Scott Hartsman @hartsman.bsky.social · 22/08/2026As a gamification expert, I question where the leaderboards and achievements are. 180
Scott Hartsman @hartsman.bsky.social · 19/08/2026And look I know I live here now, but... I was raised on Brewers' games, so, lol 030
Scott Hartsman @hartsman.bsky.social · 19/08/2026This seems like an important one for Gamescom folks who might be staying north of the show. FRA -> Cologne itself looks okay though? 000
Scott Hartsman @hartsman.bsky.social · 15/08/2026I'm about 99 and a half percent sure we're thinking of the same two 040
Scott Hartsman @hartsman.bsky.social · 19/05/2026By my read Steam just made Capybara Samurai mandatory content for incrementals. Weird, but I am 100% here for it 020
Scott Hartsman @hartsman.bsky.social · 15/05/2026Game engines are weird. "I wonder if we can add fun resource graphs" - 45 minutes "Can we pretty please make the tooltip on an object under a popup realize that it maybe *shouldn't* draw?" - 020
Scott Hartsman @hartsman.bsky.social · 14/05/2026Honestly surprised I've been having as much fun iterating on this little game day to day with an audience of a dozen friends as I did on big ones a million people were playing. Probably a lesson in there somewhere. 060
Scott Hartsman @hartsman.bsky.social · 08/05/2026Started building an incremental just for fun a while ago...that's almost turned into an actual game? Looking for 2d/pixel art help with backgrounds & boss cards. It's a (hopefully!) charming fantasy RPG crafting themed incremental called The Last Crafter. Recommend someone great? #2dart #pixelart 273
Scott Hartsman @hartsman.bsky.social · 05/05/2026Happy Disco day to those who celebrate! Watching this game go from a rough idea pitch, through months of revisions, through building a team, then development, and now to EA launch has really been something else. (1/6) store.steampowered.com/app/3404260/...store.steampowered.comSave 20% on Dead as Disco on SteamMartial arts meets music video in Dead as Disco, a neon-drenched Beat ‘Em Up where every punch, kick, and combo syncs to the music. Join Charlie Disco on a quest to confront the villainous Idols and r... 130
Scott Hartsman @hartsman.bsky.social · 17/04/2026I stick to games on purpose, but I mean, "The Jeffrey Epstein Memorial Ayatollahbooth" is gd poetry, is what it is 072
Scott Hartsman @hartsman.bsky.social · 19/03/2026We never did get the whole growth hacking thing figured out. Turns out it doesn't mean "make everything on this one specific machine run our game." Alas. 140
Scott Hartsman @hartsman.bsky.social · 04/03/2026You know what'd be great to help balance out the RAM and storage price insanity... www.pcmag.com/news/secret-...pcmag.comSecret Buyer Places $300M Order for AMD GPUs Cooled With Lab-Grown DiamondsPeter Thiel-backed Akash Systems says lab-grown diamonds can slash energy consumption in AI data centers by acting as a 'new layer in the data center cooling stack.' 250
Scott Hartsman @hartsman.bsky.social · 04/03/2026Knock it off. I categorically refuse to rewrite my GDC talk again. Even if "League of Legends, brought to you by Paramount/Oracle" would make a good slide. Nope. 170
Reposted by Scott HartsmanMike @mcrose14.bsky.social · 17/02/20266’s Varsity takes the gold, 6’s JV takes the silver, and 6’s team chaplain takes the bronze. 061
Scott Hartsman @hartsman.bsky.social · 12/12/2025If we could reopen the game awards for like five minutes, the Internet and I would like to nominate Flute Man for best orchestral performance by a singularly exuberant human being 150
Scott Hartsman @hartsman.bsky.social · 12/11/2025I've mentioned it to three people so far and GabeCube sure does seem like it could end up the undeniable winner 170
Scott Hartsman @hartsman.bsky.social · 12/11/2025Don't see how this could possibly work without 3 different models of various capacities ensuring that developers can only make games for the lowest common denominator while reassuring fans that games actually use all the capabilities of the highest end most expensive version. I mean really. 160
