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Cyber Aces

@greencaladrius.bsky.social
528 followers 85 following 94 posts

IndieGameDev - Working on Cyber Aces, an action RPG with some social sim element. Steam: store.steampowered.com/app/2910430/…

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Cyber Aces @greencaladrius.bsky.social · 04/09/2025
Last week I worked on the UI input system which is not really visually interesting, so I'll just post a combat clip this time #gamedev #indiedev
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Cyber Aces @greencaladrius.bsky.social · 28/08/2025
As another step towards the playtest, I began to focus on the non-combat parts. I will still take a small amount of time each week to refine the combat and preferably post them instead. #gamedev #IndieGameDev
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Cyber Aces @greencaladrius.bsky.social · 21/08/2025
Enemies that accompanies bosses are now spawned only after all enemies from previous wave have been defeated Also, it is not necessary to defeat all of them to beat the game. #gamedev #IndieGameDev
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Cyber Aces @greencaladrius.bsky.social · 14/08/2025
Refining counter mechanic. Counter is triggered by blocking at the right moment. #gamedev #indiegamedev
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Cyber Aces @greencaladrius.bsky.social · 09/08/2025
No worries, it's not rude at all! Feedback like that is something that is really valuable because I will at least rethink and might also do some refinement! It is a good point to keep exploring what works best, something that I will definitely do. And thank you for the detailed references! 😊
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Cyber Aces @greencaladrius.bsky.social · 09/08/2025
Thank you! 😊 I'll find unique solutions to those challenges 😆
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Cyber Aces @greencaladrius.bsky.social · 09/08/2025
But I really appreciate your honest opinion! This is something that I need to put in my backlog and prove again later 😊
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Cyber Aces @greencaladrius.bsky.social · 09/08/2025
Each boss has their own unique behavior but it does not feel the gap. Therefore, I'm thinking of fully committing to musou style combat where players fight the boss general with their soldiers. Environment is another alternative that I might try if the feedback for this feature is bad in playtest
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Cyber Aces @greencaladrius.bsky.social · 09/08/2025
The combat is designed for one v many and that's why it does not really fit for 1 v 1. The idea for 1 v 1 for a boss fight sounds good in theory hence why I did it at first. But as I tested the whole combat from start to end, the gap between non boss fight and boss fight does not give a good feel
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Cyber Aces @greencaladrius.bsky.social · 08/08/2025
Thank you! And yes, only fodders will be spawned 😄
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Cyber Aces @greencaladrius.bsky.social · 08/08/2025
😆
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Cyber Aces @greencaladrius.bsky.social · 08/08/2025
Interesting, that is something that I can test!
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Cyber Aces @greencaladrius.bsky.social · 08/08/2025
Good point, thank you! The fight should be ended directly after the boss has been defeated. I think I have some idea to add.
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Cyber Aces @greencaladrius.bsky.social · 08/08/2025
It is not the standard, but I think this would enhance the fight. Each time I test the boss fight, I always feel something is missing and kinda feel slow. And using AOE on a single enemy feels different 😆 That said, depending on the playtest feedback, things might still change 😊
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Cyber Aces @greencaladrius.bsky.social · 07/08/2025
I decided that small enemies would be endlessly spawned to accompany the boss during a boss fight #gamedev #IndieGameDev
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Cyber Aces @greencaladrius.bsky.social · 01/08/2025
Completing sound mechanism with the music and voice integration. I'm still using placeholder voices, but they are quite suitable especially for testing purpose. The music is composed by @AJMillsMusic #gamedev #IndieGameDev
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Cyber Aces @greencaladrius.bsky.social · 24/07/2025
I conclude my current iteration with sounds so I can develop the game further. The sounds are not yet complete and still need a lot refinements, but I've established the mechanism and workflow. I'll still refine them but not as my whole focus for now. #gamedev #indiegamedev
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Cyber Aces @greencaladrius.bsky.social · 18/07/2025
Thank you! 😆
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Cyber Aces @greencaladrius.bsky.social · 18/07/2025
😁
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Cyber Aces @greencaladrius.bsky.social · 17/07/2025
I think I have found a more suitable workflow for me to work on the sound. I will need multiple iterations in the future to improve the sounds, but I will be able to get the first iteration done soon so I can continue with the development. #gamedev #indiegamedev
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Cyber Aces @greencaladrius.bsky.social · 10/07/2025
Adding sounds takes a lot more time than I expected, especially because of the style I want. If by next two weeks I still get stuck with sound, I'll use placeholders and continue with the development. #gamedev #IndieGameDev
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Cyber Aces @greencaladrius.bsky.social · 04/07/2025
Thank you! 😆 Will do 🔥
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Cyber Aces @greencaladrius.bsky.social · 03/07/2025
