Cyber Aces @greencaladrius.bsky.social · 04/09/2025Last week I worked on the UI input system which is not really visually interesting, so I'll just post a combat clip this time #gamedev #indiedev 0114
Cyber Aces @greencaladrius.bsky.social · 28/08/2025As another step towards the playtest, I began to focus on the non-combat parts. I will still take a small amount of time each week to refine the combat and preferably post them instead. #gamedev #IndieGameDev 052
Cyber Aces @greencaladrius.bsky.social · 21/08/2025Enemies that accompanies bosses are now spawned only after all enemies from previous wave have been defeated Also, it is not necessary to defeat all of them to beat the game. #gamedev #IndieGameDev 0194
Cyber Aces @greencaladrius.bsky.social · 14/08/2025Refining counter mechanic. Counter is triggered by blocking at the right moment. #gamedev #indiegamedev 0124
Cyber Aces @greencaladrius.bsky.social · 09/08/2025No worries, it's not rude at all! Feedback like that is something that is really valuable because I will at least rethink and might also do some refinement! It is a good point to keep exploring what works best, something that I will definitely do. And thank you for the detailed references! 😊 110
Cyber Aces @greencaladrius.bsky.social · 09/08/2025Thank you! 😊 I'll find unique solutions to those challenges 😆 110
Cyber Aces @greencaladrius.bsky.social · 09/08/2025But I really appreciate your honest opinion! This is something that I need to put in my backlog and prove again later 😊 110
Cyber Aces @greencaladrius.bsky.social · 09/08/2025Each boss has their own unique behavior but it does not feel the gap. Therefore, I'm thinking of fully committing to musou style combat where players fight the boss general with their soldiers. Environment is another alternative that I might try if the feedback for this feature is bad in playtest 010
Cyber Aces @greencaladrius.bsky.social · 09/08/2025The combat is designed for one v many and that's why it does not really fit for 1 v 1. The idea for 1 v 1 for a boss fight sounds good in theory hence why I did it at first. But as I tested the whole combat from start to end, the gap between non boss fight and boss fight does not give a good feel 010
Cyber Aces @greencaladrius.bsky.social · 08/08/2025Thank you! And yes, only fodders will be spawned 😄 010
Cyber Aces @greencaladrius.bsky.social · 08/08/2025Interesting, that is something that I can test! 000
Cyber Aces @greencaladrius.bsky.social · 08/08/2025Good point, thank you! The fight should be ended directly after the boss has been defeated. I think I have some idea to add. 010
Cyber Aces @greencaladrius.bsky.social · 08/08/2025It is not the standard, but I think this would enhance the fight. Each time I test the boss fight, I always feel something is missing and kinda feel slow. And using AOE on a single enemy feels different 😆 That said, depending on the playtest feedback, things might still change 😊 100
Cyber Aces @greencaladrius.bsky.social · 07/08/2025I decided that small enemies would be endlessly spawned to accompany the boss during a boss fight #gamedev #IndieGameDev 58310
Cyber Aces @greencaladrius.bsky.social · 01/08/2025Completing sound mechanism with the music and voice integration. I'm still using placeholder voices, but they are quite suitable especially for testing purpose. The music is composed by @AJMillsMusic #gamedev #IndieGameDev 1144
Cyber Aces @greencaladrius.bsky.social · 24/07/2025I conclude my current iteration with sounds so I can develop the game further. The sounds are not yet complete and still need a lot refinements, but I've established the mechanism and workflow. I'll still refine them but not as my whole focus for now. #gamedev #indiegamedev 0174
Cyber Aces @greencaladrius.bsky.social · 17/07/2025I think I have found a more suitable workflow for me to work on the sound. I will need multiple iterations in the future to improve the sounds, but I will be able to get the first iteration done soon so I can continue with the development. #gamedev #indiegamedev 2274
Cyber Aces @greencaladrius.bsky.social · 10/07/2025Adding sounds takes a lot more time than I expected, especially because of the style I want. If by next two weeks I still get stuck with sound, I'll use placeholders and continue with the development. #gamedev #IndieGameDev 3275
