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Hiccup

@hiccup.bsky.social
364 followers 504 following 193 posts

I do game preservation (dumping, data wrangling etc), datamining and modding stuff. twitter.com/HiccupJul mastodon.social/@hiccupjul

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Hiccup @hiccup.bsky.social · 12/10/2026
store.steampowered.com/app/4558120/...
store.steampowered.com
Dust Bunny on Steam
Dust Bunny is a relaxing cleaning game where you explore a mysterious abandoned mansion. Upgrade your tools, discover strange secrets, and unlock unique areas.
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Hiccup @hiccup.bsky.social · 12/10/2026
https://x.com/HiccupJul/status/2109453600711745614
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Hunter R. @hunter-r.com · 11/10/2026
As promised, I spent the entire weekend completing a write-up that details exactly how Animal Crossing's new ACE exploit works. I also wrote a few custom payloads with step-by-step instructions on how you can execute them on a vanilla console. Enjoy! 🍃 hunter-r.com/posts/ace-in...
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Hiccup @hiccup.bsky.social · 09/10/2026
Thanks, that's a good point.
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Meatball132 @meatball132.bsky.social · 08/10/2026
Not only this, but the moment you switch to another compiler or platform, your nonsense decomp might not even work at all. It turns out when your "decompiled" code manually creates and dereferences stack pointers instead of passing function arguments, it isn't very portable...
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Hiccup @hiccup.bsky.social · 08/10/2026
Many don't seem to get that decomps are basically made by the most obsessed fans of a game, for the most obsessed fans of a game. Code that is subtly off in lots of different ways is the opposite of what they want. Not to mention the awful "prose".
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Hunter R. @hunter-r.com · 07/10/2026
About a month ago, powmia99 discovered a way to trigger arbitrary code execution fully standalone in Animal Crossing GameCube with nothing but a controller. This was confirmed by Cuyler and I to work on vanilla hardware and we now have a setup that makes it 100% consistent.
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Hiccup @hiccup.bsky.social · 07/10/2026
People may not realise that there are many many combinations of C/++ code, many nonsensical, that result in the same machine code. That's why decomp is difficult and has a significant manual element - because only humans can judge if code "makes sense".
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Emma (Xfox 360) @xfox360.invoxiplaygames.uk · 07/10/2026
Grimdoomer has just released the first version of the "Peer Pressure" softmod for the Xbox 360, giving code execution at boot time, within 20 seconds, with no hardware modifications required, supporting the majority of console motherboard revisions! github.com/grimdoomer/X...
github.com
GitHub - grimdoomer/Xbox360PeerPressure: Persistent softmod exploit for Xbox 360
Persistent softmod exploit for Xbox 360. Contribute to grimdoomer/Xbox360PeerPressure development by creating an account on GitHub.
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Hiccup @hiccup.bsky.social · 07/10/2026
I've seen a bunch of comments saying "it doesn't matter what a decomp's code is like, as long as it outputs the original ROM". What on earth are you talking about? You *already have* the original ROM.
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Hiccup @hiccup.bsky.social · 07/10/2026
github.com/grimdoomer/X...
Screenshots of https://x.com/Grimdoomer/status/2107875457152807323:
"Here's the first release of the Xbox 360 Peer Pressure softmod. Blog post will be out in a few weeks with all the technical details. Barring any critical bugs I'll be "hibernating" for the next 2 months to recoup my sanity from working on this project"
(links to https://github.com/grimdoomer/Xbox360PeerPressure)
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Hiccup @hiccup.bsky.social · 05/10/2026
github.com/spc970-dumpe...
Tweet that reads: "If you have a Fat PS2 that’s marked as ❌ in this list, we could use your help in dumping its Mechacon chip!

