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hexhog

@hexhog.bsky.social
23 followers 15 following 50 posts

Maker of games: hexhog.itch.io. Blogging at vvitxcvlt.blot.im. I'm hex.hog on Discord.

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hexhog @hexhog.bsky.social · 26/09/2026
I'm having another run at Blades in the Dark, aka the book that put me off for a few years by referencing a basic action procedure "on page 230" or something.
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hexhog @hexhog.bsky.social · 04/09/2026
Slept on CAS but now I get where Dani Filth is coming from lyrically. Every Zothique story is like 3 COF songs smashed together. Absolutely glorious.
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hexhog @hexhog.bsky.social · 01/09/2026
they know.
A man getting ready to fight an approaching swan in a nameless, bottomless lake.
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hexhog @hexhog.bsky.social · 24/08/2026
WOW! Another post, blot decided to fix syncing seconds before I mustered the resolve to vibe-code sorry assisted engineer my own blogging platform! Thanks blot! It's my Wet Dog Lodge design notes vvitxcvlt.blot.im/dogs.
vvitxcvlt.blot.im
Dogs - vvitxcvlt
I wrote another incident for Violence: Wet Dog Lodge. It’s in some sense a successor to Hell of Swans, but can be played as a standalone as well.
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hexhog @hexhog.bsky.social · 18/08/2026
Back with a new Violence! Play to find out why the dogs are wet and what's up with poor Leda from A Hell of Swans!!! ps. Don't play or read if you are fond of dogs or whatever sorry!! hexhog.itch.io/wet-dog-lodge
hexhog.itch.io
Wet Dog Lodge by hexhog
An incident for Violence
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hexhog @hexhog.bsky.social · 15/08/2026
Wet Dog Lodge, my new Violence incident, is text-complete. Since layout is trivial, I will mostly focus on finding a nice cover. Still fantasizing of having this or hellaswans illustrated and printed at some point. Maybe when I have a trilogy.
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hexhog @hexhog.bsky.social · 10/08/2026
Swallow (2026). This gonna inspire my next Violence dungeon I swear I took this photo myself not AI.
A child crawling towards a drying puddle in a concrete enclosure.
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hexhog @hexhog.bsky.social · 30/06/2026
I wrote down some extended Swans design notes, mostly so that I will remember I did this all deliberately and it wasn't as much as a fluke as it will appear to me in the future. vvitxcvlt.blot.im/swans
vvitxcvlt.blot.im
Swans - vvitxcvlt
I published a new adventure, A Hell of Swans, made for Luke Gearing’s Violence. I usually write some design notes directly on itch, but I since RPG
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hexhog @hexhog.bsky.social · 25/06/2026
"But how did you come up with this shit hexhog??" devlog
Screenshot of a WhatsApp convo where the phrase "hell of swans" originates from
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hexhog @hexhog.bsky.social · 24/06/2026
Unable to hold my horses until the jam, I released a Violence for @lukegearing.bsky.social's Violence. It contains about 1 actual violence but that one counts. Rest vibes. I had to else the rewrites would have never stopped. hexhog.itch.io/a-hell-of-sw...
hexhog.itch.io
A Hell of Swans by hexhog
A Scenario for Violence
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hexhog @hexhog.bsky.social · 17/06/2026
I've written a new adventure, this time for Gearing's Violence. Now yesterday a violence jam were announced for July so I have to sit on it till then I guess.
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hexhog @hexhog.bsky.social · 14/03/2026
Read Sag River by Gearing today, following its mention in the Sorensen post. I can't believe this is free. I can't write. I can't anything. Also go Sorensen you are right everyone else wrong.
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hexhog @hexhog.bsky.social · 30/11/2025
Wrote about how conditions work in some games I know. vvitxcvlt.blot.im/conditions
vvitxcvlt.blot.im
Conditions - vvitxcvlt
I have been thinking about ways to mechanically and narratively handle “conditions”. What is a condition? I would define it as a minor to
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hexhog @hexhog.bsky.social · 16/11/2025
