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IrregularSaturn

@irregularsaturn.bsky.social
1K followers 239 following 207 posts

Pixel artist, illustrator and physicist. I work with multiple styles and often robotize people. Currently inactive, but alive. he/him / 6♄ / PT-BR & EN irregularsaturn.carrd.co

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IrregularSaturn @irregularsaturn.bsky.social · 02/10/2026
Sorry, my commissions are closed for the time being!
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IrregularSaturn @irregularsaturn.bsky.social · 02/10/2026
Without Brazil, our Latin American neighbors also become more fragile against this imperialist offensive and might quickly fall afterwards. I'd say the fate of the entire global south is at stake in some sense.
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IrregularSaturn @irregularsaturn.bsky.social · 02/10/2026
Losing the country to the far-right might put us back into a status of colony. Even in the delirious scenario we could come back from this by voting, the damage and stolen wealth would be irreversible.
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IrregularSaturn @irregularsaturn.bsky.social · 02/10/2026
Hello. I ask you to turn your eyes to Brazil this weekend (and the next few weeks). The dying empire is desperate to put their hands on our country and will use every available dirty trick to interfere in our elections, and their local vassals are already working hard on that.
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⋆⁺₊⋆𝕊𝕒𝕞🖤🌌 𝕏'𝕤 𝕎𝕚𝕗𝕖⋆⁺₊⋆ @reploidvalentine.bsky.social · 17/08/2026
Two commissions from @irregularsaturn.bsky.social. One of my Reploid/Mega Man X OC Scilla with X, and PSX-style sprite. #Megaman #Megamanx #rockmanx #mmx #rmx #OCxCanon
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IrregularSaturn @irregularsaturn.bsky.social · 25/04/2026
Yep!
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IrregularSaturn @irregularsaturn.bsky.social · 25/04/2026
Saturn in Maverick Life
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IrregularSaturn @irregularsaturn.bsky.social · 25/04/2026
All the other weeds simultaneously.
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IrregularSaturn @irregularsaturn.bsky.social · 25/04/2026
Playing with Godot shaders.
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IrregularSaturn @irregularsaturn.bsky.social · 22/04/2026
Unrelated: I am a memory accumulator and a pirate in heart. There is so much waste data on the internet and it is unacceptable that the few things that have actual value may be gone in the blink of an eye. Use the Internet Archive and the Wayback Machine. Don't let memories and stories disappear.
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IrregularSaturn @irregularsaturn.bsky.social · 22/04/2026
"Erasing the past is a sin, and it will not happen under my watch."
Ramani, Keeper of the Past
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NostalgicMysticalCat🐱✨ @nstlgcmysticalcat.bsky.social · 16/03/2026
This unsurprisingly aged well, and this will always continue to age well! New stuff ever since: Metroid by @irregularsaturn.bsky.social Fire Emblem by @scarletsunarts.bsky.social #nintendo #pixelart #wart #supermariobros #supermariogalaxymovie #zelda #kirby #kidicarus #metroid #fireemblem
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IrregularSaturn @irregularsaturn.bsky.social · 02/03/2026
So, in the near future I will be experimenting with Godot. If I manage to prototype a RPG battle system that works like my current one, then it is all a matter of translating my JavaScript plugins to GDScript in a way it fits the new engine.
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IrregularSaturn @irregularsaturn.bsky.social · 02/03/2026
I am confident that I can make a whole game on RPG Maker and keep pushing its limits if I want to. However, in this year of learning I have acquired enough experience to feel like I could try another engine, a general one that is more receptive to my crazy ideas.
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IrregularSaturn @irregularsaturn.bsky.social · 02/03/2026
As for the overworld, I have managed to make a fully functional 2.5D physics and render sorting, but the fact is that I am basically not using any native tool to build maps. Inserting the background/collisions via a JSON is not hard, but it could be more convenient.
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IrregularSaturn @irregularsaturn.bsky.social · 02/03/2026
I've written plugins that enhance/replace almost every system of the core engine. While I am almost satisfied with how the battle system turned out, it still relies on VisuStella and Dragonbones plugins, which I can at most can override via reverse engineering of obfuscated code.
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IrregularSaturn @irregularsaturn.bsky.social · 02/03/2026
In all seriousness though, it has been a year I have been implementing new features on RPG Maker MZ and I believe the phase of "exploring how far I can go" has reached a point where I can give a verdict whether staying on this engine still makes sense.