You can use “PS2Ident” to get your Mechacon version number."
Link to tweet: https://x.com/Myriachan/status/2107001838147162132
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Hiccup @hiccup.bsky.social · 29/09/2026
I guess World Beyond is the first Kirby game where the premise itself is a mystery, so maybe there'll do something new with the "mystery" concept in that game.
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Hiccup @hiccup.bsky.social · 29/09/2026
Actually, re. the adventurous feeling - I think Kirby 64 was quite good at increasing the strength of the atmosphere as the game progressed. But still I think with any Kirby game, there's a feeling of there being something more going on, that never really gets elaborated on fully satisfactorily.
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Hiccup @hiccup.bsky.social · 28/09/2026
Ones I haven't played yet (ignoring remakes/non-platformers): KDL2 (play it very occasionally, don't like it that much), Super Star (part way through), KDL3, Amazing Mirror, Canvas Curse, Rainbow Curse, Star Allies (+ New Challenge Stages, Magolor Epilogue, Star-Crossed World)
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Hiccup @hiccup.bsky.social · 28/09/2026
I'm not sure it really followed through with that feeling though, or if any Kirby game I've played really follows through with that feeling. Except of course, through having great final bosses. Anyway, I still enjoy Kirby games a lot.
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Hiccup @hiccup.bsky.social · 28/09/2026
I beat Kirby's Return to Dream Land recently. Some parts had atmosphere that rivalled Kirby 64 for me. The start of the game felt very GameCube-era and adventurous.
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Hiccup @hiccup.bsky.social · 23/09/2026
I just ported every game to PC.
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Gaming Alexandria @gamingalexandria.bsky.social · 18/09/2026
Complete dumps of 4 non-retail iQue Player consoles obtained by members of iQueBrew have been released by jhynjhiruu along with an article all about the Chinese Nintendo 64 created by BroadOn in partnership with Nintendo. Enjoy! www.gamingalexandria.com/wp/2026/09/i...
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Hiccup @hiccup.bsky.social · 17/09/2026
Having this would be a good (and simple?) way to reduce context-switching in Godot, wouldn't it? Or am I missing something?
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Hiccup @hiccup.bsky.social · 17/09/2026
I'm more thinking of, should I make/use a map, should I use the Parallel Launcher star tracker, general approach to play it. The game itself is meant to be the drug :P
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Hiccup @hiccup.bsky.social · 16/09/2026
Is there a method to playing B3313 that makes it fun? Serious question. I tried it for a bit but I didn't really enjoy it, despite being interested in the concept and wanting to enjoy it.
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Hiccup @hiccup.bsky.social · 16/09/2026
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Verneri Kontto @vervalkon.bsky.social · 16/09/2026
I am very proud to announce the release of our translation patch for Sutte Hakkun GB (GBC, 1999) see www.romhacking.net/translations... for the patch and details
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Hiccup @hiccup.bsky.social · 13/09/2026
Of course, I'm very interested the dev process, and intention is important. But you're playing the game as released - you aren't playing the intention. "The game is the thing". A remake has to reflect that, in order to be faithful.
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Hiccup @hiccup.bsky.social · 13/09/2026
Seems like HAL are having(?) to use some kind of frame-upscaling algorithm for distant objects in Kirby and the World Beyond, at least when the game is running at 4K. This is from a 4K .png screenshot from the press kit.
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Hiccup @hiccup.bsky.social · 12/09/2026
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Hiccup @hiccup.bsky.social · 12/09/2026
People are arguing if OOT matched the artists' intentions. But why does it matter if it was made on purpose, by accident or if it spawned out of thin air? The actually released game is what created such fond memories for people.
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Hiccup @hiccup.bsky.social · 11/09/2026
Someone contacted me, so no need anymore
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Hiccup @hiccup.bsky.social · 11/09/2026
Does anyone have either of these folders from the Obscure Gamers mega drive, from before it was shut down?: Data Design Interactive - Part 1, LEGO Data Design Interactive Release - Part 1, LEGO
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Facts About Banjo-Kazooie @factsaboutbk.bsky.social · 09/09/2026
Someone claimed to have uploaded the SNES prototype of Project Dream that they had in their personal collection on Archive.org. This is footage by OlieGamerTV. We don't know if its authentic but it works.
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Hiccup @hiccup.bsky.social · 09/09/2026
Nintendo console 1st party libraries are just this now: * BOTW four times * Bunch of sequels where all the interesting parts have been sanded off * Bunch of ports * Remakes with gaudy art styles, basically same gameplay as originals * Handful of decent sequels by subsidiaries
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Hiccup @hiccup.bsky.social · 09/09/2026
Kirby and the World Beyond looks interesting, but I'm not sure I'd be interested in yet another huge open world.
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Hiccup @hiccup.bsky.social · 09/09/2026
Kirby and the World Beyond looked interesting
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Hiccup @hiccup.bsky.social · 08/09/2026
AIji Aboomer. Shigeru Hirethismano.
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Harris Foster - Biddy Blas FAN ACCOUNT @harris.zone · 08/09/2026
what zelda will look like in 2026
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Hiccup @hiccup.bsky.social · 07/09/2026
youtube.com/watch?v=FWlx... romhacking.com/hack/super-m...
m.youtube.com
⭐ Super Mario Wonderplane - Super Mario 64
YouTube video by Project Longplay
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Hiccup @hiccup.bsky.social · 07/09/2026
Pengu made a somewhat NSMB beta inspired SM64 hack. Check it out.
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Hiccup @hiccup.bsky.social · 12/01/2026
Question: how many degrees off was the WarioWare Twisted gyroscope nearer to its release in 2005? I'm not sure if this is hardware degradation or if its normal?
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Hiccup @hiccup.bsky.social · 02/09/2026
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Hiccup @hiccup.bsky.social · 02/09/2026
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Hiccup @hiccup.bsky.social · 29/08/2026
I'm not sure what this quote tweet is saying. That it hasn't been 20 years? That the mandates exist, but mainly as a chilling effect rather than formal decree (so what?)
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Hiccup @hiccup.bsky.social · 27/08/2026
Same for having many fully original characters in the main Mario world/mushroom kingdom, or having more complicated plots.
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Hiccup @hiccup.bsky.social · 27/08/2026
I don't understand how people can say the Mario Mandates don't exist when the last game with a significant amount of classic-species characters with individual traits was 20 years ago, and Nintendo explicitly said they stopped having them because they weren't "Mario-like" enough.
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Proto Challenge @protochallenge.bsky.social · 22/08/2026
This is Johnny All-Star, an unreleased compilation of the Johnny series released on the 3DS eShop by UFO Interactive Games. This was likely intended for a retail release. Thank you to @akfamilyhome.com for dumping this and sending it to us!
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Hiccup @hiccup.bsky.social · 16/08/2026
Screenshot of a tweet by KTP Romania (@ktp_ro):
"We unfortunately have to announce that, based on the information we've been given and our own look into the way the patch is, the FSR PS2 english patch by Transmitter/Patchbay Works was most likely made with AI.

