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The Time I Have Left ⏳Demo OUT NOW

@groundga.bsky.social
610 followers 53 following 222 posts

A time-driven escape adventure RPG by indie dev Ground 🔽Demo store.steampowered.com/app/1918830?…

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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 15/09/2026
It feels like our game is the antithesis of modern gaming 🙈 It has little hand-holding, time-driven mechanics and a weird mix of genres (turn-based RPG+adventure game) Just like the PS2/GC era, when the over-standardization of systems & genres hadn't taken over the industry yet #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 02/09/2026
┬┴┬┴┤・ω・)ノ <Still alive! Sorry for the lack of updates. We no longer feel the need to woo a publisher with good numbers, so we decided to take the summer to focus on gamedev instead of promo. (And to rest a bit as well :p) #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 24/06/2026
Given the current state of the industry… maybe being forced to go full indie wasn't that bad. You could say we were "lucky" publishers thought our atypical RPG wouldn't sell, because funding being cut halfway through the project sounds terrifying… 🫠 (dw we're still at it) #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 20/05/2026
RPG meets Adventure Game Turn-based reactive battles Exploration-focused Lots of clues to find Protagonist will be dead in 6h That's it. That's the #indiegame we're making.
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 12/05/2026
I remember when I set out to make a small narrative game focused on exploring and surviving an RPG-coded dodging mini-game… "Battle system is too basic" ->Proceeds to make a full-fledged RPG system "Now the project is too ambitious" ->Proceeds to make a surprised Pikachu face #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 06/05/2026
15 sec of our battle system, a turn-based RPG with reactive combat, where you can beat your enemies: 🛡️the defensive way (just dodging) or ⚔️the offensive way (It takes a bit to unlock in the demo but you CAN attack! We'll add more offensive tools from the start next time🙈) #indiegame
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 22/04/2026
Last week marked our 80th rejection from a publisher. Will we reach a 100? I guess I should probably get the message at this point... but I'm way too stubborn 🙃 Haven't given up on finding support, but the game will keep going regardless (at a slower pace though🙇‍♂️) #gamedev #indiegame
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 08/04/2026
Our RPG battle system is a bit unconventional Turn-based, 1 vs 1, directional dodges, arena positioning, diegetic ailments… it's a lot to learn at first After beating the boss in the demo you may think you've seen all it has to offer… But you haven't seen anything yet 🙊🙈🙉 #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 01/04/2026
Rejoice, YELLOW PAINT lovers! We've decided to add some AAA features to our game! 🟡🖌️🪣 (We're too busy to make more April Fools' content, so we'll do what any JRPG does to extend the runtime: Backtracking! Maybe next year we'll repost it with a different color palette) #indiegame #aprilfools
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 26/03/2026
If you like RPGs with... Turn-based reactive battles ψ༼ º ෴ º ༽ ψ ୧(•_• )୧ A mystery + lots of clues to find (╭ರ_•́)˖⌕ ۫ . . . @ A protagonist with 6h left to live ◴ Σ(°△° ) you'll like our game (probably) #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 24/03/2026
Not enough guidance. Game's too obtuse 🆚🆚🆚 There's no hand-holding. Love it! We got both kinds of feedback with the demo. This point is SO hard to balance We'll make some changes to ease players in the 1st level, but we still want to keep a sense of "detective-ish" discovery #indiegame #indiedev
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 17/03/2026
There's more to games than raw tech The look of a game is most of the time the product of artistic intent, even if it's shaped by limitations Not having realistic graphics in our game may be a blessing in disguise. Because no one is gonna use something like DLSS5… Right? 👀 💦 #indiedev #indiegame
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 10/03/2026
A publisher once told me "Releasing your demo in this state was a mistake." We know some things definitely need improvement (we're still in dev!). But instead of letting it collect digital dust waiting for a publisher that might never come, we put it out there. No regrets. #indiedev #indiegame
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 28/02/2026
Looking for a demo this weekend? If you like RPGs, adventure games, and/or weird games, we have a proposition AND a 2-hour-long demo for you. ( ๑‾̀◡‾́)🤝(‾̀◡‾́ ๑) #indiegame #RPG 🔗👇 store.steampowered.com/app/1918830?...
