Insane For Games @insaneforgames.bsky.social · 8h@klightgrove.bsky.social - how about a new mobile indie? 000
Insane For Games @insaneforgames.bsky.social · 16/09/2026arcadeblogger.com/2018/10/24/a... How Atari’s Asteroids turned simple vector graphics and clever hardware into an arcade legend. #retrogaming 090
Insane For Games @insaneforgames.bsky.social · 16/09/2026Space Invaders got harder because of its hardware. Fewer aliens meant faster gameplay—a limitation became legendary. #SpaceInvaders #RetroGaming #GameDev 0132
Insane For Games @insaneforgames.bsky.social · 13/09/2026Flappy Bird was reportedly making $50,000 a day. Then its creator deleted it. One of mobile gaming’s strangest success stories. #FlappyBird #MobileGaming #IndieGames 070
Insane For Games @insaneforgames.bsky.social · 13/09/20262048 was built in a single weekend. One simple idea. A few days of coding. Then millions of people couldn’t stop sliding numbers around. A good reminder for indie developers: your project doesn’t need a massive team, budget, or development cycle to find an audience. #indiegames 060
Insane For Games @insaneforgames.bsky.social · 13/09/2026Angry Birds was Rovio’s 52nd game. Not their 2nd. Not their 10th. Their 52nd. If you’re working on game #3 and wondering whether you’re wasting your time, maybe you’re just early. #hypercasual 020
Insane For Games @insaneforgames.bsky.social · 13/09/2026Minecraft's Creeper exists because of a coding mistake. Not a bad reminder for indie devs: sometimes the bug is more interesting than the feature. #gaming 130