Reposted by Inu GamesEvilEntity|DartRacerDev @evilentity.bsky.social · 07/07/2026Just few hours left! 061
Inu Games @inugames.bsky.social · 16/04/2026We made an #UE5 ABP plugin to drive multiple curves using one node. Like "Bone Driven Controller" but instead of having many of them you have just one node and a data table. Useful if you have many corrective morphs for example! Also, no gimbal problem www.fab.com/listings/e13...fab.comMulti DriverThe Multi Driver anim bp node allows you to drive multiple curves or bones at once, using just one node and a data table with all the mapping rules. This node is useful for example when you have many ... 000
Inu Games @inugames.bsky.social · 27/03/2026If you are interested in anim related Tech art, there's a discord I found pretty useful, called "Tech Anim Corner": discord.com/invite/pAczD... 010
Reposted by Inu GamesJean-Sebastien Guay @slinkyinvasion.bsky.social · 20/03/2026Sharing pre-release Mesh Terrain doc Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG. While experimental, we look forward to feedback and seeing your experiments! dev.epicgames.com/community/le...dev.epicgames.comIntroduction to Mesh Terrain | Knowledge baseIntroduction to the new experimental Mesh Terrain plugin and its core features. 0114
Inu Games @inugames.bsky.social · 17/02/2026www.youtube.com/watch?v=R40I...youtube.comUnitree demostration during the Chinese New Year Gala is incredible!YouTube video by The Construct Robotics Institute 000
Inu Games @inugames.bsky.social · 06/02/2026#UE5 In case you're wondering what "Show exec pins" menu does, those two are equivalent (ie the Get Attached Actors node is executed only once and you don't need tmp vars anymore) #UE5Study 040
Inu Games @inugames.bsky.social · 02/02/2026Any mover users here? I'm trying my own custom walk mode for mover that rotates in circle instead of rotating in place (like a car) and I can't find how. I clamp delta yaw in "InOutVelocity" in GenerateSimpleWalkMove but it doesn't work correctly. Anybody knows? #UE5 010
Inu Games @inugames.bsky.social · 25/01/2026This is getting ridiculous. One billion triangles tree (nanite assembly) #UE5 010
Inu Games @inugames.bsky.social · 19/01/2026Nanite assembly pine tree, about 0.37 G polys lol! Assembled with a BP in #UE5 from 2 skeletal meshes. (no usd/houdini) 010
Reposted by Inu GamesDouble Fine @doublefine.com · 16/01/2026🚨 ATTN: Technical Geeks🚨 Behold, our 105-minute #Unreal5 KEEPER deep dive! @leepetty.social.bsky, Asif, Will, and Zach walk through lighting techniques using #UE5's Lumen system, animating characters with control rigs, VR environment sculpting, and so, so many camera tracks! buff.ly/1RvxgaYyoutube.comIn-Engine · Double Fine's Keeper - Unreal 5 ExplorationJoin project lead Lee Petty, along with animation lead Zach Baharov, senior environment artist Will Koehler, and designer Asif Siddiky as they explore the technical side of Double Fine's new game… 512828
Inu Games @inugames.bsky.social · 16/01/2026What is the best way of handling large landscape in #UE5 today? 020
Inu Games @inugames.bsky.social · 16/01/2026I got those blocky patterns appearing on my landscape, no idea what caused them, but after trying a lot of things one that worked is to rebuild the data (there's a button in the landscape streaming proxy actor properties) #UE5 .7 010
Inu Games @inugames.bsky.social · 15/01/2026Little collab: character by @lab3studio, anim by me. Btw it's just a test, I think he will make a better video soon! #UE5 (links to assets in comment) 100
Reposted by Inu GamesJamie Hayes @hazejay.bsky.social · 14/01/2026I wrote up a guide for authoring Nanite Assembly USD files in Unreal Engine 5.7. Part 1 covers the requisite structure of the USD scene. dev.epicgames.com/community/le...dev.epicgames.comNanite Assemblies in USD: Part 1 - Scene Structure | TutorialPart 1 of this 2-part series covers the details of how the Universal Scene Description (USD) format can be structured to author and import Nanite Assemb... 1274
Inu Games @inugames.bsky.social · 14/01/2026(Decided to repost here few things from twitter) My GASP exploration - 4 videos dev.epicgames.com/community/le...dev.epicgames.comExploring Game animation Sample Project (GASP in UE5.7) | Community tutorialA series of videos about Game Animation Sample Project (GASP) in UE5.7. First two are about Mover (new movement component) - creating a mover driven re... 000
Inu Games @inugames.bsky.social · 14/01/2026Recently we had to fight a lot against AI scrapers and we noticed one "funny" thing about xAI/Grok: there's no identifiable bot for it! The thing is using a botnet (shady apps on people phones which act like proxy, often without people even knowing, aka "proxyware"). 100
Inu Games @inugames.bsky.social · 14/01/2026Hi, I'm new here and Is there a way to somehow "import" people I follow on twitter? So I can follow them here too? 000
Inu Games @inugames.bsky.social · 14/01/2026It's that time again! Our Fab stuff is on sale now up to -70% ! Assets and plugins for #UE5 and 4 www.fab.com/sellers/Inu%... 010
Inu Games @inugames.bsky.social · 08/01/2026Studying #UE5 .7 GASP Control Rig, I really like this IK part: it will first align the pelvis to the highest floor and then pull down just enough to avoid legs overextension. It seems it gives better poses, knees never bend too much. I was experimenting and maybe it can look better when crouching? 140