hourglasseye @hourglasseye.com · 03/10/2026I was reading an article called "Coding is NOT Solved" and it has a section mentioning cases where genAI should not be used and one of them was "where ethics are important" - when is it not? Why is ethics always an afterthought in these discussions? It's always barely a consideration. 110
hourglasseye @hourglasseye.com · 28/09/2026I spent a large portion of my day preparing for a job interview/practical exam (it has special requirements). That's all done for now, and I can go back to working on Pitchfork Perfect tomorrow and I feel so happy about the prospect of working on my own thing again. 010
Reposted by hourglasseyeTheIndieManiac @theindiemaniac.bsky.social · 16/09/2026It’s #WishListWednesday if you are an #indiedev show me your #indiegame right now!!! 👁️👁️static.klipy.comStephen Colbert: Give It To Me NowALT: Stephen Colbert: Give It To Me Now 5155
Reposted by hourglasseyeKill Your Darlings Games @kydgames.bsky.social · 10/09/2026A DEMO sneak peak? 👀 A huge thanks to all who's been showing excitement over the demo -- but did you know that wishlisting it makes the demo come out FASTER? 😈😈😈 Wishlist us on Steam here: store.steampowered.com/app/4612510/... #indiegames #wishlistonsteam #roguelite #rhythmgame #bulletheaven 162
hourglasseye @hourglasseye.com · 25/08/2026Just did a True Pacifist Undertake run! I was going to say "it was nice to play something different after playing a bunch of horde survival/bullet heaven games" and then realized that would be a silly thing to say haha 🙃 000
hourglasseye @hourglasseye.com · 21/08/2026The basic challenges that horde survival games present to the player: - Positioning and navigation to avoid danger and to hit enemies at the right distance - Building a collection of things that cull enemies effectively, giving the player more safe positions There's play to be had here! #gamedev 0102
Reposted by hourglasseyeKill Your Darlings Games @kydgames.bsky.social · 19/08/2026We're ready to show you what we've been cooking! 😈😈😈 Pitchfork Perfect is a rhythm-powered rogue-lite bullet heaven where you fight, dodge, and build your way through increasingly waves of enemies — all to the beat of your own guitar. 🎵🔥 youtu.be/_s864POH4Y0youtu.bePitchfork Perfect 😈 - Game Teaser TrailerYouTube video by Kill Your Darlings Games 102
hourglasseye @hourglasseye.com · 12/08/2026For my fellow programmers (in game development or otherwise) who refuse to use clanker 💩 I just wanted to share this video (not mine) in case you haven't seen it yet. www.youtube.com/watch?v=2ZU3...youtube.comI'm done coding with AIYouTube video by Brett Codes 010
hourglasseye @hourglasseye.com · 10/08/2026Fucking Viber forcing ChatGPT on me by making it eat up 20% of the window. I DON'T CARE HOW BIG IT IS, THAT'S NOT WHY I HAVE YOUR GARBAGE CHAT APP. 100
Reposted by hourglasseyeKill Your Darlings Games @kydgames.bsky.social · 08/08/2026Hey guys!! The Pitchfork Perfect team will be guesting at PODCAST today at 9PM 🇵🇭 time 🎉 Please support our small indie devs team by sharing and attending!! 💕 www.facebook.com/share/p/1MQK... 001
hourglasseye @hourglasseye.com · 07/08/2026Bugs that only *sometimes* happen with (currently) mysterious replication conditions are some of the worst. 000
hourglasseye @hourglasseye.com · 06/08/2026I wrote a bit about dealing with audiovisual desync, running Pitchfork Perfect on a Retroid Pocket, and signed distance fields (SDFs) over one of the recurring threads at Tildes: tildes.net/~comp/1vgn/w... #gamedev #indiegames #indiedev 0102
Reposted by hourglasseyeOmni Systems - Eufloria 2 in Development Now! @omnisystems.gg · 05/08/2026A starter pack? With cool devs and other cool people? With room for more? Sound great right? 😁 There's still room in our starter pack so comment if you'd like to be added or have any suggestions on who to add!! 🙌✨ #IndieGameDev #IndieGame #Gamedev #Indiedev go.bsky.app/9LLrBM4 8239
hourglasseye @hourglasseye.com · 06/08/2026I deleted a line of code that was resulting in a bug. I don't know why I wrote that line of code in the first place. Everything appears to be working fine without it. What the heck was me-of-the-past trying to do lol. 000
hourglasseye @hourglasseye.com · 05/08/2026I really enjoyed the Loot Frog demo! Please check it out at store.steampowered.com/app/4534390/... It's a little slow at the start but once it ramps up it's super fun! #games 000
hourglasseye @hourglasseye.com · 31/07/2026I think it paid off! Our game has a "constellation" weapon that works like a tripwire, and I wasn't happy with how random the shapes were... so instead, we can now have actual constellation shapes! (the game is Pitchfork Perfect on Steam) #indiegame #indiedev #games #rhythmgame 262
