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Han

@hankruiger.com
30 followers 8 following 7 posts

www.hankruiger.com Mastodon: mastodon.nl/@hankruiger

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Han @hankruiger.com · 21/04/2025
I restored the "hexagoniness" of the terrain mesh in my #bevyengine game using a custom fragment shader: 📐 Calculate distance from fragment to nearest hexagon edge, using the fragment's world position. 🔦 Highlight the fragment if that distance is small. #gamedev #rustgamedev
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Han @hankruiger.com · 16/04/2025
I added 🏔️ terrain heights 🏔️ to my game. I like how it feels more immersive than a flat world. 🤩 The triangle mesh makes it look less "hexagony" but I think I can fix that by adjusting the materials. 🎨 👨‍🎨 #bevyengine #gamedev #rustgamedev #rustlang
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Han @hankruiger.com · 30/03/2025
Today I added a simple inventory system to my game, and the ability to pick up items! 🎒 While the “art” is still mostly placeholders, I have enjoyed building the technical foundations so far! ✨🔨 #bevyengine #gamedev
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