Reposted by HanJMS55 @jms5517.bsky.social · 30/04/2025And now directional light support added. Hardest part was actually just figuring out units. Bevy uses illuminance (lux) for directional lights, but I need it in luminance (just convincing myself that this was true took a long while). The conversion process is a little tricky (thread below). 1344
Reposted by HanBevy @bevy.org · 24/04/2025Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more! bevyengine.org/news/bevy-0-...bevyengine.orgBevy 0.16Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! 225882
Han @hankruiger.com · 21/04/2025I restored the "hexagoniness" of the terrain mesh in my #bevyengine game using a custom fragment shader: 📐 Calculate distance from fragment to nearest hexagon edge, using the fragment's world position. 🔦 Highlight the fragment if that distance is small. #gamedev #rustgamedev 0246
Han @hankruiger.com · 16/04/2025I added 🏔️ terrain heights 🏔️ to my game. I like how it feels more immersive than a flat world. 🤩 The triangle mesh makes it look less "hexagony" but I think I can fix that by adjusting the materials. 🎨 👨🎨 #bevyengine #gamedev #rustgamedev #rustlang 0255
Han @hankruiger.com · 11/04/2025I've published an interactive blog post on building agent behaviour with Bevy Behave! 🎮 🤯 Play with a Bevy app inside the blog post 🧠 🌳 Build behaviour trees with Bevy Behave ⭐️ 🍒 Make agents earn points and eat fruit! www.hankruiger.com/posts/bevy-b... #bevyengine #gamedev #rustlang #rustgamedevhankruiger.comModelling Agent Behaviour with Bevy BehaveInteractive blog post about modelling agent behaviour with Bevy Behave 2334
Han @hankruiger.com · 30/03/2025Today I added a simple inventory system to my game, and the ability to pick up items! 🎒 While the “art” is still mostly placeholders, I have enjoyed building the technical foundations so far! ✨🔨 #bevyengine #gamedev 0133
Han @hankruiger.com · 19/03/2025In my latest blog post, I break down how I implemented multiplayer in my game using Bevy Replicon. 🎮 Crash course in Bevy ECS 🧬 Replicate state to clients 👨💻 Code samples ✨ Absolute joy and happiness If you're curious, check it out! www.hankruiger.com/posts/adding... #bevyengine #rustlang #gamedevhankruiger.comAdding networked multiplayer to my game with Bevy RepliconA crash course on Bevy ECS, and a practical guide to implementing multiplayer using Bevy Replicon. 0174