hanion @haniondev.bsky.social · 01/03/2026i added submesh support to my obj parser. now my engine can load BIG obj files 040
hanion @haniondev.bsky.social · 29/12/2025close enough, got a job as a programmer working on a fighter jet 130
hanion @haniondev.bsky.social · 03/10/2025do you guys clean up before exiting or do you leave it to the kernel? 380
hanion @haniondev.bsky.social · 02/10/2025single line of sprintf was responsible for 65% of the instructions. replaced it with my own function and instruction count dropped from 58 million to 10 million 270
hanion @haniondev.bsky.social · 05/09/2025I spent the last few years building enik-engine, a lightweight C++ game engine with a custom editor, hot-reload scripting, physics, animation, prefabs, and more. Fast, small, and built for experimentation. Here’s a deep dive into how it works and the lessons I learned: hanion.dev/post/enik-en... 0264
hanion @haniondev.bsky.social · 18/08/2025made a ray tracer in c. and i want your opinions on the ui. left (raygui) or right (nuklear)? 390
hanion @haniondev.bsky.social · 09/08/2025I got nerd sniped by @tsoding.bsky.social. Site generation with C templates: hanion.dev/post/mite/ 3446
hanion @haniondev.bsky.social · 22/07/2025i can't let old tech die. I feel like a cpu that boots deserves to do computation. 120
hanion @haniondev.bsky.social · 21/07/2025Writing a game engine for embedded: hanion.dev/post/embedde... 0101
hanion @haniondev.bsky.social · 24/06/2025i hate qt. i used it because it was "platform independent". it took me 2 hours to build it on windows. 110
hanion @haniondev.bsky.social · 01/05/2025remade my website hanion.dev. no frameworks or libraries, just like god intended. 380
hanion @haniondev.bsky.social · 29/04/2025i feel more comfortable reading c code because i know there is no hidden behavior 140
hanion @haniondev.bsky.social · 11/04/2025qt looked cohesive and cool as a user. but as a developer, holy shit it is bad 130
hanion @haniondev.bsky.social · 09/04/2025I've stumbled upon a computer so old that it does not have any bios settings other than date & time it does not detect bootable devices if the partitions are not aligned perfectly antix runs on it fine though 020
hanion @haniondev.bsky.social · 08/04/2025assembly is the best language for opening four panes side by side 050
hanion @haniondev.bsky.social · 04/04/2025searched if I could make a broken smart tv useful by installing linux on it. the results are, on average: almost impossible to do so 120
hanion @haniondev.bsky.social · 03/04/2025i no longer want to continue working on one of my projects, but I fear that I will form a bad habit 000
hanion @haniondev.bsky.social · 03/04/2025the propaganda is working. im starting to dislike c++ in all places that make it c++ 030
hanion @haniondev.bsky.social · 03/04/2025falling in love with assembly lately, it looks like I found a new obsession 030
Reposted by hanionТsфdiиg @tsoding.bsky.social · 28/02/2025Tech is kindergarten. All devs are children. And we need adults in the room to clean up all their toys. 110311
hanion @haniondev.bsky.social · 20/02/2025You should write bad code:hanion.devYou should write bad code | hanionsoftware developer 140
hanion @haniondev.bsky.social · 03/02/2025integrated jolt physics into my game engine. here's how it went: hanion.dev/my-experienc...hanion.devMy experience with Jolt Physics | hanionsoftware developer 040
hanion @haniondev.bsky.social · 25/12/2024added text rendering to my game engine! thought it would be way harder. i am happy how it turned out. 040
hanion @haniondev.bsky.social · 24/12/2024i joined a game jam and used my own game engine. it was an awesome experience. i love finding out real needs of the engine. here's the game: hanion.itch.io/rebornhanion.itch.ioreborn by hanionayaz jam submission 140
hanion @haniondev.bsky.social · 24/12/2024published my game engine to @itch.io it has an example project for now. unfortunately no new project creation. i will add that later. hanion.itch.io/enik-enginehanion.itch.ioenik-engine by haniona tiny game engine 030
hanion @haniondev.bsky.social · 06/11/2024questioning whether i should follow the academic route or not. 100
Reposted by hanionhanion @haniondev.bsky.social · 02/11/2024ray caster in an LED panel? ray caster in embedded! 182
hanion @haniondev.bsky.social · 02/11/2024automatically hot reloading native scripts in my game engine: 110
Reposted by hanionhanion @haniondev.bsky.social · 27/10/2024really cool. i made a cpu rasterizer too. but on an embedded device, the filling was so expensive that it slowed everything down. i couldn't even fill it with color. so i ended up using just backface culling. here it's working with a simulator i wrote with raylib: 141
Reposted by hanionhanion @haniondev.bsky.social · 27/10/2024here's mine with only one cube filled, just filling the faces. i gave up on depth buffer after seeing this. it struggles with uint8_t[32*64] color buffer 😆 0121
hanion @haniondev.bsky.social · 29/10/2024i hate if statements without braces. so, in my own language, they are not allowed at all. 010