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Icospheric

@icospheric.bsky.social
35 followers 49 following 20 posts

Hobbyist game developer. Currently working on Hexograph, a variation of picross / nonograms puzzle game on a hex grid: store.steampowered.com/app/3967580/…

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Icospheric @icospheric.bsky.social · 3h
If you ever wanted to play a mashup between Picross and Hexcells, you can play Hexograph demo now! store.steampowered.com/app/3967580/...
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Icospheric @icospheric.bsky.social · 07/10/2026
Hexograph Demo is now available on Steam! Looking forward to the upcoming Steam Next Fest where it will compete with roughly one hundred billion of other demos for players' attention. 👀 store.steampowered.com/app/3967580/...
store.steampowered.com
Hexograph on Steam
Hexograph is a hexagonal twist on nonogram puzzles. Use logic to solve handcrafted multi-color grids, read clues across three directions, untangle special hint rules, and reveal colorful hidden pictur...
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Icospheric @icospheric.bsky.social · 16/06/2026
My game has a trailer! www.youtube.com/watch?v=SFlK...
youtube.com
Hexograph Announcement Trailer
YouTube video by Icospheric Planetoid
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Icospheric @icospheric.bsky.social · 04/06/2026
A Steam page for my first game is up! I plan to release a demo in about a month, and the game later this year. store.steampowered.com/app/3967580/...
store.steampowered.com
Hexograph on Steam
Hexograph is a hexagonal twist on nonogram puzzles. Use logic to solve handcrafted multi-color grids, read clues across three directions, untangle special hint rules, and reveal colorful hidden pictur...
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Icospheric @icospheric.bsky.social · 03/08/2024
Finally implemented rebinding of input keys in my game. This may not seem like much, but it turned out to be one of the most complex pieces of game UI I've made. Using input prompt icons by @kenney.bsky.social here kenney.nl/assets/input...
Video game settings screen that allows rebinding game controls
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Icospheric @icospheric.bsky.social · 18/05/2024
Cursed art style: hexel art (pixel art on a hex grid). For each puzzle in my game I need to make two images: the puzzle itself (using between 1 and 4 colors from a predefined palette), and a full-color picture which is revealed when the puzzle is solved. #screenshotsaturday
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Icospheric @icospheric.bsky.social · 05/05/2024
The original idea of my game was simply "picross on a hex grid", but it became much more than that. The new mechanics that I implemented add quite a bit of variety to the process of solving the puzzles (and I have ideas for even more).
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Icospheric @icospheric.bsky.social · 05/05/2024
How it started / how it's going. Lots of progress on my puzzle game recently.
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Icospheric @icospheric.bsky.social · 29/10/2023
I recorded a gameplay video of Hexograph, the puzzle game I'm making (picross-like on a hex grid) - I just finished migrating the game from Unity to Godot (well, most of it, still need to migrate the level editor). But since there are no videos here on the sky, imagine that this image is moving!
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Icospheric @icospheric.bsky.social · 11/10/2023
Belated #PortfolioDay: I'm a hobbyist game developer, and by "game developer" I mean that I've been mostly playing around with procedural terrain generation and voxel terrains, without really releasing anything (which I intend to change by focusing on small games).
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Icospheric @icospheric.bsky.social · 13/09/2023
Reading some Godot Engine documentation for no particular reason 👀
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Icospheric @icospheric.bsky.social · 06/09/2023
I'm halfway through reading John Romero's book Doom Guy: Life in First Person, and it's been a long while since the last time I've been that obsessed with reading a book (in any genre). Its topic is very close to my heart, it's very well written and incredibly inspiring.
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Icospheric @icospheric.bsky.social · 04/08/2023
I've been working on and off on this puzzle game: a variation of picross / nonograms on a hex grid, with multi-colored puzzles and some original rules mixed in. It's shaping up pretty nicely, I might as well make a finished game out of it. I'm currently polishing game UI and adding more puzzles.
Screenshot of a partially solved puzzle from a picross game on a hex grid
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