Yngvarr, the game developer @hoodie-cat.dev · 29/09/2026A proper type system in GDScript. But all these stuff is also pretty cool! 000
Yngvarr, the game developer @hoodie-cat.dev · 28/09/2026As soon as I get out of bed, I'm starting to add network multiplayer to my tabletop-like game. I hope it won't take me a whole week to do it. 😅 110
Yngvarr, the game developer @hoodie-cat.dev · 27/09/2026If in this world work doesn't suck ass, why did a stickman stop working and started kicking ass? 🤨 000
Yngvarr, the game developer @hoodie-cat.dev · 27/09/2026That's why I'm never afraid of spoilers: by the time I'll get to play or watch something, I'll forget everything I heard about it. 😅 And even if I won't, knowledge won't make cool stuff any less cool. 130
Yngvarr, the game developer @hoodie-cat.dev · 15/09/2026Declaring chii with no yaku and being unnecessarily horny, I guess. 000
Yngvarr, the game developer @hoodie-cat.dev · 05/09/2026This is a thing that makes me develop games! I still can't be calm about the fact that there are people who play my game RIGHT NOW. And it's more than 10 people too! What? 110
Yngvarr, the game developer @hoodie-cat.dev · 02/09/2026Hey, I'm glad you like it! :) it's your turn to hang out with the sun and I'm cool with it. 110
Yngvarr, the game developer @hoodie-cat.dev · 01/09/2026I'd say, do what you do, don't listen to prophets of The Right Way™️. The best way to code is the one that brings you joy and lets you finish the game. 040
Yngvarr, the game developer @hoodie-cat.dev · 01/09/2026The problem I see with tutorials is that they explain simple things in a complicated way. In the end, state machine is just a concept, it can be expressed as a concoction of classes and nodes or it just can be `enum State` and three functions: `transition`, `enter_state` and `exit_state`. 140
Yngvarr, the game developer @hoodie-cat.dev · 29/08/2026Oh, that's super cool, haven't think of it this way. Personally, I prefer using nodes for visual stuff and not using them for non-visual ones, like state machines. And sometimes it's just easier to call RenderingServer directly instead of using nodes. 010
Yngvarr, the game developer @hoodie-cat.dev · 27/08/2026Or GTA Online's own quick snack system that bypasses the snack select menu and eating animation! Does anyone ever learn? 120
Yngvarr, the game developer @hoodie-cat.dev · 24/08/2026Just spent 2 hours on a piece of game juice that looked way better in my head. Damn, I felt smart doing all the math only to realize that it just doesn't work! And it was a thing that happens for, like, 0.1 second! I want my 2 hours back! 030
Yngvarr, the game developer @hoodie-cat.dev · 24/08/2026Yeah, gaslighting myself into thinking there is a bug is my favorite part of game development (it's not). 😅 120
Yngvarr, the game developer @hoodie-cat.dev · 23/08/2026Palworld for me. I don't know how they put so much game in the game without breaking it. 110
Yngvarr, the game developer @hoodie-cat.dev · 17/08/2026It's funny, because Godot is an actual name. :) 100
Yngvarr, the game developer @hoodie-cat.dev · 15/08/2026You're right, I must have confused it with something else. Thank you for pointing out! 000
Yngvarr, the game developer @hoodie-cat.dev · 14/08/2026Also, shout out to Red Blob Games for making a guide to Hexagonal Grids: www.redblobgames.com/grids/hexago... It made my life so much easier!redblobgames.comRed Blob Games: Hexagonal GridsAmit's guide to math, algorithms, and code for hexagonal grids 020
Yngvarr, the game developer @hoodie-cat.dev · 14/08/2026I'm very proud of this game! We put a lot of effort in visuals and it was a first game I had to code a level editor for (dev only for now, but I'd like to add it to the game in the future). Go play it if you're into this kind of games! It's free! 122
Yngvarr, the game developer @hoodie-cat.dev · 14/08/2026Despite hating GDScript for its syntax, shabby type system, and counter-intuitive features (like `.bind` that binds last arguments of the function or `range` that's inclusive on both ends), I must admit, I do enjoy instant compilation. Thank you for reminding me of this quite important aspect! 100
Yngvarr, the game developer @hoodie-cat.dev · 12/08/2026Sounds like what you're having is fun, not problems. :D 000
Yngvarr, the game developer @hoodie-cat.dev · 27/07/2026Of course I read it now, not a couple of weeks ago when I contemplated buying a Playdate! 😅 Great to know it's not a bad pause, I'll be patiently waiting for it to end. 000
Yngvarr, the game developer @hoodie-cat.dev · 25/07/2026static.klipy.comHamsters Say One Of UsALT: Hamsters Say One Of Us 010
Yngvarr, the game developer @hoodie-cat.dev · 08/07/2026Huh, I didn't realize that this pull request was there for so long, the author have even made a whole language to have this and other features! ruzta.seremtitus.co.ke 000
Yngvarr, the game developer @hoodie-cat.dev · 08/07/2026It seems like they just closed one PR, but didn't give up on a feature. 🤔 Maybe they need some more time to work out the implementation details. 200
Yngvarr, the game developer @hoodie-cat.dev · 03/07/2026Honestly, I think GDScript better than python. It would be better, thought, if it didn't resemble python so much. 010
Yngvarr, the game developer @hoodie-cat.dev · 03/07/2026Thanks to you, today I learned about Koi-Koi. I guess, the word "yaku" triggered my curiosity. 😅 On topic, I agree. There are areas of programming where GDScript feels a bit lacking. I'd switch to a more conventional programming language myself if I could. 100
