César @idaho06.mastodon.social.ap.brid.gy · 27/08/2026Is anyone experiencing #github slowness, and timeouts when authenticating or publishing a new repo? 000 0
Reposted by CésarHaiku @haiku.mastodon.xyz.ap.brid.gy · 26/08/2026🎉 Haiku R1/beta6 has been released! www.haiku-os.org/get-haiku/r1beta6/…haiku-os.orgR1/beta6 – Release Notes 2118 18
César @idaho06.mastodon.social.ap.brid.gy · 28/06/2026OK, now with 100% more progress bars and drop shadows! #rust #bevy-ecs #aberredengine #raylib #gamedev #indiegame 0103 10
César @idaho06.mastodon.social.ap.brid.gy · 25/06/2026Have been some time since I posted my game engine shenanigans! #rust #gamedev #indiedev github.com/idaho06/aberredengine 021 2
César @idaho06.mastodon.social.ap.brid.gy · 03/04/2026Some progress for the map editor. Now I can load tilemaps from Tilesetter! #indiedev #gamedev #bevy_ecs #raylib 083 8
César @idaho06.mastodon.social.ap.brid.gy · 31/03/2026I'm going to reinstall to CachyOS. Goodbye, Manjaro, you did it well. 000 0
César @idaho06.mastodon.social.ap.brid.gy · 29/03/2026I'm going to create a map editor based on my game engine and spent the time in the most important part: a good intro! #indiedev #bevy_ecs #raylib #gamedev 084 8
César @idaho06.mastodon.social.ap.brid.gy · 13/03/2026#bevy_ecs #raylib #gameengine #rust #gamedev #indiedev Run, walk, idle, attack and now jump movement. It's a bit buggy, but it works! 173 7
César @idaho06.mastodon.social.ap.brid.gy · 09/03/2026#rust #bevy_ecs #lua #gamedev #indiedev Still adding features to the Aberred Engine! 062 6
César @idaho06.mastodon.social.ap.brid.gy · 05/03/2026Is there an equivalent to the MacBook Neo in terms of build materials, battery and form factor, but with Linux? 000 0
César @idaho06.mastodon.social.ap.brid.gy · 22/02/2026Time for my game engine spam before going to bed. I added parent-child relationship between entities and a system to do transformations of scale, rotation and position. Then I summoned to Shub-Niggurath […] [Original post on mastodon.social] 000 0
César @idaho06.mastodon.social.ap.brid.gy · 19/02/2026Cada vez que un compañero developer dice algo de su rama, dentro de mi cabeza una voz susurra: “Mi rama es tu ama” 110 1
César @idaho06.mastodon.social.ap.brid.gy · 03/02/2026Support your favorite stuff, don’t take it for granted 000 0
César @idaho06.mastodon.social.ap.brid.gy · 25/01/2026This is the current status of my toy game engine. This is mostly particle emitters, entity cloning, and a small touch of post-processing shading. I'm quite happy and learning a lot. #bevy_ecs #raylib #gamedev #indiedev #aberredengine 0103 10
César @idaho06.mastodon.social.ap.brid.gy · 21/01/2026I combine a `Phase` component, that is a state machine that make callbacks to lua, a `ParticleEmitter` component that clones entities in bursts and a Collision system that makes callbacks to Lua too. The result is.. explosions!! #bevy_ecs #raylib #gamedev #indiedev #aberredengine 062 6
César @idaho06.mastodon.social.ap.brid.gy · 18/01/2026#gamedev #rust #lua #bevy_ecs #raylib #aberredengine To make the fast spawning of entities easy and efficient, I used the cloning API of bevy_ecs. It works beautifully! 142 4
César @idaho06.mastodon.social.ap.brid.gy · 11/01/2026#gamedev #rust #lua #bevy_ecs #raylib #aberredengine Now I have drifting asteroids! Soon I will implement shooting. 013 3
César @idaho06.mastodon.social.ap.brid.gy · 04/01/2026#indiedev #bevy_ecs #lua #gamedev It rotates! I had to refactor the whole lua interface for the input for this to work as I wanted. Now I have to backport this to the Arkanoid game... 061 6
César @idaho06.mastodon.social.ap.brid.gy · 30/12/2025Next challenge: make a functional Asteroids clone in 2 days. #bevy_ecs #raylib #lua #aberredengine github.com/idaho06/aberredenginegithub.comGitHub - idaho06/aberredengineContribute to idaho06/aberredengine development by creating an account on GitHub. 101 1
César @idaho06.mastodon.social.ap.brid.gy · 25/12/2025Demo de navidad de AkinoSoft! Video de Youtube: www.youtube.com/watch?v=oHDhkecjBQ0 Descarga para Windows: idaho06.itch.io/akinoxmas-2025 Código fuente: github.com/idaho06/aberredengineidaho06.itch.ioAkinoXmas 2025 by idaho06Xmas demo 2025 000 0
César @idaho06.mastodon.social.ap.brid.gy · 27/11/2025Working ball-brick collisions with hit points per brick and despawning. From now on, It's just adding details. I'm think about jumping to the next step of my toy engine, game scripting! #gamedev #rust #bevy_ecs #raylib 053 5
César @idaho06.mastodon.social.ap.brid.gy · 26/11/2025I can spawn bricks! Next step, ball/brick collision. #gamedev #rust #bevy_ecs #raylib 042 4
César @idaho06.mastodon.social.ap.brid.gy · 23/11/2025Now I a have a bouncing ball! #gamedev #gameengine #rust #bevy_ecs #raylib 061 6
César @idaho06.mastodon.social.ap.brid.gy · 18/11/2025#gamedev #screenshot Comparison of original game with current status of my clone 051 5
