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hourglasseye

@hourglasseye.com
543 followers 422 following 458 posts

I like making video games! I'm working with team Kill Your Darlings on a bullet heaven rhythm game called Pitchfork Perfect! Check it out: store.steampowered.com/app/4612510/… My portfolio: www.hourglasseye.com

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hourglasseye @hourglasseye.com · 03/10/2026
I was reading an article called "Coding is NOT Solved" and it has a section mentioning cases where genAI should not be used and one of them was "where ethics are important" - when is it not? Why is ethics always an afterthought in these discussions? It's always barely a consideration.
"Anywhere ethics are important and you're supposed to set a role model. The truth is that the AI labs did not own the right to a significant chunk of their training data."
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hourglasseye @hourglasseye.com · 28/09/2026
I spent a large portion of my day preparing for a job interview/practical exam (it has special requirements). That's all done for now, and I can go back to working on Pitchfork Perfect tomorrow and I feel so happy about the prospect of working on my own thing again.
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TheIndieManiac @theindiemaniac.bsky.social · 16/09/2026
It’s #WishListWednesday if you are an #indiedev show me your #indiegame right now!!! 👁️👁️
static.klipy.com
Stephen Colbert: Give It To Me Now
ALT: Stephen Colbert: Give It To Me Now
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Kill Your Darlings Games @kydgames.bsky.social · 10/09/2026
A DEMO sneak peak? 👀 A huge thanks to all who's been showing excitement over the demo -- but did you know that wishlisting it makes the demo come out FASTER? 😈😈😈 Wishlist us on Steam here: store.steampowered.com/app/4612510/... #indiegames #wishlistonsteam #roguelite #rhythmgame #bulletheaven
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hourglasseye @hourglasseye.com · 25/08/2026
Just did a True Pacifist Undertake run! I was going to say "it was nice to play something different after playing a bunch of horde survival/bullet heaven games" and then realized that would be a silly thing to say haha 🙃
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hourglasseye @hourglasseye.com · 21/08/2026
The basic challenges that horde survival games present to the player: - Positioning and navigation to avoid danger and to hit enemies at the right distance - Building a collection of things that cull enemies effectively, giving the player more safe positions There's play to be had here! #gamedev
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Kill Your Darlings Games @kydgames.bsky.social · 19/08/2026
We're ready to show you what we've been cooking! 😈😈😈 Pitchfork Perfect is a rhythm-powered rogue-lite bullet heaven where you fight, dodge, and build your way through increasingly waves of enemies — all to the beat of your own guitar. 🎵🔥 youtu.be/_s864POH4Y0
youtu.be
Pitchfork Perfect 😈 - Game Teaser Trailer
YouTube video by Kill Your Darlings Games
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hourglasseye @hourglasseye.com · 12/08/2026
For my fellow programmers (in game development or otherwise) who refuse to use clanker 💩 I just wanted to share this video (not mine) in case you haven't seen it yet. www.youtube.com/watch?v=2ZU3...
youtube.com
I'm done coding with AI
YouTube video by Brett Codes
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hourglasseye @hourglasseye.com · 10/08/2026
Fucking Viber forcing ChatGPT on me by making it eat up 20% of the window. I DON'T CARE HOW BIG IT IS, THAT'S NOT WHY I HAVE YOUR GARBAGE CHAT APP.
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Kill Your Darlings Games @kydgames.bsky.social · 08/08/2026
Hey guys!! The Pitchfork Perfect team will be guesting at PODCAST today at 9PM 🇵🇭 time 🎉 Please support our small indie devs team by sharing and attending!! 💕 www.facebook.com/share/p/1MQK...
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hourglasseye @hourglasseye.com · 07/08/2026
Bugs that only *sometimes* happen with (currently) mysterious replication conditions are some of the worst.
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hourglasseye @hourglasseye.com · 06/08/2026
I wrote a bit about dealing with audiovisual desync, running Pitchfork Perfect on a Retroid Pocket, and signed distance fields (SDFs) over one of the recurring threads at Tildes: tildes.net/~comp/1vgn/w... #gamedev #indiegames #indiedev
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Omni Systems - Eufloria 2 in Development Now! @omnisystems.gg · 05/08/2026
A starter pack? With cool devs and other cool people? With room for more? Sound great right? 😁 There's still room in our starter pack so comment if you'd like to be added or have any suggestions on who to add!! 🙌✨ #IndieGameDev #IndieGame #Gamedev #Indiedev go.bsky.app/9LLrBM4
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hourglasseye @hourglasseye.com · 06/08/2026
I deleted a line of code that was resulting in a bug. I don't know why I wrote that line of code in the first place. Everything appears to be working fine without it. What the heck was me-of-the-past trying to do lol.
