Puff @iampuff.bsky.social · 15hBut is has resulted in a much smaller and relatively cleaner node group. New vs old for comparison 100
Puff @iampuff.bsky.social · 15hAfter MUCH trial and error, I've finally made the curve based walls compatible in earlier versions of Blender (down to 4.0). Unfortunately, although the walls are now straight with no pinching, Switch nodes in Shaders are apparently different in 5.3, so it breaks the entire ceiling shader again :) 100
Puff @iampuff.bsky.social · 05/10/2026Why limit it to just random selection? PROXIMITY BASED LIGHTS 100
Puff @iampuff.bsky.social · 29/09/2026Just look at all that customization. You'll be able to make the fuck outta some Backrooms and it'll be like SO easy 001
Puff @iampuff.bsky.social · 26/09/2026Integrating some of the Blender Guru stuff. Procedural boolean cutouts :D I'm having so much fun with this, y'all 010
Puff @iampuff.bsky.social · 24/09/2026The wall trim system took me way longer to build than I'd like to admit but it's finally done and it deserves its own render. I noticed BG has a full tutorial on doing a Backrooms generator as well, and his version has some neat options I'll probably work in. 110
Puff @iampuff.bsky.social · 20/09/2026She's ~almost~ ready for first release. Just need to fix the trim on the wall caps, wire up the rest of the customization options to the group input (so everything shows up in the modifier tab, yay ease of use!), and add some grunge options to the shaders. Maybe also tweak the vent instancing system 010
Puff @iampuff.bsky.social · 14/09/2026Still building up the Backrooms generator. After some feedback about the lights, which were randomized, and clipping through walls, I re-built the ceiling in and yoinked its data to sample each individual face's proximity to a wall. No more light clipping :D Will work for instanced objects too! 030
Puff @iampuff.bsky.social · 10/09/2026Threw together a ~fully procedural~ Backrooms generator for funsies. Still need to set up some more convenient controls for the shaders, but I'll probs be puttin' it up for free. 030
Puff @iampuff.bsky.social · 09/09/2026learn blender and you, too, can spend a week making a lizard so you can make a gif about a joke made in passing 3370106
Puff @iampuff.bsky.social · 04/09/2026Lemonbird, my round and yellow, extra loud, little gremlin boy, my best friend, has unfortunately passed away. Thank you, Lemonbird, for all the wonderful, song-filled years. You'll be remembered forever. 152
Puff @iampuff.bsky.social · 28/08/2026he has a trick he wants to show you (original audio: Jenn Melon) 140
Puff @iampuff.bsky.social · 16/07/2026he is aware of "that new scam" Audio: barney757 Higgins avatar and guest appearance: MajiVRC 021
Puff @iampuff.bsky.social · 03/07/2026more coding things! this time it's because someone joined our server last night with a Morse code bio. it beeps (very useful) 010
Puff @iampuff.bsky.social · 22/06/2026Learning Python is going well. For me. My friends, on the other hand, are being jumpscared by a version of Snake I threw together 020
Puff @iampuff.bsky.social · 01/06/2026Got back from the vet Fell asleep almost immediately Woke up briefly to be literally spoonfed Fell right back asleep 010
Puff @iampuff.bsky.social · 29/05/2026playing with some shading and compositing stuff. idk yet :v 182
Puff @iampuff.bsky.social · 15/04/2026its his favorite movie, for some reason [bsky audio is still wack so turn down the volume] 142
Puff @iampuff.bsky.social · 06/04/2026hello Blue Sky I am submitting my resume for BlueSky Developer. as you can see I am up to date on current standards and practices 141