Sign in

heinn

@heinn.dev
4.7K followers 155 following 218 posts

🍤 lowpoly shrimp 🍤 heinn.dev 🍤 @filet.group 🍤 Dread Delusion (lovelyhellplace.bsky.social) 🍤

PostsRepliesMedia
heinn @heinn.dev · 26/09/2026
after this little fun excursion I'm left thinken I simply must use less polygons
080
heinn @heinn.dev · 26/09/2026
bonus fragment lit
1787
heinn @heinn.dev · 25/09/2026
112919
heinn @heinn.dev · 24/09/2026
ough. ough. ough.
013810
heinn @heinn.dev · 19/09/2026
we do a little "high poly"
1932
heinn @heinn.dev · 04/09/2026
gave up on this but thinken the idea was cute sort of desktop god game where your gaze / cursor / window position influences things....
39514
heinn @heinn.dev · 01/09/2026
had a bit of fun snapping some pics recently
38112
heinn @heinn.dev · 31/08/2026
_(´ཀ`」∠) _
020
heinn @heinn.dev · 31/08/2026
_(´ཀ`」∠) _
000
heinn @heinn.dev · 19/08/2026
might be worth asking @/lovelyhellplace or specifically @vor-bokor.bsky.social
110
heinn @heinn.dev · 18/08/2026
been makin some cool stuff for this game, go take a looksie
732146
heinn @heinn.dev · 14/08/2026
probably, I'm hoping to get away with it by virtue of having a low unit count
010
heinn @heinn.dev · 14/08/2026
ALSO turned off auto braking and it feels 1000 times better, god
070
heinn @heinn.dev · 14/08/2026
also faffing about with unit movement having stopped units carve the navmesh seemed like a hack at first but it's actually quite effective I got the attack encirclement behavior for free, wasn't looking forward to implement that
2462
heinn @heinn.dev · 14/08/2026
thinken
0675
heinn @heinn.dev · 12/08/2026
just gotta have my yearly return to the swamp
0604
heinn @heinn.dev · 12/08/2026
we do a little propping
216414
heinn @heinn.dev · 11/08/2026
including the pig trying to wander around home ( ´ཀ` )
050
heinn @heinn.dev · 11/08/2026
for once I did something right, enemy units work exactly the same as normal units. tried out some fun possession stuff and it just werks
2735
heinn @heinn.dev · 10/08/2026
unitee
010
heinn @heinn.dev · 10/08/2026
gooping
21236
heinn @heinn.dev · 08/08/2026
thanks, and yeah, made stuff for Dread Delusion, now making stuff for The Big Catch and Entropy
011
heinn @heinn.dev · 07/08/2026
[rubs belly] [burps] [throws up]
21027
heinn @heinn.dev · 07/08/2026
forgs are real
313513
heinn @heinn.dev · 06/08/2026
testing out the aforeposted "forgs", they infect living units so you can turns them into different forg-types depending on body size, but you only have access to the medium sized-ones as direct resurrects frog because frogification was more interesting than usual zombies... (?)
0280
heinn @heinn.dev · 06/08/2026
placeholder guy doing his placeholder job
1765
heinn @heinn.dev · 05/08/2026
_(´ཀ`」∠) _
010
heinn @heinn.dev · 04/08/2026
_(´ཀ`」∠) _
010
heinn @heinn.dev · 04/08/2026
_(´ཀ`」∠) _
040
heinn @heinn.dev · 04/08/2026
I have to make videogame
3817
heinn @heinn.dev · 03/08/2026
this was meant to be a generic placeholder guy who I could give all animations to but I ended up having some fun with it
01219
heinn @heinn.dev · 02/08/2026
dummy
1977
heinn @heinn.dev · 01/08/2026
inspired by @/garrot's freaks
0310
heinn @heinn.dev · 01/08/2026
knight
436849
heinn @heinn.dev · 01/08/2026
mfw
0261
heinn @heinn.dev · 01/08/2026
forg
1999
heinn @heinn.dev · 31/07/2026
fly guy
420029
heinn @heinn.dev · 14/07/2026
we do a little jamming
011212
heinn @heinn.dev · 03/07/2026
314419
heinn @heinn.dev · 03/07/2026
advanced water tech
432731
heinn @heinn.dev · 27/06/2026
0667
heinn @heinn.dev · 27/06/2026
boing boing
1348799
heinn @heinn.dev · 26/06/2026
the humble sklemton
332857
heinn @heinn.dev · 15/06/2026
yeah pretty much
000
heinn @heinn.dev · 15/06/2026
_(´ཀ`」 ∠) _
020
heinn @heinn.dev · 15/06/2026
decided to go with pre-made ones for legibility, I really like these
0110
heinn @heinn.dev · 15/06/2026
corpses
521224
heinn @heinn.dev · 12/06/2026
414313
heinn @heinn.dev · 13/04/2026
suddenly aware of my own mortality
020
heinn @heinn.dev · 11/04/2026
speen
0633