Marcus Lynn @herrlynn.bsky.social · 08/10/2026That's pretty damn good going given you had to write the engine too, I was project lead/lead programmer on Deep Fighter at Criterion, for PC & Dreamcast, which we released in 2000, that took 2.5 years and we used Renderware! (though we did do a load of modifications/optimisations to the engine) 110
Marcus Lynn @herrlynn.bsky.social · 30/09/2026I couldn't make it for this GGDev but still a great turnout ! 001
Marcus Lynn @herrlynn.bsky.social · 29/09/2026Unfortunately due to some major car issues I'll not be able to attend GGDev tonight, but if you're planning to go please still go as there is always a good turnout and can someone take a picture too for the GGDev socials ! 010
Marcus Lynn @herrlynn.bsky.social · 23/09/2026Hopefully catch the last days of summer at Tuesdays GGDev, please join us on 29th September @The Drummond Pub, Guildford from 7PM, as always #followtheflag :-) 000
Marcus Lynn @herrlynn.bsky.social · 26/08/2026Another great GGDev, don't worry Gamescom people, we left you the Prosecco 😂 010
Marcus Lynn @herrlynn.bsky.social · 24/08/2026Not going to Gamescom ?, no worries, let's collectively drink all the booze in Guildford while they're gone 😂, CU @ GGDev tomorrow at the Drummond Pub from 7PM 010
Marcus Lynn @herrlynn.bsky.social · 23/08/2026Someone asked me at the last GGDev about how I got in the industry, so thought I'd do a little website up, contains source, EXEs & docs for my ASM game. www.itsallagame.com/assault/itsallagame.comAssault - Or How I Got Into The Games Industry (or so I thought!) 000
Marcus Lynn @herrlynn.bsky.social · 21/08/2026Just finished watching it all, I too still write/use my own 3d engine/editor/physics/networking etc. for control and prefer to use my own stuff. Anyway, you should join us at GGDev drinks one day in Guildford, AI always a hot topic 😀, you'll also see some familiar faces & be great to catch up again. 131
Marcus Lynn @herrlynn.bsky.social · 20/08/2026I'm pleased as punch to say I have released the VR version of Me Igigu as a free update to STEAM Me Igigu. Grab it from store.steampowered.com/app/569890/m... , youtu.be/lbAg46PP_Ck?...store.steampowered.comme Igigu on SteamA (mostly) harmless cozy God sand-box, no so much a game, but a digital toy with no particular aim apart from enjoying shaping a world and helping your followers to thrive (or not!, your choice). Now ... 000
Marcus Lynn @herrlynn.bsky.social · 19/08/2026August's GGDev is just round the corner on Tuesday 25th August @ The Drummond Pub in Guildford from 7, let's hope the sun makes an appearance (though not too hot, never happy are we ! 😁 ) 000
Marcus Lynn @herrlynn.bsky.social · 27/07/2026Looks like it's gonna be a toasty GGDev tomorrow at The Drummond, you'll more than likely find us out the back in the garden catching the rays, c u tomorrow ! 000
Marcus Lynn @herrlynn.bsky.social · 22/07/2026July GGDev meet-up is coming up next Tuesday 28th July, by that time Farnborough Airshow will be over so will be able to hear ourselves think again 😅, see you there @ 7PM @ The Drummond 000
Marcus Lynn @herrlynn.bsky.social · 20/07/2026I wrote this on a 33mhz 486 dx pc after falling in love with the Assault game from the arcades, you can dynamically switch rotation on the background on/off. Also had to use fat pixel mode on the pc to achieve 60hz in the 486 dx which could be toggled on/off 010
Marcus Lynn @herrlynn.bsky.social · 18/07/2026At first my PC engine was DOS & assembler only and was used to write my first PC game in 1995 to get into the games industry (youtu.be/AkA_wkLgIKw?...), it used a pmode header, then slowly switched to Watcom and C/C++ and then Windows (and a bunch of different platforms), such a long time ago nowyoutu.beAssault with soundYouTube video by HerrLynnsTube 130
