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Gregory B

@itsmegregoryb.bsky.social
145 followers 365 following 233 posts

🏳️‍🌈 Montreal-based Game Design student @ TFS 🎮 Grinding XP in Unity & Unreal 🏗️ Crafting interactive experiences 🔋 Extrovertedly Introverted 🪫 itsmegregoryb.itch.io

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Gregory B @itsmegregoryb.bsky.social · 30/09/2026
Took a gander at our upcoming Term 4 labs and I'll need to create 5 (FIVE!) games over the next 12 weeks. 🤯 I spent the break creating a modular and customizable menu system that I'll be able to import into each new project, quickly hook things up, and save time! #gamedev #indiedev #unity #unity3D
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🪱𝔼𝕟𝕠𝕔𝕙🪱 @oddoblivion.bsky.social · 17/09/2026
You won’t DIE if you draw a little wonky. One of the most successful games of all time has THIS going on.
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Gregory B @itsmegregoryb.bsky.social · 24/09/2026
Testing out grey boxing today for my psychological-horror project. Not really sure how I'm to replace this with either a) existing assets, or b) dive into Blender blindly- If anyone has any decent guides from going from grey box -> end, please share away! #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 21/09/2026
Wildrune's vertical slice is done! 🎉 It's been a wild 11 weeks of building, breaking, fixing, and breaking things again, but I'm really happy with where Wildrune ended up. 🍃You can finally play it here: itsmegregoryb.itch.io/wildrune #gamedev #indiedev #Unity #Wildrune
itsmegregoryb.itch.io
Wildrune by Gregory B
A third-person fantasy action game where a young druid discovers ancient runes and unlocks elemental magic.
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Gregory B @itsmegregoryb.bsky.social · 12/09/2026
Hard at work creating the end-goal / set piece of the Wildrune demo finished, while also binging LOTR. Regardless… you shall not pass! (Outside of the demo zone, that is 😇) #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 10/09/2026
Needed a small break from Wildrune (Demo should be out in 2-3 weeks!) But I'm concepting a game that's been on my brain lately - something inspired by Link's Awakening🤔 #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 06/09/2026
Volume ON 🔊 Groundwork is laid for my SFX Manager - now it’s time to hook everything up! (If anyone can help me source some decent spell/enemy sounds, that’d be amaze amaze amaze!) #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 05/09/2026
*Volume ON* Exploring SFX and VFX managers today and my lil guy has footsteps now 🥹 #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 01/09/2026
Sometimes life is just... you just need a moment of serenity. (Also learning about lighting and atmosphere) #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 29/08/2026
Game dev question! How do you balance manual saves vs checkpoints? My game has checkpoint shrines that roll back player/world state on death, but saving anywhere makes it easy to bypass that. Save anywhere, save only at checkpoints, or checkpoint-only autosaves? #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 29/08/2026
Rough day at the office? Fret not! Wildrune now has interactable shrines that save your progress and restore you back to life. Keep on keeping on! #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 27/08/2026
It's been so... so long 🥲
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Gregory B @itsmegregoryb.bsky.social · 19/08/2026
"Yay, my cute lil camp is almost done!" "Oh dear god..." #gamedev #indiedev #unity #unity3D #leveldesign
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Gregory B @itsmegregoryb.bsky.social · 17/08/2026
Presented my vertical slice of Wildrune today and I was NOT expecting this feedback- No pressure, right? 😅 Incredibly proud of this milestone but there's still so much more to do! 🔧 #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 15/08/2026
Today's Wildrune update: HUD! ❤️ Health Bar 🧪 Health Tank Upgrade ⚔️ Combat HUD ⏳ Spell cooldowns Combat is getting easier to read and a whole lot more satisfying to play! 🍃 #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 14/08/2026
Ok ok, LAST update for today! 😂 🍃 Main Menu got prettier ⏸️ Pause Menu functional ⚔️ Combat flow cleaned up & feels smoother Super happy with how everything is starting to come together! Tomorrow is HUD and Level Design! Time for a beer!🍻 #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 14/08/2026
Wildrune officially has a title AND a main menu! ▶️ Start ⚙️ Settings 📜 Credits 🚪 Quit Still need to replace the font and create a proper logo, but it's one more piece in place as everything starts coming together! ✨ #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 14/08/2026
The End of Oak Street was an absolute RIDE! Was anticipating a Cloverfield connection, but the movie stands on its own without it. Super refreshing movie with a lot of heart - walked out of the theatre thinking "Damn, that was fun - now I want more."
