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Han

@hankruiger.com
30 followers 8 following 7 posts

www.hankruiger.com Mastodon: mastodon.nl/@hankruiger

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Han @hankruiger.com · 29/08/2026
This doesn't geometry for my brain.
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Reposted by Han
JMS55 @jms5517.bsky.social · 30/04/2025
And now directional light support added. Hardest part was actually just figuring out units. Bevy uses illuminance (lux) for directional lights, but I need it in luminance (just convincing myself that this was true took a long while). The conversion process is a little tricky (thread below).
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Reposted by Han
Bevy @bevy.org · 24/04/2025
Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more! bevyengine.org/news/bevy-0-...
bevyengine.org
Bevy 0.16
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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Han @hankruiger.com · 21/04/2025
I restored the "hexagoniness" of the terrain mesh in my #bevyengine game using a custom fragment shader: 📐 Calculate distance from fragment to nearest hexagon edge, using the fragment's world position. 🔦 Highlight the fragment if that distance is small. #gamedev #rustgamedev
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Han @hankruiger.com · 16/04/2025
I added 🏔️ terrain heights 🏔️ to my game. I like how it feels more immersive than a flat world. 🤩 The triangle mesh makes it look less "hexagony" but I think I can fix that by adjusting the materials. 🎨 👨‍🎨 #bevyengine #gamedev #rustgamedev #rustlang
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Han @hankruiger.com · 11/04/2025
Thanks for sharing, RJ!
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Han @hankruiger.com · 11/04/2025
I've published an interactive blog post on building agent behaviour with Bevy Behave! 🎮 🤯 Play with a Bevy app inside the blog post 🧠 🌳 Build behaviour trees with Bevy Behave ⭐️ 🍒 Make agents earn points and eat fruit! www.hankruiger.com/posts/bevy-b... #bevyengine #gamedev #rustlang #rustgamedev
hankruiger.com
Modelling Agent Behaviour with Bevy Behave
Interactive blog post about modelling agent behaviour with Bevy Behave
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Han @hankruiger.com · 30/03/2025
Today I added a simple inventory system to my game, and the ability to pick up items! 🎒 While the “art” is still mostly placeholders, I have enjoyed building the technical foundations so far! ✨🔨 #bevyengine #gamedev
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Han @hankruiger.com · 19/03/2025
In my latest blog post, I break down how I implemented multiplayer in my game using Bevy Replicon. 🎮 Crash course in Bevy ECS 🧬 Replicate state to clients 👨‍💻 Code samples ✨ Absolute joy and happiness If you're curious, check it out! www.hankruiger.com/posts/adding... #bevyengine #rustlang #gamedev
hankruiger.com
Adding networked multiplayer to my game with Bevy Replicon
A crash course on Bevy ECS, and a practical guide to implementing multiplayer using Bevy Replicon.
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