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Houseman Games

@housemangames.bsky.social
142 followers 161 following 128 posts

Solo gamedev using Godot, Blender and Aseprite. Currently working towards releasing Heya! Sumo Manager a sumo stable management Sim in the style of Football Manager and Total Extreme Wrestling. Find my game jam games here: houseman-games.itch.io

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Houseman Games @housemangames.bsky.social · 9h
A sneak peak at some of the new features coming to the demo ahead of this week's Steam Next Fest! Rikishi's limbs are now vastly improved and their eyes blink and grimace. Plus SteamDeck support and a host of bug fixes! #godot #gamedev #SteamDeck #indiedev
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Houseman Games @housemangames.bsky.social · 09/10/2026
Just saw a Ukranian streamer (KachiKoshi) playing my game on YouTube. Such a cool feeling, makes the work feel more worthwhile. Nice way to finish a week, especially when I was getting a little down about how the demo was performing numbers wise. #gamedev
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Houseman Games @housemangames.bsky.social · 08/10/2026
By far my most anticipated game
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Houseman Games @housemangames.bsky.social · 08/10/2026
Heya! Sumo Manager isn't just for hardcore sumo fans! Learn about the sport of grand sumo with the new in-line glossary helper. Demo available now: store.steampowered.com/app/4885580/... #sumo #godot #indiegaming #gamedev
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Houseman Games @housemangames.bsky.social · 08/10/2026
DogMakeGameDog
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Houseman Games @housemangames.bsky.social · 06/10/2026
Pretty happy with the demo play time stats:
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Houseman Games @housemangames.bsky.social · 06/10/2026
A little, there is some spacing and reach work that works in tandem. There are clipping issues but it's also 2 models wrestling so...
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Houseman Games @housemangames.bsky.social · 05/10/2026
Grips are keyed and use tween animations from set poses.
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Houseman Games @housemangames.bsky.social · 05/10/2026
Both. Slaps looked like punches which obviously isn't great, now they push, slap, strike and grab. Still got some rotational and placement work to do for some poses and kimarite
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Houseman Games @housemangames.bsky.social · 05/10/2026
Been getting some feedback from the demo and a lot of people weren't too kean on the old chunky hands... so here's some new more detailed ones that now open and close! A great way to start the week on #MotivationMonday #sumo #gamedev #godot #indiegame
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Houseman Games @housemangames.bsky.social · 04/10/2026
Although the demo hasn't really exploded onto the scene I am getting some very positive feedback, so at least that's nice.
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Houseman Games @housemangames.bsky.social · 03/10/2026
The demo for Heya! Sumo Manager is live on Steam: store.steampowered.com/app/4885580/... Check out the demo trailer with a ton of new animations below Please play and feedback here on the Steam forums! #sumo #gotdot #gamedev #indiedev
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Houseman Games @housemangames.bsky.social · 01/10/2026
While I wait on the Steam demo to get the greenlight I've had a chance to get back to bits that have either been forgotten or just less important than the key systems. FINALLY, sekitori have oichomage! #sumo #blender #indiegaming #solodev
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Houseman Games @housemangames.bsky.social · 29/09/2026
And even more painful when a post like this gets re-posted and you realise you're basically just followed by bots. FML
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Houseman Games @housemangames.bsky.social · 29/09/2026
Sexy!
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Houseman Games @housemangames.bsky.social · 29/09/2026
How exactly do you get greenlisted for these? Neither this or the Godot one have ever picked up a tagged post of mine.
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Houseman Games @housemangames.bsky.social · 28/09/2026
A day of mixed emotions. Finally getting the demo for Heya! Sumo Manager up on Steam. At the same time, RIP PAC. The Man that Gravity Forgot will never be forgotten.
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Houseman Games @housemangames.bsky.social · 25/09/2026
"Mom, can we get Ura?" "No, we have Ura at home." Ura at home... #sumo #gamedev #godot
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Houseman Games @housemangames.bsky.social · 24/09/2026
Tournament matchmaking logic has been the bane of my existence through this game development. It seems like it's all fixed and then somehow it all unravels again...
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Houseman Games @housemangames.bsky.social · 16/09/2026
The crowd throws in the zabutons for a huge yusho win for the Ozeki on Day 15! The matches are really coming together now in Heya! Sumo Manager #sumo #godot #indiedev #solodev
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Houseman Games @housemangames.bsky.social · 09/09/2026
A lot of improvements to the 3D match system in Heya! Sumo Manager Here's a top level oshi drive from the Yokozuna! #godot #indiedev #gamedev #sumo
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Houseman Games @housemangames.bsky.social · 07/09/2026
SNES in your pocket... Just as good on the big screen!
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Houseman Games @housemangames.bsky.social · 03/09/2026
Gearing up for testing and I've had some time to make long overdue visual improvements. Here's a much more visually clear version of the Rikishi Details page inspired by the Football Manager games of my youth: #Godot #sumo #footballmanager #gamedev
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Houseman Games @housemangames.bsky.social · 03/09/2026
Sometimes the childish thoughts take over...
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Houseman Games @housemangames.bsky.social · 02/09/2026
Implemented re-naming rikishi in Heya! Sumo Manager and while it may be a lot less realistic, it's a lot of fun seeing your friends turn up in events! No comfort for you, sorry Pierce! 😂 #gamedev #Godot #sumo #solodev #indiedev
A screenshot of an event from Heya! Sumo Manager where a rikishi has had a bad dream
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Houseman Games @housemangames.bsky.social · 26/08/2026
