Reposted by GuyFuglyPedro Damasceno @pedro-damasceno.bsky.social · 3hHello everyone! Unfortunately, I was laid off from Gravity Well today and am looking for a job as a 3D Environment Artist. My previous experience includes: Gravity Well, Moon Studios, Stoic, Envar, Pixanoh, Square Enix MTL, etc. The image shows some projects I've had the pleasure of working on. 1158
GuyFugly @guyfugly.bsky.social · 04/09/2026Doing a think back to when I used to block everything out in MODO before even starting on a concept. It was...... kind of exhausting. 0103
GuyFugly @guyfugly.bsky.social · 03/09/2026Some block-headed side characters. They're a little hard of hearing. 0155
GuyFugly @guyfugly.bsky.social · 31/08/2026This is something Fromsoft and drag do really well. There are 80000000000 "big sword guy" designs, but only one of them rides around on a tiny horse that represents his perverse sentimentality. 051
GuyFugly @guyfugly.bsky.social · 31/08/2026(The more practical version would maybe be something like "make it 15% [contrasting tone]" Intimidating villain + 15% pathetic Comic relief + 15% tragic Elegant hero + 15% camp or 15% grotesque or 15% crab) 183
GuyFugly @guyfugly.bsky.social · 31/08/2026"Make it 15% stupid". Can't recall where I heard that and I'm probably misremembering, but it's helped me be less precious about my design choices. IIRC the idea behind it is that it can make a "good" design into a "memorable" one by adding an unexpected element also its fun 1224
GuyFugly @guyfugly.bsky.social · 30/08/2026I've been getting pretty genuinely upset at the secret boss fight in ch 5 so I needed to draw something to remind myself this is a world and characters I enjoy. I respect these games even if sometimes that respect doesn't feel reciprocal 010
GuyFugly @guyfugly.bsky.social · 28/08/2026(The colors ended up a little more That-One-Level-From-Lion-King-Game than I maybe intended) 000
GuyFugly @guyfugly.bsky.social · 28/08/2026This was for a cut biome from Towerborne. The forest is meant to be illusory and sinister, hence the eye motifs and Eyvind Earle-style foliage (I also thought it'd be a fun way to nod back to the Banner Saga style). 110
GuyFugly @guyfugly.bsky.social · 28/08/2026Finally getting around to updating my ArtStation with art, and now it's here too. 13610
Reposted by GuyFuglyJon Juarez @harriorrihar.bsky.social · 07/01/2026Looking for a job #PortfolioDay 191412424
Reposted by GuyFuglyTai @praxispixels.bsky.social · 24/08/2026Now that the dust has settled, I am here to announce that I was hit by layoffs at Stoic. If you have or know of any positions that I'd be a good fit for, please let me know! I'm an Art Director/Principal Env Artist with 7+ years of XP and 5 shipped titles. (2 in UE5) 14331
GuyFugly @guyfugly.bsky.social · 18/08/2026It's kind of like ArtStation but without all the unnecessary junk (people's art that isn't mine) 020
GuyFugly @guyfugly.bsky.social · 18/08/2026I decided to make a website as a throwback to when people did that. ericdagley.comericdagley.comDagley Art 185
Reposted by GuyFuglyMary Verhoeven SOBCOMIX @sobcomix.bsky.social · 04/08/2026Nothing like starting the day off with an incredibly eerie and beautiful soviet cartoon: www.youtube.com/watch?v=4oxP...youtube.comБудет ласковый дождь / There Will Come Soft Rains (1984) [Eng CC]YouTube video by Алекс Кэрролл 213872
GuyFugly @guyfugly.bsky.social · 01/08/2026Bomb Rush Cyberfunk?? youtu.be/VgCxJFMh1h8?...youtu.beBomb Rush Cyberfunk Official Release TrailerYouTube video by Team Reptile 210
Reposted by GuyFuglyKasey Gifford @kaseygifford.bsky.social · 17/07/2026Its difficult to put my my anger over this into words. The modern Backrooms was born from the collective effort of thousands. That collaboration, all that passion/time was freely given because it made people happy. Now its being monetized. Its exactly like Ai and the internet. 7337191347
Reposted by GuyFuglyTim Dawson @ironicaccount.bsky.social · 07/07/2026the problem with the games industry is that it makes money in a sustainable way by creating stuff that people want to pay for this is in contrast to how big capital would prefer to make money, by trying to scale fake numbers to infinity using gambler brained investors lured in by impossible claims 153317892
GuyFugly @guyfugly.bsky.social · 13/06/2026I think my results were skewed by one of the images just straight up showing the raw, unredacted description placard next to the artifact 110
Reposted by GuyFuglyJenny Pain (she/her) @jennyjanewrites.bsky.social · 04/06/2026I miss movie tie-in games and I think we should bring them back. And I mean proper ol' fashioned, day-and-date with the movie games, not after-the-fact stuff like RoboCop: Rogue City and the like. Yeah, they were mediocre-to-bad 90% of the time, but it was worth it for the few gems that weren't: 2528881
GuyFugly @guyfugly.bsky.social · 15/05/2026Some days you would rather do literally anything but make dinner 010
GuyFugly @guyfugly.bsky.social · 07/05/2026They were handed a perfectly market-tested Hollywood design with big eyes and Dreamworks eyebrows and decided "what if they were water-damaged puppets instead" and they were right for that 171
