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Nathan P. Gibson

@nathanpgibson28.bsky.social
89 followers 125 following 276 posts

I write about games, technology, movies, and TV. Author of Indie Game Works. Words at: The Independent, EntertainmentNow, Looper, SVG, SlashGear, Escapist Magazine, ScreenRant, Cultured Vultures nathanpgibson.com

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Nathan P. Gibson @nathanpgibson28.bsky.social · 12/09/2026
Endling's fox protagonist couldn't think like a human. @herobeatstudios.bsky.social had to rethink core gameplay because a fox wouldn't understand a lever or an exit sign, leading to completely different puzzle design. Learn more in Indie Game Works: a-fwd.com/asin-uk=0500... #Endling #GameDev
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Nathan P. Gibson @nathanpgibson28.bsky.social · 12/09/2026
Planet of Lana spent more than three years searching for funding. @wishfullystudios.bsky.social faced repeated rejections before Thunderful and Xbox helped bring the game to life. Discover more in Indie Game Works: a-fwd.com/asin-uk=0500... #PlanetOfLana #GameDev
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Nathan P. Gibson @nathanpgibson28.bsky.social · 12/09/2026
Tunic's famous "Golden Path" puzzle is the achievement Andrew Shouldice is proudest of. Hearing players finally piece it together means more to him than any award the game has won. Learn more about the game in Indie Game Works: a-fwd.com/asin-uk=0500... #Tunic #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 09/09/2026
Valheim treats Norse mythology as inspiration, not strict history. @irongatestudio.bsky.social's Eikthyr exists in the original myths—but becoming a lightning-spewing monster deer was entirely the team's invention. Learn more in Indie Game Works: a-fwd.com/asin-uk=0500... #Valheim #GameDev
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Nathan P. Gibson @nathanpgibson28.bsky.social · 08/09/2026
Ashen began life as a rhythm-combat game with multiplayer set in a bleak world. A44 Games also drew inspiration from Cormac McCarthy's The Road, shaping the relationships between its characters as much as the world itself. Find more in Indie Game Works: a-fwd.com/asin-uk=0500... #Ashen #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 08/09/2026
Cairn's mountain is grounded in reality. Rather than creating another stylized sci-fi or fantasy world, @thegamebakers.bsky.social found that real climbers and real mountains were far more inspiring. Find out more in Indie Game Works: a-fwd.com/asin-uk=0500... #Cairn #GameDev
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Nathan P. Gibson @nathanpgibson28.bsky.social · 08/09/2026
Dungeons of Hinterberg takes its cues from the real Alps. @microbirdgames.bsky.social based the town on places like Hallstatt, while many of its monsters and masks come directly from Alpine folklore. Discover more in Indie Game Works: a-fwd.com/asin-uk=0500... #DungeonsOfHinterberg #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 07/09/2026
Eastward began with sketches of a "monster dormitory" inspired by Hong Kong's Kowloon Walled City. @pixpil.bsky.social's earliest vision was much darker before the game's whimsical charm emerged. Get more stories like this in Indie Game Works: a-fwd.com/asin-uk=0500... #Eastward #GameDev
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Nathan P. Gibson @nathanpgibson28.bsky.social · 06/09/2026
ECHO almost looked completely different. Ultra Ultra lost its original minimalist concepts in a hard drive failure, leading the team toward the bold visual style inspired in part by Tsutomu Nihei's Blame! Learn other stories in Indie Game Works: a-fwd.com/asin-uk=0500... #ECHO #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 05/09/2026
Journey to the Savage Planet reached Alpha at the exact halfway point by design. @raccoonlogic.bsky.social believes locking that milestone early is one of the best ways to control scope and actually ship a game. Find more in Indie Game Works: a-fwd.com/asin-uk=0500... #gamedev #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 04/09/2026
Before writing a line of code, @herobeatstudios.bsky.social researched real deforestation and climate science. The game's vibrant colours were chosen to make its environmental message hit even harder. Discover more in Indie Game Works: a-fwd.com/asin-uk=0500... #Endling #GameDev
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Nathan P. Gibson @nathanpgibson28.bsky.social · 04/09/2026
Planet of Lana grew from a single illustration. Director Adam Stjärnljus created it back in 2017, and @wishfullystudios.bsky.social still uses that original artwork as the game's iconic key art today. Discover similar stories in Indie Game Works: a-fwd.com/asin-uk=0500... #PlanetOfLana #GameDev
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Tufty McTavish @tuftymctavish.com · 02/09/2026
📬 Received my copy of @nathanpgibson28.bsky.social ”Indie Game Works” today, published by @thamesandhudson.bsky.social I do love me some books and also indie games, so a gorgeous book combining both is 🤗 How many have I played? 📚🎮 #VideoGames 🕹️ #NonFictionBooks 💡📚💙 #BookSky 🦋 #SeptemberBookHaul 📦
A hardback edition of Nathan P. Gibson’s “Indie Game Works” sat on a table. The cover shows a scene from “Planet of Lana”.A peek inside “Indie Game Works” at the Contents page.Matching the covert art, a peek inside “Indie Game Works” at the “Planet of Lana” chapter.