Not got much to update on Heya! Currently rewriting 170+ events so they tie in better with newer systems and still tuning the 3D engine. Finally got oshi/tsuppari sumo looking crisp. I'm not too good at this marketing stuff 😅 #gamedev #Godot #sumo #indiedev
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Houseman Games @housemangames.bsky.social · 20/08/2026
Finally got around to adding face shapes and different facial features for the rikishi in Heya! Sumo Manager Looking good guys! #Godot #gamedev #indiedev
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Houseman Games @housemangames.bsky.social · 19/08/2026
Probably would've pulled out more hair 😅 Feel similar, made a text adventure in Unity like 8 years ago and then dropped it until I found Godot years later. A lot of wasted time
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Houseman Games @housemangames.bsky.social · 19/08/2026
The trailer for Heya! Sumo Manager released last week and didn't get a whole lot of views here on BlueSky so just want to reshare for #wishlistWednesday Please check out this realistic sumo sim made with #Godot #indiedev #gamedev
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Houseman Games @housemangames.bsky.social · 18/08/2026
I find it happens a lot after finishing a big ToDo... hard to move on to the next thing
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Houseman Games @housemangames.bsky.social · 18/08/2026
Here's a little behind the scene look for #devlogtuesday: The pose editor built in #godot that allows me to set the various poses used and then animated in the 3D match system used in Heya! Sumo Manager. #indiedev #gamedev
A BTS look at the pose editor used in Heya! Sumo Manager
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Houseman Games @housemangames.bsky.social · 12/08/2026
For sure. It's definitely one I'm struggling with. I don't want to be taking away from dev time to make trailers and "content" but it seems inescapable if I want to get any eyes on the thing I'm working hard to realise.
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Houseman Games @housemangames.bsky.social · 12/08/2026
After 2 weeks editing a trailer I'm taking a day off from Heya! Sumo Manager... Here's a halfling house I'm modelling in Blender, I think it's looking pretty cool. I'm pretty sure this is going to be the next game after the sumo sim. Something cozy and more narrative focused.
A blender made 3D model of a halfling house for a currently unannounced future game project.
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Houseman Games @housemangames.bsky.social · 11/08/2026
I am very proud to reveal the Heya! Sumo Manager - Announcement Trailer The steam page went live recently and I've spent a few weeks making a trailer. Wishlist on steam: store.steampowered.com/app/4885580/... #gamedev #sumo #godot
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Houseman Games @housemangames.bsky.social · 09/08/2026
Not bad, they've got a cute aesthetic. If you choose a darker shade of pink and put it at the bottom of them they'll look more liquid and have depth
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Houseman Games @housemangames.bsky.social · 09/08/2026
There really are so many hats with solo dev. I thought throwing together a trailer was going to be no problem but it's been another whole software to learn. Starting to get worried I'm not going to be ready for Nextfest #gamedev #godot
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Houseman Games @housemangames.bsky.social · 29/07/2026
And unlock Luigi in 64
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Houseman Games @housemangames.bsky.social · 28/07/2026
Pretty exciting day for me, my first game up on Steam! Heya! Sumo Manager goes live, just need to finish this trailer and add that asap. store.steampowered.com/app/4885580/... #godot #sumo #gamedev
store.steampowered.com
Heya! Sumo Manager on Steam
Heya! Sumo Manager allows you to manage a sumo stable and develop the skills of your rikishi on their road to Yokozuna! Climb from Jonokuchi to Sekitori by organizing the diet, training and tactics of...
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Houseman Games @housemangames.bsky.social · 22/07/2026
About 2 months work on the sumo match system and I'm finally at a place where I kind of like where it's at. Each wrestler has a pool of poses and they tween between them with some minor animations to recreate the commentary of the match. Still a lot to do #sumo #Godot #gamedev
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Houseman Games @housemangames.bsky.social · 08/07/2026
For over 2 weeks my sumo wrestlers would not lie flat on the dohyo... they floated on air like an infuriating genie. Finally fixed it today, what a weight off my shoulders. I honestly thought the 3D match sim was cursed. #Godot #Gamedev
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Houseman Games @housemangames.bsky.social · 09/06/2026
The arena is coming together. #sumo #GodotEngine #gamedev
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Houseman Games @housemangames.bsky.social · 04/06/2026
Nice water shader, love the shimmering effect.
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Houseman Games @housemangames.bsky.social · 04/06/2026
Looks great, has weight and impact. Nice environment too. What engine are you building in?
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Houseman Games @housemangames.bsky.social · 04/06/2026
I used the same shader in the face as I did for this cave entrance. Ignore the placeholder torches though please 😅
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Houseman Games @housemangames.bsky.social · 04/06/2026
I'd love to get back to this project after the sumo game. I think this creepy statue that follows you is pretty cool. #Godot
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Houseman Games @housemangames.bsky.social · 28/05/2026
Fool of a Took
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Houseman Games @housemangames.bsky.social · 28/05/2026
Procedural generated rikishi using Blender shape keys. Need to add a lot more face parts and then this one model will be great for over 600 wrestlers in Heya! Sumo Manager #Godot #Sumo #Blender #gamedev
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Houseman Games @housemangames.bsky.social · 22/05/2026
Must leave the side projects alone and really knuckle down on Heya! Sumo Manager over the next few months. It's just so tempting to immediately fly into prototyping a new idea in #Godot. Doesn't help that the one side project is influenced by UFO50 so its LOTS of things 😅
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Houseman Games @housemangames.bsky.social · 22/05/2026
Super unique, looks very nice
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Houseman Games @housemangames.bsky.social · 20/05/2026
Semi-finished design for the logo for Heya! Sumo Manager #sumo #gamedev #Godot
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