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Henning Sanden

@henning.bsky.social
1.6K followers 112 following 147 posts

Co-founder of FlippedNormals. 3D artist and startup founder. I used to work on movies. Live in London. Character mentorship available: henningsanden.com

PostsRepliesMedia
Reposted by Henning Sanden
FlippedNormals @flippednormals.bsky.social · 20/05/2025
Here’s a handy tip for painting roughness maps in Painter
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Reposted by Henning Sanden
Del @del.art · 20/05/2025
More roles have opened up here at Absurd Ventures. Join us if you love AAA games with a ton of storytelling. www.absurdventures.com/careers
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Henning Sanden @henning.bsky.social · 20/05/2025
Threw my guy into unreal
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Henning Sanden @henning.bsky.social · 15/05/2025
Color map from Painter
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Henning Sanden @henning.bsky.social · 15/05/2025
Iray render from Painter of the current progress
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Henning Sanden @henning.bsky.social · 15/05/2025
Im working more on the textures for my Kaiju. Having tons of fun in Painter, with baked maps from Marmoset.
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Reposted by Henning Sanden
Henning Sanden @henning.bsky.social · 13/05/2025
Ive finally started on texturing. Very early days. Render from Iray in Painter
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Henning Sanden @henning.bsky.social · 13/05/2025
From a recent mentorship review, making a portfolio from scratch
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Henning Sanden @henning.bsky.social · 13/05/2025
Ive finally started on texturing. Very early days. Render from Iray in Painter
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Henning Sanden @henning.bsky.social · 10/05/2025
Working more on the topo and UVs, testing out more Marmoset baking
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Reposted by Henning Sanden
Jeff Parrott @artofjeffp.bsky.social · 09/05/2025
Flow is a good thing to think about when creating appealing shapes for #gameart
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Henning Sanden @henning.bsky.social · 09/05/2025
Heres a pattern i use all the time when sculpting. Really helps to get appealing shapes.
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Henning Sanden @henning.bsky.social · 09/05/2025
WIP
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Henning Sanden @henning.bsky.social · 02/05/2025
Very very early first pass texturing
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Henning Sanden @henning.bsky.social · 01/05/2025
He's now in Painter :D
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Henning Sanden @henning.bsky.social · 01/05/2025
UVs done
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Henning Sanden @henning.bsky.social · 01/05/2025
Im having tons of fun with this character! Doing a Blender test
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Henning Sanden @henning.bsky.social · 01/05/2025
Its so much fun to see the ratings coming in for the Brush Kit we launched recently!
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Henning Sanden @henning.bsky.social · 30/04/2025
First Marmoset bake test with auto uvs. Tons of issues but Im the progress so far!
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Henning Sanden @henning.bsky.social · 30/04/2025
For games, whats the correct way to smooth the normals for a character? Currently Im using Soften Edges in Maya. Do you do a uniform soften based on the angle or do different areas get a custom angle?
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Henning Sanden @henning.bsky.social · 30/04/2025
Topo more or less done, now to crush ngons
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Henning Sanden @henning.bsky.social · 28/04/2025
You know how marketing for movies are lying or severely undermining the work of VFX companies? It's because the audience likes when things are 'real'. Imagine a movie being made with AI - the backlash would be 100x more intense than this.
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Henning Sanden @henning.bsky.social · 25/04/2025
In games, are poles okay or should they generally be avoided? If they are bad, what's the consequence of having them?
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Henning Sanden @henning.bsky.social · 23/04/2025
Im making some progress on the back and tail
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Reposted by Henning Sanden
Martina Fačková @martinafackova.bsky.social · 17/04/2025
Hey Hey! I´m new here, have a look at what I do:
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Henning Sanden @henning.bsky.social · 17/04/2025
From a recent mentorship review focusing on creature sculpting and design
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Henning Sanden @henning.bsky.social · 16/04/2025
Why didnt i just give him a normal god damned tail
