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Tibo

@heytibo.com
8.1K followers 955 following 2.5K posts

👋 Freelance technical artist heytibo.com 🕹️ Makes games and such gtibo.itch.io 🧑‍🚀 Currently working on Wild Cosmos s.team/a/3051070 🇫🇷🥖 Criminally French 💪 Gym boi

PostsRepliesMedia
Tibo @heytibo.com · 29/09/2026
Ptit écran pour le stand pour Spawn 😁 Faut peut être que je rajoute des trucs.
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Tibo @heytibo.com · 29/09/2026
😁 Pareil! Je prépare encore des trucs pour l'event ahah 😭
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Tibo @heytibo.com · 29/09/2026
I wonder if it tastes good.
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Tibo @heytibo.com · 29/09/2026
Oooh, that's a nice feature showcase picture
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HeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026
The bow spray in Seagazer has no particles. It's two mesh sheets that run the ocean's own shader code, bent into shape in a vertex shader. Here's how it works, made in @godotengine.org. 1/6 #godot #godotengine #gamedev #indiedev
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Tibo @heytibo.com · 28/09/2026
🍄
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Tibo @heytibo.com · 28/09/2026
[WIP] Glide polish 🎈 #godotengine #gamedev #wildcosmos
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Tibo @heytibo.com · 28/09/2026
Your UI/UX is fantastic
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Reposted by Tibo
Ali ✦ @yoctosphere.bsky.social · 23/09/2026
More VFX, this time fire. It's all billboards so it looks pretty flat when I move the camera around. -- #vfx #gamedev #godot
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Tibo @heytibo.com · 27/09/2026
It's the idea guy all over again
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Tibo @heytibo.com · 27/09/2026
Blender for the spawn / despawn animations, and I blend the influence of the spring bone on top of it :)
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Tibo @heytibo.com · 19/09/2026
Multimesh+ Devlog 1 youtu.be/YBo5r5GVNRk #godotengine #gamedev
youtu.be
Multimesh+ Devlog 1
YouTube video by HeyTibo
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Tibo @heytibo.com · 27/09/2026
(Guess who is adding mechanics to his game's level design right before a demo showcase) 🙃
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Tibo @heytibo.com · 27/09/2026
🎈 Balloons (still need to polish the flying state and disintegration animation) #godotengine #gamedev #wildcosmos
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Tibo @heytibo.com · 26/09/2026
I fucking worked multiple hours on something that I would have known was impossible if I'd read the documentation beforehand.
static.klipy.com
Smiling Friends: Psychicpebbles & Zach Hadel
ALT: Smiling Friends: Psychicpebbles & Zach Hadel
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Tibo @heytibo.com · 26/09/2026
Accept the light 🤲✨️
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Tibo @heytibo.com · 15/09/2026
Are you a solo developer or a small team working on indie game projects? You're welcome on weindies.org. #gamedev #indie #weindies
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Tibo @heytibo.com · 26/09/2026
Look who is on the Godot Asset store :> Ok, back to game dev now 🥲
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Tibo @heytibo.com · 25/09/2026
Review response, but it was informative cause I didn't use the right add-on path too
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Joana Almeida 🧙‍♀️ @sorcerystory.bsky.social · 25/09/2026
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ Now that entities can have action queues to move and animate, time to link the simulation info so I can animate their current task! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
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Tibo @heytibo.com · 11/08/2025
#artvsartist (Yes, I like colorful stuff.) #godotengine #b3d #gamedev #animation #shader
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Tibo @heytibo.com · 25/09/2026
Graphic designer, Illustrator, 3D modeler, programmer. Would love to make more electronic stuff or art installations.
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Tibo @heytibo.com · 24/09/2026
Made a second version that I prefer 😅
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Tibo @heytibo.com · 24/09/2026
Devs like the shade
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Tibo @heytibo.com · 24/09/2026
I was thinking adding a cursor at the beginning of the line, could do the trick 😅
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Tibo @heytibo.com · 24/09/2026