Scott Hartsman @hartsman.bsky.social · 30/08/2025Wow. It's not every day a game you worked on in high school shows up on PCGamer. Feels like a nostalgia bomb just blew up in here. www.pcgamer.com/games/mmo/th...pcgamer.comThe MMO granddaddy you've never heard of is celebrating its 35th anniversary, and it still pulls in 'a few thousand active players' and needs a staff of over 40 to run: 'We want to be able to survive for another 35 years'GemStone IV feels like a glorious artefact of the internet of old, still somehow enduring. 0101
Scott Hartsman @hartsman.bsky.social · 22/08/2025Nothing against the Dreamhaven folks, who are beyond legendary. And nothing against the developers, who are ridiculously talented and truly want to entertain players. This is about where games are right now: Everyone already has access to infinite entertainment. (1/4) 142
Scott Hartsman @hartsman.bsky.social · 13/08/2025Absolutely every MMO is haunted in its own special way, and I think that's beautiful. (ff14) 015542
Scott Hartsman @hartsman.bsky.social · 31/07/2025I love this. I use: if everything is cozy, nothing is cozy. I like Valheim invasions or night in Minecraft as examples of how I (personally) perceive cozy: You're cozy because of the warmth and safety that's relative to the decidedly non-cozy moments. Also, I'm done saying cozy now. 050
Scott Hartsman @hartsman.bsky.social · 19/07/2025Chatted with GDC about live games the other day - Talk's up! 061
Scott Hartsman @hartsman.bsky.social · 07/06/2025My favorite genre of non-games tech writeup is "describing innovation that MMOs & live games have been doing for 20+ years" newsletter.scalablethread.com/p/how-featur... (Not to pick on this person - I've heard this same thing recommended as new at least three other times this year)newsletter.scalablethread.comHow Feature Flags Enable Safer, Faster, and Controlled RolloutsUnderstanding Effective Rollouts Using Feature Flags in Distributed Systems 040
Scott Hartsman @hartsman.bsky.social · 17/05/2025I know the feeling, Darth. www.gamefile.news/p/fortnite-a... 040
Scott Hartsman @hartsman.bsky.social · 14/03/2025Excellent thread. tl;dr Publishers are signing games that don't need publishers, and that's about it. It sucks, but this is the way it is for the time being. Entire coincidentally, this is also a line in my GDC talk next monday morning @ 9:30 060
Scott Hartsman @hartsman.bsky.social · 06/03/2025If you clip this thread just right, you can paste it to your friends to see who did and didn't spend time in the absolute wrongest places on the internet in their formative years 3254
Scott Hartsman @hartsman.bsky.social · 05/03/2025This is a great callout - And so generally massively misunderstood. I wince whenever I hear "Well why didn't they just give it X more months?" Those months are the most expensive ones a game will ever see, usually by a whole lot. 0122
Scott Hartsman @hartsman.bsky.social · 04/03/2025I love when videos come out where I can slowly turn them up until I hear "okay what the HELL" from the other room. This is 100% one of those. Maybe 300% 130
Scott Hartsman @hartsman.bsky.social · 20/02/2025100% cannot wait for this. Man, did these books ever grab me 031
Scott Hartsman @hartsman.bsky.social · 31/01/2025"Let’s just hope that the good news starts outweighing the bad." Amen to that, @deantak.bsky.social 010
Scott Hartsman @hartsman.bsky.social · 31/01/2025Having worked with Morgan on multiple games, my reaction is 50% "This is amazing, hilarious and spot on" and 50% "hey....wait" 120
Scott Hartsman @hartsman.bsky.social · 29/01/2025Sandra was one of those rare hyper-competent people who quietly worked their ass off behind the scenes to make sure we were doing our best for teams and players. She cared very deeply about everything we did and everyone who did it. We were so fortunate she joined us. She was truly fantastic ❤️massivelyop.comObituary: Project Gorgon developer Sandra Powers has passed away | Massively Overpowered 0172
