Scott Hartsman @hartsman.bsky.social · 01/09/2026Thankya, Emily! ❤️ Great to hear from you. Hope all's good 010
Scott Hartsman @hartsman.bsky.social · 01/09/2026Hey! Thank you! ❤️ (extra early reply courtesy of jet lag) 101
Scott Hartsman @hartsman.bsky.social · 22/08/2026As a gamification expert, I question where the leaderboards and achievements are. 180
Scott Hartsman @hartsman.bsky.social · 20/08/2026Picked it up for a pet project I've been working on this year - Has some quirks for sure, but it made me a quick fan too. Really enjoying it all in all. Love to see it growing like this. 😄 010
Scott Hartsman @hartsman.bsky.social · 19/08/2026And look I know I live here now, but... I was raised on Brewers' games, so, lol 030
Scott Hartsman @hartsman.bsky.social · 19/08/2026This seems like an important one for Gamescom folks who might be staying north of the show. FRA -> Cologne itself looks okay though? 000
Scott Hartsman @hartsman.bsky.social · 15/08/2026I'm about 99 and a half percent sure we're thinking of the same two 040
Scott Hartsman @hartsman.bsky.social · 19/05/2026By my read Steam just made Capybara Samurai mandatory content for incrementals. Weird, but I am 100% here for it 020
Scott Hartsman @hartsman.bsky.social · 15/05/2026Game engines are weird. "I wonder if we can add fun resource graphs" - 45 minutes "Can we pretty please make the tooltip on an object under a popup realize that it maybe *shouldn't* draw?" - 020
Scott Hartsman @hartsman.bsky.social · 14/05/2026Honestly surprised I've been having as much fun iterating on this little game day to day with an audience of a dozen friends as I did on big ones a million people were playing. Probably a lesson in there somewhere. 060
Scott Hartsman @hartsman.bsky.social · 08/05/2026It's at the friends-only testing stage now, so if you are a friend who happens to also *really* like incremental games, let me know! 030
Scott Hartsman @hartsman.bsky.social · 08/05/2026(After all the MMOs, who knew single player could be this ridiculously fun to make? Someone really should've said something.) 140
Scott Hartsman @hartsman.bsky.social · 08/05/2026(I probably need a new title/logo too, but that's a problem for another day, if it makes it to any kind of public testing) 110
Scott Hartsman @hartsman.bsky.social · 08/05/2026Started building an incremental just for fun a while ago...that's almost turned into an actual game? Looking for 2d/pixel art help with backgrounds & boss cards. It's a (hopefully!) charming fantasy RPG crafting themed incremental called The Last Crafter. Recommend someone great? #2dart #pixelart 273
Scott Hartsman @hartsman.bsky.social · 05/05/2026Huge congratulations to you all, Brain Jar friends! I think you've all made a real winner here. Best wishes on the rest of the journey 😀 @deadasdiscogame.bsky.social (6/6) 000
Scott Hartsman @hartsman.bsky.social · 05/05/2026So while I *may* have given Will a hard time once or twice about philosophizing too much or thinking too long about things from time to time over the MMO years, it's been amazing to see all those early-days of that very same hard thinking and philosophy pay off for them here! (5/6) 100
Scott Hartsman @hartsman.bsky.social · 05/05/2026Alignment to a great *and clear* vision that everyone's on board with is a (too rare) superpower in game development. Lots of people try, but in the world of "what's actually fun" vs "what's possible," it's ridiculously hard to pull off. (4/6) 110
Scott Hartsman @hartsman.bsky.social · 05/05/2026That really crystallized the pitch, convinced the cofounders, landed the funding, built a really excited and talented team, and ended up at a game that's delivering on so much of EXACTLY what they intended from the outset. Probably more so than anything I've ever seen -- It's nuts. (3/6) 100
Scott Hartsman @hartsman.bsky.social · 05/05/2026If this one succeeds, and I think it will, it's going to be in large part to an incredible clarity of vision around the game - Exactly what its identity is, why it deserves to exist, and what it's trying to be. (2/6) 100
Scott Hartsman @hartsman.bsky.social · 05/05/2026Happy Disco day to those who celebrate! Watching this game go from a rough idea pitch, through months of revisions, through building a team, then development, and now to EA launch has really been something else. (1/6) store.steampowered.com/app/3404260/...store.steampowered.comSave 20% on Dead as Disco on SteamMartial arts meets music video in Dead as Disco, a neon-drenched Beat ‘Em Up where every punch, kick, and combo syncs to the music. Join Charlie Disco on a quest to confront the villainous Idols and r... 130