Reposted by hourglasseyeKill Your Darlings Games @kydgames.bsky.social · 29/07/2026Thank you again for having us, #PGDX! Last weekend was a whirlwind of craziness, we appreciate everyone who came over to support us and give good, honest feedback 🙇♀️💜 ▶ WISHLIST PITCHFORK PERFECT ON @steampowered.com : store.steampowered.com/app/4612510/... #indiegamedev #indiegame #roguelite 022
Reposted by hourglasseyeKill Your Darlings Games @kydgames.bsky.social · 28/07/2026Such an honor to be nominated at #PGDX for something still in development.. Imagine what the full game will be like! This is actually just the vertical slice, guys! WE WILL RETURN! 😈🔥🔥🔥 Can't wait to show you what we can really do! 🤘 #indiegame #roguelite #indiegamedev #rhythmgame #bulletheaven 044
hourglasseye @hourglasseye.com · 27/07/2026My Retroid Pocket survived its first game convention this year (at #pgdx2026)! I was finally able to fix the audio desync issues while running Pitchfork Perfect via GameHub. We were able to accommodate 3 people at a time in our booth (Retroid Pocket, Steam Deck and a laptop)! #indiegame #gamedev 1174
hourglasseye @hourglasseye.com · 23/07/2026I'll be at booth 129 with my teammates from @kydgames.bsky.social If you're attending #pgdx please drop by and try our game! #indiegames #gamedev 0133
hourglasseye @hourglasseye.com · 21/07/2026Old guilty pleasure: automating what I can finish manually with less time. New guilty pleasure: doing something manually that I feel could be sped up by automating something. TBF some automations were reusable and today's manual work won't have a reusable automation. 010
hourglasseye @hourglasseye.com · 20/07/2026Been tryina cook something... Let's hope it pays off. #indiegame #gamedev 192
hourglasseye @hourglasseye.com · 09/07/2026An tiny experiment in morphing textures through UV operations. Arguing chairs and bowing chairs. 000
hourglasseye @hourglasseye.com · 09/07/2026Did y'all notice that the player's projectiles in Vampire Survivors spawn from the player character's feet? 000
hourglasseye @hourglasseye.com · 27/06/2026Did y'all know that the "21:9" ultrawide aspect ratio isn't the actual ratio? It's just a marketing term (because people are familiar with "16:9"). It's really more 64:27... among other aspect ratios considered "ultrawide". It's also throws you for a loop when you're doing UI layouts. 000
hourglasseye @hourglasseye.com · 22/06/2026Here's a clip of the scissor attack of one of our bosses. Fairly proud of this #shader I set up for the GUILTY circle, along with the ripple effect... Staring at it now, maybe I shouldn't hide it so abruptly - make it fizzle out the way the flame does. #gamedev #indiedev #indiegames 091
Reposted by hourglasseyeKill Your Darlings Games @kydgames.bsky.social · 18/06/2026This is the team behind the game—and we're excited to keep building what's next. ❤️ WE'LL SEE YOU ALL IN Philippine GameDev Expo SOON??? 👀 🟣Steam: store.steampowered.com/.../461.../P... 💜Discord: discord.com/invite/xfg6h... #IndieGame #GameDev #Roguelite #rhythmgame #bulletheaven 095
Reposted by hourglasseyeKill Your Darlings Games @kydgames.bsky.social · 17/06/2026A HUGE THANK YOU to everyone who ROCKED our world last weekend!!! We are now on: 🟣Steam: store.steampowered.com/.../461.../P... 💜Discord: discord.com/invite/xfg6h... #indiegamedev #GameDev #steamwishlist #roguelite #rhythmgame #bulletheaven 193
Reposted by hourglasseyeKill Your Darlings Games @kydgames.bsky.social · 16/06/2026Thank you to everyone who dropped by and supported us at #ToyConPH #BattlegroundsPH last weekend!! 🔥😈 #indiegame #indiegamedev #roguelite #bulletheaven #rhythmgame 071
hourglasseye @hourglasseye.com · 15/06/2026We got to showcase Pitchfork Perfect at #toyconph! A lot of people dropped by to try the game over two days. Some of them came back more than once to try and beat the boss! Barring some addressable issues with onboarding and stability... I think we might be on the right track #indiegame #gamedev 071
hourglasseye @hourglasseye.com · 13/06/2026I have a class that's been in my #unity project for months. It was using OnTriggerEnter2D... with OnTriggerExit 🙃 000
hourglasseye @hourglasseye.com · 26/05/2026Anybody else edit prefab files manually (or with a Python script) to make it possible to refactor MonoBehaviour scripts without breaking prefabs? It's not just me right? #gamedev #unity 041
hourglasseye @hourglasseye.com · 24/05/2026I wanted a sort of shifting gradient of colors on one of our bars. I tried ended up combining two Perlin noise gradients with different scales and shifting at different speeds to make the gradient "swirl" a bit better. How does it look? Any suggestions? #gamedev #indiegames #indiedev 0114
hourglasseye @hourglasseye.com · 19/05/2026Here's a preview of our "beat vignette"! Some of our players can't look away from the center of the screen because they're staring at the beat bar - we're hoping the pulsing border will allow the player to look anywhere and still have a visual guide. #rhythmgame #hordesurvival #indiegame #gamedev 0104