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hourglasseye @hourglasseye.com · 05/08/2026
I really enjoyed the Loot Frog demo! Please check it out at store.steampowered.com/app/4534390/... It's a little slow at the start but once it ramps up it's super fun! #games
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hourglasseye @hourglasseye.com · 31/07/2026
I think it paid off! Our game has a "constellation" weapon that works like a tripwire, and I wasn't happy with how random the shapes were... so instead, we can now have actual constellation shapes! (the game is Pitchfork Perfect on Steam) #indiegame #indiedev #games #rhythmgame
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Kill Your Darlings Games @kydgames.bsky.social · 29/07/2026
Thank you again for having us, #PGDX! Last weekend was a whirlwind of craziness, we appreciate everyone who came over to support us and give good, honest feedback 🙇‍♀️💜 ▶ WISHLIST PITCHFORK PERFECT ON @steampowered.com : store.steampowered.com/app/4612510/... #indiegamedev #indiegame #roguelite
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Kill Your Darlings Games @kydgames.bsky.social · 28/07/2026
Such an honor to be nominated at #PGDX for something still in development.. Imagine what the full game will be like! This is actually just the vertical slice, guys! WE WILL RETURN! 😈🔥🔥🔥 Can't wait to show you what we can really do! 🤘 #indiegame #roguelite #indiegamedev #rhythmgame #bulletheaven
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hourglasseye @hourglasseye.com · 27/07/2026
My Retroid Pocket survived its first game convention this year (at #pgdx2026)! I was finally able to fix the audio desync issues while running Pitchfork Perfect via GameHub. We were able to accommodate 3 people at a time in our booth (Retroid Pocket, Steam Deck and a laptop)! #indiegame #gamedev
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hourglasseye @hourglasseye.com · 23/07/2026
I'll be at booth 129 with my teammates from @kydgames.bsky.social If you're attending #pgdx please drop by and try our game! #indiegames #gamedev
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hourglasseye @hourglasseye.com · 21/07/2026
Old guilty pleasure: automating what I can finish manually with less time. New guilty pleasure: doing something manually that I feel could be sped up by automating something. TBF some automations were reusable and today's manual work won't have a reusable automation.
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hourglasseye @hourglasseye.com · 20/07/2026
Been tryina cook something... Let's hope it pays off. #indiegame #gamedev
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hourglasseye @hourglasseye.com · 09/07/2026
An tiny experiment in morphing textures through UV operations. Arguing chairs and bowing chairs.
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hourglasseye @hourglasseye.com · 09/07/2026
Did y'all notice that the player's projectiles in Vampire Survivors spawn from the player character's feet?
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hourglasseye @hourglasseye.com · 27/06/2026
Did y'all know that the "21:9" ultrawide aspect ratio isn't the actual ratio? It's just a marketing term (because people are familiar with "16:9"). It's really more 64:27... among other aspect ratios considered "ultrawide". It's also throws you for a loop when you're doing UI layouts.
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hourglasseye @hourglasseye.com · 22/06/2026
Here's a clip of the scissor attack of one of our bosses. Fairly proud of this #shader I set up for the GUILTY circle, along with the ripple effect... Staring at it now, maybe I shouldn't hide it so abruptly - make it fizzle out the way the flame does. #gamedev #indiedev #indiegames
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Kill Your Darlings Games @kydgames.bsky.social · 18/06/2026
This is the team behind the game—and we're excited to keep building what's next. ❤️ WE'LL SEE YOU ALL IN Philippine GameDev Expo SOON??? 👀 🟣Steam: store.steampowered.com/.../461.../P... 💜Discord: discord.com/invite/xfg6h... #IndieGame #GameDev #Roguelite #rhythmgame #bulletheaven
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Kill Your Darlings Games @kydgames.bsky.social · 17/06/2026
A HUGE THANK YOU to everyone who ROCKED our world last weekend!!! We are now on: 🟣Steam: store.steampowered.com/.../461.../P... 💜Discord: discord.com/invite/xfg6h... #indiegamedev #GameDev #steamwishlist #roguelite #rhythmgame #bulletheaven
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Kill Your Darlings Games @kydgames.bsky.social · 16/06/2026
Thank you to everyone who dropped by and supported us at #ToyConPH #BattlegroundsPH last weekend!! 🔥😈 #indiegame #indiegamedev #roguelite #bulletheaven #rhythmgame
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hourglasseye @hourglasseye.com · 15/06/2026
We got to showcase Pitchfork Perfect at #toyconph! A lot of people dropped by to try the game over two days. Some of them came back more than once to try and beat the boss! Barring some addressable issues with onboarding and stability... I think we might be on the right track #indiegame #gamedev
A photo of the booth for Pitchfork Perfect in Toycon PH 2026. There's a laptop with the game running on it, a tablet playing a gameplay video, some signage challenging players to try and beat the boss, and a whiteboard where we put the name of the last person that beat the boss.