Scott Hartsman @hartsman.bsky.social · 17/04/2026I stick to games on purpose, but I mean, "The Jeffrey Epstein Memorial Ayatollahbooth" is gd poetry, is what it is 072
Scott Hartsman @hartsman.bsky.social · 19/03/2026We never did get the whole growth hacking thing figured out. Turns out it doesn't mean "make everything on this one specific machine run our game." Alas. 140
Scott Hartsman @hartsman.bsky.social · 04/03/2026You know what'd be great to help balance out the RAM and storage price insanity... www.pcmag.com/news/secret-...pcmag.comSecret Buyer Places $300M Order for AMD GPUs Cooled With Lab-Grown DiamondsPeter Thiel-backed Akash Systems says lab-grown diamonds can slash energy consumption in AI data centers by acting as a 'new layer in the data center cooling stack.' 250
Scott Hartsman @hartsman.bsky.social · 04/03/2026Knock it off. I categorically refuse to rewrite my GDC talk again. Even if "League of Legends, brought to you by Paramount/Oracle" would make a good slide. Nope. 170
Reposted by Scott HartsmanMike @mcrose14.bsky.social · 17/02/20266’s Varsity takes the gold, 6’s JV takes the silver, and 6’s team chaplain takes the bronze. 061
Scott Hartsman @hartsman.bsky.social · 12/12/2025If we could reopen the game awards for like five minutes, the Internet and I would like to nominate Flute Man for best orchestral performance by a singularly exuberant human being 150
Scott Hartsman @hartsman.bsky.social · 12/11/2025I've mentioned it to three people so far and GabeCube sure does seem like it could end up the undeniable winner 170
Scott Hartsman @hartsman.bsky.social · 12/11/2025Don't see how this could possibly work without 3 different models of various capacities ensuring that developers can only make games for the lowest common denominator while reassuring fans that games actually use all the capabilities of the highest end most expensive version. I mean really. 160
Scott Hartsman @hartsman.bsky.social · 30/08/2025Wow. It's not every day a game you worked on in high school shows up on PCGamer. Feels like a nostalgia bomb just blew up in here. www.pcgamer.com/games/mmo/th...pcgamer.comThe MMO granddaddy you've never heard of is celebrating its 35th anniversary, and it still pulls in 'a few thousand active players' and needs a staff of over 40 to run: 'We want to be able to survive for another 35 years'GemStone IV feels like a glorious artefact of the internet of old, still somehow enduring. 0101
Scott Hartsman @hartsman.bsky.social · 22/08/2025You have to know which game they're playing and how you're going to fulfill a critical need that isn't being met, and effectively steal them by being just that compelling or unique, at the time you're conceiving of your game. Not in testing. Not at launch. (3/4) 120
Scott Hartsman @hartsman.bsky.social · 22/08/2025There are no longer huge pockets of people who just haven't discovered live games yet and would love to play them. If you want an audience today, you have to steal them from something else. Quality alone no longer beats gravity. (2/4) 240
Scott Hartsman @hartsman.bsky.social · 22/08/2025Nothing against the Dreamhaven folks, who are beyond legendary. And nothing against the developers, who are ridiculously talented and truly want to entertain players. This is about where games are right now: Everyone already has access to infinite entertainment. (1/4) 142
Scott Hartsman @hartsman.bsky.social · 13/08/2025Absolutely every MMO is haunted in its own special way, and I think that's beautiful. (ff14) 015542
Scott Hartsman @hartsman.bsky.social · 31/07/2025I love this. I use: if everything is cozy, nothing is cozy. I like Valheim invasions or night in Minecraft as examples of how I (personally) perceive cozy: You're cozy because of the warmth and safety that's relative to the decidedly non-cozy moments. Also, I'm done saying cozy now. 050
Scott Hartsman @hartsman.bsky.social · 19/07/2025Chatted with GDC about live games the other day - Talk's up! 061
Scott Hartsman @hartsman.bsky.social · 07/06/2025My favorite genre of non-games tech writeup is "describing innovation that MMOs & live games have been doing for 20+ years" newsletter.scalablethread.com/p/how-featur... (Not to pick on this person - I've heard this same thing recommended as new at least three other times this year)newsletter.scalablethread.comHow Feature Flags Enable Safer, Faster, and Controlled RolloutsUnderstanding Effective Rollouts Using Feature Flags in Distributed Systems 040
Scott Hartsman @hartsman.bsky.social · 18/05/2025As I clicked this, I'm thinking, "I bet Mike found a funny." No. No, Mike found something much worse 050