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PGXD/HatLink

@hatlink.bsky.social
148 followers 202 following 569 posts

it is I, pgxdhatlink! a hat in time forever. that is who i am. they/it/she | lvl 19

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PGXD/HatLink @hatlink.bsky.social · 01/10/2026
!nominate plr_SDL_BindGPUGraphicsPipeline
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PGXD/HatLink @hatlink.bsky.social · 30/09/2026
nvidia is still borked unfortunately. nothing i can do about it except patching sdl, which i wouldn't really do this early into this project.
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PGXD/HatLink @hatlink.bsky.social · 30/09/2026
2000 fps now + solid vsync on android lesson: do not fuck the graphics processing unit. less render passes and pipeline switches alongside combining pipelines result in vastly improved performance
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PGXD/HatLink @hatlink.bsky.social · 29/09/2026
also no voice dictation if you use an agent, only on screen keyboard with an alphabetic layout + a gamepad with stick drift and no d-pad
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PGXD/HatLink @hatlink.bsky.social · 29/09/2026
every time i wake up to some new bullshit UI change with no option to revert i don't click on a button. i click on the position where i know a button is, if you move it or change how it looks and i can't revert it you should be sentenced to 1 week of coding without a physical keyboard
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PGXD/HatLink @hatlink.bsky.social · 27/09/2026
reach for the moon; find the abyss #ahatintime
illustration of moonjumper from a hat in time
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PGXD/HatLink @hatlink.bsky.social · 19/09/2026
live laugh linux
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PGXD/HatLink @hatlink.bsky.social · 19/09/2026
400 fps on a radeon igpu; two (2) on fucking nvidia ??? the best part: 20 nvidia frames per second when i *don't* have my "gaming" laptop plugged in
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PGXD/HatLink @hatlink.bsky.social · 17/09/2026
streamplace ssl cert expired lol
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PGXD/HatLink @hatlink.bsky.social · 15/09/2026
bluesky image cdn has a one in ten chance of never loading an image or taking forever to do so. (especially on mobile) ik I can set a different one but like, why is it like this
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PGXD/HatLink @hatlink.bsky.social · 11/09/2026
they should invent excursion funnels irl, i fucking love cfg
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PGXD/HatLink @hatlink.bsky.social · 10/09/2026
she's purple for an amazing reason
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PGXD/HatLink @hatlink.bsky.social · 07/09/2026
updated hq version
render of self insert, siting atop purple box
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PGXD/HatLink @hatlink.bsky.social · 07/09/2026
i should (perchance) create an ibispaint wiki focusing on keeping track of the shenanigans and reverse engineering of mediocre art software (not that gradien is any better currently, it's barely functional/barely exists, especially with ui-v2 (hopefully complete by end of year, not in dev mood rn))
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PGXD/HatLink @hatlink.bsky.social · 07/09/2026
the new 3d feature is also misleading as some materials lack the "yellow dot of doom" (aka subscription indicator), yet any transform, rotation, or scaling is locked. also note that 3d models are downloaded from the server and seem to be included as internal reference instead of project
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PGXD/HatLink @hatlink.bsky.social · 07/09/2026
ibispaint back at enshitification again, this time enforcing usage limits on previously unmetered features and possibly blocking older versions by requiring serverside subscription verification
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Reposted by PGXD/HatLink
kopper @w.on-t.work · 06/09/2026
vk::DeviceLostError cause: We Threw It In The Fucking Creek !!!
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PGXD/HatLink @hatlink.bsky.social · 05/09/2026
^o^
self insert, peace sign and holding hair, updated background and coat thing
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PGXD/HatLink @hatlink.bsky.social · 05/09/2026
^-^
self insert, peace sign and holding hair
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PGXD/HatLink @hatlink.bsky.social · 04/09/2026
hair attempt 2 this actually looks decent somewhat #blender next up make smoother/add detail and then rigging
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PGXD/HatLink @hatlink.bsky.social · 04/09/2026
progress for today i guess, ill figure out the hair later i guess
blender screenshot of character
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PGXD/HatLink @hatlink.bsky.social · 03/09/2026
ts looks awful, probably need to do a different approach, especially since circle → path destroys the tricount
blender screenshot, character with horrible hair
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PGXD/HatLink @hatlink.bsky.social · 03/09/2026
i cannot take this mirror shit seriously, WHY DO YOU NOT MIRROR TILT. AND FUCK IT UP BADLY
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PGXD/HatLink @hatlink.bsky.social · 03/09/2026
modeling hair in blender is evil you just can't
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PGXD/HatLink @hatlink.bsky.social · 03/09/2026
meow :3
blender screenshot, modeling a character (testing UVs)
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PGXD/HatLink @hatlink.bsky.social · 03/09/2026
its called "blender" for a reason
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PGXD/HatLink @hatlink.bsky.social · 02/09/2026
two most likely outcomes with 3d and audio is that they stored separately like brush stamps, not directly in the .ipv file but rather as a reference. or the jackpot and we get full obj/fbx/mp3 in project file the same way as imported images
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PGXD/HatLink @hatlink.bsky.social · 02/09/2026