hourglasseye @hourglasseye.com · 16/05/2026We're prototyping "fever mode" for our #rhythmgame to reward our players for casting a variety of spells continuously. The player needs something special to do during fever mode - so we're giving them some ✨LAZ0RZ✨ to play with! #screenshotsaturday #gamedev #indiegames #indiedev 0145
Reposted by hourglasseyeTOFU Trouble @tofugameph.bsky.social · 24/04/2026Spent way too long making this edit…pls watch Steam: store.steampowered.com/app/3807560?... #roguelike #autobattler #indiedev #indiegame 052
hourglasseye @hourglasseye.com · 01/04/2026I'm looking for some fun math formulas (lots on Pinterest) that result in interesting shapes as inspiration for weapon patterns... and instead I'm finding a lot of boss-fight-appropriate ones. #gamedev 062
Reposted by hourglasseyeLuna Javier @lunajavier.com · 31/03/2026New game design blog post: I wrote about Slay the Spire by @megacrit.com and why I spent 100+ hours in a roguelike when normally I’d get frustrated and quit. The secret? Making me feel like I’m in control. buymeacoffee.com/lunajavier/s... #gamedev #gamedesignbuymeacoffee.comSlay the Spire: Player control — Luna JavierPost by Luna Javier 1105
hourglasseye @hourglasseye.com · 25/03/2026If you're like me and easing formulas don't live in your head, you can check out easings.neteasings.netEasing Functions Cheat SheetEasing functions specify the speed of animation to make the movement more natural. Real objects don’t just move at a constant speed, and do not start and stop in an instant. This page helps you choose... 000
hourglasseye @hourglasseye.com · 23/03/2026Playing Balatro. I pulled Triboulet in an Abandoned Deck (X2 per scored K and Q in a deck with with no Ks and Qs) 🙃 000
hourglasseye @hourglasseye.com · 03/03/2026Some feedback we got from GDS 2026 was that it wasn't very obvious when the player would get hurt, and when they're close to death. I applied some screenshake, a red vignette, some desaturation and haptics to make these obvious. How did we do? #gamedev #indiegame #bulletheaven 051
Reposted by hourglasseyeLuna Javier @lunajavier.com · 02/03/2026Thinking of starting a little game design blog where I post short thoughts on game design and narrative. Like cool things a game is doing, dev tips from my experience, creative exercises, things like that. Not long-form. Short and sweet. Would anyone be into that? 🤔 #gamedev #gamedesign 1124
Reposted by hourglasseyeKill Your Darlings Games @kydgames.bsky.social · 02/03/2026Can you dodge the bullets and maintain that SICK Beat??? 😈 One stray note and it’s all over! Fight off the horde and make presence known. HELL YEAH, PITCHFORK PERFECT!! #indiegamedev #gamedev #bulletheaven #roguelite #roguelike #rhythm #rhythmgame 033
hourglasseye @hourglasseye.com · 01/03/2026I've seen the argument that LLM-generated code is just the next level of abstraction, and I don't agree. When I write dog.poop(), it's an abstraction that my teammates and my future self will understand: it makes the dog poop. The same can't be said for prompts which don't get baked into code. 010
Reposted by hourglasseyeLuna Javier @lunajavier.com · 23/02/2026LF @godotengine.org #gamedev in the Philippines Hello! Some colleagues of mine are looking for a part-time Godot developer for their game demo. This is paid work, remote, flexible hours (~20 hrs per week). The project is a game about the life of Filipino seafarers and the challenges they face (1/2) 195
hourglasseye @hourglasseye.com · 21/02/2026I can finally share gameplay footage of what our team has been working on for the past few months: a bullet heaven rhythm game! Please give our page a follow if you like what you see! #indiedev #indiegame #gamedev #screenshotsaturday 0101
Reposted by hourglasseyeKill Your Darlings Games @kydgames.bsky.social · 21/02/2026Our upcoming game is not just about dodging! It's a bullet heaven--but make it rhythm! PITCHFORK PERFECT is where every spell plays like an instrument. HELL YEAH!! 😈 Stay tuned and follow us for more! 🖤🖤🖤 #indiegamedev #gamedevelopment #philippinegamedev #roguelite #bulletheaven 042
hourglasseye @hourglasseye.com · 07/02/2026#gds2026 was a great experience! I was initially nervous about a B2B event, but I met a bunch of cool people and learned a bit about pitching and networking. People seem to have really enjoyed our game! I'm looking forward to finally posting some gameplay footage... We'll get it it soon! #gamedev 161
hourglasseye @hourglasseye.com · 27/01/2026After putting my tactics game on hiatus, I've started working on a new game with my friends over at @kydgames.bsky.social! 030
hourglasseye @hourglasseye.com · 13/01/2026I want to reach a level of success that I can write code however I want, in any context, without having to care about how "efficiently" I'm working, free from the pressure to conform to the use of slop-generative tech. 000