Yngvarr, the game developer @hoodie-cat.dev · 30/06/2026Honestly, I was surprised how early in our career we needed to basically compile the engine. It was for export templates that have everything we don't use stripped. Sucks that it can't be done for all platforms from one machine. :( 100
Yngvarr, the game developer @hoodie-cat.dev · 27/06/2026We're back from game jamming a lot. Here's our first ever spin-off game. Give it a... spin... I'm gonna go sleep. syudzius.itch.io/im-spinning-...syudzius.itch.ioI'm Spinning Home by syudzius, YngvarrSpinning dudes on vinyl records 040
Yngvarr, the game developer @hoodie-cat.dev · 26/06/2026Hey, I stumbled upon it too, literally 5 minutes ago. Wouldn't even think to attribute it to treesitter grammar. Do you know what exactly causes the bug? 200
Yngvarr, the game developer @hoodie-cat.dev · 08/06/2026I'd say Kingsway, but that would be cheating, the whole game is UI. :D 110
Reposted by Yngvarr, the game developerdial-up-dino.games @dial-up-dino.games · 03/06/2026Our first game "Tens!" has been globally released on Poki! 🥳 It's a puzzle game where you select numbers that add up to 10 to clear as much space on the grid as possible. Play it here: poki.com/en/g/tens #gamedev #indiedev #webgames 0164
Yngvarr, the game developer @hoodie-cat.dev · 02/06/2026State machines are *the* most important concept to learn in game development (maybe even beyond games). I'm looking forward to see your implementation. :) 110
Yngvarr, the game developer @hoodie-cat.dev · 01/06/2026Funny thing with game development is that sometimes you feel the solution you've built is bad. But it works, and you have more things to figure out, so you move on. Then it breaks, and you know it's time to build an FSM to replace it. And it'll be fine, as now you understand your limitations. 000
Yngvarr, the game developer @hoodie-cat.dev · 01/06/2026That's what happens if you put "cpu.make_turn()" into your "_process" function and you're not careful. New game in progress, btw. #godot 230
Yngvarr, the game developer @hoodie-cat.dev · 30/05/2026Looks like a Godot fork rewritten in Rust. 🤔 010
Yngvarr, the game developer @hoodie-cat.dev · 29/05/2026Inline classes are the most recent one for me, I'm using them as a clunky workaround for creating namespaces. Also, different ways to @export docs.godotengine.org/en/stable/tu...docs.godotengine.orgGDScript exported propertiesIn Godot, class members can be exported. This means their value gets saved along with the resource (such as the scene) they're attached to, and get transferred over when using RPCs. They will ... 000
Yngvarr, the game developer @hoodie-cat.dev · 29/05/2026I believe, there are two kinds of people: ones who made a typo like this and ones who don't know about an unary plus operator. :D Why would anyone even need it? 100
Yngvarr, the game developer @hoodie-cat.dev · 27/05/2026I agree that the title is a little misleading, but that was what message me click the video. :) And, to be fair, author doesn't say "throw away your nodes and go pure Vulkan", they just share an insight they found. Good video, I recommend watching it! 110
Yngvarr, the game developer @hoodie-cat.dev · 27/05/2026I watched the video before, and that's exactly what they're talking about. They got into performance problems trying to instantiate about 900 nodes in one frame. They resolved it by utilizing RenderingServer directly. 110
Yngvarr, the game developer @hoodie-cat.dev · 27/05/2026I believe, the emphasis in this title is on "everything", not on "stop". Even Godot's own documentation advices against using nodes for _everything_: docs.godotengine.org/en/stable/tu...docs.godotengine.orgWhen and how to avoid using nodes for everythingNodes are cheap to produce, but even they have their limits. A project may have tens of thousands of nodes all doing things. The more complex their behavior though, the larger the strain each one a... 110
Yngvarr, the game developer @hoodie-cat.dev · 26/05/2026Btw, did you know that there are languages with 5 different plural forms? Things you learn during game development. 000
Yngvarr, the game developer @hoodie-cat.dev · 26/05/2026It's been a couple of months since I dropped i3wm in favor of KDE. :) Definitely one of the best decisions of the year! Glad to see a like-minded person, seems there are at least two of us! :D 010
Yngvarr, the game developer @hoodie-cat.dev · 26/05/2026If you're scared of localization in #Godot because you heard that pluralization rules are cumbersome, fear not! It turns out, Godot has built-in rules, and you don't need to specify your own ones! I explained it here: hoodie-cat.dev/godot-plural...hoodie-cat.devThe hidden feature of pluralization in CSV in GodotDuring the development of [Tens!][tens] (out now on Poki, check it out!), we decided that it would be cool to localize our game to languages we expect to be ... 151
Yngvarr, the game developer @hoodie-cat.dev · 21/05/2026Me: darn, our game is not interesting enough, most people don't play even for 1 minute. I need to do something with it. Also me: look at these sick scene transitions! Priorities? Never heard of them! #godot 130
Yngvarr, the game developer @hoodie-cat.dev · 17/04/2026Huh! I know all of them! 😀 Good luck on the jam! 010