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Reposted by Henning Sanden
Ian McQue @ianmcque.bsky.social · 16/04/2025
Digital painting, a stiltmarsh house from the forthcoming ‘Mileships’ book by Rossignol & McQue
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Henning Sanden @henning.bsky.social · 15/04/2025
working up the back spikes
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Henning Sanden @henning.bsky.social · 14/04/2025
Super quick color map test + painter iray render
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Henning Sanden @henning.bsky.social · 14/04/2025
Super quick painting test
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Henning Sanden @henning.bsky.social · 14/04/2025
Roast my topo
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Henning Sanden @henning.bsky.social · 14/04/2025
First head bake test in Marmoset
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Henning Sanden @henning.bsky.social · 11/04/2025
The biggest shift I have to get used to so far for the games workflow is that everything is a tri. It's such a different way of working and I'm enjoying it a lot!
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Henning Sanden @henning.bsky.social · 11/04/2025
Does anyone have some good examples of clean triangulates topo for game characters compared to bad or messy topo? Basically, what are some good conventions for what to do and not to do?
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Henning Sanden @henning.bsky.social · 10/04/2025
I have an available mentorship spot starting next week, focusing on character art Info and contact details here henningsanden.com
henningsanden.com
3D Character Mentorship - 3D Character Mentorship
Learn how to become a 3D character artist! Get feedback on your work from a professional character artist and co-founder of FlippedNormals.
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Henning Sanden @henning.bsky.social · 10/04/2025
Upressing the head
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Reposted by Henning Sanden
FlippedNormals @flippednormals.bsky.social · 10/04/2025
A handy tip for how to make retopology easier by using ngons
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Reposted by Henning Sanden
Alex Kanaris-Sotiriou @kanaratron.bsky.social · 19/03/2025
That time I made it onto @flippednormals.bsky.social. I'm still getting folks pinging me about it.
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Reposted by Henning Sanden
FlippedNormals @flippednormals.bsky.social · 10/04/2025
An essential feature in ZBrush which is often overlooked is how to move all subtools without using Transpose Master
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Reposted by Henning Sanden
FlippedNormals @flippednormals.bsky.social · 10/04/2025
Here are some amazing Windows hotkeys to speed up your work! 🔥
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Reposted by Henning Sanden
FlippedNormals @flippednormals.bsky.social · 10/04/2025
Here's a great tip for making complex characters: Embrace the grind
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Reposted by Henning Sanden
FlippedNormals @flippednormals.bsky.social · 22/11/2024
Here's a good guide for where to place loops when retopologizing characters
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Reposted by Henning Sanden
Brent Toderian @brenttoderian.bsky.social · 10/04/2025
Air pollution has dropped significantly in #Paris in the last 15 years as a result of a deliberate strategy. Mayor @annehidalgo.bsky.social’s leadership has traded car space for green space, safe bike space, kid space.. and traded pollution for people. Good trade.
Air pollution graphics for central Paris between 2007 and 2023.
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Henning Sanden @henning.bsky.social · 10/04/2025
Im playing with textures and shading for the arm. Maps from Painter and render in Marmoset
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Henning Sanden @henning.bsky.social · 10/04/2025
A recent mentorship review on lookdev. Focusing on setting up a disp map, balancing roughness, coat etc Before - After
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Henning Sanden @henning.bsky.social · 09/04/2025
First baking test in Marmoset. Entirely temp UVs but with okayish topo
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Reposted by Henning Sanden
Delaney King (She/Her/Whomst) @delaneyking.bsky.social · 09/04/2025
Sure is fine. Game engines only use triangles, and so any quads you have get triangulated on import. This is why you should triangulate before baking normals as your triangle orientation may differ from export to import. With no subdivision, quads are only a tool to select your triangles.
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Henning Sanden @henning.bsky.social · 09/04/2025
Is this topo pattern used in games or do you simply turn them into triangles? I used this a lot for film assets, as its clean and all quads
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Henning Sanden @henning.bsky.social · 08/04/2025
I have regrets
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