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Inu Games

@inugames.bsky.social
45 followers 114 following 27 posts

⭐️ FAB ➡️ fab.com/sellers/Inu%20Games ⭐️ Artstation Store ➡️ artstation.com/a/620815 ⭐️ youtube.com/@games_inu Two-person team #UE5 #UE5Study

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Reposted by Inu Games
EvilEntity|DartRacerDev @evilentity.bsky.social · 07/07/2026
Just few hours left!
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Inu Games @inugames.bsky.social · 16/04/2026
We made an #UE5 ABP plugin to drive multiple curves using one node. Like "Bone Driven Controller" but instead of having many of them you have just one node and a data table. Useful if you have many corrective morphs for example! Also, no gimbal problem www.fab.com/listings/e13...
fab.com
Multi Driver
The Multi Driver anim bp node allows you to drive multiple curves or bones at once, using just one node and a data table with all the mapping rules. This node is useful for example when you have many ...
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Inu Games @inugames.bsky.social · 27/03/2026
If you are interested in anim related Tech art, there's a discord I found pretty useful, called "Tech Anim Corner": discord.com/invite/pAczD...
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Reposted by Inu Games
Jean-Sebastien Guay @slinkyinvasion.bsky.social · 20/03/2026
Sharing pre-release Mesh Terrain doc Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG. While experimental, we look forward to feedback and seeing your experiments! dev.epicgames.com/community/le...
dev.epicgames.com
Introduction to Mesh Terrain | Knowledge base
Introduction to the new experimental Mesh Terrain plugin and its core features.
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Inu Games @inugames.bsky.social · 17/02/2026
www.youtube.com/watch?v=R40I...
youtube.com
Unitree demostration during the Chinese New Year Gala is incredible!
YouTube video by The Construct Robotics Institute
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Inu Games @inugames.bsky.social · 06/02/2026
#UE5 In case you're wondering what "Show exec pins" menu does, those two are equivalent (ie the Get Attached Actors node is executed only once and you don't need tmp vars anymore) #UE5Study
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Inu Games @inugames.bsky.social · 02/02/2026
Any mover users here? I'm trying my own custom walk mode for mover that rotates in circle instead of rotating in place (like a car) and I can't find how. I clamp delta yaw in "InOutVelocity" in GenerateSimpleWalkMove but it doesn't work correctly. Anybody knows? #UE5
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Inu Games @inugames.bsky.social · 25/01/2026
This is getting ridiculous. One billion triangles tree (nanite assembly) #UE5
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Inu Games @inugames.bsky.social · 19/01/2026
Nanite assembly pine tree, about 0.37 G polys lol! Assembled with a BP in #UE5 from 2 skeletal meshes. (no usd/houdini)
LitAssemblyTris
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Reposted by Inu Games
Double Fine @doublefine.com · 16/01/2026
🚨 ATTN: Technical Geeks🚨 Behold, our 105-minute #Unreal5 KEEPER deep dive! @leepetty.social.bsky, Asif, Will, and Zach walk through lighting techniques using #UE5's Lumen system, animating characters with control rigs, VR environment sculpting, and so, so many camera tracks! buff.ly/1RvxgaY
youtube.com
In-Engine · Double Fine's Keeper - Unreal 5 Exploration
Join project lead Lee Petty, along with animation lead Zach Baharov, senior environment artist Will Koehler, and designer Asif Siddiky as they explore the technical side of Double Fine's new game…
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Inu Games @inugames.bsky.social · 16/01/2026
What is the best way of handling large landscape in #UE5 today?
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Inu Games @inugames.bsky.social · 16/01/2026
I got those blocky patterns appearing on my landscape, no idea what caused them, but after trying a lot of things one that worked is to rebuild the data (there's a button in the landscape streaming proxy actor properties) #UE5 .7
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Inu Games @inugames.bsky.social · 16/01/2026
Larch forest #UE5
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Inu Games @inugames.bsky.social · 15/01/2026
Little collab: character by @lab3studio, anim by me. Btw it's just a test, I think he will make a better video soon! #UE5 (links to assets in comment)
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Reposted by Inu Games
Jamie Hayes @hazejay.bsky.social · 14/01/2026
I wrote up a guide for authoring Nanite Assembly USD files in Unreal Engine 5.7. Part 1 covers the requisite structure of the USD scene. dev.epicgames.com/community/le...
dev.epicgames.com
Nanite Assemblies in USD: Part 1 - Scene Structure | Tutorial
Part 1 of this 2-part series covers the details of how the Universal Scene Description (USD) format can be structured to author and import Nanite Assemb...
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Inu Games @inugames.bsky.social · 14/01/2026
(Decided to repost here few things from twitter) My GASP exploration - 4 videos dev.epicgames.com/community/le...
dev.epicgames.com
Exploring Game animation Sample Project (GASP in UE5.7) | Community tutorial
A series of videos about Game Animation Sample Project (GASP) in UE5.7. First two are about Mover (new movement component) - creating a mover driven re...
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Inu Games @inugames.bsky.social · 14/01/2026
Recently we had to fight a lot against AI scrapers and we noticed one "funny" thing about xAI/Grok: there's no identifiable bot for it! The thing is using a botnet (shady apps on people phones which act like proxy, often without people even knowing, aka "proxyware").
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Inu Games @inugames.bsky.social · 14/01/2026
Hi, I'm new here and Is there a way to somehow "import" people I follow on twitter? So I can follow them here too?
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Inu Games @inugames.bsky.social · 14/01/2026
It's that time again! Our Fab stuff is on sale now up to -70% ! Assets and plugins for #UE5 and 4 www.fab.com/sellers/Inu%...
Inu games fab sale!
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Inu Games @inugames.bsky.social · 13/01/2026
Larch #UE5
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Inu Games @inugames.bsky.social · 08/01/2026
Studying #UE5 .7 GASP Control Rig, I really like this IK part: it will first align the pelvis to the highest floor and then pull down just enough to avoid legs overextension. It seems it gives better poses, knees never bend too much. I was experimenting and maybe it can look better when crouching?
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