Joe Hill's "King Sorrow" has things going for it, but also contains some of the worst phrases in the history if literature.
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hexhog @hexhog.bsky.social · 14/11/2025
My skirmish system for #MythicBastionland is coming together nicely. I think it adds a simple but interesting dimension to warfare.
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hexhog @hexhog.bsky.social · 13/11/2025
Experimenting with a skirmish system for Mythic Bastionland that has slightly more crunch than the proposed warband combat rules in the book, but sticks to the general combat procedure.
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hexhog @hexhog.bsky.social · 11/11/2025
Do I buy Wolves Upon the Coast? Gearing's writing is just too strong. I fear it will forever put me off writing anything myself. And there is a negligible chance I will ever get it to the table.
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hexhog @hexhog.bsky.social · 09/11/2025
Only mildly entertained by the new Beauman, sadly. vvitxcvlt.blot.im/the-captive-...
vvitxcvlt.blot.im
The Captive (Ned Beauman writing as Kit Burgoyne, 2025) - vvitxcvlt
The Beaumanian comical turns of phrase (“capsaicin dervish”) are at every turn smothered by ultra-violence, gore and tragedy. This was too much
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hexhog @hexhog.bsky.social · 26/09/2025
I wrote about NPC design on my blog. That's it, that's the update. vvitxcvlt.blot.im/the-supporti...
vvitxcvlt.blot.im
The supporting cast - vvitxcvlt
Ever since reading Sam Sorensen’s post on “Legwork” I am gripped by the idea of providing a wealth of NPCs for every adventure or game I make. I am
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hexhog @hexhog.bsky.social · 26/06/2025
Affinity template for #mythicbastionland sites. Far too much struggle. The location icons do not properly snap to the index numbers; hate the look of the triangle sites; the routes are styles, but no idea how to make that work for closed routes except with an extra crossbar. It will do.
A site called "Ash Village" for Mythic Bastionland.
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hexhog @hexhog.bsky.social · 20/06/2025
Since I find myself unable to use even excellent, obviously superior prior work, I decided to cook my own system for hex map drawing using Affinity Publisher. #mythicbastionland
A 8x8 hex map on the Affinity Publisher UI, depicting a realm for Mythic Bastionland.
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hexhog @hexhog.bsky.social · 20/06/2025
I held off until I had the physical book, so yesterday I ran a mini-playtest of #mythicbastionland and was not surprised to find that this game has endless potential. 3 hexes and some spark table rolls in and the story bloomed into all directions.
A 8x8 hexmap of a realm for Mythic Bastionland.
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hexhog @hexhog.bsky.social · 28/04/2025
The Waking of Willowby Hall was not by cup of tea for a variety of reasons, some of which have merit from a design perspective. I guess. vvitxcvlt.blot.im/willowby-hal...
vvitxcvlt.blot.im
Willowby Hall and manor dungeons - vvitxcvlt
I got to play The Waking of Willowby Hall recently. For reasons outside of the module’s content, it was not a great experience. Still, I have some
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hexhog @hexhog.bsky.social · 21/04/2025
Some thoughts about Deep Carbon Observatory. A classic for a reason. vvitxcvlt.blot.im/deep-carbon-...
vvitxcvlt.blot.im
Deep Carbon Observations - vvitxcvlt
I finally managed to read Deep Carbon Observatory, Patrick Stewart’s much-lauded adventure module. Here are some loose observations about the text.
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hexhog @hexhog.bsky.social · 05/04/2025
Yesterday, I sold 4 physical copies of Voshod to a local games store. The most monumental milestone in this whole endeavor since my very first itch sale.
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hexhog @hexhog.bsky.social · 03/04/2025
Hello. I make TTRPG stuff. My newest adventure, Watchers of Voshod, is live on itch: hexhog.itch.io/watchers-of-....
hexhog.itch.io
Watchers of Voshod: Mörk Borg Edition by hexhog
Lift the curse of the vile Neckromancer! An OSR fantasy adventure for Mörk Borg
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