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Gregory B @itsmegregoryb.bsky.social · 13/08/2026
Today was a BIG combat day. ⚔️ ✅ Finished the Druid’s combat system ✅ Overhauled every enemy & reworked their attacks ✅ Somehow didn't break everything Combat is officially in a pretty exciting place!✨ #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 12/08/2026
After playing around with the 🛡️ Magic Shield, it felt a little too slow and unimportant. Now you can summon it instantly with RMB AND use it to deflect incoming projectiles from the reworked Mage. Much more satisfying! #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 11/08/2026
Mini update on my school project! 🍃 Earth Proton 🌪️ Ice Tornado ⚡ Lightning Strike 🛡️ Magic Shield The Druid’s arsenal is starting to get a little out of hand... but at least I broke my enemies in the process so they can't fight back (yet) 😅 #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 29/07/2026
We can dance if we want to We can leave your friends behind 'Cause your friends don't dance And if they don't dance Well they're no friends of mine (I'm afraid to report that I've discovered Mixamo anims) #gamedev #indiedev #unity #unity3D #mixamo
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Gregory B @itsmegregoryb.bsky.social · 27/07/2026
Just a lil cutey pie (READY TO SLAY HIS ENEMIES AND TAKE HIS PLACE UP ON THE THRONE) 🥺 (Also OBSESSED with the terrain editor!) #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 23/07/2026
The tank is tanking! Tank enemy now patrols a radius and if the player gets to close, he engages in combat! If the player runs away, he goes back to patrolling🥳 #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 23/07/2026
Oh no. I landed first place out of 3 in the semi finals on the dev side. We’ll wait for the animation side to get their top 3 and go from there. Gonna puke.
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Gregory B @itsmegregoryb.bsky.social · 23/07/2026
The pitch went very well! Got lots of great questions and feedback - and now we play the waiting game to see which one gets picked for our final project! Time for a drink.
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Gregory B @itsmegregoryb.bsky.social · 22/07/2026
Anxiety: increasing! I'm pitching my third-person action-adventure game for our school capstone project tomorrow - Wish me luck! #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 21/07/2026
Monday's, am I right? (Fireballs work now!🥳) #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 15/07/2026
🔧Dodge, Duck, Dip, Dive, and Dodge! 🔧 Movement still needs fine tuning, but now we can lock on to enemies and dodge! #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 13/07/2026
Oh lawd he comin' 🤣 #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 08/07/2026
Term 3 is off to the races and we're dipping our toes into Unity 3D! I've got to say, I'm enjoying this process a lot more than 2D (tilemaps make me go 'rawr'). The goal here is to build a complete third-person 3D game in Unity within 12 weeks! More to come! #gamedev #indiedev #unity #unity3D
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Gregory B @itsmegregoryb.bsky.social · 01/07/2026
X-Men '97 is off to an incredible start!
static.klipy.com
X-Men '97 Jubilee Dancing
ALT: X-Men '97 Jubilee Dancing
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Gregory B @itsmegregoryb.bsky.social · 27/06/2026
We made a game in just 4 days! 🚂🧟 Zombie Train is our TFS Spring Game Jam entry. Battle through a zombie-infested train, mind the gaps, and reach the engine to stop the train from reaching the city! 🎮 Play it here: quazgar.itch.io/zombie-train #gamedev #indiedev #unity #unity2D #gamejam
quazgar.itch.io
Zombie Train by Quazgar, TAIMOH1, Gregory B, Leek
Mind The Gap!
