Hiccup @hiccup.bsky.social · 12/10/2026store.steampowered.com/app/4558120/...store.steampowered.comDust Bunny on SteamDust Bunny is a relaxing cleaning game where you explore a mysterious abandoned mansion. Upgrade your tools, discover strange secrets, and unlock unique areas. 000
Reposted by HiccupHunter R. @hunter-r.com · 11/10/2026As promised, I spent the entire weekend completing a write-up that details exactly how Animal Crossing's new ACE exploit works. I also wrote a few custom payloads with step-by-step instructions on how you can execute them on a vanilla console. Enjoy! 🍃 hunter-r.com/posts/ace-in... 611630
Reposted by HiccupMeatball132 @meatball132.bsky.social · 08/10/2026Not only this, but the moment you switch to another compiler or platform, your nonsense decomp might not even work at all. It turns out when your "decompiled" code manually creates and dereferences stack pointers instead of passing function arguments, it isn't very portable... 191
Hiccup @hiccup.bsky.social · 08/10/2026Many don't seem to get that decomps are basically made by the most obsessed fans of a game, for the most obsessed fans of a game. Code that is subtly off in lots of different ways is the opposite of what they want. Not to mention the awful "prose". 111229
Reposted by HiccupHunter R. @hunter-r.com · 07/10/2026About a month ago, powmia99 discovered a way to trigger arbitrary code execution fully standalone in Animal Crossing GameCube with nothing but a controller. This was confirmed by Cuyler and I to work on vanilla hardware and we now have a setup that makes it 100% consistent. 4882241
Hiccup @hiccup.bsky.social · 07/10/2026People may not realise that there are many many combinations of C/++ code, many nonsensical, that result in the same machine code. That's why decomp is difficult and has a significant manual element - because only humans can judge if code "makes sense". 05010
Reposted by HiccupEmma (Xfox 360) @xfox360.invoxiplaygames.uk · 07/10/2026Grimdoomer has just released the first version of the "Peer Pressure" softmod for the Xbox 360, giving code execution at boot time, within 20 seconds, with no hardware modifications required, supporting the majority of console motherboard revisions! github.com/grimdoomer/X...github.comGitHub - grimdoomer/Xbox360PeerPressure: Persistent softmod exploit for Xbox 360Persistent softmod exploit for Xbox 360. Contribute to grimdoomer/Xbox360PeerPressure development by creating an account on GitHub. 10377143
Hiccup @hiccup.bsky.social · 07/10/2026I've seen a bunch of comments saying "it doesn't matter what a decomp's code is like, as long as it outputs the original ROM". What on earth are you talking about? You *already have* the original ROM. 1332
Hiccup @hiccup.bsky.social · 29/09/2026I guess World Beyond is the first Kirby game where the premise itself is a mystery, so maybe there'll do something new with the "mystery" concept in that game. 000
Hiccup @hiccup.bsky.social · 29/09/2026Actually, re. the adventurous feeling - I think Kirby 64 was quite good at increasing the strength of the atmosphere as the game progressed. But still I think with any Kirby game, there's a feeling of there being something more going on, that never really gets elaborated on fully satisfactorily. 100
Hiccup @hiccup.bsky.social · 28/09/2026Ones I haven't played yet (ignoring remakes/non-platformers): KDL2 (play it very occasionally, don't like it that much), Super Star (part way through), KDL3, Amazing Mirror, Canvas Curse, Rainbow Curse, Star Allies (+ New Challenge Stages, Magolor Epilogue, Star-Crossed World) 110
Hiccup @hiccup.bsky.social · 28/09/2026I'm not sure it really followed through with that feeling though, or if any Kirby game I've played really follows through with that feeling. Except of course, through having great final bosses. Anyway, I still enjoy Kirby games a lot. 120
Hiccup @hiccup.bsky.social · 28/09/2026I beat Kirby's Return to Dream Land recently. Some parts had atmosphere that rivalled Kirby 64 for me. The start of the game felt very GameCube-era and adventurous. 130
Reposted by HiccupGaming Alexandria @gamingalexandria.bsky.social · 18/09/2026Complete dumps of 4 non-retail iQue Player consoles obtained by members of iQueBrew have been released by jhynjhiruu along with an article all about the Chinese Nintendo 64 created by BroadOn in partnership with Nintendo. Enjoy! www.gamingalexandria.com/wp/2026/09/i... 19329
Hiccup @hiccup.bsky.social · 17/09/2026Having this would be a good (and simple?) way to reduce context-switching in Godot, wouldn't it? Or am I missing something? 010
Hiccup @hiccup.bsky.social · 17/09/2026I'm more thinking of, should I make/use a map, should I use the Parallel Launcher star tracker, general approach to play it. The game itself is meant to be the drug :P 110
