Isaac @isaacmarovitz.com · 20/09/2026First recomped shaders working in XNOEdit, entirely without 06's engine! 13310
Isaac @isaacmarovitz.com · 19/09/2026Things are rendering again, this time not through WGPU! Now to figure out if recomp'd shaders are doable. 1335
Isaac @isaacmarovitz.com · 18/09/2026Tangentially related to recomp, I got C# bindings for Plume working! XNOEdit can now use the same RHI for rendering as the recomp itself which means I can hopefully get retail shaders working :) 1233
Isaac @isaacmarovitz.com · 09/09/2026I'm very convinced no one at Hello Games tests the Mac port cause oh my god 160
Isaac @isaacmarovitz.com · 04/09/2026A Brit most talks like someone on the coasts, what a surprise lol 010
Isaac @isaacmarovitz.com · 24/08/2026Complete with the unobfuscated JavaScript with the prompts still in it... 0262
Isaac @isaacmarovitz.com · 24/08/2026Oh that's the studio behind Ori making complete AI generated vibe slop... 27918
Isaac @isaacmarovitz.com · 15/07/2026It seems my Mac has been bit by the alleged APFS corruption bug... well haven't noticed any issues yet 🫠 180
Isaac @isaacmarovitz.com · 25/05/2026Plume has gotten some nice cleanup + improvements to Metal. No more memory leaks! (Especially in the RT64 recomps) 5518
Isaac @isaacmarovitz.com · 21/05/2026I was experimenting with XMA decoding last night, and it resulted in this incredible version of Sweet Dream. Volume warning. Visuals by Nonami. 35518
Isaac @isaacmarovitz.com · 14/05/2026Yeah, after this shit show, I will be migrating all of my sites *off* of Bun. I can't trust a project that decides to redo the entire thing with 1 million lines of AI-generated Rust code in a single commit. 3210
Isaac @isaacmarovitz.com · 18/04/2026If I stop posting updates on stuff, it'll be cause this game took over my life 0180
Isaac @isaacmarovitz.com · 16/03/2026DLSS 5 has finally achieved Jensen's ultimate goal of AI Instagram filter slop for everyone, everywhere, all the time. You can never escape the slopening. 0335
Isaac @isaacmarovitz.com · 04/03/2026Some other fun things I found in the process: an in-game save editor (there are debug features I've not messed with yet) 140
Isaac @isaacmarovitz.com · 04/03/2026After a little more tweaking, I have a perfectly working SPEX Mac port 🎉 2220
Isaac @isaacmarovitz.com · 04/03/2026Of course, after posting this, I immediately found the main issue... 030
Isaac @isaacmarovitz.com · 04/03/2026I couldn't resist lol. Very broken Mac port of SPEX day one, don't tell @tributegames.com 😆 2130
Isaac @isaacmarovitz.com · 01/03/2026So it turns out that symbols for some of 06's most elusive and complicated systems have been sitting on the X-Hax server since 2022. It cannot be overstated how helpful this will be for the recomp and future modding efforts. 🎉 37112
Isaac @isaacmarovitz.com · 27/02/2026Thanks to @hyperbx.bsky.social we've got a beautifully redesigned installer in the style of 06's UI! 414938
Isaac @isaacmarovitz.com · 02/02/2026Oh GOD DAMN IT, I knew they couldn't leave it alone. Didn't even last a month. 2131
Isaac @isaacmarovitz.com · 22/01/2026Big update incoming: Marathon Recompiled now supports achievements! Track your progress in-game with this beautiful menu made by Hyper. Achievements have been painstakingly relocalised, so you no longer have to worry about "obtaining the all moves" :) 412628
Isaac @isaacmarovitz.com · 28/11/2025Initial stage rendering in XNOEdit! Making progress towards accurate rendering... 4417