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issam

@issam.site
3 followers 3 following 6 posts

I make games and the tech that runs them: netcode, game servers and simulations. Devlogs and playable builds at issam.site

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issam @issam.site · 09/10/2026
I rebuilt the water ring toss toy for your phone Hold a button and bubbles lift the rings. Tilt the phone and the water tips. Land them on the swords. For now it works best on phones with Gyro. Ringtide: 5 worlds, 60 levels, no ads, works offline. Made in Godot. play.google.com/store/apps/d...
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issam @issam.site · 05/10/2026
Every mountain in Fresh Powder now opens as a 3D map of its valley: the peaks, forests, lifts, pistes and villages, about 10 km across. Turn it, zoom in, and ride from there. Jackson Hole, the Upper Engadine, Kitzbühel. #gamedev #indiedev #godot
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issam @issam.site · 03/10/2026
I made a sledding game where the snow remembers. Every run packs the snow down a little. There's one new hill a day for everyone, so by evening the best lines have turned into fast lanes. In my tests, the same rider was 4.2 s faster in the evening. play.issam.site/fresh-powder #gamedev #indiedev
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issam @issam.site · 03/10/2026
#ScreenshotSaturday: my sledding game's X-ray view. The snow in my game is divided into a grid of half-metre squares. Every sled that runs through it packs the squares it touches. Nobody drew these lanes, Riders will make them. You can test it on my site play.issam.site/fresh-powder #gamedev #godot
A low-poly sled rides down a packed lane through fresh powder at dusk, with pine trees and pink mountains behind.The same moment in the game's X-ray view: a dark grid where packed snow glows orange and purple, showing the lanes riders made.A sled following a curving packed trail through fresh snow, with pines on the right.The same trail in X-ray: the packed line glows bright orange through the grid, fading to purple where fewer riders passed.
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