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Marcus Lynn

@herrlynn.bsky.social
32 followers 37 following 70 posts

Owner ItsAllAGame, prof. gamedev & Amiga/ST DemoCoder (Shadow@Pseudo-Ops&Dynamic Duo) Ex-Flaming Fowl Studios Founder, TD@Lionhead, Smallrockets, Criterion

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Marcus Lynn @herrlynn.bsky.social · 08/10/2026
That's pretty damn good going given you had to write the engine too, I was project lead/lead programmer on Deep Fighter at Criterion, for PC & Dreamcast, which we released in 2000, that took 2.5 years and we used Renderware! (though we did do a load of modifications/optimisations to the engine)
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Marcus Lynn @herrlynn.bsky.social · 30/09/2026
I couldn't make it for this GGDev but still a great turnout !
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Marcus Lynn @herrlynn.bsky.social · 29/09/2026
Unfortunately due to some major car issues I'll not be able to attend GGDev tonight, but if you're planning to go please still go as there is always a good turnout and can someone take a picture too for the GGDev socials !
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Marcus Lynn @herrlynn.bsky.social · 23/09/2026
Hopefully catch the last days of summer at Tuesdays GGDev, please join us on 29th September @The Drummond Pub, Guildford from 7PM, as always #followtheflag :-)
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Marcus Lynn @herrlynn.bsky.social · 26/08/2026
Another great GGDev, don't worry Gamescom people, we left you the Prosecco 😂
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Marcus Lynn @herrlynn.bsky.social · 24/08/2026
Not going to Gamescom ?, no worries, let's collectively drink all the booze in Guildford while they're gone 😂, CU @ GGDev tomorrow at the Drummond Pub from 7PM
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Marcus Lynn @herrlynn.bsky.social · 23/08/2026
Someone asked me at the last GGDev about how I got in the industry, so thought I'd do a little website up, contains source, EXEs & docs for my ASM game. www.itsallagame.com/assault/
itsallagame.com
Assault - Or How I Got Into The Games Industry (or so I thought!)
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Marcus Lynn @herrlynn.bsky.social · 21/08/2026
Just finished watching it all, I too still write/use my own 3d engine/editor/physics/networking etc. for control and prefer to use my own stuff. Anyway, you should join us at GGDev drinks one day in Guildford, AI always a hot topic 😀, you'll also see some familiar faces & be great to catch up again.
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Marcus Lynn @herrlynn.bsky.social · 20/08/2026
I'm pleased as punch to say I have released the VR version of Me Igigu as a free update to STEAM Me Igigu. Grab it from store.steampowered.com/app/569890/m... , youtu.be/lbAg46PP_Ck?...
store.steampowered.com
me Igigu on Steam
A (mostly) harmless cozy God sand-box, no so much a game, but a digital toy with no particular aim apart from enjoying shaping a world and helping your followers to thrive (or not!, your choice). Now ...
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Marcus Lynn @herrlynn.bsky.social · 19/08/2026
August's GGDev is just round the corner on Tuesday 25th August @ The Drummond Pub in Guildford from 7, let's hope the sun makes an appearance (though not too hot, never happy are we ! 😁 )
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Marcus Lynn @herrlynn.bsky.social · 29/07/2026
Perfect weather and company at July's GGDev
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Marcus Lynn @herrlynn.bsky.social · 27/07/2026
Looks like it's gonna be a toasty GGDev tomorrow at The Drummond, you'll more than likely find us out the back in the garden catching the rays, c u tomorrow !
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Marcus Lynn @herrlynn.bsky.social · 22/07/2026
July GGDev meet-up is coming up next Tuesday 28th July, by that time Farnborough Airshow will be over so will be able to hear ourselves think again 😅, see you there @ 7PM @ The Drummond
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Marcus Lynn @herrlynn.bsky.social · 20/07/2026
I wrote this on a 33mhz 486 dx pc after falling in love with the Assault game from the arcades, you can dynamically switch rotation on the background on/off. Also had to use fat pixel mode on the pc to achieve 60hz in the 486 dx which could be toggled on/off
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Marcus Lynn @herrlynn.bsky.social · 18/07/2026
At first my PC engine was DOS & assembler only and was used to write my first PC game in 1995 to get into the games industry (youtu.be/AkA_wkLgIKw?...), it used a pmode header, then slowly switched to Watcom and C/C++ and then Windows (and a bunch of different platforms), such a long time ago now
youtu.be
Assault with sound
YouTube video by HerrLynnsTube
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Marcus Lynn @herrlynn.bsky.social · 17/07/2026
Cool, that was roughly when I finished my suite of asm renderers for my engine too, still using display list and was going to add software ZBuffer but then Glide and the world of 3DFX pulled me away from software rasterization (until the GBA came around)
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Marcus Lynn @herrlynn.bsky.social · 07/07/2026
Was that Space Giraffe? , I remember getting builds of that at LH, not sure why, maybe because I came in as a game cube programmer (even though never seen a gamecube devkit before or programmed one 😂)
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Marcus Lynn @herrlynn.bsky.social · 01/07/2026
Full house at June's GGDev, and congrats to BOB who achieved a great score of $616,949 on Flight Tapper on the night, free game I made on Android (or Google Games for PC), looking forward to someone smashing the $1,000,000 barrier !
