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HexagonNico 🔜 GodotFest

@hexagonnico.eurosky.social
904 followers 381 following 562 posts

🎮 Hobbyist Game Developer - store.steampowered.com/publisher/he… 💼 Open to work! - hexagonnico.codeberg.page 🤖 Been using Godot since before it was cool 🐾 Furry From 🇮🇹 - I speak: 🇬🇧 🇩🇪

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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 15/10/2026
If they don't reply within a week send another message saying you're just making sure it didn't end up in the spam folder.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 15/10/2026
Then in the message make sure you say how you found them and why you think they'll like your game. Don't pretend to be a fan of you never watched them. If you get about 5-10% of them to reply that's a good rate. They probably get hundreds of emails a day from developers.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 15/10/2026
The way I've found works best is, instead of contacting hundreds of streamers, pick about 30 who you think might like your game because they played similar ones or because their bio says they like a specific genre.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 14/10/2026
I am amazed by how every single vibe-coded website or app has the exact same UI
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Reposted by HexagonNico 🔜 GodotFest
Berensreverie 🤒 @berensreverie.bsky.social · 14/10/2026
Just leave me here #berensart2026
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 14/10/2026
Nice odds... #gamedev #indiegame #indiedev #godot #godotengine
Screenshot of my game running in the Godot editor showing a chat message appearing 25 times saying "Tried to instantiate end point with 7.5% chance but no luck". Below it is a calculator showing "1/25=0.04".
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 13/10/2026
Does this mean they're wearing clothes on top of full body suits? bsky.app/profile/smoo...
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 12/10/2026
I started making it because I wanted to add Java bindings to ImGUI and it kinda-sorta- works... as long as you have all shared libraries in the place it wants them to be...
Screenshot of a few demo windows rendered using ImGUI
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 12/10/2026
Yesterday's sidequest was making a maven plugin for JNI applications (a.k.a. calling C++ functions from Java). It only works on Linux and only if you have gcc installed, but I think that with a few modifications it should be able to detect the host OS and invoke the correct command.
Screenshot showing a maven module called "test-jni-runner". Under it there are two source directories, src/main/java and src/main/cpp. Inside those, there are a Java class called NativeClass in the test.jni.runner package and a C++ file called test_jni_runner_NativeClass.cpp
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 12/10/2026
Finishing my game would be a lot easier if I didn't constantly get distracted by making weird random tools... #gamedev #indiedev
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Des Walsh @deswalsh.bsky.social · 11/10/2026
The devs who say they need to use genai to code a little faster should know they are helping to normalise tools that physically harm others. There is so many costs many will just not think about but it’s there and why I’m not going to suport your games if your using it.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 09/10/2026
Since the topic of changing game engine because of their use of AI is hot again, may I interest you in making your own engine? #gamedev #indiedev #gameengine #gameenginedev
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e(Ag)le 🦅 @silvereagle.dev · 08/10/2026
Oh, it's getting talked about, because it's already happening. I've had to restrict pull requests on my FOSS software to approved contributors because of the nonstop "slop grenades" thrown at us. Our "AGENTS.md" file tells coding agents that they are, for the most part, not welcome here.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 06/10/2026
Fuck it. 100% mines density. #gamedev #indiedev #indiegame #pixelart #minesweeper
Screenshot of my Minesweeper game showing the starting area completely engulfed in mines.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 05/10/2026
The problem is what happens when you get in a situation like this... #gamedev #indiegame #indiedev
The "sell" menu from my game showing the player has no items to sell and they have negative 2851 money
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 04/10/2026
Got it!
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 03/10/2026
PENDING APPROVAL!
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 03/10/2026
Stuck on "processing"...
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 03/10/2026
Good luck
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Gaming Furever @gamingfurever.com · 02/10/2026
Fresh Fur: New Game Releases for September 26 – October 2, 2026 Our weekly list of new games featuring animal characters is below! PICTURED: #RetroSpace, #TheMerlies, #CrescentBreak DEVS: @retrospacegame.bsky.social @themerlies.bsky.social @resnijars.bsky.social
gamingfurever.com
Fresh Fur: New Game Releases for September 26 - October 2, 2026 - Gaming Furever
Welcome to “Fresh Fur!” Our weekly/monthly installment going over the newest game releases, and which ones you can expect to find anthros/furries in! Check the list below for all the games we could fi...
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 13/09/2026
Just finished replacing the old placeholder assets on Dynamine's store page with the new fantastic artwork made by @midderin.bsky.social Go see it! store.steampowered.com/app/4480100/... #gamedev #indiedev #indiegame #indiegames #minesweeper
Dynamine promo art showing the character about to strike a gem node in front of a cave background showing the mine numbers
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resnijars - Crescent Break gamedevs @resnijars.bsky.social · 01/10/2026
Crescent Break is OUT! get it NOW and smash through a bunch of robots in chaotic and fun roguelike action. There's lots of wild chain reactions, level destruction, and sweet power-ups to collect. EARLY REVIEWS are SUPER HELPFUL!!! store.steampowered.com/app/4297720/... #indiegame #gamedev #furry
store.steampowered.com
Save 20% on Crescent Break on Steam
Blast apart robots and learn to survive in this unpredictable and risky roguelite platformer. Augment your cyborg suit for ridiculous synergies, destroy the level itself, and make strategic trade-offs...
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 30/09/2026
Should have clarified, but what I mean is that when reading JSON I can read data by the keys, whereas with raw binary, if I add a chunk of data between two existing ones then everything has the wrong byte offset.
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European Commission @ec.europa.eu · 30/09/2026