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Read-Only Memory @readonlymemory.com · 28/08/2026
Indie Game Works – A visually drive survey of 50 indie games explored through curated in-game imagery, development artworks, early sketch materials alongside dedicated case studies examining each game's design and development. readonlymemory.com/pages/indie-...
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Nathan P. Gibson @nathanpgibson28.bsky.social · 28/08/2026
The earliest areas of Tunic still contain some of Andrew Shouldice's very first 3D models. Their simple look became part of a game that ultimately took nearly seven years to complete. Learn more in Indie Game Works: a-fwd.com/asin-uk=0500... #Tunic #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 27/08/2026
Genesis Noir's puzzles were designed to feel like toys, not brainteasers. @feralcatden.bsky.social cites Windosill as a bigger influence than traditional puzzle games, encouraging curiosity over complexity. Get more in Indie Game Works: a-fwd.com/asin-uk=0500... #GenesisNoir #IndieGame
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James Wragg @lovelyhellplace.bsky.social · 17/08/2026
𝐄𝐍𝐓𝐑𝐎𝐏𝐘 is launching into Early Access TOMORROW!?! So, if you're a fan of... 🗡️Tactical Combat! 🍄Bizarro Worldbuilding! 📜Narrative Flavour! 🌎Classic World Maps! ...then you're gonna wanna WISHLIST this sucker: store.steampowered.com/app/3940340/...
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Read-Only Memory @readonlymemory.com · 17/08/2026
Painterly dreamscapes, unsettling coastlines, forgotten kingdoms and impossible architecture – venture inside the worlds of Indie Game Works. readonlymemory.com/pages/indie-...
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Nathan P. Gibson @nathanpgibson28.bsky.social · 14/08/2026
The lovely people at Impulse Gamer interviewed me about Indie Game Works. You can read it here and get an inside look at how the book was made, what I learned, and where I think the industry is heading. www.impulsegamer.com/nathan-gibso...
impulsegamer.com
Nathan Gibson Interview (Indie Game Works) - Impulse Gamer
From the early days of modest passion projects on Xbox Live Arcade to the boundary-pushing visual masterpieces of today, the indie game movement has
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Nathan P. Gibson @nathanpgibson28.bsky.social · 08/08/2026
Across two years I interviewed the creators of some of the most influential indie games ever made. 50 games. Dozens of developers. Hundreds of pages of artwork, design insights and stories behind the games that changed the industry. Today, Indie Game Works is on sale. 🧵👇
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Nathan P. Gibson @nathanpgibson28.bsky.social · 07/08/2026
My book Indie Game Works is currently on sale on Amazon for $37 and £21. It's a visual survey of 50 important and influential indie games from the last 15 years, featuring developer interviews and exclusive artwork. There's also a foreword from Elite co-creator David Braben. #gamedev #indiegames
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Nathan P. Gibson @nathanpgibson28.bsky.social · 06/08/2026
Valheim wasn't originally meant to become a Viking survival game. @irongatestudio.bsky.social's Richard Svensson first built it simply to test multiplayer networking—then discovered it was fun enough to keep expanding. Get more in Indie Game Works a-fwd.com/asin-uk=0500... #indiegame #GameDev #art
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Nathan P. Gibson @nathanpgibson28.bsky.social · 06/08/2026
Chicken Police was built almost entirely remotely, with the team growing one person at a time. @thewildgentlemen.bsky.social says the project truly came alive once the voice actors finally stepped into the recording booth. Indie Game Works: a-fwd.com/asin-uk=0500... #gamedev #IndieGame #gameart
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Nathan P. Gibson @nathanpgibson28.bsky.social · 06/08/2026
Dread Delusion began as what its creators called a "fantasy Matrix." @lovelyhellplace.bsky.social built the world around the dream of a sleeping god, even scouting locations in southern France for inspiration. Learn more in Indie Game Works: a-fwd.com/asin-uk=0500... #GameDev #indiegames
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Nathan P. Gibson @nathanpgibson28.bsky.social · 04/08/2026
Most of the GRIS team had never shipped a game before. @nomadastudio.bsky.social relied heavily on Conrad Roset's artwork to define the game's visual identity, building it with a tiny budget and plenty of determination. Get more in Indie Game Works: a-fwd.com/asin-uk=0500... #GRIS #GameDev
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Nathan P. Gibson @nathanpgibson28.bsky.social · 04/08/2026
The creators of Harold Halibut weren't trained illustrators—they couldn't even draw Harold on paper. @slowbros.bsky.social instead built miniature sets and puppets by hand on a kitchen table. Discover more in Indie Game Works: a-fwd.com/asin-uk=0500... #HaroldHalibut #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 03/08/2026
