HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 15/10/2026If they don't reply within a week send another message saying you're just making sure it didn't end up in the spam folder. 000
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 15/10/2026Then in the message make sure you say how you found them and why you think they'll like your game. Don't pretend to be a fan of you never watched them. If you get about 5-10% of them to reply that's a good rate. They probably get hundreds of emails a day from developers. 100
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 15/10/2026The way I've found works best is, instead of contacting hundreds of streamers, pick about 30 who you think might like your game because they played similar ones or because their bio says they like a specific genre. 100
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 14/10/2026I am amazed by how every single vibe-coded website or app has the exact same UI 010
Reposted by HexagonNico 🔜 GodotFestBerensreverie 🤒 @berensreverie.bsky.social · 14/10/2026Just leave me here #berensart2026 133189345205
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 14/10/2026Nice odds... #gamedev #indiegame #indiedev #godot #godotengine 0173
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 13/10/2026Does this mean they're wearing clothes on top of full body suits? bsky.app/profile/smoo... 0120
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 12/10/2026I started making it because I wanted to add Java bindings to ImGUI and it kinda-sorta- works... as long as you have all shared libraries in the place it wants them to be... 010
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 12/10/2026Yesterday's sidequest was making a maven plugin for JNI applications (a.k.a. calling C++ functions from Java). It only works on Linux and only if you have gcc installed, but I think that with a few modifications it should be able to detect the host OS and invoke the correct command. 110
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 12/10/2026Finishing my game would be a lot easier if I didn't constantly get distracted by making weird random tools... #gamedev #indiedev 3103
Reposted by HexagonNico 🔜 GodotFestDes Walsh @deswalsh.bsky.social · 11/10/2026The devs who say they need to use genai to code a little faster should know they are helping to normalise tools that physically harm others. There is so many costs many will just not think about but it’s there and why I’m not going to suport your games if your using it. 318576
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 09/10/2026Since the topic of changing game engine because of their use of AI is hot again, may I interest you in making your own engine? #gamedev #indiedev #gameengine #gameenginedev 0207
Reposted by HexagonNico 🔜 GodotFeste(Ag)le 🦅 @silvereagle.dev · 08/10/2026Oh, it's getting talked about, because it's already happening. I've had to restrict pull requests on my FOSS software to approved contributors because of the nonstop "slop grenades" thrown at us. Our "AGENTS.md" file tells coding agents that they are, for the most part, not welcome here. 1305
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 06/10/2026Fuck it. 100% mines density. #gamedev #indiedev #indiegame #pixelart #minesweeper 2132
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 05/10/2026The problem is what happens when you get in a situation like this... #gamedev #indiegame #indiedev 1146
Reposted by HexagonNico 🔜 GodotFestGaming Furever @gamingfurever.com · 02/10/2026Fresh Fur: New Game Releases for September 26 – October 2, 2026 Our weekly list of new games featuring animal characters is below! PICTURED: #RetroSpace, #TheMerlies, #CrescentBreak DEVS: @retrospacegame.bsky.social @themerlies.bsky.social @resnijars.bsky.socialgamingfurever.comFresh Fur: New Game Releases for September 26 - October 2, 2026 - Gaming FureverWelcome to “Fresh Fur!” Our weekly/monthly installment going over the newest game releases, and which ones you can expect to find anthros/furries in! Check the list below for all the games we could fi... 066
Reposted by HexagonNico 🔜 GodotFestHexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 13/09/2026Just finished replacing the old placeholder assets on Dynamine's store page with the new fantastic artwork made by @midderin.bsky.social Go see it! store.steampowered.com/app/4480100/... #gamedev #indiedev #indiegame #indiegames #minesweeper 3227
Reposted by HexagonNico 🔜 GodotFestresnijars - Crescent Break gamedevs @resnijars.bsky.social · 01/10/2026Crescent Break is OUT! get it NOW and smash through a bunch of robots in chaotic and fun roguelike action. There's lots of wild chain reactions, level destruction, and sweet power-ups to collect. EARLY REVIEWS are SUPER HELPFUL!!! store.steampowered.com/app/4297720/... #indiegame #gamedev #furrystore.steampowered.comSave 20% on Crescent Break on SteamBlast apart robots and learn to survive in this unpredictable and risky roguelite platformer. Augment your cyborg suit for ridiculous synergies, destroy the level itself, and make strategic trade-offs... 33523
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 30/09/2026Should have clarified, but what I mean is that when reading JSON I can read data by the keys, whereas with raw binary, if I add a chunk of data between two existing ones then everything has the wrong byte offset. 000
Reposted by HexagonNico 🔜 GodotFestEuropean Commission @ec.europa.eu · 30/09/2026Video games should not make you spend more than you want. EU consumer authorities are stepping up action against 9 video game companies, including those behind Candy Crush Saga, Minecraft, Valorant, Clash of Clans and For Honor. More info: link.europa.eu/chyHJn 3115537
