Reposted by Henning Sanden FlippedNormals @flippednormals.bsky.social · 20/05/2025Here’s a handy tip for painting roughness maps in Painter 061
Reposted by Henning Sanden Del @del.art · 20/05/2025More roles have opened up here at Absurd Ventures. Join us if you love AAA games with a ton of storytelling. www.absurdventures.com/careers 46023
Henning Sanden @henning.bsky.social · 15/05/2025Iray render from Painter of the current progress 0282
Henning Sanden @henning.bsky.social · 15/05/2025Im working more on the textures for my Kaiju. Having tons of fun in Painter, with baked maps from Marmoset. 0130
Reposted by Henning Sanden Henning Sanden @henning.bsky.social · 13/05/2025Ive finally started on texturing. Very early days. Render from Iray in Painter 3383
Henning Sanden @henning.bsky.social · 13/05/2025From a recent mentorship review, making a portfolio from scratch 180
Henning Sanden @henning.bsky.social · 13/05/2025Ive finally started on texturing. Very early days. Render from Iray in Painter 3383
Henning Sanden @henning.bsky.social · 10/05/2025Working more on the topo and UVs, testing out more Marmoset baking 1130
Reposted by Henning Sanden Jeff Parrott @artofjeffp.bsky.social · 09/05/2025Flow is a good thing to think about when creating appealing shapes for #gameart 1152
Henning Sanden @henning.bsky.social · 09/05/2025Heres a pattern i use all the time when sculpting. Really helps to get appealing shapes. 41327
Henning Sanden @henning.bsky.social · 01/05/2025Im having tons of fun with this character! Doing a Blender test 380
Henning Sanden @henning.bsky.social · 01/05/2025Its so much fun to see the ratings coming in for the Brush Kit we launched recently! 140
Henning Sanden @henning.bsky.social · 30/04/2025First Marmoset bake test with auto uvs. Tons of issues but Im the progress so far! 1111
Henning Sanden @henning.bsky.social · 30/04/2025For games, whats the correct way to smooth the normals for a character? Currently Im using Soften Edges in Maya. Do you do a uniform soften based on the angle or do different areas get a custom angle? 360
Henning Sanden @henning.bsky.social · 28/04/2025You know how marketing for movies are lying or severely undermining the work of VFX companies? It's because the audience likes when things are 'real'. Imagine a movie being made with AI - the backlash would be 100x more intense than this. 080
Henning Sanden @henning.bsky.social · 25/04/2025In games, are poles okay or should they generally be avoided? If they are bad, what's the consequence of having them? 460
Reposted by Henning Sanden Martina Fačková @martinafackova.bsky.social · 17/04/2025Hey Hey! I´m new here, have a look at what I do: 1452345340
Henning Sanden @henning.bsky.social · 17/04/2025From a recent mentorship review focusing on creature sculpting and design 050
Henning Sanden @henning.bsky.social · 16/04/2025Why didnt i just give him a normal god damned tail 060
Henning Sanden @henning.bsky.social · 14/04/2025Super quick color map test + painter iray render 2220
Henning Sanden @henning.bsky.social · 11/04/2025The biggest shift I have to get used to so far for the games workflow is that everything is a tri. It's such a different way of working and I'm enjoying it a lot! 080
Henning Sanden @henning.bsky.social · 11/04/2025Does anyone have some good examples of clean triangulates topo for game characters compared to bad or messy topo? Basically, what are some good conventions for what to do and not to do? 311
Henning Sanden @henning.bsky.social · 10/04/2025I have an available mentorship spot starting next week, focusing on character art Info and contact details here henningsanden.comhenningsanden.com3D Character Mentorship - 3D Character MentorshipLearn how to become a 3D character artist! Get feedback on your work from a professional character artist and co-founder of FlippedNormals. 040
Reposted by Henning Sanden FlippedNormals @flippednormals.bsky.social · 10/04/2025A handy tip for how to make retopology easier by using ngons 0275
Reposted by Henning Sanden Alex Kanaris-Sotiriou @kanaratron.bsky.social · 19/03/2025That time I made it onto @flippednormals.bsky.social. I'm still getting folks pinging me about it. 512315
Reposted by Henning Sanden FlippedNormals @flippednormals.bsky.social · 10/04/2025An essential feature in ZBrush which is often overlooked is how to move all subtools without using Transpose Master 031
Reposted by Henning Sanden FlippedNormals @flippednormals.bsky.social · 10/04/2025Here are some amazing Windows hotkeys to speed up your work! 🔥 292
Reposted by Henning Sanden FlippedNormals @flippednormals.bsky.social · 10/04/2025Here's a great tip for making complex characters: Embrace the grind 061
Reposted by Henning Sanden FlippedNormals @flippednormals.bsky.social · 22/11/2024Here's a good guide for where to place loops when retopologizing characters 0398
Reposted by Henning Sanden Brent Toderian @brenttoderian.bsky.social · 10/04/2025Air pollution has dropped significantly in #Paris in the last 15 years as a result of a deliberate strategy. Mayor @annehidalgo.bsky.social’s leadership has traded car space for green space, safe bike space, kid space.. and traded pollution for people. Good trade. 4242961285
Henning Sanden @henning.bsky.social · 10/04/2025Im playing with textures and shading for the arm. Maps from Painter and render in Marmoset 1161
Henning Sanden @henning.bsky.social · 10/04/2025A recent mentorship review on lookdev. Focusing on setting up a disp map, balancing roughness, coat etc Before - After 060
Henning Sanden @henning.bsky.social · 09/04/2025First baking test in Marmoset. Entirely temp UVs but with okayish topo 180
Reposted by Henning Sanden Delaney King (She/Her/Whomst) @delaneyking.bsky.social · 09/04/2025Sure is fine. Game engines only use triangles, and so any quads you have get triangulated on import. This is why you should triangulate before baking normals as your triangle orientation may differ from export to import. With no subdivision, quads are only a tool to select your triangles. 3375
Henning Sanden @henning.bsky.social · 09/04/2025Is this topo pattern used in games or do you simply turn them into triangles? I used this a lot for film assets, as its clean and all quads 690