Video games should not make you spend more than you want. EU consumer authorities are stepping up action against 9 video game companies, including those behind Candy Crush Saga, Minecraft, Valorant, Clash of Clans and For Honor. More info: link.europa.eu/chyHJn
Game On! graphic with a purple background. Large white text reads “GAME ON!” followed by “We’re investigating the companies behind some of the most played games in the EU.” Below, hands hold a smartphone displaying different in-game gem packages with prices. An EU flag logo appears in the bottom-right corner.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 30/09/2026
The first 4 byes store the variable type (Vector2i in this case), the next 8 bytes store the x and y values.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 30/09/2026
Another thing I forgot: JSON only allows string keys and the way I'm currently saving chunks requires a Vector2i as key...
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 30/09/2026
Using raw binary: - ✅ Smaller file size - ✅ Faster to read - ❎ Updates that change the format may break existing save files Using JSON: - ✅ No specific format expected, meaning it's future-proof - ✅ Easily readable - ❎ Larger file size (from a few KB to a few MB) - ❎ Longer loading times
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 30/09/2026
In today's episode of "Save files are hard": Do I want to keep save files as raw binary data or do I save everything in a text file in JSON format? #gamedev #indiedev #indiegame #godot #godotengine
Screenshot of my game's save files as they appear in the file explorer, with the inventory file open in a text editor showing a bunch of raw binary data.
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🌳 Muri: Wildwoods - a cozy cleaning adventure @speldosagames.bsky.social · 29/09/2026
`✧*̥˚ 𝗪𝗘 𝗛𝗔𝗩𝗘 𝗔 𝗥𝗘𝗟𝗘𝗔𝗦𝗘𝗗𝗔𝗧𝗘 *̥˚✧ Muri: Wildwoods is coming to Steam 𝗗𝗲𝗰 𝟳𝘁𝗵 𝟮𝟬𝟮𝟲 🐭 📜To-Do • Mark your calendars 📆 • Explore, Clean, & Restore in our Demo! 🧼 • Wishlist to not miss the release! 🔗⬇`
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 26/09/2026
It happened a third time. Considering I've already sent them like four or five job applications, does this mean I should send another one? codeberg.org/HexagonNico/... #minecraft #minecraftlive
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Eternal Skies TCG RPG @eternalskies.neocities.org · 25/09/2026
Everything you find in my game you don't like: that was intentional. I put it there on purpose, and to bother you specifically.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 25/09/2026
Furnaces can now make alloys as well! #gamedev #indiedev #indiegame #godot #godotengine #pixelart
Screenshot of the furnace UI from my game showing two input slots.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 24/09/2026
I should quit my daytime job as SWE and become a fursuit maker
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 22/09/2026
Hey, I've seen this one!
AI Chatbot Turns Out to Be 700 Engineers in India
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 22/09/2026
The reason there needs to be some sort of minimum penalty is that without it there would be no point in doing minesweeper. You could just open every cell regardless of mines.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 22/09/2026
I was thinking of removing permanent walls and instead giving the penalty a minimum of 50 (configurable) instead of being just a percentage of the total. This means that if you keep dying you can go into negative money, but at least it's nothing irreparable. #gamedev #indiedev #indiegame
Screenshot of the "Sell" menu from my game, showing that the player has "-50" money in their pockets.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 22/09/2026
Left
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Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social · 21/09/2026
My friend made a cool game on a game jam and within a month a slopclone of it is on Steam. This is happening every day for indie devs and I hate it.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 20/09/2026
They can poke me for features, but they can't submit pull requests and get angry if I don't merge them.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 20/09/2026
Maybe it works for other kinds of software, but people have different expectations when it comes to games.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 20/09/2026
I'm afraid that if I give people the ability submit pull requests or open issues, it would set the expectation that I'll keep working on them and I won't be able to just say "sorry, I don't care about this game anymore" without them getting mad. (character limit ->)
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 20/09/2026
I'm tempted to make a free and open source game once Dynamine is finished. What puts me off is that I'd have to keep maintaining it forever, while with a closed source game I can just move on to something else once I'm done with it. #gamedev #indiedev
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Sam 🧊🐐 | Xythas @xythas.bsky.social · 18/09/2026
At last... Draco and the Seven Scales is now out on Steam and Itch! Sail the seven seas on this pirate adventure!
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 18/09/2026
Levels can now have post processing effects, so now you can have a foggy level, or a level with heat distortion, or one where all colors are inverted (not sure what level may need that, but the possibility is there)! #gamedev #indiegame #gaming #indiedev #godot #godotengine #pixelart #minesweeper
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 18/09/2026
And if they have actually downloaded and decompiled the game as they claim they have, they must also have seen this license.txt file that is just there in plain text and decided to ignore it:
This software is not licensed for distribution, modification, or commercial use without explicit written permission from the author.
Use in generative AI or blockchain technology is explicitly prohibited.

All assets belong to the original authors.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 18/09/2026
I have to share because it's hilarious. The AI read a comment saying someone didn't like that permanent walls appear after hitting a mine, then told me "the cause of the bug is that they have their hardness set to +Infinity"... Yeah... that's the point... Maybe *I* put that value there? #gamedev
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 17/09/2026
Oh great, it keeps going! I just received three identical emails saying that my single-player story-driven adventure game might be a good fit for an Esports tournament and I only have to pay 999 dollars for that!
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 17/09/2026
"I downloaded and decompiled your game's source code, but trust me bro I haven't shared it with anyone..."
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 17/09/2026
This is getting pretty fucking annoying
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 16/09/2026
Working on a new environment #gamedev #indiedev #godot #godotengine #minesweeper
Screenshot from my game showing an ice level
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