Sign in

Henning Sanden

@henning.bsky.social
1.6K followers 112 following 147 posts

Co-founder of FlippedNormals. 3D artist and startup founder. I used to work on movies. Live in London. Character mentorship available: henningsanden.com

PostsRepliesMedia
Reposted by Henning Sanden
FlippedNormals @flippednormals.bsky.social · 20/05/2025
Here’s a handy tip for painting roughness maps in Painter
061
Reposted by Henning Sanden
Del @del.art · 20/05/2025
More roles have opened up here at Absurd Ventures. Join us if you love AAA games with a ton of storytelling. www.absurdventures.com/careers
46023
Henning Sanden @henning.bsky.social · 20/05/2025
Threw my guy into unreal
1410
Henning Sanden @henning.bsky.social · 15/05/2025
Color map from Painter
1121
Henning Sanden @henning.bsky.social · 15/05/2025
Iray render from Painter of the current progress
0282
Henning Sanden @henning.bsky.social · 15/05/2025
Im working more on the textures for my Kaiju. Having tons of fun in Painter, with baked maps from Marmoset.
0130
Reposted by Henning Sanden
Henning Sanden @henning.bsky.social · 13/05/2025
Ive finally started on texturing. Very early days. Render from Iray in Painter
3373
Henning Sanden @henning.bsky.social · 13/05/2025
I have mentorship spots available starting soon: henningsanden.com
henningsanden.com
3D Character Mentorship - 3D Character Mentorship
Learn how to become a 3D character artist! Get feedback on your work from a professional character artist and co-founder of FlippedNormals.
010
Henning Sanden @henning.bsky.social · 13/05/2025
From a recent mentorship review, making a portfolio from scratch
180
Henning Sanden @henning.bsky.social · 13/05/2025
Thanks! Yep its a time consuming process. Loving it though!
010
Henning Sanden @henning.bsky.social · 13/05/2025
Maya wires
060
Henning Sanden @henning.bsky.social · 13/05/2025
Ive finally started on texturing. Very early days. Render from Iray in Painter
3373
Henning Sanden @henning.bsky.social · 10/05/2025
Working more on the topo and UVs, testing out more Marmoset baking
1130
Reposted by Henning Sanden
Jeff Parrott @artofjeffp.bsky.social · 09/05/2025
Flow is a good thing to think about when creating appealing shapes for #gameart
1152
Henning Sanden @henning.bsky.social · 09/05/2025
Heres a pattern i use all the time when sculpting. Really helps to get appealing shapes.
41327
Henning Sanden @henning.bsky.social · 09/05/2025
WIP
0240
Henning Sanden @henning.bsky.social · 02/05/2025
040
Henning Sanden @henning.bsky.social · 02/05/2025
Very very early first pass texturing
1130
Henning Sanden @henning.bsky.social · 01/05/2025
He's now in Painter :D
1260
Henning Sanden @henning.bsky.social · 01/05/2025
UVs done
1100
Henning Sanden @henning.bsky.social · 01/05/2025
Contains 3 really nice sculpting brushes for $1. I've completely replaced my clay buildup with one of them flippednormals.com/product/flip...
flippednormals.com
FlippedNormals Brush Kit - FlippedNormals
Check out FlippedNormals Brush Kit.Find more Brushes on FlippedNormals
040
Henning Sanden @henning.bsky.social · 01/05/2025
Im having tons of fun with this character! Doing a Blender test
380
Henning Sanden @henning.bsky.social · 01/05/2025
Its so much fun to see the ratings coming in for the Brush Kit we launched recently!
140
Henning Sanden @henning.bsky.social · 30/04/2025
First Marmoset bake test with auto uvs. Tons of issues but Im the progress so far!
1111
Henning Sanden @henning.bsky.social · 30/04/2025
For games, whats the correct way to smooth the normals for a character? Currently Im using Soften Edges in Maya. Do you do a uniform soften based on the angle or do different areas get a custom angle?
360
Henning Sanden @henning.bsky.social · 30/04/2025
Topo more or less done, now to crush ngons
2100
Henning Sanden @henning.bsky.social · 28/04/2025
You know how marketing for movies are lying or severely undermining the work of VFX companies? It's because the audience likes when things are 'real'. Imagine a movie being made with AI - the backlash would be 100x more intense than this.
080
Henning Sanden @henning.bsky.social · 25/04/2025
Gorgeous! What a lovely project
100
Henning Sanden @henning.bsky.social · 25/04/2025
In games, are poles okay or should they generally be avoided? If they are bad, what's the consequence of having them?
460
Henning Sanden @henning.bsky.social · 23/04/2025
Im making some progress on the back and tail
0110
Henning Sanden @henning.bsky.social · 17/04/2025
Amazing work!!
040
Reposted by Henning Sanden
Martina Fačková @martinafackova.bsky.social · 17/04/2025
Hey Hey! I´m new here, have a look at what I do:
1452344340
Henning Sanden @henning.bsky.social · 17/04/2025
From a recent mentorship review focusing on creature sculpting and design
050
Henning Sanden @henning.bsky.social · 16/04/2025
Why didnt i just give him a normal god damned tail
060
Reposted by Henning Sanden
Ian McQue @ianmcque.bsky.social · 16/04/2025
Digital painting, a stiltmarsh house from the forthcoming ‘Mileships’ book by Rossignol & McQue
215411471
Henning Sanden @henning.bsky.social · 15/04/2025
working up the back spikes
0200
Henning Sanden @henning.bsky.social · 14/04/2025
Super quick color map test + painter iray render
2220
Henning Sanden @henning.bsky.social · 14/04/2025
Thanks!
000
Henning Sanden @henning.bsky.social · 14/04/2025
Super quick painting test
1121
Henning Sanden @henning.bsky.social · 14/04/2025
Roast my topo
380
Henning Sanden @henning.bsky.social · 14/04/2025
First head bake test in Marmoset
191
Henning Sanden @henning.bsky.social · 11/04/2025
The biggest shift I have to get used to so far for the games workflow is that everything is a tri. It's such a different way of working and I'm enjoying it a lot!
080
Henning Sanden @henning.bsky.social · 11/04/2025
Does anyone have some good examples of clean triangulates topo for game characters compared to bad or messy topo? Basically, what are some good conventions for what to do and not to do?
311
Henning Sanden @henning.bsky.social · 10/04/2025
I have an available mentorship spot starting next week, focusing on character art Info and contact details here henningsanden.com
henningsanden.com
3D Character Mentorship - 3D Character Mentorship
Learn how to become a 3D character artist! Get feedback on your work from a professional character artist and co-founder of FlippedNormals.
040
Henning Sanden @henning.bsky.social · 10/04/2025
Upressing the head
1130
Reposted by Henning Sanden
FlippedNormals @flippednormals.bsky.social · 10/04/2025
A handy tip for how to make retopology easier by using ngons
0275
Reposted by Henning Sanden
Alex Kanaris-Sotiriou @kanaratron.bsky.social · 19/03/2025
That time I made it onto @flippednormals.bsky.social. I'm still getting folks pinging me about it.
512315
Reposted by Henning Sanden
FlippedNormals @flippednormals.bsky.social · 10/04/2025
An essential feature in ZBrush which is often overlooked is how to move all subtools without using Transpose Master
031
Reposted by Henning Sanden
FlippedNormals @flippednormals.bsky.social · 10/04/2025
Here are some amazing Windows hotkeys to speed up your work! 🔥
292
Reposted by Henning Sanden
FlippedNormals @flippednormals.bsky.social · 10/04/2025
Here's a great tip for making complex characters: Embrace the grind
061