Reposted by Dr. Alex Orsholits
UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes
Changhe Liu, Ehsan Javanmardi, Naren Bao, @highvis.supply, Manabu Tsukada
tl;dr: treat triangles as primitives without proxy geometry
arxiv.org/abs/2512.04421