YummyMesh +
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Tibo @heytibo.com · 24/09/2026
Thumbnail draft for MM+ on the Godot asset store. What do you think? #godotengine #gamedev
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Tibo @heytibo.com · 23/09/2026
🪼 I wanted to optimize the small jellyfish visuals in my game, so I refactored them into a multimesh shader. #godotengine #gamedev #wildcosmos
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Tibo @heytibo.com · 23/09/2026
[WIP] 2D Dungeon tileset for @gdquest.bsky.social #godotengine #gamedev
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Tibo @heytibo.com · 23/09/2026
Flat earth model is so much easier to handle 😭
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Tibo @heytibo.com · 23/09/2026
It's a bit weird for this game, It's just a sin function inside the vertex pass, with position based offsets 😅
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Tibo @heytibo.com · 23/09/2026
I'll be so happy when my next game will be a flat world with constant gravity direction and strength 🫠 80% of the issues I got on Wild Cosmos is because everything is on planets.
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Tibo @heytibo.com · 23/09/2026
🪼 I wanted to optimize the small jellyfish visuals in my game, so I refactored them into a multimesh shader. #godotengine #gamedev #wildcosmos
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Tibo @heytibo.com · 22/09/2026
Wait, you're still not using Godot 5.0?
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Tibo @heytibo.com · 22/09/2026
Yeah x) I like the first one (maybe tweaked a bit more) but I got a lot of comment on this choice.
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Tibo @heytibo.com · 22/09/2026
Testing something a little more subtle?
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Tibo @heytibo.com · 21/09/2026
Same feeling :/
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Tibo @heytibo.com · 21/09/2026
Which style of grass do you prefer?
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Tibo @heytibo.com · 21/09/2026
[Stream] let's make a game twitch.tv/heytibo #wildcosmos #godotengine #twitch
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antoine @antoine.fyi · 18/09/2026
c'était trop cool de discuter avec Sofiane et @elmogurito.bsky.social ! et d'inaugurer ce format discussions croisées, qui continuera j'espère 👀
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Clément Viktorovitch @clemovitch.com · 20/09/2026
Dans le projet de budget 2027 se trouve une mesure sur laquelle je devais absolument vous alerter : un scandale d'une ampleur que je ne saurais même pas décrire. youtube.com/shorts/ug0GI...
youtube.com
Budget 2027 : ALERTE sur un scandale absolu
YouTube video by Clément Viktorovitch
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Tibo @heytibo.com · 20/09/2026
Little block moving critters
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Tibo @heytibo.com · 19/09/2026
Multimesh+ Devlog 1 youtu.be/YBo5r5GVNRk #godotengine #gamedev
youtu.be
Multimesh+ Devlog 1
YouTube video by HeyTibo
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Tibo @heytibo.com · 16/09/2026
On a cloudy day, if you look in the opposite direction from the sun, you might see a rainbow. 🌈 #godotengine #gamedev #wildcosmos
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Tibo @heytibo.com · 19/09/2026
Most of these could be proposals on github :) so we can keep track on useful stuff to add.
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Tibo @heytibo.com · 19/09/2026
Whoops, wrong path 😅
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Uvost - The bird of the North 🌙 @uvost.bsky.social · 17/09/2026
The Bird of the North : un jeu de déduction mystérieux. Disponible maintenant sur Steam ! 🌜 store.steampowered.com/app/4655600/...
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Tibo @heytibo.com · 18/09/2026
Look what @lmamoutl.bsky.social is cooking! I'm so happy to have some help with the in-game cutscenes :) #wildcosmos #godotengine
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Tibo @heytibo.com · 18/09/2026
I think it's something you have to build :/ it's not the behavior of a default input component in Godot
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Tibo @heytibo.com · 16/09/2026
I'm approaching a v0.1 version of MM+. I'm currently using the tool inside Wild Cosmos, and it feels quite stable. If you're looking for a MultiMesh editing tool, could you test MM+ and share feedback? github.com/gtibo/multim... #godotengine #gamedev
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