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Marcus Lynn @herrlynn.bsky.social · 29/06/2026
One more sleep til GGDev !, (it's just like Christmas), c u there, tomorrow , Tuesday 30th @ 7PM, The Drummond, Guildford
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Marcus Lynn @herrlynn.bsky.social · 23/06/2026
Looks like its going to be fairly cold for June's GGDev compared to the weather over the next couple of days !?, dress up warm 😅, next Tuesday 30th June @7PM :-)
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Reposted by Marcus Lynn
IndieGameADay @indiegameaday.bsky.social · 21/06/2026
The Quiet Things by @alyxjones.bsky.social, an autobiographical narrative adventure, is out now! [PC, XB] Based on real diary entries, police records and first hand accounts, explore Alice's adolescence as she tries to make sense of the world she's growing up in. #indiegame
The Quiet Things logo with a guitar leaning against a tree, a bench, and a purple backpackInvestigating a retro cell phone in a bedroomWalking down a hall in a blue school beside lockers while papers fly everywhere
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Reposted by Marcus Lynn
Sam Swain @sam.apparance.uk · 21/06/2026
Yes, we actually managed it. Out on steam. Launch discount until Thursday. Lovely game, we poured our heart and sole into. Please spread the word about a story that deserves to be heard.
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Marcus Lynn @herrlynn.bsky.social · 17/06/2026
Wrote a free game in celebration of Farnborough International Airshow 2026, which was also a good opportunity to learn Godot and publishing on Android. You can play it on Android or PC through "Google Play Games For PC" (Ensure Volume ON!) play.google.com/store/apps/d...
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Marcus Lynn @herrlynn.bsky.social · 08/06/2026
That was really impressive!
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Reposted by Marcus Lynn
Tomas Sala @falconeerdev.bsky.social · 07/06/2026
regardless if you are for or against using AI.. this is common sense. Let them disclose what they do..
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Marcus Lynn @herrlynn.bsky.social · 27/05/2026
A smoking hot (quite literally , something was on fire somewhere!), May GGDev
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Marcus Lynn @herrlynn.bsky.social · 25/05/2026
Tomorrow's looking to be hot, hot, hot so get your shades and sun cream on and join us at May's GGDev, Tomorrow (Tuesday 26th) at 7PM @The Drummond Pub, Guildford
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Marcus Lynn @herrlynn.bsky.social · 23/05/2026
I was one half of The Dynamic Duo on the ST where we released a bunch of megademos and won 2 places in the STNICCC in 1990 and a member of Pseudo-Ops (called Shadow) on the Amiga, still have my ST & Amiga in the loft gathering dust, great times
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Marcus Lynn @herrlynn.bsky.social · 23/05/2026
Same here, I've still got the original graph paper I used for my first ever filled 3D GFX in the late 80s, youtu.be/-p7zq9JTv3w?...
youtu.be
superior demo for Atari ST
YouTube video by s2325
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Marcus Lynn @herrlynn.bsky.social · 20/05/2026
"It ain't half hot mum !" weather expected for the May GGDev, see you 7PM on Tuesday 26th May at The Drummond Pub, Guildford, 😎
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Marcus Lynn @herrlynn.bsky.social · 29/04/2026
New faces and great company at April's GGDEV
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Marcus Lynn @herrlynn.bsky.social · 25/04/2026
There's more vids of the dynamic ocean tech on my YouTube channel www.youtube.com/@HerrLynnsTube
youtube.com
HerrLynnsTube
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Marcus Lynn @herrlynn.bsky.social · 25/04/2026
Took a while to get that system working and stable, so the whole ocean can drain away or fill up and reacts to the landscape terraformed around it
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Marcus Lynn @herrlynn.bsky.social · 25/04/2026
Looks so good !, here's a flyover over a few different PCG planetary landscapes using a modified version of your erosion shader, I really need to implement Octahedral Impostors into my engine now to bulk up my foliage www.youtube.com/watch?v=PzJi...
