Reposted by HollyHolly @holly.lgbt · 15/09/2026released a new game (demo) gerphunkle.itch.io/piddles-demogerphunkle.itch.ioPiddles - Demo by Gerphunkle, tgphollyThe Grey Clown 144
Holly @holly.lgbt · 15/09/2026released a new game (demo) gerphunkle.itch.io/piddles-demogerphunkle.itch.ioPiddles - Demo by Gerphunkle, tgphollyThe Grey Clown 144
Holly @holly.lgbt · 29/07/2026If the game hasn't hard baked their shaders into the build you can try using with `-d3d11` or `-d3d12` or `-vulkan` startup flags and see if any of them help with the crashes. If the game uses DirectX 11, sometimes dropping in the DXVK DLLs (the thing that proton uses to go dx on linux) can help. 100
Holly @holly.lgbt · 29/07/2026There's been talks about AMD trying to bring their (very good!) linux driver over to windows, but nothing's really come of that, at least not yet. Their windows driver is unfortunately lacking in attention, not sure why it's not open source like the AMDGPU driver on linux. 100
Holly @holly.lgbt · 29/07/2026it mostly comes down to how UE5 renders, which is genuinely broken. The amount of nvidia driver updates i've seen them have to release just to account for a new UE cock up is crazy. Fundamentally at a renderer level it's broken and drivers keep having to fix it for them 110
Holly @holly.lgbt · 20/07/2026i tried to make the timings as awkward as possible to make you think about what you just did. it pauses and resumes the menu music too. 011
Reposted by HollyjakubK027 // EMERGENCY COMMS @jakubk027.bsky.social · 24/02/2026catsley drawing to ease my sanity sorry for art slowdown lol 04411
Holly @holly.lgbt · 23/02/2026yeah i've done that way too many times, back when i used to use nautilus. 010
Holly @holly.lgbt · 20/02/2026The latest 26.1 snapshots are interesting as well, they have pretty substantial perf gains over the last stable release, 32 chunks is practically a non issue on vanilla where as previously it was a non starter just due to the amount of hitching and stutters. 000
Holly @holly.lgbt · 20/02/2026it'll deffinitely help, minecraft was held back on opengl versions to better support macos, and afaik the version it's on doesn't even have multidraw. the render thread shouldn't be getting hurt nearly as much either, opengl does have a fair amount of cpu overhead just due to it's architecture. 100
Holly @holly.lgbt · 20/02/2026when it comes to mods, if they had actually read the fucking article on the Minecraft news they would see mod devs being invited in on the renderer discussion. They’re trying to make this as painless as possible. [2/2] 2101
Holly @holly.lgbt · 20/02/2026seeing people complaining about minecraft switching to vulkan and like, why? it depends what version of vulkan they target but if they target vulkan 1.0 (like godot does for it's minimum) or vulkan 1.1, the vast majoraty of gpus will still be able to run the game, my old gtx 880m supports 1.1! [1/2] 1101
Holly @holly.lgbt · 16/02/2026happens a lot to me in wayland mode if i try and drag a tab on to another monitor, it seems to just break the tab bar until i restart that window. 120
Reposted by HollyGodot Engine @godotengine.org · 12/02/2026We would love to welcome @mikeklubnika.bsky.social, developer of Buckshot Roulette and s.p.l.i.t, as a new development fund member, joining as a Corporate Platinum sponsor 💙 This is a major contribution and it helps us to continue developing the Godot Engine for everyone. Thank you! 131152132
Reposted by HollyjakubK027 // EMERGENCY COMMS @jakubk027.bsky.social · 29/01/2026new arcotto 2026 ref... #lucani 010917
Reposted by HollyjakubK027 // EMERGENCY COMMS @jakubk027.bsky.social · 23/01/2026catsley dreaming like a boss... 24411
Holly @holly.lgbt · 17/12/2025rewrote like half of the port and now things are really starting to come together. 020
Holly @holly.lgbt · 08/12/2025ah, it's a hard fork of this irrlicht.sourceforge.ioirrlicht.sourceforge.ioIrrlicht Engine - A free open source 3D engine 020
Holly @holly.lgbt · 08/12/2025I'm sorry, but why does Luanti (Minetest) support Blitz3D b3d files??? github.com/luanti-org/l...github.com 120
Reposted by Hollynightshade →home, for now @nightshade.technology · 18/11/2025i'm coder #vrchat so yeah this is the project i was hinting at but not revealing yet, a custom textual display on my avatar, controlled via a (custom) external program which can itself be controlled from vrchat via the expression menu. i think i'm pretty proud of it so far 0112