A little bit busy this week so I only managed to put some sounds and did some stabilization #gamedev #IndieGameDev
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Cyber Aces @greencaladrius.bsky.social · 26/06/2025
I revamped the old audio system because it was not optimal, and I started to put real sounds for the game. The sounds are not yet fixed as I still want to try different things that might give better experience to the player. #gamedev #IndieGameDev
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Cyber Aces @greencaladrius.bsky.social · 20/06/2025
It's an honor to hear that 😊
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Cyber Aces @greencaladrius.bsky.social · 20/06/2025
Thanks! 😆
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Cyber Aces @greencaladrius.bsky.social · 19/06/2025
Got some good feedback last time and now I'm adding some deviations to the enemies when they are thrown so it looks less uniform. I'm also finally done with the performance refinement in this iteration and fix the UI for the synchron skill. #gamedev #indiegamedev
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Cyber Aces @greencaladrius.bsky.social · 13/06/2025
😆
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Cyber Aces @greencaladrius.bsky.social · 12/06/2025
Some optimization to increase FPS and some system refinement so enemy reacts better on hit #gamedev #IndieGameDev
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Cyber Aces @greencaladrius.bsky.social · 07/06/2025
😆
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Cyber Aces @greencaladrius.bsky.social · 06/06/2025
Thank you 😊
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pyonpoly @pyonpoly.bsky.social · 05/06/2025
Next elemental all-attack enhancement: Ice ❄️ Landed some nice ice spike snipes at the end of the clip 🌨️ #gamedev #ゲーム制作 #IndieGameDev
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gynura - developing a JRPG @gynura.bsky.social · 05/06/2025
1 year progress, I will keep on keeping on 👍✨ Also first look on the new WIP battle UI 🫢 #gamedev #indiegame #godotengine #pixelart
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Cyber Aces @greencaladrius.bsky.social · 05/06/2025
Further working on the synchron skill mechanic by making it a choice to either execute the finisher or not. Still WIP. #gamedev #IndieGameDev
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gynura - developing a JRPG @gynura.bsky.social · 27/05/2025
Small cave tileset looking better little by little! #gamedev #indiegame #pixelart #godotengine
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Cyber Aces @greencaladrius.bsky.social · 29/05/2025
Thanks! 😊
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Cyber Aces @greencaladrius.bsky.social · 29/05/2025
Implementing the mechanic, where a character performs a super skill as starter and then followed by the other character that does the finishing move. Still a big WIP and not final yet #gamedev #IndieGameDev
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Cyber Aces @greencaladrius.bsky.social · 23/05/2025
😊😊😊
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Reposted by Cyber Aces
gynura - developing a JRPG @gynura.bsky.social · 21/05/2025
I have never shared non pixel art artwork of my game as I don't feel that confident with my art skills, I have become better with digital art since the day I drew this, but I am really looking forward to present this character in the future, I love how she ended up looking 👍✨ #oc #gamedev
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Cyber Aces @greencaladrius.bsky.social · 22/05/2025
Refining swap mechanic and moves #gamedev #IndieGameDev
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gynura - developing a JRPG @gynura.bsky.social · 10/05/2025
Hunger levels and sprint animations🍖🏃 #screenshotsaturday #gamedev #indiegame #pixelart #godotengine
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Relic Abyss ✨EA out now!✨ @relicabyss.bsky.social · 15/05/2025
It's here! We're excited to announce that after two years in development, the demo for Relic Abyss will be released on May 27! ✨🥳 Check out our first-ever full trailer for the game! 🔥📽️ youtu.be/R52cTG1CyBA Wishlist: s.team/a/3017760 Please Repost! It's super appreciated! 🙏
youtu.be
Relic Abyss - Official Demo Release Announcement Trailer
YouTube video by Relic Abyss
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Cyber Aces @greencaladrius.bsky.social · 15/05/2025
Refining some moves and I'm done with this character in this iteration. Will still refine him on the way, but I need to change focus now #gamedev #IndieGameDev
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gynura - developing a JRPG @gynura.bsky.social · 05/05/2025
Added hunger levels, in my game you level up if you eat, same as in real life! #gamedev #indiegame #pixelart #godotengine #oc
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Cyber Aces @greencaladrius.bsky.social · 08/05/2025
Tried to refine another skill. I still need to do some tweaking for better visibility and then the refinement for this character should be done next week #gamedev #IndieGameDev
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Cyber Aces @greencaladrius.bsky.social · 02/05/2025
Thanks! I use the usual unreal niagara and post processor😆
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Cyber Aces @greencaladrius.bsky.social · 01/05/2025
Refining the next skill and some other things as well #gamedev #indiegamedev
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Cyber Aces @greencaladrius.bsky.social · 24/04/2025
Further refining the next skill. Also still trying to improve the basic attack. #gamedev #indiegamedev
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Mr Rolling Circle | Koyo Con DD13 @mrrollingcircle.bsky.social · 19/04/2025
Lite biting the curb 4k hd.mp4 (are you ok Lite bro)😱😱 #screenshotsaturday #HyperTeamRecon #Indiedev #Gamedev
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Cyber Aces @greencaladrius.bsky.social · 18/04/2025
😊😊😊
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