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Gregory B @itsmegregoryb.bsky.social · 25/06/2026
~Six hours left in our TFS Game Jam: Spring Edition! 🎮 Can't wait to show you what we've cooked up in four days time! (Also, GitHub is a gift and a curse) 🧟🚂 #gamedev #indiedev #unity #gamejam
static.klipy.com
Cute Puppy Sitting Excitedly
ALT: Cute Puppy Sitting Excitedly
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DiscussingFilm @discussingfilm.net · 20/06/2026
‘Lilo & Stitch’ creators Chris Sanders & Dean DeBlois have shared a piece of artwork honoring the late Daveigh Chase. Chase voiced Lilo in the ‘Lilo & Stitch’ film.
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Gregory B @itsmegregoryb.bsky.social · 18/06/2026
I 100% over scoped this one.😅 After ~10 weeks of learning Unity, my school prototype for A Series of Unfortunate Bounties is finally playable! Hunt cultists, unlock abilities, and collect a bounty token so you can grab a pint. 🎮 itsmegregoryb.itch.io/a-series-of-... #gamedev #indiedev #unity
itsmegregoryb.itch.io
A Series of Unfortunate Bounties by Gregory B
A pint ain't free. Hunt monsters. Collect a bounty token. Earn your way into the tavern!
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Gregory B @itsmegregoryb.bsky.social · 05/06/2026
Level 35 today! 🥳
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Lofty Sky Games @loftyskygames.bsky.social · 02/06/2026
🎬Check out the new gameplay trailer for Hope in the City! Gather clues, record observations, and piece together the truth using sketches in Hope's notebook. ▶️ Watch now: loom.ly/SiufZxQ 💜 Wishlist on Steam: loom.ly/PkrJTms
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Gregory B @itsmegregoryb.bsky.social · 31/05/2026
Reality check: ⏳ 22 days left of the term ✅ Core gameplay working 🚧 15 rooms still need tilemaps & props 👹 Bosses looking increasingly optional Scope management is a skill I'm learning the hard way. 😅 #gamedev #unity #indiedev
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Gregory B @itsmegregoryb.bsky.social · 30/05/2026
Just rolled credits on #Mixtape. Beautiful. Heartfelt. Nostalgic. A reminder that games can be more than mechanics and systems - they can be memories, emotions, and moments that stay with you long after the credits roll. ❤️🎮
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Gregory B @itsmegregoryb.bsky.social · 26/05/2026
The terrace is officially back in business! (Needs more green though) 🪴🌱
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Vector Hound @vectorhound.bsky.social · 26/05/2026
I'm a solo dev building a vector game that imagines a modern Asteroids with mining mechanics. - Every shape is real vector geometry - Carve and slice, through asteroids - Combat in the spirit of Luftrausers Would you play this? It's called Weaponized. store.steampowered.com/app/4525650/...
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Bill Mudron @mudron.bsky.social · 10/05/2026
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Gregory B @itsmegregoryb.bsky.social · 25/05/2026
This game was SO FUN to play at #XPGameSummit - you gotta check it out!
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Vector Hound @vectorhound.bsky.social · 23/05/2026
Weaponized is on Steam today! store.steampowered.com/app/4525650/... #gamedev #indiegames
youtu.be
Weaponized - Steam Launch Trailer
YouTube video by Vector_Hound
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Gregory B @itsmegregoryb.bsky.social · 22/05/2026
It was insane to see some of my favourite Canadian legends at the Canadian Game Awards last night! This week has been full of nonstop excitement 😊
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Gregory B @itsmegregoryb.bsky.social · 20/05/2026
En route to my first XP Game Summit! So stoked 😊
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Gregory B @itsmegregoryb.bsky.social · 14/05/2026
*Ocean Man by Ween plays* #subnautica2
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Gregory B @itsmegregoryb.bsky.social · 14/05/2026
Subnautica 2 Day!!
static.klipy.com
Todays The Day! - Finding Nemo
ALT: Todays The Day! - Finding Nemo
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Gregory B @itsmegregoryb.bsky.social · 11/05/2026
Back in the moustache phase - send help.
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