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Houseman Games

@housemangames.bsky.social
136 followers 161 following 117 posts

Solo gamedev using Godot, Blender and Aseprite. Currently working towards releasing Heya! Sumo Manager a sumo stable management Sim in the style of Football Manager and Total Extreme Wrestling. Find my game jam games here: houseman-games.itch.io

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Houseman Games @housemangames.bsky.social · 18h
The demo for Heya! Sumo Manager is live on Steam: store.steampowered.com/app/4885580/... Check out the demo trailer with a ton of new animations below Please play and feedback here on the Steam forums! #sumo #gotdot #gamedev #indiedev
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Houseman Games @housemangames.bsky.social · 01/10/2026
While I wait on the Steam demo to get the greenlight I've had a chance to get back to bits that have either been forgotten or just less important than the key systems. FINALLY, sekitori have oichomage! #sumo #blender #indiegaming #solodev
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Houseman Games @housemangames.bsky.social · 28/09/2026
A day of mixed emotions. Finally getting the demo for Heya! Sumo Manager up on Steam. At the same time, RIP PAC. The Man that Gravity Forgot will never be forgotten.
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Houseman Games @housemangames.bsky.social · 25/09/2026
"Mom, can we get Ura?" "No, we have Ura at home." Ura at home... #sumo #gamedev #godot
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Houseman Games @housemangames.bsky.social · 24/09/2026
Tournament matchmaking logic has been the bane of my existence through this game development. It seems like it's all fixed and then somehow it all unravels again...
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Houseman Games @housemangames.bsky.social · 16/09/2026
The crowd throws in the zabutons for a huge yusho win for the Ozeki on Day 15! The matches are really coming together now in Heya! Sumo Manager #sumo #godot #indiedev #solodev
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Houseman Games @housemangames.bsky.social · 09/09/2026
A lot of improvements to the 3D match system in Heya! Sumo Manager Here's a top level oshi drive from the Yokozuna! #godot #indiedev #gamedev #sumo
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Houseman Games @housemangames.bsky.social · 03/09/2026
Gearing up for testing and I've had some time to make long overdue visual improvements. Here's a much more visually clear version of the Rikishi Details page inspired by the Football Manager games of my youth: #Godot #sumo #footballmanager #gamedev
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Houseman Games @housemangames.bsky.social · 03/09/2026
Sometimes the childish thoughts take over...
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Houseman Games @housemangames.bsky.social · 02/09/2026
Implemented re-naming rikishi in Heya! Sumo Manager and while it may be a lot less realistic, it's a lot of fun seeing your friends turn up in events! No comfort for you, sorry Pierce! 😂 #gamedev #Godot #sumo #solodev #indiedev
A screenshot of an event from Heya! Sumo Manager where a rikishi has had a bad dream
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Houseman Games @housemangames.bsky.social · 26/08/2026
Not got much to update on Heya! Currently rewriting 170+ events so they tie in better with newer systems and still tuning the 3D engine. Finally got oshi/tsuppari sumo looking crisp. I'm not too good at this marketing stuff 😅 #gamedev #Godot #sumo #indiedev
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Houseman Games @housemangames.bsky.social · 20/08/2026
Finally got around to adding face shapes and different facial features for the rikishi in Heya! Sumo Manager Looking good guys! #Godot #gamedev #indiedev
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Houseman Games @housemangames.bsky.social · 19/08/2026
The trailer for Heya! Sumo Manager released last week and didn't get a whole lot of views here on BlueSky so just want to reshare for #wishlistWednesday Please check out this realistic sumo sim made with #Godot #indiedev #gamedev
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Houseman Games @housemangames.bsky.social · 18/08/2026
Here's a little behind the scene look for #devlogtuesday: The pose editor built in #godot that allows me to set the various poses used and then animated in the 3D match system used in Heya! Sumo Manager. #indiedev #gamedev
A BTS look at the pose editor used in Heya! Sumo Manager
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Houseman Games @housemangames.bsky.social · 12/08/2026
After 2 weeks editing a trailer I'm taking a day off from Heya! Sumo Manager... Here's a halfling house I'm modelling in Blender, I think it's looking pretty cool. I'm pretty sure this is going to be the next game after the sumo sim. Something cozy and more narrative focused.
A blender made 3D model of a halfling house for a currently unannounced future game project.
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Houseman Games @housemangames.bsky.social · 11/08/2026
I am very proud to reveal the Heya! Sumo Manager - Announcement Trailer The steam page went live recently and I've spent a few weeks making a trailer. Wishlist on steam: store.steampowered.com/app/4885580/... #gamedev #sumo #godot
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Houseman Games @housemangames.bsky.social · 09/08/2026
There really are so many hats with solo dev. I thought throwing together a trailer was going to be no problem but it's been another whole software to learn. Starting to get worried I'm not going to be ready for Nextfest #gamedev #godot
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Houseman Games @housemangames.bsky.social · 28/07/2026