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hourglasseye @hourglasseye.com · 13/06/2026
I have a class that's been in my #unity project for months. It was using OnTriggerEnter2D... with OnTriggerExit 🙃
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hourglasseye @hourglasseye.com · 26/05/2026
Anybody else edit prefab files manually (or with a Python script) to make it possible to refactor MonoBehaviour scripts without breaking prefabs? It's not just me right? #gamedev #unity
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hourglasseye @hourglasseye.com · 24/05/2026
I wanted a sort of shifting gradient of colors on one of our bars. I tried ended up combining two Perlin noise gradients with different scales and shifting at different speeds to make the gradient "swirl" a bit better. How does it look? Any suggestions? #gamedev #indiegames #indiedev
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hourglasseye @hourglasseye.com · 19/05/2026
Here's a preview of our "beat vignette"! Some of our players can't look away from the center of the screen because they're staring at the beat bar - we're hoping the pulsing border will allow the player to look anywhere and still have a visual guide. #rhythmgame #hordesurvival #indiegame #gamedev
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hourglasseye @hourglasseye.com · 16/05/2026
We're prototyping "fever mode" for our #rhythmgame to reward our players for casting a variety of spells continuously. The player needs something special to do during fever mode - so we're giving them some ✨LAZ0RZ✨ to play with! #screenshotsaturday #gamedev #indiegames #indiedev
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TOFU Trouble @tofugameph.bsky.social · 24/04/2026
Spent way too long making this edit…pls watch Steam: store.steampowered.com/app/3807560?... #roguelike #autobattler #indiedev #indiegame
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hourglasseye @hourglasseye.com · 01/04/2026
I'm looking for some fun math formulas (lots on Pinterest) that result in interesting shapes as inspiration for weapon patterns... and instead I'm finding a lot of boss-fight-appropriate ones. #gamedev
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Luna Javier @lunajavier.com · 31/03/2026
New game design blog post: I wrote about Slay the Spire by @megacrit.com and why I spent 100+ hours in a roguelike when normally I’d get frustrated and quit. The secret? Making me feel like I’m in control. buymeacoffee.com/lunajavier/s... #gamedev #gamedesign
buymeacoffee.com
Slay the Spire: Player control — Luna Javier
Post by Luna Javier
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hourglasseye @hourglasseye.com · 25/03/2026
If you're like me and easing formulas don't live in your head, you can check out easings.net
easings.net
Easing Functions Cheat Sheet
Easing functions specify the speed of animation to make the movement more natural. Real objects don’t just move at a constant speed, and do not start and stop in an instant. This page helps you choose...
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hourglasseye @hourglasseye.com · 23/03/2026
Playing Balatro. I pulled Triboulet in an Abandoned Deck (X2 per scored K and Q in a deck with with no Ks and Qs) 🙃
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hourglasseye @hourglasseye.com · 03/03/2026
Some feedback we got from GDS 2026 was that it wasn't very obvious when the player would get hurt, and when they're close to death. I applied some screenshake, a red vignette, some desaturation and haptics to make these obvious. How did we do? #gamedev #indiegame #bulletheaven
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Luna Javier @lunajavier.com · 02/03/2026
Thinking of starting a little game design blog where I post short thoughts on game design and narrative. Like cool things a game is doing, dev tips from my experience, creative exercises, things like that. Not long-form. Short and sweet. Would anyone be into that? 🤔 #gamedev #gamedesign
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Kill Your Darlings Games @kydgames.bsky.social · 02/03/2026
Can you dodge the bullets and maintain that SICK Beat??? 😈 One stray note and it’s all over! Fight off the horde and make presence known. HELL YEAH, PITCHFORK PERFECT!! #indiegamedev #gamedev #bulletheaven #roguelite #roguelike #rhythm #rhythmgame
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hourglasseye @hourglasseye.com · 01/03/2026
I've seen the argument that LLM-generated code is just the next level of abstraction, and I don't agree. When I write dog.poop(), it's an abstraction that my teammates and my future self will understand: it makes the dog poop. The same can't be said for prompts which don't get baked into code.
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Luna Javier @lunajavier.com · 23/02/2026
LF @godotengine.org #gamedev in the Philippines Hello! Some colleagues of mine are looking for a part-time Godot developer for their game demo. This is paid work, remote, flexible hours (~20 hrs per week). The project is a game about the life of Filipino seafarers and the challenges they face (1/2)
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hourglasseye @hourglasseye.com · 21/02/2026
I can finally share gameplay footage of what our team has been working on for the past few months: a bullet heaven rhythm game! Please give our page a follow if you like what you see! #indiedev #indiegame #gamedev #screenshotsaturday
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Kill Your Darlings Games @kydgames.bsky.social · 21/02/2026
Our upcoming game is not just about dodging! It's a bullet heaven--but make it rhythm! PITCHFORK PERFECT is where every spell plays like an instrument. HELL YEAH!! 😈 Stay tuned and follow us for more! 🖤🖤🖤 #indiegamedev #gamedevelopment #philippinegamedev #roguelite #bulletheaven
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hourglasseye @hourglasseye.com · 07/02/2026
#gds2026 was a great experience! I was initially nervous about a B2B event, but I met a bunch of cool people and learned a bit about pitching and networking. People seem to have really enjoyed our game! I'm looking forward to finally posting some gameplay footage... We'll get it it soon! #gamedev
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hourglasseye @hourglasseye.com · 27/01/2026
After putting my tactics game on hiatus, I've started working on a new game with my friends over at @kydgames.bsky.social!
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hourglasseye @hourglasseye.com · 13/01/2026
I want to reach a level of success that I can write code however I want, in any context, without having to care about how "efficiently" I'm working, free from the pressure to conform to the use of slop-generative tech.
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