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hardcodednumber.bsky.social

@hardcodednumber.bsky.social
177 followers 148 following 373 posts

Senior Software Engineer @ Mojang. Dog person. Traveler. Every problem has a .sln

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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 02/04/2026
#crimsondesert took most of my dev time (and still does) but i've hacked up the shooter project in #ue to create a topdown shooter need to do a few more things for my working prototype #gamedev #unreal
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 21/03/2026
What do you do when youre unmotivated to work on your previous #gamedev project? Start a different one!
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 05/03/2026
Anyone going to #gdc? love to connect and chat!
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 05/03/2026
After being auto banned for no fault of my own and missing #marathon server slam, it seems like all I get is that they are sorry @bungie.net? I guess it's a sign to play the other games in my Steam/Xbox library.
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 12/02/2026
I feel like since all the studio layoffs we should start boycotting events like #GDC #gamedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 01/02/2026
#gamedev #hottake we need to unionize our industry. Another friend just called me looking for work. I feel like this tale occurs far too often.
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 18/01/2026
Hey #gamedev and #indiedev Do you finish your project, or move on to something else. I’m at that crossroad where it’s not fun/exciting anymore.
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 14/01/2026
Did a bunch of improvements with input to make it better. Still need to add a cd to the shoot when tapping. Also learned a lot about UI thanks to Godotneers on YouTube. I keep telling myself it’s a marathon, not a sprint. #gamedev #indiedev #godot
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 10/01/2026
Playing my favorite game again #ff7 #steamdeck
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 07/01/2026
After playing with the trajectory, I like having it not show the bounce so that it forces the player to get better. I still need to improve the input. But I kinda wanna focus on UI #gamdev #indiedev #godot
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 05/01/2026
So since my flight from PR was cancelled, do I send the bill to Trump or the administration?
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 04/01/2026
I like how the trajectory line shows up. there is a slight bug where the bubble hits vs the reflection point. Probably fix it when im not exhausted. #gamedev #indedev #godot
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 03/01/2026
Look at how much I can get done when my flight gets cancelled and I sit at the bar all day. #gamedev #indiedev #godot
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 03/01/2026
It’s on my phone. I can already tell I need to scale things up. #gamedev #indiedev #godot
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 01/01/2026
and like that we can load the level data! I'd like to take this time to thank the academy... wait. too early for all that. Now to focus on levels and getting it on my phone. #gamedev #indiedev #godot
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 01/01/2026
I did some minor updates to make the sliders better, save & load work. and finally randomize. I think my editor is good for now. now to crank out some levels!! Oh and load the info during runtime #gamdev #indiedev #godot
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 01/01/2026
Happy new year! Had some down time. (well few hrs here and there). I made the grid and I'm able to paint where the bubbles will go. Next I need to save the data to the level and load it during runtime. I also need to use the RNG in the editor #gamedev #indiedev #godot
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 26/12/2025
we have a level editor well version 0.001 dot alpha lol I want to make bubble layouts next based on the information here. Then a game designer (me) will be able to place bubbles to start cranking out levels #godot #gamdev #indiedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 26/12/2025
Merry Christmas Even though I'm on vacation, I was able to get my level editor display. Now I need to code it up #gamedev #indiedev #godot
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 22/12/2025
we have basic menus! I think now im going to try to make a level editor where a designer (me) will be able to place bubbles and serialize this out as a level. If anyone is interested i can post about it #godot #indiedev #gamedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 22/12/2025
And time trials here we come #godot #gamedev #indiedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 22/12/2025
did some code refactor and implemented game modes - normal/classic - one shot next up is time trial #godot #gamedev #indiedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 22/12/2025
added the end game screen. im on a roll! #godot #indiedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 22/12/2025
now putting back the scoring #godot #indiedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 21/12/2025
I added back the queue and the current bubble that is loaded #godot #indiedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 21/12/2025
updated the level data to specify where the walls are defined #godot #indiedev #gamedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 21/12/2025
I added back the bubble breaking and the ball falling logic #godot #indiedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 20/12/2025
Second day back on my puzzle bobble. - added levels - added the canon - shooting bubbles Need to figure out the why they are stuck in air. I feel like im moving faster in #godot. maybe cause of the style of game #indiedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 19/12/2025