Marcus Lynn @herrlynn.bsky.social · 17/07/2026Cool, that was roughly when I finished my suite of asm renderers for my engine too, still using display list and was going to add software ZBuffer but then Glide and the world of 3DFX pulled me away from software rasterization (until the GBA came around) 110
Marcus Lynn @herrlynn.bsky.social · 07/07/2026Was that Space Giraffe? , I remember getting builds of that at LH, not sure why, maybe because I came in as a game cube programmer (even though never seen a gamecube devkit before or programmed one 😂) 100
Marcus Lynn @herrlynn.bsky.social · 01/07/2026Full house at June's GGDev, and congrats to BOB who achieved a great score of $616,949 on Flight Tapper on the night, free game I made on Android (or Google Games for PC), looking forward to someone smashing the $1,000,000 barrier ! 010
Marcus Lynn @herrlynn.bsky.social · 29/06/2026One more sleep til GGDev !, (it's just like Christmas), c u there, tomorrow , Tuesday 30th @ 7PM, The Drummond, Guildford 010
Marcus Lynn @herrlynn.bsky.social · 23/06/2026Looks like its going to be fairly cold for June's GGDev compared to the weather over the next couple of days !?, dress up warm 😅, next Tuesday 30th June @7PM :-) 010
Reposted by Marcus LynnIndieGameADay @indiegameaday.bsky.social · 21/06/2026The Quiet Things by @alyxjones.bsky.social, an autobiographical narrative adventure, is out now! [PC, XB] Based on real diary entries, police records and first hand accounts, explore Alice's adolescence as she tries to make sense of the world she's growing up in. #indiegame 175
Reposted by Marcus LynnSam Swain @sam.apparance.uk · 21/06/2026Yes, we actually managed it. Out on steam. Launch discount until Thursday. Lovely game, we poured our heart and sole into. Please spread the word about a story that deserves to be heard. 062
Marcus Lynn @herrlynn.bsky.social · 17/06/2026Wrote a free game in celebration of Farnborough International Airshow 2026, which was also a good opportunity to learn Godot and publishing on Android. You can play it on Android or PC through "Google Play Games For PC" (Ensure Volume ON!) play.google.com/store/apps/d... 000
Reposted by Marcus LynnTomas Sala @falconeerdev.bsky.social · 07/06/2026regardless if you are for or against using AI.. this is common sense. Let them disclose what they do.. 03114
Marcus Lynn @herrlynn.bsky.social · 27/05/2026A smoking hot (quite literally , something was on fire somewhere!), May GGDev 000
Marcus Lynn @herrlynn.bsky.social · 25/05/2026Tomorrow's looking to be hot, hot, hot so get your shades and sun cream on and join us at May's GGDev, Tomorrow (Tuesday 26th) at 7PM @The Drummond Pub, Guildford 000
Marcus Lynn @herrlynn.bsky.social · 23/05/2026I was one half of The Dynamic Duo on the ST where we released a bunch of megademos and won 2 places in the STNICCC in 1990 and a member of Pseudo-Ops (called Shadow) on the Amiga, still have my ST & Amiga in the loft gathering dust, great times 140
Marcus Lynn @herrlynn.bsky.social · 23/05/2026Same here, I've still got the original graph paper I used for my first ever filled 3D GFX in the late 80s, youtu.be/-p7zq9JTv3w?...youtu.besuperior demo for Atari STYouTube video by s2325 130
Marcus Lynn @herrlynn.bsky.social · 20/05/2026"It ain't half hot mum !" weather expected for the May GGDev, see you 7PM on Tuesday 26th May at The Drummond Pub, Guildford, 😎 000
Marcus Lynn @herrlynn.bsky.social · 25/04/2026There's more vids of the dynamic ocean tech on my YouTube channel www.youtube.com/@HerrLynnsTubeyoutube.comHerrLynnsTube 000
Marcus Lynn @herrlynn.bsky.social · 25/04/2026Took a while to get that system working and stable, so the whole ocean can drain away or fill up and reacts to the landscape terraformed around it 010
