Cevere @inzoxi.co.uk · 16/10/2026made some lil props for the smugglers set door for the church a pew a barrel (of brandy) a crate (of dubious legalities) 1120 12
Cevere @inzoxi.co.uk · 14/10/2026Match LOD and Physics names using _HIGH, _LOW, _LOWEST and _PHYS. SL is a bit finnicky about name matching parts between LODs and physics though, you might have seen me BITCHING about it. I need to get back to blogging these tutorials or something, but hopefully this works for now. 240 4
Cevere @inzoxi.co.uk · 14/10/2026Consider Context - An underground space like mine here isn't seen from afar, strip its LODs. - Large builds need very simple LODs as they will only drop LOD very far away. - Smaller it is, the more attention LODs need, for example my tablet doesn't need to have its door cut out at a distance! 181 8
Cevere @inzoxi.co.uk · 14/10/2026Low Poly Physics > Physics are suggestive, not perfect. > This is one of your biggest Land Impact contributors, keep it light, use triangles, don't be afraid to create low and high spots. > Keep triangles big and broad, small triangles anger the physics gods. 152 5
Cevere @inzoxi.co.uk · 14/10/2026Good mesh physics and LODs boil down to a few really important things: Matching the bounding box > Matching the bounding box has your model meet expectation within SL > If you don't match the bounding box, SL will stretch it to fit, which means your model gets all distorted!! #3D #SecondLife 3288 28
Cevere @inzoxi.co.uk · 14/10/2026Alright these have been released: marketplace.secondlife.com/p/inZoxi-Sma... 094 9
Cevere @inzoxi.co.uk · 14/10/2026Updated the graves from 2022 - new textures, new breakage models, new LODs, new physics, particles and pbr support added to the old script. This will be a free update to bring quality in line with the Smugglers Grave release at the next Abnormality event in Nov. 2348 34
Cevere @inzoxi.co.uk · 11/10/2026Not much of a smuggler if you don't have a stash location, are you? 2292 29
Cevere @inzoxi.co.uk · 11/10/2026its worse that your fated death label from @/oracle.posters.rip is this 120 2
Cevere @inzoxi.co.uk · 11/10/2026Released these: marketplace.secondlife.com/p/DOMFORGE-L... marketplace.secondlife.com/p/DOMFORGE-L... 0229 22
Cevere @inzoxi.co.uk · 11/10/2026Careful! I'm sure most of you are smart enough but there are now "3D artists" creeping in who offer "customs". They won't all look like this leaf litter, and generally yes the signs are getting harder to tell... but (cont.) 2132 13
Cevere @inzoxi.co.uk · 06/10/2026the two things that can go fuck themselves are teaming up in a double offer you can discard easier thats really nice of them 071 7
Cevere @inzoxi.co.uk · 05/10/2026just a bit of a fun metric for you: Murder haus = 81 land impact Church = 45 land impact both with a full physics mesh last image is how they look from another sim at lod factor 2... I don't mean to brag but why the fuck are some buildings on the mp so bad at this 1113 11
Cevere @inzoxi.co.uk · 05/10/2026done! admittedly I do use 2k textures for this... more than I'd really like but it's time vs optimization right now. I'm comfortable with it though, it's a building so it kind of commands the need for that detail. 3162 16
Cevere @inzoxi.co.uk · 05/10/2026Could I make the wood on the beams make logical sense? Yes! Will I? Kinda but not really, because it's not worth it! 070 7
Cevere @inzoxi.co.uk · 05/10/2026Remember: commissioning me for a castle or fortress only legally makes you a baron/baroness under english law if you want to be king/queen you're gonna have to do that one on your own; I'm but a humble maker. 040 4
Cevere @inzoxi.co.uk · 05/10/2026given this is going to be a little water themed (small waterways, canal etc), making the chapel interior *vaguely* representative of a whales ribcage was a nice thing to stumble into. 030 3