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 24/02/2026
Maybe not many of you asked for this game, but we're making it for you anyway #RPG #turnbased #reactive ψ ψ (•_• ) | ༼ º ෴ º ༽ | ୧( ୧) ༼ ༽ /︶\
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 17/02/2026
Do players really hate time limits? Our game has a 6-hour narrative timer, but each chapter has its own limit and time runs 10x slower in combat/menus. Should be enough time to find an exit and use what time's left to explore! How was the demo for you? Did you run out of time? #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 10/02/2026
"All Unreal Engine games look the same" I used to think this too. Then I saw Guilty Gear Xrd in motion and it opened my eyes! We wanted a visual style that could stand out on our very limited #indiedev budget, but it's still a crazy amount of work! 🙃
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 03/02/2026
Some people hate reactive mechanics in turn-based RPGs. Our battle system is built around them, so adding the option to auto-dodge/auto-parry would break it 🫠 But in Story Mode you can equip skills (on-screen prompts, one-button dodges, slowed-down attacks) to help with that! #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 28/01/2026
Turn-based RPG? Check ✅ Battle system with reactive and tactical elements? Check ✅ A seemingly abandoned city with hundreds of clues and lore to find? Check ✅ Still working on it after all this time? OH, YOU BET THAT'S A CHECK ✅✅✅ #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 07/01/2026
When I crave some golden-era PS1 RPGs... I just switch Aline's color palette! What other homages should we add? ( • ω•́ )✧ 🖌️🎨 #rpg #indiegame
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 29/12/2025
Advice that works in our game that doubles as New Year's resolutions ─────────˙⋆.✦.⋆˙───────── -Dodge & counter the bad -Eat chocolate to heal yourself -Be curious & explore to learn new skills -Crush your enemies with a pillar (≖⩊≖) Happy 2026! #indiegame
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 18/12/2025
Our game does not use GenAI. It feels like as good a time as any to clarify. As "inefficient" as it may sound in today's landscape, we enjoy doing things the artisan way. Everything you see in this clip? It could be better, but we had a blast making it ourselves! (˵ •̀ᴗ•́˵)و
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 16/12/2025
𝕿𝖔 𝖇𝖊 𝖆𝖓 𝖎𝖓𝖉𝖎𝖊 𝖌𝖆𝖒𝖊 𝖔𝖗 𝖓𝖔𝖙 𝖙𝖔 𝖇𝖊? 𝕿𝖍𝖆𝖙 𝖎𝖘 𝖙𝖍𝖊 𝖖𝖚𝖊𝖘𝖙𝖎𝖔𝖓 ( ◡‌_◡‌)੭💀 With all the debate, we'll have to add another existential dilemma to our pile, right next to: What is a JRPG? (bc we are making an ✨indie JRPG✨, just so you know!)
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 09/12/2025
Some say our battle system is boring because you can’t attack. But you can! We use the first fights to teach the basics (dodging, parrying, arena interactions…) before introducing the first offensive skill. Or should we unlock it from the start? 🧐
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 02/12/2025
A year ago, our “last-ditch-effort” Kickstarter failed, and we had to shut down our #indiegame studio. 6 rough months passed, and 6 more months later… our RPG is shaping up little by little („• ֊ •„)੭
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 25/11/2025
With the demo, we wanted to see if enough people were interested in our quirky RPG to keep going. Thanks to your feedback, we have identified which aspects we should focus on improving. We're just a team of 3 people, so your support goes a long way 🥹
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 12/11/2025
Every time someone accuses us of ripping off Expedition 33, we die a little bit inside. Yes, it's a turn-based RPG. Yes, it has dodges and parries. Our game already had all that in the public demos we released in 2022 and 2024. No need to call us names🫠
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 04/11/2025
Our indie game: ✅RPG + adventure game lovechild ✅Reactive turn-based battle system ✅Clues, clues, clues to find ✅Main character will die in 6 hours Also: ☑️Optional skills to assist with active gameplay
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 30/10/2025
Not a horror RPG Just some eerie 𝒗𝒊𝒃𝒆𝒔 For your spooky season needs (¬ºཀ°)¬ (¬ºཀ°)¬ (¬ºཀ°)¬ #indiegame
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 28/10/2025
✺◟(^∇^)◞✺ Ta-daaa! Our quirky RPG reached a new milestone last week! 🥹 A big thank you to the 30K people who have supported The Time I Have Left so far and have played the demo!