Pretty exciting day for me, my first game up on Steam! Heya! Sumo Manager goes live, just need to finish this trailer and add that asap. store.steampowered.com/app/4885580/... #godot #sumo #gamedev
store.steampowered.com
Heya! Sumo Manager on Steam
Heya! Sumo Manager allows you to manage a sumo stable and develop the skills of your rikishi on their road to Yokozuna! Climb from Jonokuchi to Sekitori by organizing the diet, training and tactics of...
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Houseman Games @housemangames.bsky.social · 22/07/2026
About 2 months work on the sumo match system and I'm finally at a place where I kind of like where it's at. Each wrestler has a pool of poses and they tween between them with some minor animations to recreate the commentary of the match. Still a lot to do #sumo #Godot #gamedev
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Houseman Games @housemangames.bsky.social · 08/07/2026
For over 2 weeks my sumo wrestlers would not lie flat on the dohyo... they floated on air like an infuriating genie. Finally fixed it today, what a weight off my shoulders. I honestly thought the 3D match sim was cursed. #Godot #Gamedev
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Houseman Games @housemangames.bsky.social · 09/06/2026
The arena is coming together. #sumo #GodotEngine #gamedev
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Houseman Games @housemangames.bsky.social · 04/06/2026
I'd love to get back to this project after the sumo game. I think this creepy statue that follows you is pretty cool. #Godot
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Houseman Games @housemangames.bsky.social · 28/05/2026
Procedural generated rikishi using Blender shape keys. Need to add a lot more face parts and then this one model will be great for over 600 wrestlers in Heya! Sumo Manager #Godot #Sumo #Blender #gamedev
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Houseman Games @housemangames.bsky.social · 22/05/2026
Must leave the side projects alone and really knuckle down on Heya! Sumo Manager over the next few months. It's just so tempting to immediately fly into prototyping a new idea in #Godot. Doesn't help that the one side project is influenced by UFO50 so its LOTS of things 😅
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Houseman Games @housemangames.bsky.social · 20/05/2026
Semi-finished design for the logo for Heya! Sumo Manager #sumo #gamedev #Godot
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Houseman Games @housemangames.bsky.social · 19/05/2026
Created a tsuriyane for Heya! Sumo Manager and gave it a nice little intro. Lighting and the rest of the arena still needs some work... #GodotEngine #Sumo #gamedev
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Houseman Games @housemangames.bsky.social · 09/05/2026
Heya! Sumo Manager will also contain a 3D match simulator, here's an early look at the crowd going wild. #sumo #godot #gamedev
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Houseman Games @housemangames.bsky.social · 09/05/2026
I've been working on Heya! Sumo Manager for the last few months and it's getting to a point where I'm happy to show it. Here's some of the management screens ala Football Manager/Total Extreme Wrestling #sumo #godot #gamedev
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Houseman Games @housemangames.bsky.social · 24/01/2025
I've been neglecting the art side of game dev and decided to try and make something non-pixel art. I'm kinda happy with this for just a couple hours work. Any pointers/advice? All the body parts are their own layer as I figure I can move them for animation. #gamedev #digitalart
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Houseman Games @housemangames.bsky.social · 19/01/2025
Long couple of days but managed to finish a build before midnight my time and get it uploaded. There's tons of sound missing, no tutorial at all, some dodgy animation bugs and more but it is at least fully playable. houseman-games.itch.io/snutterflies #godot
houseman-games.itch.io
Snutterflies by Houseman Games
A virtual pet game where you grow cute little snails into chonky little snutterflies
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Houseman Games @housemangames.bsky.social · 18/01/2025
Time's running out and there's still a lot of events to do before tomorrow's deadline. But I am happy with this Snumo! event. #godot #gamejam
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Houseman Games @housemangames.bsky.social · 17/01/2025
Switch 2 aye? That'll be the first Nintendo console with one of my games on
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Houseman Games @housemangames.bsky.social · 14/01/2025
Not had a huge amount of time to work on this but did manage to get a shader working that replaces the two colors of the snail. Otherwise, it's mostly been a lot of menu and code work. Probably another day or two finishing the loop and then a lot of pixel art to make. #godot #gamejam
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Houseman Games @housemangames.bsky.social · 13/01/2025
2 days into Godot game jam and like a month's work of actual work drops in my inbox 😭 I thought this was going to be a quiet month
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Houseman Games @housemangames.bsky.social · 07/01/2025
Jonas & Chris have an amazing conversation here. Super informative and sadly somewhat depressing. #gamedev #indiegaming www.youtube.com/watch?v=-MH5...
youtube.com
Marketing For Indie Games | Land a Hit Game!
YouTube video by Jonas Tyroller
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Houseman Games @housemangames.bsky.social · 06/01/2025
Starting 2025 with a move to bluesky! Aim for the year: Release a game on Steam Looking to follow and share with other gamedevs and learn more about Godot, art and more
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