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The Time I Have Left ⏳Demo OUT NOW

@groundga.bsky.social
611 followers 53 following 222 posts

A time-driven escape adventure RPG by indie dev Ground 🔽Demo store.steampowered.com/app/1918830?…

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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 17/09/2026
Thank you! Your comment made my day ;)
static.klipy.com
Bromance: Alex Louis Armstrong & Sig Curtis
ALT: Bromance: Alex Louis Armstrong & Sig Curtis
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 16/09/2026
Thank you! We'll take it as a compliment 🥰
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 16/09/2026
Oh, we're proud of what we're making! And it's not meant to be a dismissal of modern gaming (because we play and enjoy A LOT of current games), just a sort of a heads-up: our game is kinda old-school, and nowadays that means some people will find it obtuse?
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 15/09/2026
It feels like our game is the antithesis of modern gaming 🙈 It has little hand-holding, time-driven mechanics and a weird mix of genres (turn-based RPG+adventure game) Just like the PS2/GC era, when the over-standardization of systems & genres hadn't taken over the industry yet #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 02/09/2026
┬┴┬┴┤・ω・)ノ <Still alive! Sorry for the lack of updates. We no longer feel the need to woo a publisher with good numbers, so we decided to take the summer to focus on gamedev instead of promo. (And to rest a bit as well :p) #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 24/06/2026
Given the current state of the industry… maybe being forced to go full indie wasn't that bad. You could say we were "lucky" publishers thought our atypical RPG wouldn't sell, because funding being cut halfway through the project sounds terrifying… 🫠 (dw we're still at it) #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 20/05/2026
Nos encantaría dar una fecha de lanzamiento, pero hemos aprendido del pasado que es mejor esperar y no tener que moverla más 🤣 Seguimos trabajando poco a poco pero sin descanso para que ese día llegue cuanto antes ¡Muchas gracias por la paciencia!
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 20/05/2026
We had a demo before E33 was announced (with all the dodging and parrying), please take a look at this! 🫣 bsky.app/profile/grou...
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The Time I Have Left ⏳DEMO OUT NOW (@ground_ga) on Threads
How it started vs How it's going —Battle system edition— (Some people asked us if we were inspired by a certain RPG that was released not long ago, but no —the dodging and parrying mechanics have bee...
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 20/05/2026
RPG meets Adventure Game Turn-based reactive battles Exploration-focused Lots of clues to find Protagonist will be dead in 6h That's it. That's the #indiegame we're making.
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 12/05/2026
Thank you so much! We put a lot of effort into it!
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 12/05/2026
I remember when I set out to make a small narrative game focused on exploring and surviving an RPG-coded dodging mini-game… "Battle system is too basic" ->Proceeds to make a full-fledged RPG system "Now the project is too ambitious" ->Proceeds to make a surprised Pikachu face #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 07/05/2026
Thank you so much! Every Steam wishlist counts! We can only confirm PC for now, but we definitely want to release it on consoles too. We're looking into it :)
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 06/05/2026
You know? I couldn't have explained it better myself! It's not a survival horror, but we wanted to convey a sense of helplessness at the beginning. But after seeing people playing the demo, we've decided that it would be best to unlock some offensive skills earlier to improve the experience
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 06/05/2026
Thank you so much 🫣
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 06/05/2026
Thank you so much 🫣
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 06/05/2026
15 sec of our battle system, a turn-based RPG with reactive combat, where you can beat your enemies: 🛡️the defensive way (just dodging) or ⚔️the offensive way (It takes a bit to unlock in the demo but you CAN attack! We'll add more offensive tools from the start next time🙈) #indiegame
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 22/04/2026
Thank you so much!! We are a very small team (our core team is just 3 people), so believe it or not, our production values play against us in these situations🫠 Let us know how was the demo, we'd love to hear your thoughts on it!
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 22/04/2026
Last week marked our 80th rejection from a publisher. Will we reach a 100? I guess I should probably get the message at this point... but I'm way too stubborn 🙃 Haven't given up on finding support, but the game will keep going regardless (at a slower pace though🙇‍♂️) #gamedev #indiegame
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 08/04/2026
media.tenor.com
a close up of a cartoon character 's face
ALT: a close up of a cartoon character 's face
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 08/04/2026
Our RPG battle system is a bit unconventional Turn-based, 1 vs 1, directional dodges, arena positioning, diegetic ailments… it's a lot to learn at first After beating the boss in the demo you may think you've seen all it has to offer… But you haven't seen anything yet 🙊🙈🙉 #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 01/04/2026
Please wishlist the real game here 😆 store.steampowered.com/app/1918830?...
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 01/04/2026
Rejoice, YELLOW PAINT lovers! We've decided to add some AAA features to our game! 🟡🖌️🪣 (We're too busy to make more April Fools' content, so we'll do what any JRPG does to extend the runtime: Backtracking! Maybe next year we'll repost it with a different color palette) #indiegame #aprilfools
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 26/03/2026
If you like RPGs with... Turn-based reactive battles ψ༼ º ෴ º ༽ ψ ୧(•_• )୧ A mystery + lots of clues to find (╭ರ_•́)˖⌕ ۫ . . . @ A protagonist with 6h left to live ◴ Σ(°△° ) you'll like our game (probably) #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 24/03/2026
Not enough guidance. Game's too obtuse 🆚🆚🆚 There's no hand-holding. Love it! We got both kinds of feedback with the demo. This point is SO hard to balance We'll make some changes to ease players in the 1st level, but we still want to keep a sense of "detective-ish" discovery #indiegame #indiedev