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IrregularSaturn @irregularsaturn.bsky.social · 02/03/2026
what is even going on anymore
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IrregularSaturn @irregularsaturn.bsky.social · 27/02/2026
New update for Mega Man X: Union! www.youtube.com/watch?v=NwXt... #rpgmaker #rmmz
youtube.com
Mega Man X: Union (Alpha) - THREE.js in RPG Maker MZ for 3D models and PIXI filters
YouTube video by Lord Saturn
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IrregularSaturn @irregularsaturn.bsky.social · 24/02/2026
It seems my RPG Maker MZ got infected with the Sigma Virus. The good news is that now I can load 3D models into the game using the THREE library. This is huge.
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IrregularSaturn @irregularsaturn.bsky.social · 21/02/2026
I am experimenting with PIXI functions to manipulate sprites and the screen and I can say that RPG Maker MZ barely explores anything this library allows. There are just so many amazing effects you can do with this!
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IrregularSaturn @irregularsaturn.bsky.social · 20/02/2026
Rewrite player motion system to mimic MMX physics and integrate it with the collision boxes by checking if the player coordinates match one of them; Create a new kind of object capable of carrying animations and colliding with other objects (for projectiles); That's about 5k lines of code.
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IrregularSaturn @irregularsaturn.bsky.social · 20/02/2026
Four major things: Assign a third coordinate "h" to all objects. The h coordinate shares the (visual) vertical axis with the y coordinate; Get rid of tilesets and create a JSON with settings for collision boxes and load them & their sprites with the map; +
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IrregularSaturn @irregularsaturn.bsky.social · 20/02/2026
I still have to figure out how to eliminate the visual depth ambiguity that may make players guess incorrectly the position of platforms, but for now I am adding this color filter that gets darker if the background is below you, and brighter if it is above.
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IrregularSaturn @irregularsaturn.bsky.social · 20/02/2026
Sprites now have a unified sorting function that first groups elements by depth (the third axis), and then sorts them by their y coordinate. This prevents objects from appearing behind walls, and puts them in front of background elements when they are indeed in front of them.
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IrregularSaturn @irregularsaturn.bsky.social · 20/02/2026
Mega Man X: Union (Alpha) - Momentum Transfer and Render Sorting Updated physics to the 3D system. Now, platforms can move with many different easing options, as well as carry and transfer momentum to the player in all directions. Jumping is now a movement accelerated by a gravity constant.
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IrregularSaturn @irregularsaturn.bsky.social · 15/02/2026
Please support my detective cousin! I just backed GUN NOSE on @kickstarter.com www.kickstarter.com/projects/add...
kickstarter.com
GUN NOSE
An action-mystery RPG where you uncover clues and hunt killer robots, rendered in a revolutionary top-down 3D pixel art style.
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IrregularSaturn @irregularsaturn.bsky.social · 19/01/2026
Here I have the 3D vertex grid with tile height (z coordinate) indicated by colors, with the 45° top-down projection below. If I make the background models respecting this placement, it is guaranteed that the render will fit the actual tile grid in the game.
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IrregularSaturn @irregularsaturn.bsky.social · 19/01/2026
Typically top-down views follow a "pseudo ortographic" perspective. In this case, the top face would be at 90°. It's impossible to set up such a camera in Blender. The 45° angle is special because both faces are treated equally and the compensation factor is straightforward.
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IrregularSaturn @irregularsaturn.bsky.social · 19/01/2026
I realized I can make prerendered backgrounds in Blender to replace tilesets as long as I create a correspondent vertex grid and see it from a 45° ortographic view. The y and z axes are squashed by a factor of cos(45°) = 1/√2, so I just need to render compensating that. #gamedev
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IrregularSaturn @irregularsaturn.bsky.social · 16/01/2026
I tried to replicate the Maverick Hunter Base from Mega Man X5 in Blender. The task was way harder than I anticipated (having to figure out 3D positions and dimensions from a single perspective, low resolution details, lighting scheme...), and I guess this is as far as I can go.
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IrregularSaturn @irregularsaturn.bsky.social · 14/01/2026
Though I can't compare pixel art to a 3D model, I can definitely say there has been an improvement here. As a 3D model, Gigantex can finally be animated in a practical way.
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IrregularSaturn @irregularsaturn.bsky.social · 08/01/2026
Mega Man X: Union (Alpha): Zero's Earth Gaizer Zero has zero patience for annoying traps preventing him from slash the enemies! He can now clear the battlefield by blasting a rain of debris over enemies.