Cyber Aces @greencaladrius.bsky.social · 03/07/2025A little bit busy this week so I only managed to put some sounds and did some stabilization #gamedev #IndieGameDev 1224
Cyber Aces @greencaladrius.bsky.social · 26/06/2025I revamped the old audio system because it was not optimal, and I started to put real sounds for the game. The sounds are not yet fixed as I still want to try different things that might give better experience to the player. #gamedev #IndieGameDev 0143
Cyber Aces @greencaladrius.bsky.social · 19/06/2025Got some good feedback last time and now I'm adding some deviations to the enemies when they are thrown so it looks less uniform. I'm also finally done with the performance refinement in this iteration and fix the UI for the synchron skill. #gamedev #indiegamedev 1244
Cyber Aces @greencaladrius.bsky.social · 12/06/2025Some optimization to increase FPS and some system refinement so enemy reacts better on hit #gamedev #IndieGameDev 1347
Reposted by Cyber Acespyonpoly @pyonpoly.bsky.social · 05/06/2025Next elemental all-attack enhancement: Ice ❄️ Landed some nice ice spike snipes at the end of the clip 🌨️ #gamedev #ゲーム制作 #IndieGameDev 0113
Reposted by Cyber Acesgynura - developing a JRPG @gynura.bsky.social · 05/06/20251 year progress, I will keep on keeping on 👍✨ Also first look on the new WIP battle UI 🫢 #gamedev #indiegame #godotengine #pixelart 3346
Cyber Aces @greencaladrius.bsky.social · 05/06/2025Further working on the synchron skill mechanic by making it a choice to either execute the finisher or not. Still WIP. #gamedev #IndieGameDev 2244
Reposted by Cyber Acesgynura - developing a JRPG @gynura.bsky.social · 27/05/2025Small cave tileset looking better little by little! #gamedev #indiegame #pixelart #godotengine 3498
Cyber Aces @greencaladrius.bsky.social · 29/05/2025Implementing the mechanic, where a character performs a super skill as starter and then followed by the other character that does the finishing move. Still a big WIP and not final yet #gamedev #IndieGameDev 1253
Reposted by Cyber Acesgynura - developing a JRPG @gynura.bsky.social · 21/05/2025I have never shared non pixel art artwork of my game as I don't feel that confident with my art skills, I have become better with digital art since the day I drew this, but I am really looking forward to present this character in the future, I love how she ended up looking 👍✨ #oc #gamedev 0264
Cyber Aces @greencaladrius.bsky.social · 22/05/2025Refining swap mechanic and moves #gamedev #IndieGameDev 1243
Reposted by Cyber Acesgynura - developing a JRPG @gynura.bsky.social · 10/05/2025Hunger levels and sprint animations🍖🏃 #screenshotsaturday #gamedev #indiegame #pixelart #godotengine 110416
Reposted by Cyber AcesRelic Abyss ✨EA out now!✨ @relicabyss.bsky.social · 15/05/2025It's here! We're excited to announce that after two years in development, the demo for Relic Abyss will be released on May 27! ✨🥳 Check out our first-ever full trailer for the game! 🔥📽️ youtu.be/R52cTG1CyBA Wishlist: s.team/a/3017760 Please Repost! It's super appreciated! 🙏youtu.beRelic Abyss - Official Demo Release Announcement TrailerYouTube video by Relic Abyss 106621
Cyber Aces @greencaladrius.bsky.social · 15/05/2025Refining some moves and I'm done with this character in this iteration. Will still refine him on the way, but I need to change focus now #gamedev #IndieGameDev 0184
Reposted by Cyber Acesgynura - developing a JRPG @gynura.bsky.social · 05/05/2025Added hunger levels, in my game you level up if you eat, same as in real life! #gamedev #indiegame #pixelart #godotengine #oc 0336
Cyber Aces @greencaladrius.bsky.social · 08/05/2025Tried to refine another skill. I still need to do some tweaking for better visibility and then the refinement for this character should be done next week #gamedev #IndieGameDev 193
Cyber Aces @greencaladrius.bsky.social · 02/05/2025Thanks! I use the usual unreal niagara and post processor😆 110
Cyber Aces @greencaladrius.bsky.social · 01/05/2025Refining the next skill and some other things as well #gamedev #indiegamedev 1165
Cyber Aces @greencaladrius.bsky.social · 24/04/2025Further refining the next skill. Also still trying to improve the basic attack. #gamedev #indiegamedev 0173
Reposted by Cyber AcesMr Rolling Circle | Koyo Con DD13 @mrrollingcircle.bsky.social · 19/04/2025Lite biting the curb 4k hd.mp4 (are you ok Lite bro)😱😱 #screenshotsaturday #HyperTeamRecon #Indiedev #Gamedev 04211