César @idaho06.mastodon.social.ap.brid.gy · 16/11/2025#screenshotsunday This will be in my Arkanoid clone #gamedev #tilesetter 061 6
César @idaho06.mastodon.social.ap.brid.gy · 15/11/2025#ScreenshotSaturday I'm spending way too much time drawing pipes #gamedev #pixelart 071 7
César @idaho06.mastodon.social.ap.brid.gy · 13/11/2025Poor man’s top: $ watch ps aux —sort=-%cpu 000 0
César @idaho06.mastodon.social.ap.brid.gy · 09/11/2025Estoy haciendo unas cosas... #rust #gamedev 063 6
César @idaho06.mastodon.social.ap.brid.gy · 31/08/2025I did not implement sound... but I added sprite horizontal and vertical flipping and debugging information. I think I'll start with something simple, like an Arkanoid or a Snake game. github.com/idaho06/aberredengine #gamedev #indiedevgithub.comGitHub - idaho06/aberredengineContribute to idaho06/aberredengine development by creating an account on GitHub. 062 6
César @idaho06.mastodon.social.ap.brid.gy · 28/08/2025I lost count on how many video games I have started.. but this time I have something that could work out. I have the basics in place: tile mapping, programmable events, a barebones motion system, box collide detection, simple sprite sheet animation. Now I will implement sound fx and music. 000 0
César @idaho06.mastodon.social.ap.brid.gy · 21/07/2025Entiendo el mensaje: tu eres el responsable de tu vida. El anuncio usa tu imagen y te integra en contenido de la campaña. Very clever. Pero no puedo evitar ver que mi imagen está distorsionada por el material reflectante barato que han usado. ¿Ese monstruo […] [Original post on mastodon.social] 001 1
César @idaho06.mastodon.social.ap.brid.gy · 17/07/2025It turns out... child are not raped in pizza parlors, but in private luxury islands 000 0
César @idaho06.mastodon.social.ap.brid.gy · 07/07/2025Un día de estos el señor naranja va a decir que el desastre del momento (ahora son las inundaciones de Texas) ha sido un acto De Dios por culpa de los pecadores y por lo tanto no va a mandar ayuda. 010 1
César @idaho06.mastodon.social.ap.brid.gy · 15/05/2025#Manjaro #gnome 48 running smoothly on a MSI MS-1057 Centrino Core 2 Duo, 2GB RAM, 128 GB SDD? Challenge accepted! 100 1
César @idaho06.mastodon.social.ap.brid.gy · 24/04/2025Please, buy them something. Jardin de la Croix, Letargo #jardindelacroix #postrock #mathrock jardindelacroix.bandcamp.com/album/… 020 2
César @idaho06.mastodon.social.ap.brid.gy · 20/04/2025The amount of AI shit in my YouTube `Home` feed is starting to bother me. They are infiltrating the news and technology themes. They take stock videos that sometimes are not related to whatever they are talking about, and a synthesized voice elaborates and […] [Original post on mastodon.social] 000 0
César @idaho06.mastodon.social.ap.brid.gy · 05/04/2025For me, the best theme combination in fltk-theme for fltk-rs is Aqua widget scheme and Dark color scheme. But the accent color is red (?!) and the buttons are rendered with the background color, making them invisible by default. You have to set the color of every button,which makes no sense to […]mastodon.socialOriginal post on mastodon.social 000 0
César @idaho06.mastodon.social.ap.brid.gy · 04/04/2025The paint job is awful, but it’s mine. Commodore 64c and Ultimate II+ #commodore 000 0
César @idaho06.mastodon.social.ap.brid.gy · 03/04/2025My free Spotify account has just vanished. Hundreds of songs in my playlists that I just cannot recall.... I'm tired of this shit. I'm going to create my own private streaming service. 000 0
César @idaho06.mastodon.social.ap.brid.gy · 09/03/2025fltk-rs is nice. Small binary footprint and few dependencies, easy to use, does not force a single programming pattern for your application, easy to compile for Linux, Mac and Win. But boy... It's ugly... The default themes and color palettes are from the times of Windows 95 and Motif #fltk #rust 010 1
César @idaho06.mastodon.social.ap.brid.gy · 01/03/2025[Political opinion] I don't think it was an ambush or that it was staged. My impression is that Vance and Trump actually think that blaming Putin in public must not be tolerated. They are washing the image of Russia because they want to do business, big money. They think that Putin will return […]mastodon.socialOriginal post on mastodon.social 010 1
César @idaho06.mastodon.social.ap.brid.gy · 30/01/2025Sometimes, old is better. 10 years battery, baby. #casio #classic 010 1
César @idaho06.mastodon.social.ap.brid.gy · 31/12/2024I made it!! #rustlang #rustlings Now to celebrate end of 2024 🎆🎉 050 5
César @idaho06.mastodon.social.ap.brid.gy · 30/12/2024This #rustlang video about the memory layouts of the different types is excellent to understand lots of nuances about Rust. www.youtube.com/watch?v=7_o-YRxf_ccyoutube.comVisualizing memory layout of Rust's data typesCovers how a binary is executed, what segments are mapped to memory, the purpose/working of stack and heap memory, and how values of Rust's data types are la... 0111 11