henmesh.bsky.social @henmesh.bsky.social · 27/09/2026Worked on some NPC graphics. Here's Tusha, one of the shopkeepers. #screenshotsaturday #gamedev 623638
henmesh.bsky.social @henmesh.bsky.social · 13/09/2026Reworked the old knife ability. When it reaches 1 durability point, you can throw it to mark an enemy for a free critical hit #screenshotsaturday #gamedev 629561
henmesh.bsky.social @henmesh.bsky.social · 09/08/2026Spent today making some cars for the city. One of the harder textures I've had to adapt from clay models so far. #screenshotsaturday #gamedev 1033971
henmesh.bsky.social @henmesh.bsky.social · 26/07/2026The new Meat Grinder and Saw Blade abilities are pretty strong together #gamedev #screenshotsaturday 12445111
henmesh.bsky.social @henmesh.bsky.social · 12/07/2026It's easy to punch when you can just grow more arms. 0647
henmesh.bsky.social @henmesh.bsky.social · 12/07/2026Added the beatdown ability, which unleashes more punches based on how many melee abilities are in your moveset. #gamedev #screenshotsaturday 1244589
henmesh.bsky.social @henmesh.bsky.social · 05/07/2026This was before I started using wire skeletons, so toothpicks were my best bet for posing it... 816425
henmesh.bsky.social @henmesh.bsky.social · 05/07/2026Polished up the sounds + fx for the Dreadhorse, a minigun-wielding centaur creature. Clay model in the comments. #gamedev #screenshotsaturday 21777186
henmesh.bsky.social @henmesh.bsky.social · 21/06/2026Some of the models used. Getting seamless looping textures with clay is particularly tricky, so they get more digital touching-up than other graphics. 0567
henmesh.bsky.social @henmesh.bsky.social · 21/06/2026A bit of organic interior design. Had a lot of fun making the skull props for this one. #gamedev #screenshotsaturday 412710
henmesh.bsky.social @henmesh.bsky.social · 24/05/2026Decided to balance the multi-projectile reflect by having parries damage your weapon's durability. It won't break until the animation finishes though, so you can reflect any number of bullets at once #gamedev #screenshotsaturday 401455255
henmesh.bsky.social @henmesh.bsky.social · 17/05/2026Found a bug where you can deflect multiple projectiles at once. Tempted to keep it in... #gamedev #screenshotsaturday 831013166
henmesh.bsky.social @henmesh.bsky.social · 10/05/2026Been doing some work on the intro cutscene #gamedev #screenshotsaturday 210211
henmesh.bsky.social @henmesh.bsky.social · 12/04/2026These poor guys can't catch a break... Also still working on the demo, will give an update closer to completion 0601
henmesh.bsky.social @henmesh.bsky.social · 12/04/2026Making it so if you stun multiple enemies, you can execute them all at once for a big score bonus #gamedev #screenshotsaturday 16516110
henmesh.bsky.social @henmesh.bsky.social · 15/03/2026Sadly I don’t, I just turn the models by hand and take pictures with my phone 021
henmesh.bsky.social @henmesh.bsky.social · 15/03/2026A little behind-the-scenes of making the recent execution animations. I only have a small table in my room, so I've been working from a lightbox on my bed. 715514
henmesh.bsky.social @henmesh.bsky.social · 15/03/2026Stop hitting yourself, stop hitting yourself! #gamedev #screenshotsaturday 491764363
henmesh.bsky.social @henmesh.bsky.social · 22/02/2026Playing around with the execution mechanic, where you can finish off stunned enemies. I don't think he was using that anyway... #gamedev #screenshotsaturday 25705155
henmesh.bsky.social @henmesh.bsky.social · 25/01/2026Given the player forms all of their weapons by eating enemies' flesh, I've made the guns look a lot more organic and fleshier. #screenshotsaturday #gamedev 29520120
henmesh.bsky.social @henmesh.bsky.social · 11/01/2026Started work on the factory environments #gamedev #screenshotsaturday 07211
henmesh.bsky.social @henmesh.bsky.social · 09/11/2025Testing out the optimised particle system by making all enemies explode into gibs #gamedev #screenshotsaturday 722638
henmesh.bsky.social @henmesh.bsky.social · 01/11/2025A warm welcome #gamedev #screenshotsaturday 0434
henmesh.bsky.social @henmesh.bsky.social · 05/10/2025Spawn animations for enemies. Working away at the tutorial + intro area #gamedev #screenshotsaturday 39116
henmesh.bsky.social @henmesh.bsky.social · 14/09/2025Worked on some more city environments and made the lighting a little gloomier #gamedev #screenshotsaturday 07510
henmesh.bsky.social @henmesh.bsky.social · 17/08/2025Added a new room transition animation. The sprites and effects get more intense the higher your combo meter is #screenshotsaturday #gamedev 827679
henmesh.bsky.social @henmesh.bsky.social · 12/08/2025Been drawing some character designs for the game lately. Flesh angel... #pixelart #gamedev 0545
henmesh.bsky.social @henmesh.bsky.social · 25/06/2025It does have 3D support, it’s just very much not beginner friendly. There are some great videos by YouTuber DragoniteSpam that explain the fundamentals of GMS2’s 3D better than I could hope to, if you’re interested in learning how it works. 120
henmesh.bsky.social @henmesh.bsky.social · 22/06/2025Adding environmental weapons, like these pipes you can tear off the wall #gamedev #indiedev #fps 929578
henmesh.bsky.social @henmesh.bsky.social · 25/05/2025Ah, that's the zombieman alert sound from DOOM. I've still got plenty of placeholder sounds like that left in which I'll need to go over. 000
henmesh.bsky.social @henmesh.bsky.social · 25/05/2025Put together an endless mode recently. Current record is wave 26! I don't think any higher is humanly possible... #gamedev #indiedev #fps 921044
henmesh.bsky.social @henmesh.bsky.social · 11/05/2025Sketching designs for the shopkeepers, keen to see how their clay models turn out #pixelart #gamedev #indiedev 1499
henmesh.bsky.social @henmesh.bsky.social · 03/05/2025Been super busy lately, but started working on some textures for the intro level #gamedev #indiedev #claymation 0415
henmesh.bsky.social @henmesh.bsky.social · 07/04/2025It does, I’m going to reveal it once I finish making the Steam Store page 040
henmesh.bsky.social @henmesh.bsky.social · 05/04/2025Been working on adding the shop. Still need to design a shopkeeper, but I'm happy with the current vibe #screenshotsaturday #gamedev #indiedev 816744
henmesh.bsky.social @henmesh.bsky.social · 15/03/2025One of my favourite animations so far! #pixelart #gamedev #indiedev 19113
henmesh.bsky.social @henmesh.bsky.social · 01/02/2025Doing some big-game hunting for #screenshotsaturday #gamedev #indiedev 411129
henmesh.bsky.social @henmesh.bsky.social · 13/01/2025Added some rain sounds and made grass sway in the wind. Video featuring a lone scavenger getting soaked. #indiedev #gamedev #claymation 1374
henmesh.bsky.social @henmesh.bsky.social · 03/01/2025I was fortunate enough to have some fanart I did of the game Cogmind featured in its annual review It's a great game and I'd recommend it to anyone who's a fan of tough traditional roguelikes #cogmind #roguelike #art 0201
henmesh.bsky.social @henmesh.bsky.social · 20/12/2024Animating a rifle, WIP #gamedev #indiedev #pixelart 0333
henmesh.bsky.social @henmesh.bsky.social · 28/11/2024Working on some gloomy city environments #gamedev #indiedev #claymation 2448