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IrregularSaturn @irregularsaturn.bsky.social · 04/01/2026
Really? I assumed that wouldn't be an issue as long as I posted the entry on Twitter
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IrregularSaturn @irregularsaturn.bsky.social · 31/12/2025
Robot Master Design: Data Man Pen Name: IrregularSaturn A cleaner of the cyberspace. Beware! He might suck up all your data. #MegaManDO #DesignARobotMaster
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IrregularSaturn @irregularsaturn.bsky.social · 12/12/2025
Mega Man X: Union - Introducing Block and Dodge While some enemy attacks may require you to take full control of your targeted character, others may require reactions from possibly all your party members. Of course, it's better not to leave them in a line if you intend to dodge rather than blocking!
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IrregularSaturn @irregularsaturn.bsky.social · 14/11/2025
I just finished the first boss fight of the game, which is actually a tutorial. It makes you play with all the main mechanics that I intend to have for enemy attacks, so in the process I made a massive progress on writing plugins for features RPG Maker lacks.
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IrregularSaturn @irregularsaturn.bsky.social · 14/11/2025
Going with the "make it exist first, make it good later" philosophy for Mega Man X: Union's graphics and polishing. What I need to ensure is that the engine will allow me to make such refinements at a later point without breaking anything.
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IrregularSaturn @irregularsaturn.bsky.social · 07/11/2025
(Mega Man X: Union) So... at the cost of having a "shadow" below every sprite, the combat system now supports proper 3D coordinate tracking and collisions! This will allow enemy attack patterns to be much more complex.
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IrregularSaturn @irregularsaturn.bsky.social · 19/10/2025
(Mega Man X: Union) I can't promise you'll get to play with the boy in the first part of the game, but know that the boy is there. (also, there is nothing wrong with his forehead) Axl sprite by @theultdark.bsky.social
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IrregularSaturn @irregularsaturn.bsky.social · 18/10/2025
[ Luachra ] Style H #pixelart and Reploid design commission for @exidous.bsky.social . #styleh
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IrregularSaturn @irregularsaturn.bsky.social · 13/10/2025
[ Lambda ] Style M #pixelart commission for DubiousRobot. #stylem
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Sigma Posting @sigmaposting.bsky.social · 04/10/2025
Magic Sigman Source: Magic Man Rockman & Forte (SFC) by Capcom #SigmaPosting #SigOrTreat #MagicMan #MegaMan #Rockman&Forte #SFC #Capcom
A sprite edit combining Magic Man onto Sigma's body. On the left over the reaper body he holds a red cane holding a crystal ball, and on the right he has playing cards sticking out of where Sigma's sickles normally were mounted.

Something about this just feels perfectly fine. He could genuinely look like this.
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IrregularSaturn @irregularsaturn.bsky.social · 27/09/2025
(Mega Man X: Union) Had to rewrite RMMZ's whole text rendering pipeline, but now I can fully customize font properties for specific characters in a message as function of index and frame, meaning they can be animated!
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IrregularSaturn @irregularsaturn.bsky.social · 21/09/2025
[ Sundered Violen ] My half of an art trade with @essai.bsky.social ! #pixelart #stylex
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IrregularSaturn @irregularsaturn.bsky.social · 20/09/2025
And here is his sprite to complement!
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IrregularSaturn @irregularsaturn.bsky.social · 20/09/2025
Omicron, the Outsider Redesign of an old character that I tend to keep hidden for reasons I cannot disclose...
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IrregularSaturn @irregularsaturn.bsky.social · 19/09/2025
Just finished Silksong. Definitely a worthy sequel. Can't wait for the third game featuring Pablo.
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Karakato @karakatodzo.bsky.social · 19/09/2025
Sonic Man was built for running. Despite being the 06th fastest Robot Master, he can augment his speed with the help of Jewel Man's minerals. He's rumored to have the potential to ascend to new levels of speed if enough gems are used at the same time. #MegaMan #SonictheHedgehog
GMN-044: Sonic Man
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IrregularSaturn @irregularsaturn.bsky.social · 19/09/2025
[ Oryx ] The Taken King, from Destiny, turned into a Reploid! Style X #pixealrt commission for King Galaxy as part of his music video. www.youtube.com/watch?v=6MUC... #stylex
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