istg if ibispaint ver.14.1.0 does not include the ability to load custom .obj/.fbx files from device instead of cloud materials imma (perchance) create another tool like i did for animation resolution. maybe a whole toolkit for modding ibispaint or adjacent in the same way as revanced.
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PGXD/HatLink @hatlink.bsky.social · 01/09/2026
tldr, notes, or something: image gen is always slop, text gen can be slop too, humans too. the process of creation is important, in the same way that context of creation is too
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PGXD/HatLink @hatlink.bsky.social · 01/09/2026
(especially since diffusion cannot be ethical or result in lack of quality by reason of some above criteria and lack of applicable and structured learning process)
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PGXD/HatLink @hatlink.bsky.social · 01/09/2026
(can also be applied to diffusion and transformers inside the scope of machine learning, causing the tension with people because of bad initial experiences in this field and lack of consent)
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PGXD/HatLink @hatlink.bsky.social · 01/09/2026
the issue i see with "slop" is that: · creation was rushed · quality was unconsidered · sacrifices for the sake of profit · emphasizing presentation lacking structure it all applies more to design of result (everything surrounding the code) than design of structure (the code).
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PGXD/HatLink @hatlink.bsky.social · 01/09/2026
…writing software can result in very good quality and structure, at the cost of speed. (generally, both approaches of software development can reach any quality and structure given enough time or lack thereof)
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PGXD/HatLink @hatlink.bsky.social · 01/09/2026
software can be art but not all software or parts of it are. quality of software is debatable, since writing (the core of some) software requires thinking about how data/behaviors/features are best structured, delegating this to a transformer can result in decent quality but awful structure whereas…
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PGXD/HatLink @hatlink.bsky.social · 01/09/2026
i wouldn't care that an art tool (or any tool) i use is vibe coded, because i'm still going to be drawing the art, using my own hands, and my own mind.
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PGXD/HatLink @hatlink.bsky.social · 30/08/2026
warning ⚠ flashing lights ⚠ do not watch if sensitive
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PGXD/HatLink @hatlink.bsky.social · 30/08/2026
Presenting the Cities Skylines: GPU fucker DLC
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PGXD/HatLink @hatlink.bsky.social · 28/08/2026
preview
sketch of persona, leaning against self and hand forward
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PGXD/HatLink @hatlink.bsky.social · 28/08/2026
according to the preview in the next ibispaint update (ver.14.1.0), you'll get a filter higher quality filter of an existing one, but it seems to be cloud processing and limited in usage unlike existing cloud filters (watercolor, bg removal). also possibly explains the removal of autopaint
ibispaint filter with credits label (600pt) and run ray tracing button (1pt)
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PGXD/HatLink @hatlink.bsky.social · 26/08/2026
ibispaint is paywalling the ability to recover deleted artworks in ver.14.1.0, scummy at best, malicious at worst
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Reposted by PGXD/HatLink
yes yeucc @theaxolotlsun.bsky.social · 25/08/2026
melanies new media model!! the concept art for this was shown off a month ago to donators :D
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PGXD/HatLink @hatlink.bsky.social · 22/08/2026
cause segfault by scrolling it crazy style% in 0:05.00 seconds speedrun ((i need to optimize this shit it relayouts every frame the whole tree + uploads verticies thrice as much as it should))
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PGXD/HatLink @hatlink.bsky.social · 19/08/2026
infinitly long snatcher #ahatintime
illustration of the snatcher from a hat in time, infinitly long
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PGXD/HatLink @hatlink.bsky.social · 18/08/2026
world's worst qualcomm edl cable
a lead of an led jammed between the data positive and two ground solder points on a usb hub with a usb cable inserted, creating a completely valid edl cable by definition and it's functional
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PGXD/HatLink @hatlink.bsky.social · 17/08/2026
this won't make any sense for people outside germany sorry
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PGXD/HatLink @hatlink.bsky.social · 17/08/2026
black cat mango zero is not equivalent to mango loco, tbh its even worse than default, you'd want the green one for that instead as far as i can tell
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Reposted by PGXD/HatLink
mimi superhell @superhell.org · 17/08/2026
the previous message formatted as a really bad logo
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PGXD/HatLink @hatlink.bsky.social · 13/08/2026
self insert falling, being held up by a cable, some sort of heist type of thing laying on ground, user interface broken, cable torn
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PGXD/HatLink @hatlink.bsky.social · 13/08/2026
looks decent now, time for the rest of this screen and then the editor + implementing routing, icons are the wrong ones because i didn't bother downloading the correct material icons when i'm thinking about replacing them eventually
header now looks way closer, logo has text now and is updated, also contains version number, icon buttons now exist the same way
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PGXD/HatLink @hatlink.bsky.social · 12/08/2026
we're getting there
screenshot, foreground window rough implementation with a lot of elements missing, the header is starting to take place, background has figma mockup
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