · 22/03/2026
HOW AM I OUTPUTTING SO MUCH WORK FEEL LIKE I LEARNED KAIOKEN OR SOME JUNK AAAAAAAAAAAA HELP IM WEIRDLY PRODUCTIVE NOW :DDDDDDD in all seriousness though, thank you all so much for your support, it means the world. makin a queer trans dev gal on the internet much happier and fulfilled <3
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✩Jade Perardua✩ @jadeperardua.bsky.social · 22/03/2026
Finally decided on a name for the pink gal, it's Cat! Now that Olive also finds herself in a battle scene, Cat now has some company :D #gamedev #pixelart #trenchbroom #godot #gameart #indiedev #aseprite
Two girls on vector platforms in an abstract pixel void, one green with a purple outline, and the other pink with a blue outline. Three exclamation marks are shown in the abyss to stage right.
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✩Jade Perardua✩ @jadeperardua.bsky.social · 21/03/2026
I've been thinking about Olive's design for a bit now, and now our second protagonist finally here! This came together way nicer than I expected, a running theme with this project! o>o;; #pixelart #indiegame #indiedev #gameart #aseprite #transart
A pixel art long haired green girl wearing a cozy sweater and smiling at the viewer.
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✩Jade Perardua✩ @jadeperardua.bsky.social · 20/03/2026
Productive day so far! Animations on those indicators could use a lil refining but overally happy. Also happy with the battle ost's progress as well, though I'm deliberating whether to share yet. #indiedev #gamedev #aseprite #trenchbroom #godot #gameart
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✩Jade Perardua✩ @jadeperardua.bsky.social · 20/03/2026
Base movement is implemented! Both the walk anim and the movement itself took the entire day unfortunately, but it works so I still consider this a win! #gamedev #godot #aseprite #trenchbroom #indiedev #gameart
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✩Jade Perardua✩ @jadeperardua.bsky.social · 19/03/2026
Need to make a point of remembering that being able to output the most consistent dev work I've ever been able to output is happening while I go out of my way to take care of myself. Sunlight, hydration, and taking painkillers when I *start* to get a headache is working weirdly well, who knew!
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✩Jade Perardua✩ @jadeperardua.bsky.social · 19/03/2026
"Yeah I guess I can vibe in an abyss for a bit." *shrug* (trenchbroom meshes nicer with aseprite than I was anticipating :D) #pixel #gameart #lowpoly #trenchbroom #godot #aseprite
A pink and blue pixel mage gal standing on a floating platform, looking fairly bored
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✩Jade Perardua✩ @jadeperardua.bsky.social · 17/03/2026
Incredibly WIP but also this is the farthest I've ever come in actually having something I like looking at in Godot. I think TrenchBroom is here to stay as a dev tool for this gal >:3 #godot #trenchbroom #indiedev #gamedev
A Godot debug window showing a prototype trenchbroom imported map for a currently unnamed game.
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✩Jade Perardua✩ @jadeperardua.bsky.social · 16/03/2026
I cannot overstate how nice it feels to be able to work three days in a row. Usually health stuff of *some* kind gets in the way, but apparently recently I've been able to just *go*. Need to keep in mind what got me here so as not to health crash, but work output this consistent has me giddy :3
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✩Jade Perardua✩ @jadeperardua.bsky.social · 16/03/2026
TrenchBroom successfully setup in relation to Godot >:3 Only thing I couldn't figure out was clipping textures not makin see-through collidable walls, but at this point that's kinda trivial to fix manually in-engine anyway Thank you func_godot~!
A basic trenchbroom map with checkered default textures, imported into godot using the func_godot plugin
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✩Jade Perardua✩ @jadeperardua.bsky.social · 15/03/2026
Went through a few different mapping softwares today and I think the one which clicked best was trenchbroom, feels really intuitive. Hoping I'll be able to figure out getting it to work nice with godot at some point ^^
A trenchbroom session with a default textured checkered arena
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✩Jade Perardua✩ @jadeperardua.bsky.social · 26/02/2026
Finally getting into somewhat of a groove with managing my various disabilities, caffiene pills especially have been quite helpful now that I've settled into having one pill every third day, and my immune disorder's bleeding has gotten way better with the new medicine I'm on, feelin hopeful ^^
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Discount Supervillain @discountvillain.bsky.social · 21/12/2025
#StevenUniverse #Ruby
Ruby squeezed into a wrapped present box, ribbons partially undone as she peeks cutely out from within.
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✩Jade Perardua✩ @jadeperardua.bsky.social · 23/02/2026
Been wanting an excuse to draw myself a new pngtuber avatar and I'm very happy with this one ^^ #krita #pixelart #1bit #pngtuber #art #transart
A drawing of Erinnis, a girl with horns wearing a sweater and holding a controller of ambiguous origins, smiling at a hypothetical screen, drawn in krita.A drawing of Erinnis, a girl with horns wearing a sweater and holding a controller of ambiguous origins, smiling at the viewer, drawn in krita.
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Lost Clan🔞& @lost-clan.bsky.social · 21/02/2026
Some of u need a reminder x.x -Cynthia
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