Cevere @inzoxi.co.uk · 04/10/2026Smugglers Chapel I wanna give it a couple hidden rooms, the idea is loosely based on the real smugglers grave(s?) in England from centuries past. :) Yes I have to make a graveyard too, though it's not a halloween project this time. 1154 15
Cevere @inzoxi.co.uk · 03/10/2026I really like it when you fill these fields when listing items: I'm sure your customers do too but you should do it for me specifically 1167 16
Cevere @inzoxi.co.uk · 27/09/2026admittedly the darkness could be a factor of the settings on the probe, but either way our original issue isn't fixed 020 2
Cevere @inzoxi.co.uk · 27/09/2026Yeah I tried this the first moment I encountered it but the problem is if I turn on 2 sided, it gets incredibly dark and still doesn't fix it lmfao to make matters worse, it does whatever tf this is to the exterior 120 2
Cevere @inzoxi.co.uk · 26/09/2026about 4 days of work just pushing this out - murder haus! #3D 0163 16
Cevere @inzoxi.co.uk · 26/09/2026this lighting (shadowing?) bug has ruined my fucking life since at least 2008 3141 14
Cevere @inzoxi.co.uk · 24/09/2026I still don't have the option to verify by CC I'm not scanning my face or my ID for a platform that's leaked that data before. 1100 10
Cevere @inzoxi.co.uk · 24/09/2026working on client stuff... sudden urge to start throwing stones... 082 8
Cevere @inzoxi.co.uk · 16/09/2026bonus doing the ps1 way (really similar to how I did it with prims): 060 6
Cevere @inzoxi.co.uk · 16/09/2026I really need to come full circle at some point and actually finish making a car model - a lot of my early SL 'car-eer' was making prim vehicles. I have not made one in many years and I gotta tell you, it's not for a lack of trying, there's a lot of projects I've still never shared: 1101 10
Cevere @inzoxi.co.uk · 15/09/2026I don't pick up too much of this kind of work, but these are one-shot VRC worlds that aren't needed for more than like 2 hours at most. Low budget, low fidelity stuff I can push out in about half a day if I try to do it all at once. 0100 10
Cevere @inzoxi.co.uk · 09/09/2026old work from like 2021 - Biskitti. I did the (re)rigging, animation and props on and around her. She's still a lil cutie. #3d 1152 15
Cevere @inzoxi.co.uk · 06/09/2026sure, yeah, that works I guess - not entirely what I animated in blender but I'd like to move on to the rest of the project. at least the stylus still sits relatively flat to the screen! 3150 15
Cevere @inzoxi.co.uk · 06/09/2026(cw: flashing images?) ruth just cover to covering the notebook from Death Note with the names of everyone who's ever animated her 0132 13
Cevere @inzoxi.co.uk · 06/09/2026lil bit of prepwork for animating the stylus and keeping it to one flat plane. have to rig the stylus to keep everything as one object. it's funny because I barely use a stylus 031 3
Cevere @inzoxi.co.uk · 06/09/2026just incase anyones confused, the clock is the screentext, not the ugly ass debug floating text. 030 3
Cevere @inzoxi.co.uk · 06/09/2026So I've been scripting a clock all night for my lil tablet I also gave it a lockscreen, I plan to have others and a time-out for it to turn the screen off after I haven't typed in a while. 270 7
Cevere @inzoxi.co.uk · 05/09/2026I didn't show this but offsetting your mesh rotations makes life so much easier when it comes to scripting them. 3140 14
Cevere @inzoxi.co.uk · 05/09/2026genuinely some of the most niche fucking comedy atp yes I'm making the launcher work 1133 13
Cevere @inzoxi.co.uk · 05/09/2026whilst I'm taking a break from being healthy and well, made myself a little tablet - probably make it into a typer that does some other shit idk made in about 2 hours with no particular plan - I could upload it in 2k but this is in crunchy 1k because I'm not that important #3d 4234 23