César @idaho06.mastodon.social.ap.brid.gy · 28/06/2026OK, now with 100% more progress bars and drop shadows! #rust #bevy-ecs #aberredengine #raylib #gamedev #indiegame 0103 10
César @idaho06.mastodon.social.ap.brid.gy · 25/06/2026Have been some time since I posted my game engine shenanigans! #rust #gamedev #indiedev github.com/idaho06/aberredengine 021 2
César @idaho06.mastodon.social.ap.brid.gy · 03/04/2026Some progress for the map editor. Now I can load tilemaps from Tilesetter! #indiedev #gamedev #bevy_ecs #raylib 083 8
César @idaho06.mastodon.social.ap.brid.gy · 29/03/2026I'm going to create a map editor based on my game engine and spent the time in the most important part: a good intro! #indiedev #bevy_ecs #raylib #gamedev 084 8
César @idaho06.mastodon.social.ap.brid.gy · 13/03/2026#bevy_ecs #raylib #gameengine #rust #gamedev #indiedev Run, walk, idle, attack and now jump movement. It's a bit buggy, but it works! 173 7
César @idaho06.mastodon.social.ap.brid.gy · 09/03/2026#rust #bevy_ecs #lua #gamedev #indiedev Still adding features to the Aberred Engine! 062 6
César @idaho06.mastodon.social.ap.brid.gy · 22/02/2026Time for my game engine spam before going to bed. I added parent-child relationship between entities and a system to do transformations of scale, rotation and position. Then I summoned to Shub-Niggurath […] [Original post on mastodon.social] 000 0
César @idaho06.mastodon.social.ap.brid.gy · 03/02/2026Support your favorite stuff, don’t take it for granted 000 0
César @idaho06.mastodon.social.ap.brid.gy · 25/01/2026This is the current status of my toy game engine. This is mostly particle emitters, entity cloning, and a small touch of post-processing shading. I'm quite happy and learning a lot. #bevy_ecs #raylib #gamedev #indiedev #aberredengine 0103 10
César @idaho06.mastodon.social.ap.brid.gy · 21/01/2026I combine a `Phase` component, that is a state machine that make callbacks to lua, a `ParticleEmitter` component that clones entities in bursts and a Collision system that makes callbacks to Lua too. The result is.. explosions!! #bevy_ecs #raylib #gamedev #indiedev #aberredengine 062 6
César @idaho06.mastodon.social.ap.brid.gy · 18/01/2026#gamedev #rust #lua #bevy_ecs #raylib #aberredengine To make the fast spawning of entities easy and efficient, I used the cloning API of bevy_ecs. It works beautifully! 142 4
César @idaho06.mastodon.social.ap.brid.gy · 11/01/2026#gamedev #rust #lua #bevy_ecs #raylib #aberredengine Now I have drifting asteroids! Soon I will implement shooting. 013 3
César @idaho06.mastodon.social.ap.brid.gy · 04/01/2026#indiedev #bevy_ecs #lua #gamedev It rotates! I had to refactor the whole lua interface for the input for this to work as I wanted. Now I have to backport this to the Arkanoid game... 061 6
César @idaho06.mastodon.social.ap.brid.gy · 27/11/2025Working ball-brick collisions with hit points per brick and despawning. From now on, It's just adding details. I'm think about jumping to the next step of my toy engine, game scripting! #gamedev #rust #bevy_ecs #raylib 053 5
César @idaho06.mastodon.social.ap.brid.gy · 26/11/2025I can spawn bricks! Next step, ball/brick collision. #gamedev #rust #bevy_ecs #raylib 042 4
César @idaho06.mastodon.social.ap.brid.gy · 23/11/2025Now I a have a bouncing ball! #gamedev #gameengine #rust #bevy_ecs #raylib 061 6
César @idaho06.mastodon.social.ap.brid.gy · 18/11/2025#gamedev #screenshot Comparison of original game with current status of my clone 051 5
César @idaho06.mastodon.social.ap.brid.gy · 16/11/2025#screenshotsunday This will be in my Arkanoid clone #gamedev #tilesetter 061 6
César @idaho06.mastodon.social.ap.brid.gy · 15/11/2025#ScreenshotSaturday I'm spending way too much time drawing pipes #gamedev #pixelart 071 7
César @idaho06.mastodon.social.ap.brid.gy · 09/11/2025Estoy haciendo unas cosas... #rust #gamedev 063 6
César @idaho06.mastodon.social.ap.brid.gy · 21/07/2025Entiendo el mensaje: tu eres el responsable de tu vida. El anuncio usa tu imagen y te integra en contenido de la campaña. Very clever. Pero no puedo evitar ver que mi imagen está distorsionada por el material reflectante barato que han usado. ¿Ese monstruo […] [Original post on mastodon.social] 001 1
César @idaho06.mastodon.social.ap.brid.gy · 20/04/2025The amount of AI shit in my YouTube `Home` feed is starting to bother me. They are infiltrating the news and technology themes. They take stock videos that sometimes are not related to whatever they are talking about, and a synthesized voice elaborates and […] [Original post on mastodon.social] 000 0
César @idaho06.mastodon.social.ap.brid.gy · 04/04/2025The paint job is awful, but it’s mine. Commodore 64c and Ultimate II+ #commodore 000 0
César @idaho06.mastodon.social.ap.brid.gy · 09/03/2025fltk-rs is nice. Small binary footprint and few dependencies, easy to use, does not force a single programming pattern for your application, easy to compile for Linux, Mac and Win. But boy... It's ugly... The default themes and color palettes are from the times of Windows 95 and Motif #fltk #rust 010 1
César @idaho06.mastodon.social.ap.brid.gy · 30/01/2025Sometimes, old is better. 10 years battery, baby. #casio #classic 010 1
César @idaho06.mastodon.social.ap.brid.gy · 31/12/2024I made it!! #rustlang #rustlings Now to celebrate end of 2024 🎆🎉 050 5