Hiccup @hiccup.bsky.social · 16/09/2026Is there a method to playing B3313 that makes it fun? Serious question. I tried it for a bit but I didn't really enjoy it, despite being interested in the concept and wanting to enjoy it. 230
Reposted by HiccupVerneri Kontto @vervalkon.bsky.social · 16/09/2026I am very proud to announce the release of our translation patch for Sutte Hakkun GB (GBC, 1999) see www.romhacking.net/translations... for the patch and details 613369
Hiccup @hiccup.bsky.social · 13/09/2026Of course, I'm very interested the dev process, and intention is important. But you're playing the game as released - you aren't playing the intention. "The game is the thing". A remake has to reflect that, in order to be faithful. 000
Hiccup @hiccup.bsky.social · 13/09/2026Seems like HAL are having(?) to use some kind of frame-upscaling algorithm for distant objects in Kirby and the World Beyond, at least when the game is running at 4K. This is from a 4K .png screenshot from the press kit. 010
Hiccup @hiccup.bsky.social · 12/09/2026People are arguing if OOT matched the artists' intentions. But why does it matter if it was made on purpose, by accident or if it spawned out of thin air? The actually released game is what created such fond memories for people. 000
Hiccup @hiccup.bsky.social · 11/09/2026Does anyone have either of these folders from the Obscure Gamers mega drive, from before it was shut down?: Data Design Interactive - Part 1, LEGO Data Design Interactive Release - Part 1, LEGO 101
Reposted by HiccupFacts About Banjo-Kazooie @factsaboutbk.bsky.social · 09/09/2026Someone claimed to have uploaded the SNES prototype of Project Dream that they had in their personal collection on Archive.org. This is footage by OlieGamerTV. We don't know if its authentic but it works. 11860286
Hiccup @hiccup.bsky.social · 09/09/2026Nintendo console 1st party libraries are just this now: * BOTW four times * Bunch of sequels where all the interesting parts have been sanded off * Bunch of ports * Remakes with gaudy art styles, basically same gameplay as originals * Handful of decent sequels by subsidiaries 010
Hiccup @hiccup.bsky.social · 09/09/2026Kirby and the World Beyond looks interesting, but I'm not sure I'd be interested in yet another huge open world. 000
Reposted by HiccupHarris Foster - Biddy Blas FAN ACCOUNT @harris.zone · 08/09/2026what zelda will look like in 2026 4035001140
Hiccup @hiccup.bsky.social · 07/09/2026youtube.com/watch?v=FWlx... romhacking.com/hack/super-m...m.youtube.com⭐ Super Mario Wonderplane - Super Mario 64YouTube video by Project Longplay 000
Hiccup @hiccup.bsky.social · 07/09/2026Pengu made a somewhat NSMB beta inspired SM64 hack. Check it out. 221
Reposted by HiccupHiccup @hiccup.bsky.social · 12/01/2026Question: how many degrees off was the WarioWare Twisted gyroscope nearer to its release in 2005? I'm not sure if this is hardware degradation or if its normal? 121
Hiccup @hiccup.bsky.social · 29/08/2026I'm not sure what this quote tweet is saying. That it hasn't been 20 years? That the mandates exist, but mainly as a chilling effect rather than formal decree (so what?) 010
Hiccup @hiccup.bsky.social · 27/08/2026Same for having many fully original characters in the main Mario world/mushroom kingdom, or having more complicated plots. 030
Hiccup @hiccup.bsky.social · 27/08/2026I don't understand how people can say the Mario Mandates don't exist when the last game with a significant amount of classic-species characters with individual traits was 20 years ago, and Nintendo explicitly said they stopped having them because they weren't "Mario-like" enough. 292
Reposted by HiccupProto Challenge @protochallenge.bsky.social · 22/08/2026This is Johnny All-Star, an unreleased compilation of the Johnny series released on the 3DS eShop by UFO Interactive Games. This was likely intended for a retail release. Thank you to @akfamilyhome.com for dumping this and sending it to us! 110420
Reposted by HiccupProto Challenge @protochallenge.bsky.social · 14/08/2026Hello! Today, we have for you a 3DS factory tool called CTR Multi Loader, which would load firmware files from an SD card. This was dumped from a 3DS X2A prototype unit, and this build of the tool is dated June 2, 2010. (More details in 🧵) 14413
Hiccup @hiccup.bsky.social · 11/08/2026There is apparently now a basic English fan translation (port of the DS script) of Flower, Sun, and Rain. Wasn't there also a full re-translation in the works? Not sure if they are related. 000
Hiccup @hiccup.bsky.social · 10/08/2026Keep in mind that Xbox One/Series discs don't consistently work offline like PS5/Switch/2 physical games do. 010
Reposted by HiccupSupper Mario Broth @mariobrothblog.bsky.social · 07/08/2026For fans of special challenges, the final Bowser battle in New Super Mario Bros. U presents the "Defeat Bowser By Throwing His Son At Him Challenge". Normally Bowser dies after 3 hits with the Clown Car. However, the player can also throw Bowser Jr. at Bowser NINETY times to win. 251714353