hanion @haniondev.bsky.social · 01/03/2026i added submesh support to my obj parser. now my engine can load BIG obj files 040
hanion @haniondev.bsky.social · 01/03/2026www.flickr.com/photos/13056...flickr.comFritzchens FritzExplore Fritzchens Fritz’s 2,776 photos on Flickr! 010
hanion @haniondev.bsky.social · 29/12/2025close enough, got a job as a programmer working on a fighter jet 130
hanion @haniondev.bsky.social · 23/12/2025media.tenor.coma bald man with a beard wearing glasses and a blue shirtALT: a bald man with a beard wearing glasses and a blue shirt 000
hanion @haniondev.bsky.social · 22/12/2025media.tenor.coma pair of heart shaped sunglasses with the word zoen on the frontALT: a pair of heart shaped sunglasses with the word zoen on the front 010
hanion @haniondev.bsky.social · 05/10/2025yeah unfortunately vim couldn't handle proper bidireccional rendering so i used a left to right remderer for the photo 000
hanion @haniondev.bsky.social · 05/10/2025and some turkic runes represent more than one character btw 100
hanion @haniondev.bsky.social · 03/10/2025do you guys clean up before exiting or do you leave it to the kernel? 380
hanion @haniondev.bsky.social · 02/10/2025in my site generator mite: hanion.dev/post/mitehanion.devSite generation with C templates - hanion.devSite generation with C templates 120
hanion @haniondev.bsky.social · 02/10/2025single line of sprintf was responsible for 65% of the instructions. replaced it with my own function and instruction count dropped from 58 million to 10 million 270
hanion @haniondev.bsky.social · 05/09/2025I spent the last few years building enik-engine, a lightweight C++ game engine with a custom editor, hot-reload scripting, physics, animation, prefabs, and more. Fast, small, and built for experimentation. Here’s a deep dive into how it works and the lessons I learned: hanion.dev/post/enik-en... 0264
hanion @haniondev.bsky.social · 24/08/2025just searched your tweet to reference it in this post a couple hours ago lol 020
hanion @haniondev.bsky.social · 18/08/2025yeah, i feel like writing my own layouting engine instead of dealing with nuklear rn 010
hanion @haniondev.bsky.social · 18/08/2025raygui is simpler to use but no layouting. nuklear has layouting but a pain to use. 110
hanion @haniondev.bsky.social · 18/08/2025made a ray tracer in c. and i want your opinions on the ui. left (raygui) or right (nuklear)? 390
hanion @haniondev.bsky.social · 11/08/2025thanks. it is excellent, improved my workflow immensely 000
hanion @haniondev.bsky.social · 10/08/2025thanks man its so cool! i want to get into keeping rss feeds. it seems really nice 120
hanion @haniondev.bsky.social · 10/08/2025sorry i have no idea. screenshots felt simpler and more in my control. I have to research it 120
hanion @haniondev.bsky.social · 09/08/2025I got nerd sniped by @tsoding.bsky.social. Site generation with C templates: hanion.dev/post/mite/ 3446
hanion @haniondev.bsky.social · 22/07/2025i can't let old tech die. I feel like a cpu that boots deserves to do computation. 120
hanion @haniondev.bsky.social · 21/07/2025Writing a game engine for embedded: hanion.dev/post/embedde... 0101
hanion @haniondev.bsky.social · 02/07/2025looking for a job at nasa, wanna be one of the programmers who work on the rovers 020
hanion @haniondev.bsky.social · 24/06/2025i hate qt. i used it because it was "platform independent". it took me 2 hours to build it on windows. 110
hanion @haniondev.bsky.social · 02/05/2025heres my rant about it:hanion.devI rebuilt this website from scratch 010
hanion @haniondev.bsky.social · 01/05/2025remade my website hanion.dev. no frameworks or libraries, just like god intended. 380
hanion @haniondev.bsky.social · 29/04/2025i feel more comfortable reading c code because i know there is no hidden behavior 140
hanion @haniondev.bsky.social · 12/04/2025nooo, i thought wayland was supposed to be a "better solution" 000