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 17/03/2026
There's more to games than raw tech The look of a game is most of the time the product of artistic intent, even if it's shaped by limitations Not having realistic graphics in our game may be a blessing in disguise. Because no one is gonna use something like DLSS5… Right? 👀 💦 #indiedev #indiegame
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 10/03/2026
Thank your for your kind words! We're working on ironing those flaws out 💪
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 10/03/2026
A publisher once told me "Releasing your demo in this state was a mistake." We know some things definitely need improvement (we're still in dev!). But instead of letting it collect digital dust waiting for a publisher that might never come, we put it out there. No regrets. #indiedev #indiegame
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 28/02/2026
Looking for a demo this weekend? If you like RPGs, adventure games, and/or weird games, we have a proposition AND a 2-hour-long demo for you. ( ๑‾̀◡‾́)🤝(‾̀◡‾́ ๑) #indiegame #RPG 🔗👇 store.steampowered.com/app/1918830?...
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 24/02/2026
Thank you so much!😳 We went through a lot but the project's not cancelled and there are no plans to😁, we'll keep working on it, one step at a time!
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 24/02/2026
Maybe not many of you asked for this game, but we're making it for you anyway #RPG #turnbased #reactive ψ ψ (•_• ) | ༼ º ෴ º ༽ | ୧( ୧) ༼ ༽ /︶\
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 18/02/2026
-You can save multiple times during a level -You don't need to start over a level, you can load a previous file anytime if you feel you've lost too much time -You can replay a level if you've missed anything -You can 100% the game in just 1 run (2/2)
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 18/02/2026
To answer some recurring questions we've been getting: -It's NOT a time-attack game -Timer alternates between real time, 10x slower and stopped -Story mode: time stops in combat/menus -Pause any time -The exit to each level can be found in a timely manner. Use the rest of the time to explore (1/2)
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 17/02/2026
Do players really hate time limits? Our game has a 6-hour narrative timer, but each chapter has its own limit and time runs 10x slower in combat/menus. Should be enough time to find an exit and use what time's left to explore! How was the demo for you? Did you run out of time? #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 11/02/2026
If you like RPG/adventure games, I'd recommend you try the demo! We've done quite a lot of optimization so everyone can play and it runs well on most PCs (we have a 10-year-old PC and it runs at 1080/60fps without frame generation) 👍
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 10/02/2026
Thank you and completely agreed! Throwing assets in an engine without deviating from the standard settings will make for similar-looking games. In our case, we defined the game's look in UE4, so we don't use many of UE5's graphic features, which in turn helps with performance.
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 10/02/2026
"All Unreal Engine games look the same" I used to think this too. Then I saw Guilty Gear Xrd in motion and it opened my eyes! We wanted a visual style that could stand out on our very limited #indiedev budget, but it's still a crazy amount of work! 🙃
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 03/02/2026
Some people hate reactive mechanics in turn-based RPGs. Our battle system is built around them, so adding the option to auto-dodge/auto-parry would break it 🫠 But in Story Mode you can equip skills (on-screen prompts, one-button dodges, slowed-down attacks) to help with that! #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 30/01/2026
Thanks for the heads-up! I'll definitely look into it!
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 28/01/2026
Turn-based RPG? Check ✅ Battle system with reactive and tactical elements? Check ✅ A seemingly abandoned city with hundreds of clues and lore to find? Check ✅ Still working on it after all this time? OH, YOU BET THAT'S A CHECK ✅✅✅ #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 07/01/2026
When I crave some golden-era PS1 RPGs... I just switch Aline's color palette! What other homages should we add? ( • ω•́ )✧ 🖌️🎨 #rpg #indiegame
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 30/12/2025
That's the spirit! 🤣
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 29/12/2025
Advice that works in our game that doubles as New Year's resolutions ─────────˙⋆.✦.⋆˙───────── -Dodge & counter the bad -Eat chocolate to heal yourself -Be curious & explore to learn new skills -Crush your enemies with a pillar (≖⩊≖) Happy 2026! #indiegame
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 20/12/2025
Thank you! Yeah, you can find us on all major social media platforms 😆
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 19/12/2025
Thank you SO much!!☺️
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 19/12/2025
Thank you so much for your encouraging words!!!😝
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 18/12/2025
Our game does not use GenAI. It feels like as good a time as any to clarify. As "inefficient" as it may sound in today's landscape, we enjoy doing things the artisan way. Everything you see in this clip? It could be better, but we had a blast making it ourselves! (˵ •̀ᴗ•́˵)و
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 16/12/2025
𝕿𝖔 𝖇𝖊 𝖆𝖓 𝖎𝖓𝖉𝖎𝖊 𝖌𝖆𝖒𝖊 𝖔𝖗 𝖓𝖔𝖙 𝖙𝖔 𝖇𝖊? 𝕿𝖍𝖆𝖙 𝖎𝖘 𝖙𝖍𝖊 𝖖𝖚𝖊𝖘𝖙𝖎𝖔𝖓 ( ◡‌_◡‌)੭💀 With all the debate, we'll have to add another existential dilemma to our pile, right next to: What is a JRPG? (bc we are making an ✨indie JRPG✨, just so you know!)
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 09/12/2025
Some say our battle system is boring because you can’t attack. But you can! We use the first fights to teach the basics (dodging, parrying, arena interactions…) before introducing the first offensive skill. Or should we unlock it from the start? 🧐
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 02/12/2025
Thank you so much 🥹 It's been rough, but we'd hate to just let the project die. We'll keep pushing forward as far as we can!
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 02/12/2025
A year ago, our “last-ditch-effort” Kickstarter failed, and we had to shut down our #indiegame studio. 6 rough months passed, and 6 more months later… our RPG is shaping up little by little („• ֊ •„)੭
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