Thread.
"
https://x.com/ktp_ro/status/2088668311131226173
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Proto Challenge @protochallenge.bsky.social · 14/08/2026
Hello! Today, we have for you a 3DS factory tool called CTR Multi Loader, which would load firmware files from an SD card. This was dumped from a 3DS X2A prototype unit, and this build of the tool is dated June 2, 2010. (More details in 🧵)
CTR Multi Loader main menuFront unit photoRear unit photoPCB photo showing the main system on a chip
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Hiccup @hiccup.bsky.social · 11/08/2026
There is apparently now a basic English fan translation (port of the DS script) of Flower, Sun, and Rain. Wasn't there also a full re-translation in the works? Not sure if they are related.
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Hiccup @hiccup.bsky.social · 10/08/2026
Keep in mind that Xbox One/Series discs don't consistently work offline like PS5/Switch/2 physical games do.
Screenshot of tweet by IGN (https://x.com/IGN/status/2086271518753935377):
"Digital Foundry says sources have told them that Microsoft is planning to continue support for physical game discs with the aim of prioritizing backward compatibility"
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Supper Mario Broth @mariobrothblog.bsky.social · 07/08/2026
For fans of special challenges, the final Bowser battle in New Super Mario Bros. U presents the "Defeat Bowser By Throwing His Son At Him Challenge". Normally Bowser dies after 3 hits with the Clown Car. However, the player can also throw Bowser Jr. at Bowser NINETY times to win.
In the final battle of New Super Mario Bros. U, the intended method to damage Bowser is Bowser Jr.'s Junior Clown Car.
After knocking Bowser Jr. out of the Clown Car, Mario can ride it into the air above Bowser...
...and perform a spin down onto him. It takes three hits to defeat Bowser in this way.
However, if Mario stomps Bowser Jr. while he is running back to the Clown Car after being knocked out...
...he will retreat into his shell, which Mario can pick up.
Mario can then throw Bowser Jr. at Bowser...
...which does not even seem to do anything to Bowser except briefly redden the area of impact.
Yet, this does actually deal damage to Bowser... being 1.12% of his health. Bowser will die after being hit NINETY TIMES with Bowser Jr.'s shell, making this an extremely time-consuming way to win this battle.
...even more so than hitting him with fireballs, which takes 180 hits but at least does not have a cooldown like Bowser Jr. has.
Source: YouTube user @SmashyYT, youtube.com/watch?v=VaBpa6oWQ58; additional images by Supper Mario Broth
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