Marcus Lynn @herrlynn.bsky.social · 25/04/2026Looks so good !, here's a flyover over a few different PCG planetary landscapes using a modified version of your erosion shader, I really need to implement Octahedral Impostors into my engine now to bulk up my foliage www.youtube.com/watch?v=PzJi...youtube.comTerraform Blending Test and 3 other PCG landscape testsYouTube video by HerrLynnsTube 000
Marcus Lynn @herrlynn.bsky.social · 25/04/2026Another "playing-with-the -tech-and-not-focusing-on-the-game" video of my DontKnowWhatTheGameIsYet game www.youtube.com/watch?v=PzJi...youtube.comTerraform Blending Test and 3 other PCG landscape testsYouTube video by HerrLynnsTube 110
Marcus Lynn @herrlynn.bsky.social · 24/04/2026Love his videos, come a long way since Star Monkey at SmallRockets ! 020
Marcus Lynn @herrlynn.bsky.social · 23/04/2026Weather's looking good for Tuesday's (28th April) GGDev ☀️, 7PM at The Drummond Pub, Guildford 000
Marcus Lynn @herrlynn.bsky.social · 17/04/2026Love seeing your stuff, always inspires me to push further on my stuff ! 020
Marcus Lynn @herrlynn.bsky.social · 17/04/2026A bitter-sweet GGDev this month, the month which marks the 10 year anniversary of Lionhead finally closing it's doors for good, but also the release of the much anticipated game from 22cans, Masters Of Albion, which is overflowing with Lionhead DNA. C U There ,Tuesday 28th @ 7PM at The Drummond Pub 000
Marcus Lynn @herrlynn.bsky.social · 08/04/2026I absolutely loved writing ASM games on the GBA (which is generally considered an embedded system), so constrained but you know where every cycle and byte has gone, felt like being back in the ST/Amiga demo days 😅 010
Marcus Lynn @herrlynn.bsky.social · 04/04/2026Sounds scarily similar tech wise to my new project, except mine's on a frozen moon that you terraform to harvest water with real-time terraforming & erosion(cheers Rune!) and full flowing oceans (once they're defrosted) youtu.be/X6VKj8FWRd4?... youtu.be/fPraLQTuoMk?... youtu.be/IAlGPNa9z-k?...youtu.beEarly Tech TestYouTube video by HerrLynnsTube 010
Marcus Lynn @herrlynn.bsky.social · 31/03/2026GGDev tonight at 7PM at The Drummond Pub, Guildford, hope to see you there :-) 000
Marcus Lynn @herrlynn.bsky.social · 27/03/2026Loved reading that, I consider myself so lucky to have worked on so many Fable variations over the years, shame Microsoft didn't let us publish Fable 2 PC after I got it all up and running (with your help of course 😀 ) towards the end of Lionhead. Also, really want to play Crucifixion Simulator 😂 110
Marcus Lynn @herrlynn.bsky.social · 25/03/2026See, DLSS 5 can make things better !😅, 1 week left until March GGDev , Tuesday 31st , 7PM , Drummond Pub 000
Marcus Lynn @herrlynn.bsky.social · 23/03/2026Nice !, that's also next on my list, dynamic landscape modification with real-time erosion now I've got the dynamic planet ocean tech just about done #procgen 010
Marcus Lynn @herrlynn.bsky.social · 18/03/2026"Sun is shining, the weather is sweet, yeah", let's hope it stays like this for March's GGDev, on Tuesday 31st March @7PM @The Drummond Pub, Guildford #followthesunnyflag 000
Marcus Lynn @herrlynn.bsky.social · 27/02/2026Finally got an updated video of my planetary water tech, still so far to go but loving it bsky.app/profile/herr... 000
Marcus Lynn @herrlynn.bsky.social · 25/02/2026For those who didn't get to see it yesterday at GGDev, here's the next stage in my notsurewhatthegameisyet game , titled "No Man's Ocean" X "Super Mario Sunshine" youtu.be/fPraLQTuoMk?...youtu.be"No Man's Ocean" X "Super Mario Sunshine"YouTube video by HerrLynnsTube 010
Marcus Lynn @herrlynn.bsky.social · 25/02/2026The month of love certainly didn't disappoint, great turnout and great company at The Drummond GGDev 000