youtube.com
Terraform Blending Test and 3 other PCG landscape tests
YouTube video by HerrLynnsTube
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Marcus Lynn @herrlynn.bsky.social · 25/04/2026
Another "playing-with-the -tech-and-not-focusing-on-the-game" video of my DontKnowWhatTheGameIsYet game www.youtube.com/watch?v=PzJi...
youtube.com
Terraform Blending Test and 3 other PCG landscape tests
YouTube video by HerrLynnsTube
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Marcus Lynn @herrlynn.bsky.social · 24/04/2026
Love his videos, come a long way since Star Monkey at SmallRockets !
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Marcus Lynn @herrlynn.bsky.social · 23/04/2026
Weather's looking good for Tuesday's (28th April) GGDev ☀️, 7PM at The Drummond Pub, Guildford
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Marcus Lynn @herrlynn.bsky.social · 17/04/2026
Love seeing your stuff, always inspires me to push further on my stuff !
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Marcus Lynn @herrlynn.bsky.social · 17/04/2026
A bitter-sweet GGDev this month, the month which marks the 10 year anniversary of Lionhead finally closing it's doors for good, but also the release of the much anticipated game from 22cans, Masters Of Albion, which is overflowing with Lionhead DNA. C U There ,Tuesday 28th @ 7PM at The Drummond Pub
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Marcus Lynn @herrlynn.bsky.social · 08/04/2026
I absolutely loved writing ASM games on the GBA (which is generally considered an embedded system), so constrained but you know where every cycle and byte has gone, felt like being back in the ST/Amiga demo days 😅
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Marcus Lynn @herrlynn.bsky.social · 04/04/2026
Sounds scarily similar tech wise to my new project, except mine's on a frozen moon that you terraform to harvest water with real-time terraforming & erosion(cheers Rune!) and full flowing oceans (once they're defrosted) youtu.be/X6VKj8FWRd4?... youtu.be/fPraLQTuoMk?... youtu.be/IAlGPNa9z-k?...
youtu.be
Early Tech Test
YouTube video by HerrLynnsTube
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Marcus Lynn @herrlynn.bsky.social · 01/04/2026
Another rockin GGDev ! #Dlss5NotNeeded !
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Marcus Lynn @herrlynn.bsky.social · 31/03/2026
GGDev tonight at 7PM at The Drummond Pub, Guildford, hope to see you there :-)
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Marcus Lynn @herrlynn.bsky.social · 27/03/2026
Loved reading that, I consider myself so lucky to have worked on so many Fable variations over the years, shame Microsoft didn't let us publish Fable 2 PC after I got it all up and running (with your help of course 😀 ) towards the end of Lionhead. Also, really want to play Crucifixion Simulator 😂
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Marcus Lynn @herrlynn.bsky.social · 25/03/2026
See, DLSS 5 can make things better !😅, 1 week left until March GGDev , Tuesday 31st , 7PM , Drummond Pub
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Marcus Lynn @herrlynn.bsky.social · 23/03/2026
Nice !, that's also next on my list, dynamic landscape modification with real-time erosion now I've got the dynamic planet ocean tech just about done #procgen
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Marcus Lynn @herrlynn.bsky.social · 18/03/2026
"Sun is shining, the weather is sweet, yeah", let's hope it stays like this for March's GGDev, on Tuesday 31st March @7PM @The Drummond Pub, Guildford #followthesunnyflag
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Marcus Lynn @herrlynn.bsky.social · 27/02/2026
Finally got an updated video of my planetary water tech, still so far to go but loving it bsky.app/profile/herr...
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Marcus Lynn @herrlynn.bsky.social · 25/02/2026
For those who didn't get to see it yesterday at GGDev, here's the next stage in my notsurewhatthegameisyet game , titled "No Man's Ocean" X "Super Mario Sunshine" youtu.be/fPraLQTuoMk?...
youtu.be
"No Man's Ocean" X "Super Mario Sunshine"
YouTube video by HerrLynnsTube
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Marcus Lynn @herrlynn.bsky.social · 25/02/2026
The month of love certainly didn't disappoint, great turnout and great company at The Drummond GGDev
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