I'm back. I interviewed for some jobs and didn't get them so /shrug I decided to switch from #unreal -> #godot Maybe its due to wanting to always do a #2d game, but also have it run on my phone so another /shrug so now it should be faster as its the second time right. right? :cries:
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 09/09/2025
@baskinator.bsky.social Is there a place for a bug report. Since the new update I'm unable to run Visual Studio at the same time.
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 06/09/2025
After finishing the win scenario, finishing up with the lose. I added another Actor (yellow line) and based the position off the bottom. Then using a UMaterialInstanceDynamic, update the opacity. Next, I want to tackle creating tools for levels at editor time #gamedev #screenshotsaturday #unreal
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 06/09/2025
I had a question about how to make a string in blueprints, and someone suggested to not hard code the string. Did they look at my username and take it literally? #gamedev #unreal
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 06/09/2025
After a well to do vacation, I got right back in to my game. Created the win scenario with placeholder buttons for later #gamedev #screenshotsaturday #unreal
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 30/08/2025
Added scoring based on a curve for hitting a combo, and a flat bonus for dropping bubbles. Its fine for now, and punt the other questions for later lol. looks like win/lose is next up on the list. and 3 bugs.... #gamedev #indiedev #unreal
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 29/08/2025
I really want to bring my laptop and work on my game while I’m on vacation. But I’m not going to!
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 28/08/2025
I'm on a roll right now after removing my 2d array impl in favor of storing neighbours. Now that I have the break logic and fall logic back in, probably work on scoring and win/lose. *After* I come back from vacation lol #gamedev #indiedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 28/08/2025
You know how you have those moments when you wake up and figure out the problem, and now its all working! #unreal #gamedev #indiedev #sometimesyouhavetosleep
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 28/08/2025
Updated the prediction to show the trajectory of the bubble and when it reflects. I feel like its good enough for now, especially as its the same mesh as the cannon lol. And the quirks of using FPredictProjectilePathParams #unreal #gamedev #indiedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 27/08/2025
No cheating, share your lock screen
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 27/08/2025
I've been busy lately with work and trying to prepare for my trip. So I tried to get the ball placement working really well. I relaxed the threshold for a neighbour a bit to increase the chance of it two neighbours vs one Next, prob create lines for the trajectory #gamedev #indiedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 25/08/2025
Sometimes in #gamedev you have to take two steps back, before you can go forward. Me dropping bubbles after a break was detected wasn't working out at all. Now, I'm storing the neighbors (lines) and the tools prog in me made a debug view to show the neighbors (yellow) #indiedev #unreal
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 19/08/2025
Working on getting the bubbles to fall after a match, and well didn't go as planned. but it looks cool. #gamedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 18/08/2025
I guess i was on a roll today fixing bugs and adding the bubble queue. Next, i need to place arr[0] at the end of the cannon. I think next ill do scoring & win/lose scenario #GameDev #IndieDev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 17/08/2025
Can anyone tell me how to fix #p4 merge to be bigger by default? its like a 1/5 of my monitor. I tried setting the values in the menu, it did nothing. #GameDev #perforce #p4merge
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 17/08/2025
One of the best investments I’ve made to keep me motivated in #GameDev has been a whiteboard. Anyone else have any additional tips/advice?
Whiteboard on a wall with feature and bug list
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 17/08/2025
I got caught up yesterday with the #bf6 beta with friends that I had to continue working today on the bubble pop logic. I insert the bubble in the array, then run a flood fill algorithm to determine which neigbours have the same color Next work on queuing #GameDev #IndieDev #ScreenshotSaturday
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 14/08/2025
bubble are shooting from the cannon! now i need to figure out why the are not at the same depth of the grid. And why the bounce/reflect vel sucks also need to keep the bubbles from not flying off in random directions. But thats what tomorrow is for #unreal #gamedev #indiedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 14/08/2025
Do I win a prize?
error says: intellisence operation reached the memory limit
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 13/08/2025
Day 3.b: Cannon rotates! I should go to bed as its 0102, I needed this to work tho. After puling the rotation in the wrong axis, its rotating! Tomorrow anchor the cannon to the bottom of the screen #gamedev #indiedev
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hardcodednumber.bsky.social @hardcodednumber.bsky.social · 13/08/2025
Day 3: Change to ortho camera I thought it would be fun to do it in perspective, yea screw all that. Move the grid to be based on the center of the screen. Still need to nudge them down to be inside the walls Also made the camera fixed A lot of trial and error #gamedev #indiedev
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