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 30/09/2026The first 4 byes store the variable type (Vector2i in this case), the next 8 bytes store the x and y values. 010
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 30/09/2026Another thing I forgot: JSON only allows string keys and the way I'm currently saving chunks requires a Vector2i as key... 230
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 30/09/2026Using raw binary: - ✅ Smaller file size - ✅ Faster to read - ❎ Updates that change the format may break existing save files Using JSON: - ✅ No specific format expected, meaning it's future-proof - ✅ Easily readable - ❎ Larger file size (from a few KB to a few MB) - ❎ Longer loading times 210
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 30/09/2026In today's episode of "Save files are hard": Do I want to keep save files as raw binary data or do I save everything in a text file in JSON format? #gamedev #indiedev #indiegame #godot #godotengine 4207
Reposted by HexagonNico 🔜 GodotFest🌳 Muri: Wildwoods - a cozy cleaning adventure @speldosagames.bsky.social · 29/09/2026`✧*̥˚ 𝗪𝗘 𝗛𝗔𝗩𝗘 𝗔 𝗥𝗘𝗟𝗘𝗔𝗦𝗘𝗗𝗔𝗧𝗘 *̥˚✧ Muri: Wildwoods is coming to Steam 𝗗𝗲𝗰 𝟳𝘁𝗵 𝟮𝟬𝟮𝟲 🐭 📜To-Do • Mark your calendars 📆 • Explore, Clean, & Restore in our Demo! 🧼 • Wishlist to not miss the release! 🔗⬇` 816468
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 26/09/2026It happened a third time. Considering I've already sent them like four or five job applications, does this mean I should send another one? codeberg.org/HexagonNico/... #minecraft #minecraftlive 120
Reposted by HexagonNico 🔜 GodotFestEternal Skies TCG RPG @eternalskies.neocities.org · 25/09/2026Everything you find in my game you don't like: that was intentional. I put it there on purpose, and to bother you specifically. 91057
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 25/09/2026Furnaces can now make alloys as well! #gamedev #indiedev #indiegame #godot #godotengine #pixelart 2194
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 24/09/2026I should quit my daytime job as SWE and become a fursuit maker 020
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 22/09/2026The reason there needs to be some sort of minimum penalty is that without it there would be no point in doing minesweeper. You could just open every cell regardless of mines. 000
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 22/09/2026I was thinking of removing permanent walls and instead giving the penalty a minimum of 50 (configurable) instead of being just a percentage of the total. This means that if you keep dying you can go into negative money, but at least it's nothing irreparable. #gamedev #indiedev #indiegame 1154
Reposted by HexagonNico 🔜 GodotFestSos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social · 21/09/2026My friend made a cool game on a game jam and within a month a slopclone of it is on Steam. This is happening every day for indie devs and I hate it. 281781657
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 20/09/2026They can poke me for features, but they can't submit pull requests and get angry if I don't merge them. 000
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 20/09/2026Maybe it works for other kinds of software, but people have different expectations when it comes to games. 000
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 20/09/2026I'm afraid that if I give people the ability submit pull requests or open issues, it would set the expectation that I'll keep working on them and I won't be able to just say "sorry, I don't care about this game anymore" without them getting mad. (character limit ->) 200
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 20/09/2026I'm tempted to make a free and open source game once Dynamine is finished. What puts me off is that I'd have to keep maintaining it forever, while with a closed source game I can just move on to something else once I'm done with it. #gamedev #indiedev 3133
Reposted by HexagonNico 🔜 GodotFestSam 🧊🐐 | Xythas @xythas.bsky.social · 18/09/2026At last... Draco and the Seven Scales is now out on Steam and Itch! Sail the seven seas on this pirate adventure! 1932599
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 18/09/2026Levels can now have post processing effects, so now you can have a foggy level, or a level with heat distortion, or one where all colors are inverted (not sure what level may need that, but the possibility is there)! #gamedev #indiegame #gaming #indiedev #godot #godotengine #pixelart #minesweeper 0173
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 18/09/2026And if they have actually downloaded and decompiled the game as they claim they have, they must also have seen this license.txt file that is just there in plain text and decided to ignore it: 120
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 18/09/2026I have to share because it's hilarious. The AI read a comment saying someone didn't like that permanent walls appear after hitting a mine, then told me "the cause of the bug is that they have their hardness set to +Infinity"... Yeah... that's the point... Maybe *I* put that value there? #gamedev 1133
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 17/09/2026Oh great, it keeps going! I just received three identical emails saying that my single-player story-driven adventure game might be a good fit for an Esports tournament and I only have to pay 999 dollars for that! 160
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 17/09/2026"I downloaded and decompiled your game's source code, but trust me bro I haven't shared it with anyone..." 030
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 17/09/2026This is getting pretty fucking annoying 260
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 16/09/2026Working on a new environment #gamedev #indiedev #godot #godotengine #minesweeper 0120