GuyFugly @guyfugly.bsky.social · 07/05/2026Crusty Star Fox is cool Nintendo's house style has become so thoroughly ossified that it's neat to see them branching out (also it genuinely looks good imo) 1110
Reposted by GuyFuglymatt🌻 @eiffel.art · 07/05/2026anyway it's a great time to look at these funny puppents, 929348
GuyFugly @guyfugly.bsky.social · 19/04/2026Real. I've had some success doing creative stuff that has nothing to do with my day job and then I... end up rolling it into my day job 🤡🪦 110
Reposted by GuyFuglydanimals @dannymoll.bsky.social · 14/04/2026hi #portfolioday i'm an always-curious concept artist, art director, 3d artist, pixel artist, game dev w 15yrs in the industry. always on the lookout for projects that need versatile artists focused on "making the game". helped ship 2.5d search-action game Possessor(s) last year artbydannymoll.com 014456
GuyFugly @guyfugly.bsky.social · 14/04/2026Hey, #portfolioday I'm Eric. I do environments and props and characters and whatnot for games. I'm a style glutton and perpetually on the hunt for projects that push me out of my comfort zone. Here's a few recent things folk paid me to make. 04616
GuyFugly @guyfugly.bsky.social · 10/04/2026My bad take is that the 70's were 30 years ago, the 80's were 20 years ago, and 2016 was 20 years ago. 020
Reposted by GuyFuglyGuyFugly @guyfugly.bsky.social · 04/03/2026Artblast piggyback. Towerborne came out last week so I'm gonna post a couple jpegs about it I did over 4 of these 43614
Reposted by GuyFuglysomuchmonsters.bsky.social @somuchmonsters.bsky.social · 26/03/2026Here's what's kept my stream so quiet the last few years. :O playvaunted.com 052
Reposted by GuyFuglyKaty Hargrove @katyhargrove.bsky.social · 26/03/2026We just announced the game we've been working on! store.steampowered.com/app/2439030/...store.steampowered.comVaunted on SteamThe score of a lifetime hangs in the balance – can three cut-throat criminals look past their differences to pull it off? A story of bullets, bravado, and brazen lies unfolds across a galaxy of treasu... 3225
GuyFugly @guyfugly.bsky.social · 26/03/2026First drawing on the movinkpad pro, figuring out what colors it has. 0406
Reposted by GuyFuglyTaylor Fischer @tcfischer.bsky.social · 13/03/2026If yall want a great read on healthy studio culture and what classic concept feels like to make; educational, exploratory, and collaborative. Take a read. Also Sam rocks and his ideas on spooky shit slap. 195
Reposted by GuyFuglyAlexandria Neonakis @beavs.bsky.social · 10/03/2026Hey all I'm looking for work! I'm experienced in character design and costume for games and film as well as illustration for books and TTRPGS. I'm based out of BC Canada looking for freelance or full time. My portfolio is linked in the first comment, thank you for shares! 172087558
Reposted by GuyFuglydanimals @dannymoll.bsky.social · 10/03/2026six years ago i was painting little ghibli inspired villages on a tower in the sky, it changed a lot in the intervening time, but i love what they did with it #towerborne #conceptart #gameart #ghibli 0184
Reposted by GuyFuglyPavel Elagin @paberu.bsky.social · 08/03/2026I also want to piggy back here, these are some of my Shorebreeze concepts for Towerborne. Was probably my favourite biome to work on and I'm really stoked with how it came out in the end. #towerborne #conceptart #digitalart 0249
Reposted by GuyFuglyTAKAO★WATANABE🌿10/23-28Exhibition @watanabetakao.bsky.social · 07/03/2026The traveler passed through a path where a massive old tree lay fallen. For a moment, he sensed something, but perhaps it was just his imagination. He paused briefly and looked around, but nothing seemed out of the ordinary. #Illustration #LineArt #CommentPls 14405108
GuyFugly @guyfugly.bsky.social · 04/03/2026I was maybe kinda obsessed with the Wieliczka salt mine around when I was doing this biome 030
GuyFugly @guyfugly.bsky.social · 04/03/2026Another batch of Towerborne things, featuring some of my idiots 1379
GuyFugly @guyfugly.bsky.social · 04/03/2026Extra shout out to the artists at Airborn, who easily did the bulk of the 2D lift: Dominik Gröstlinger Ilka Hesche Jeremy Boulivet Jonas Kunert Valeria Traverso Kaat Van Thillo Valentina Mikhailava Yevhen Davydiuk Additional art support: Pedro Damasceno: @pedro-damasceno.bsky.social 050
GuyFugly @guyfugly.bsky.social · 04/03/2026This was the longest I ever worked on a project (4.5 years), AND the first project I joined during pre-production, so I really got to spread my residue all over it. Most importantly I probably worked with the best and coolest group of environment artists I could hope for. 140
Reposted by GuyFuglyLisa Fleck @lafleck.bsky.social · 04/03/2026The Stoic artists: Dagley: @guyfugly.bsky.social Pavel Elagin: @paberu.bsky.social Tai Walker: @praxispixels.bsky.social Sadie Johnson: @sadiej-3d.bsky.social Jimmy Malachier: @jmalachier.bsky.social Kjeld Pedersen: @kjeld-nightlight.bsky.social 273
Reposted by GuyFuglyTai @praxispixels.bsky.social · 04/03/2026I am incredibly honored to participate in the Towerborne Art blast today alongside a team of amazingly skilled artists who I am lucky to have worked with. Come check it out on Artstation! www.artstation.com/praxispixels I'll be reposting the teams work today, so keep an eye out for more! 0126