Phonopolis draws inspiration from Constructivism, Futurism and the Bauhaus. @amanitadesign.bsky.social even experimented with filming physical stop-motion models before choosing a more practical workflow. Learn more in Indie Game Works: a-fwd.com/asin-uk=0500... #Phonopolis #GameDev
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Nathan P. Gibson @nathanpgibson28.bsky.social · 03/08/2026
Solar Ash's development overlapped with COVID, but @heartmachine.bsky.social says the shift to remote work unexpectedly opened the door to talented developers from around the world. Discover more about game.development in Indie Game Works: a-fwd.com/asin-uk=0500... #SolarAsh #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 03/08/2026
The Collage Atlas almost remained a simple companion app. John Evelyn originally planned one static scene per page before realising the world needed to become a fully explorable game. Learn more in Indie Game Works: a-fwd.com/asin-uk=0500... @johnevelyn.bsky.social #TheCollageAtlas #GameDev
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Nathan P. Gibson @nathanpgibson28.bsky.social · 01/08/2026
Chicken Police didn't begin as a game. It started life as a novel, then became an animated film script before @thewildgentlemen.bsky.social transformed it into a noir adventure. Find out more in Indie Game Works: a-fwd.com/asin-uk=0500... #ChickenPolice #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 31/07/2026
Genesis Noir can be traced back to a single Italo Calvino story: The Distance of the Moon. @feralcatden.bsky.social began by sketching cosmic characters in charcoal long before writing a line of code. Get more info in Indie Game Works: a-fwd.com/asin-uk=0500... #GenesisNoir #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 31/07/2026
Before any programming began, the GRIS team settled on two ideas: grief and restoring colour to a colourless world. @nomadastudio.bsky.social says the finished game stayed remarkably faithful to those first sketches. Discover more in Indie Game Works: a-fwd.com/asin-uk=0500... #GRIS #GameDev
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Nathan P. Gibson @nathanpgibson28.bsky.social · 30/07/2026
Harold Halibut's stop-motion look isn't stop-motion at all. @slowbros.bsky.social spent two years perfecting a process of scanning handmade clay sculptures and applying them to 3D models. Get more in Indie Game Works: a-fwd.com/asin-uk=0500... #HaroldHalibut #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 29/07/2026
Lucah: Born of a Dream almost became a completely different game. It started as a top-down shooter before its creator realised the art deserved something more personal and narrative-driven. Find out more in Indie Game Works: a-fwd.com/asin-uk=0500... #Lucah #GameDev
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Nathan P. Gibson @nathanpgibson28.bsky.social · 28/07/2026
Phonopolis' distinctive cardboard city was literally built from cardboard first. @amanitadesign.bsky.social cut and glued physical models by hand before recreating them digitally for the finished game. Discover more in Indie Game Works: a-fwd.com/asin-uk=0500... #Phonopolis #GameDev
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Nathan P. Gibson @nathanpgibson28.bsky.social · 27/07/2026
Mundaun's haunting pencil-drawn world was created with an unusual workflow. @dasmirts.bsky.social modelled everything in 3D, printed the UV maps, hand-drew every texture in pencil, then scanned them back into the game. Find more in Indie Game Works: a-fwd.com/asin-uk=0500... #Mundaun #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 27/07/2026
Solar Ash shares its universe with Hyper Light Drifter—but not its assets. @heartmachine.bsky.social rebuilt every character, environment and creature from scratch to give the game its own identity. Learn more in Indie Game Works: a-fwd.com/asin-uk=0500... #SolarAsh #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 26/07/2026
The Collage Atlas began as a physical picture book, continuing an earlier self-published project by John Evelyn. Every illustration was hand-drawn with ultra-fine 0.03mm pens on watercolour paper. Get more in Indie Game Works: a-fwd.com/asin-uk=0500... @johnevelyn.bsky.social #TheCollageAtlas
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Nathan P. Gibson @nathanpgibson28.bsky.social · 24/07/2026
Before Your Eyes began as a university project after Will Hellwarth realised ordinary laptop webcams could track eye movement. Benny's childhood home is even based on co-writer Oliver Lewin's family house. Indie Game Works: a-fwd.com/asin-uk=0500... @goodbyeworldgames.bsky.social #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 23/07/2026
Almost nothing from Dread Delusion's Alpha survived into the finished game. @lovelyhellplace.bsky.social reused just one forgotten town years later, transforming it into an entirely new dungeon. Learn more in Indie Game Works: a-fwd.com/asin-uk=0500... #DreadDelusion #GameDev
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Read-Only Memory @readonlymemory.com · 22/07/2026
Freedom. Invention. Imagination. Adventure. Storytelling. Pick your path and explore the many worlds of Indie Game Works.