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 21/10/2025
Potential publisher: Game is great! But can you... - Make the combat more stylish (like Persona 5) - Make the menus cooler (like P5) - Make the animations flashier (like P5) Me: Sure! Can I have a fraction of P5's budget? Publisher: 三三(ง ˙o˙)ว #truestory #indiedev
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 14/10/2025
✧⁠◝⁠(⁠⁰⁠▿⁠⁰⁠)⁠◜⁠✧ Our #indiegame HAS - A dynamic turn-based combat system - A blend of RPG + adventure gameplay - Tons of clues to find + a big mystery ヽ( `д´*)ノ Our #indiegame DOESN'T HAVE - A Rogue-like progression - A time-attack mindset - A time loop story
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 07/10/2025
𝐌𝐞𝐞𝐭 𝐨𝐮𝐫 𝐠𝐚𝐦𝐞 𝐢𝐧 𝟐𝟎 𝐬𝐞𝐜𝐨𝐧𝐝𝐬 (Wish us luck, we're in the process of testing a hefty build this week 🤞 Please no major bugs, please no major bugs 🫠)
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 02/10/2025
THROW STONE! (╯°^°)╯=͟͟͞͞🪨 Some people find it boring (after all, it's the 1st attack skill you get before unlocking the cool-looking ones), but Throw Stone was our homage to one of the greatest RPGs of the PS1 era (that, incidentally, was re-released a few days ago ❤️)
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 29/09/2025
Honest question: What button would you press to dodge these attacks? Option 1: ⬅️➡️⬇️ Option 2: ➡️⬅️⬇️ (yes, we know some of you would parry them, but that's not what we're asking 😏) #indiegame #RPG
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 23/09/2025
𝗬𝗼𝘂 𝗰𝗮𝗻 𝗱𝗼 𝘁𝗵𝗶𝘀 𝗶𝗻 𝗼𝘂𝗿 𝗴𝗮𝗺𝗲 #RPG #turnbased #reactive
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 17/09/2025
[Show one “special” gameplay feature you are proud of your game!😤] Combat skills are unlocked as you uncover clues by exploring and completing the lore database. And harder to find clues unlock more powerful skills ᕙ( •̀ ᗜ •́ )ᕗ
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 09/09/2025
Key features of our battle system #indiegame 👉Turn-based RPG 🏃Reactive elements 🗺️Strategic positioning ❗Battle arena interactions 🔰Optional skills to assist with dodging
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 30/08/2025
It's been a while since we last uploaded a new WIP / breakdown clip... Any requests? Something battle-related? Or maybe some environments? #indiegame #3d #ue5 #rpg
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 26/08/2025
ψ ༼ Φ ෴ Φ ༽ ψ ୧(• ֊ •„ ୧) | ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄| RECIPE FOR OUR INDIE GAME RPG Turn-based Reactive Mystery Exploration |______________________________|
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 09/08/2025
今月の #スーパーゲ制デー 開発は順調に進んでいますが…まだ見せられません👀 その間、Steamのデモをぜひ遊んでみてください!【日本語対応】 #RPG #ゲーム開発 This month we've been working on some cool things, but we can’t show anything… yet 👀 In the meantime, try the demo on Steam! store.steampowered.com/app/1918830?...
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 06/08/2025
Did you know that we also have a status effect that inverts the controls? Good luck dodging now 😈 #RPG
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Reposted by The Time I Have Left ⏳Demo OUT NOW
The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 26/07/2025
Hey #RPG fan! No weekend plans? May we offer you a different RPG experience?🍷 If you like... ✅exploring ✅uncovering lore bits ✅reactive turn-based battles Then this may interest you! (Psst, we've got a demo on Steam)
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 31/07/2025
The Time I Have Left is a turn-based #RPG with reactive battles. BUT‼️if dodging is not your forte, we've got some optional accessibility skills! —On-screen prompts —Slowed-down attacks —One-button dodges (not shown in this clip, bc too lazy to recapture footage) (๑>؂•̀๑)
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 28/07/2025
9 seconds of areas in our indie game
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 26/07/2025
Hey #RPG fan! No weekend plans? May we offer you a different RPG experience?🍷 If you like... ✅exploring ✅uncovering lore bits ✅reactive turn-based battles Then this may interest you! (Psst, we've got a demo on Steam)
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 22/07/2025
A JRPG where you are all alone with no ✨✨✨power of friendship™️✨✨✨ to rely on... How are you supposed to kill god then!? Luckily, we've got you covered! The power of Quintessence is here to crush your enemies! #rpg #indiegame
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 19/07/2025
♪ ┏(・ᗜ・)┛ ♪ ┗(・ᗜ・)┓ ♪ ♬ Dodge right Now left ♪ ♪ Next a parry And the enemy is dead ♬ #rpg #turnbased #reactive
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 18/07/2025
Mista FiOth just started a new series called "Digging For Gold" and we are super grateful that The Time I Have Left was chosen for the first episode!😁 It's a very good synthesis of the demo that covers all the essentials, check it out to know what the game's all about!
youtube.com
The Time I Have Left | Digging For Gold
YouTube video by Mista FiOth
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The Time I Have Left ⏳Demo OUT NOW @groundga.bsky.social · 14/07/2025
👹RPG BOSSES!👹 So strong and spectacular (꒪ཀ꒪) Do you prefer… challenging bosses that take a couple of tries? —OR— beating them on your first try? (We put a boss fight at the end of the demo, did you find it too difficult? 🫣)
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