Scott Hartsman @hartsman.bsky.social · 24/01/2025Also, car license place not the same as people license place. I feel like I'm missing important backstory here 000
Scott Hartsman @hartsman.bsky.social · 24/01/2025Welp, just officially SURRENDERED (i've never liked that word) my license for a shiny new temporary WA one. Feels a little weird. Looks like I do live here now 040
Scott Hartsman @hartsman.bsky.social · 16/01/2025Something "we all know," but neat to see some work behind it. He scraped all scrapeable steam reviews, and there's inference but: "...half of players that leave negative reviews but then come back and update their review after a developer has directly responded to them, change to positive."truthfultoast.substack.comYou Should Respond to Negative Steam ReviewsLooking at the efficacy of Dev Responses to User Reviews on Steam 1130
Scott Hartsman @hartsman.bsky.social · 16/01/2025The past couple years I've talked at GDC's f2p summit opener, doing the PC & Console part, with interesting stuff from the previous year. This year it's the Live Game Summit. What do you think I should talk about? 010
Scott Hartsman @hartsman.bsky.social · 15/01/2025New Matt Ball State of Gaming report is out and it's really solid. Dense and thoughtful as hell, and I love it for that. www.matthewball.co/all/stateofv...matthewball.coPRESENTATION: The State of Video Gaming in 2025 — MatthewBall.coA (free) 220 page presentation on the past, present and potential future of the video game industry. 073
Scott Hartsman @hartsman.bsky.social · 12/01/2025In my absolutely biased opinion, this is worth a follow on Kickstarter if you have an account there and are into those MMO kinds of things! www.kickstarter.com/projects/sta...kickstarter.comComing soon: STARS REACH: A Living Galaxy Sandbox MMORPG🌌Explore a living galaxy in a shardless sandbox MMORPG from the visionary team led by Raph Koster, designer of Ultima Online & SWG. 1118
Reposted by Scott HartsmanMassivelyOP @massivelyop.bsky.social · 11/01/2025Big MMORPG news tonight - Raph Koster’s Stars Reach MMORPG is launching a Kickstarter in February - the chat is still ongoing @raphkoster.bsky.social @playstarsreach.bsky.socialmassivelyop.comRaph Koster’s Stars Reach MMORPG is launching a Kickstarter in February 1142
Reposted by Scott Hartsmanmaura quint @mauraquint.bsky.social · 09/01/2025Oh gosh I can’t pick, I like them all so much, I’ll just take the whole lot! -me, choosing my battles 584449398
Scott Hartsman @hartsman.bsky.social · 09/01/2025Also works logistically - Be in a play, launch a big MMO, tell me it's not damn near the same feeling. 060
Scott Hartsman @hartsman.bsky.social · 23/12/2024Happy annual War Thunder Forum Classified Materials Day to those who celebrate ukdefencejournal.org.uk/classified-f...ukdefencejournal.org.ukClassified fighter jet specs leaked on War Thunder – againEXCLUSIVE - Classified military documents have been leaked on the War Thunder forums—again. This time, the Eurofighter Typhoon’s radar system is at the centre of the unauthorised disclosure. 091
Scott Hartsman @hartsman.bsky.social · 28/11/2024Wealthy celebrity who enjoys games, has strong opinions, wants to start their own studio. That's new. Maybe a government wants to chip in. What could possibly go wrong. www.polygon.com/news/486495/...polygon.comElon Musk wants to ‘make games great again’ with AI studioWhy 2110
Scott Hartsman @hartsman.bsky.social · 20/11/2024Hey, we're back from a harrowing night of windy darkness, spotty LTE service, and an 8 hour assault of branches and pinecones. 1216 outages remain. 120
Scott Hartsman @hartsman.bsky.social · 19/11/2024I know we're going to have a bomb cyclone and all, but we found a place that sells Longans up here that's only a couple miles away. I may have been so excited that I ate the entire bag for dinner. And it was absolutely worth it. 010