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Nathan P. Gibson @nathanpgibson28.bsky.social · 22/07/2026
Rather than following the gritty look of many RTS games, @digitalsungames.bsky.social gave Cataclismo a more stylised, emotional visual identity, weaving in subtle influences from the team's Spanish heritage. Find out more in Indie Game Works: a-fwd.com/asin-uk=0500... #Cataclismo #GameDev
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VoidBurger (AKA Jess) @voidburger.com · 21/07/2026
Losing my mind at this, this rules youtu.be/eU5pdZOA9vc?...
youtu.be
Knightmare Series 1 Episode 1
YouTube video by Knightmare Uploader
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Nathan P. Gibson @nathanpgibson28.bsky.social · 21/07/2026
Thanks to Katy Cowan for these kind words about my book Indie Game Works over at @creativeboom.com You can read what she thought over here www.creativeboom.com/resources/wh... #indiegaming #art #design #gameart
creativeboom.com
Why 'Indie Game Works' is a love letter to the bedroom coders who changed gaming
A new Thames & Hudson book surveys 50 indie games that redrew what a video game could look like – with a foreword from Elite co-creator David Braben. My ...
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Nathan P. Gibson @nathanpgibson28.bsky.social · 20/07/2026
The Artbook Collector reviewed Indie Game Works. See what they thought and get a glimpse of what the book offers. @theartbookguy.bsky.social @thamesandhudson.bsky.social @readonlymemory.com #indiegames #indiegaming #gameart #videogames #artbook #digitalart
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Nathan P. Gibson @nathanpgibson28.bsky.social · 20/07/2026
One of Cryptmaster's biggest inspirations wasn't another game—it was the 1980s TV show Knightmare. The team even brought back original host Hugo Myatt to voice a character. Learn more in Indie Game Works: a-fwd.com/asin-uk=0500... @thecryptmaster.bsky.social #Cryptmaster #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 19/07/2026
Enter the Chronosphere's clean visual style was inspired by classic roguelikes like NetHack and ADOM. @effortstargames.bsky.social replaced ASCII characters with vectors and icons while keeping the same design philosophy. Get the full story in Indie Game Works: a-fwd.com/asin-uk=0500... #GameDev
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Nathan P. Gibson @nathanpgibson28.bsky.social · 18/07/2026
Heaven's Vault almost gave its robot companion a familiar blue hologram. @inkle.bsky.social changed it to pure white instead—a small artistic decision that inspired an entirely new narrative thread about robots as ghosts. Indie Game Works: a-fwd.com/asin-uk=0500... #HeavensVault #IndieGame
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Nathan P. Gibson @nathanpgibson28.bsky.social · 17/07/2026
Any games media, book reviewers, or pop-culture writers interested in reviewing my book Indie Game Works? It examines 50 indie games, with developer interviews, case studies, and behind-the-scenes concept artwork. If you want to cover for news, interviews, or reviews, DM me.
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Nathan P. Gibson @nathanpgibson28.bsky.social · 16/07/2026
William Chyr originally explored Brutalist architecture for Manifold Garden before abandoning it. Richer influences from Frank Lloyd Wright ultimately gave the game's impossible spaces far more visual character. Indie Game Works: a-fwd.com/asin-uk=0500... @williamchyr.bsky.social #IndieGame
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