graystripe2000.bsky.social @graystripe2000.bsky.social · 17hHe’s had a sort of gold coloring since Sonic X and Shadow the Hedgehog. 000
graystripe2000.bsky.social @graystripe2000.bsky.social · 22hHappy #CynderCommunityDay and Happy 20th anniversary to The Legend of Spyro trilogy. I couldn’t come up with anything this year, so have reposts of the past two years worth of stuff. #pixelart 071
graystripe2000.bsky.social @graystripe2000.bsky.social · 04/09/2026Happy #SpyroCommunityDay! This year, I decided to do something a bit unconventional: Make a small, two-level fangame in #GameMaker. Had to wing it in places towards the end of development, so hopefully nothing’s broken. Check it out here: graystripe2000.itch.io/spyros-flight 030
graystripe2000.bsky.social @graystripe2000.bsky.social · 17/08/2026I’ve not seen the trailer itself. But both of those shots make Spyro look a bit weird when the actual promo art uses his A Realm Beyond Design. Like what gives? Is this something up with whoever made the trailer or what? 351
graystripe2000.bsky.social @graystripe2000.bsky.social · 10/08/2026@namcohistory.bsky.social This might interest you, if you ever decide to do a Mr Driller-based post. 000
graystripe2000.bsky.social @graystripe2000.bsky.social · 16/07/2026It does kinda feel like the HD2D games tend to just stick to SNES-style sprites instead of of doing something else. Why not just do Project x Zone-style pixel art instead (though that might fall under SNES style)? 020
graystripe2000.bsky.social @graystripe2000.bsky.social · 15/06/2026Less-than-30-second boss fight. #MinaTheHollower #indiegame #pixelart 040
graystripe2000.bsky.social @graystripe2000.bsky.social · 06/06/2026Oh-No! Proto-Spark to the rescue! (FLASHING LIGHT WARNING) #indiegame #pixelart #MinaTheHollower 030
graystripe2000.bsky.social @graystripe2000.bsky.social · 06/06/2026There’s always water under the bridge. Or, in this case, a monster. #pixelart #indiegame #MinaTheHollower 031
graystripe2000.bsky.social @graystripe2000.bsky.social · 06/06/2026A test for hand-drawn animation in #GameMaker. Pardon my poor drawings. #gamedev #indiedev #indiegame #ScreenshotSaturday 1112
graystripe2000.bsky.social @graystripe2000.bsky.social · 30/05/2026Look out below! Bombs, Borgs, and Bots is now available on itch.io. graystripe2000.itch.io/bombs-borgs-... #indiedev #gamedev #pixelart #indiegame #GameMaker #ScreenshotSaturday 1173
graystripe2000.bsky.social @graystripe2000.bsky.social · 16/05/2026#ScreenshotSaturday Bombs, Borgs, and Bots is available now. graystripe2000.itch.io/bombs-borgs-... #gamedev #indiedev #indiegame #GameMaker #pixelart 0174
graystripe2000.bsky.social @graystripe2000.bsky.social · 15/05/2026My latest game, Bombs, Borgs, and Bots is out now on itch.io. graystripe2000.itch.io/bombs-borgs-... #GameMaker #gamedev #indiedev #indiegame #pixelart 0123
graystripe2000.bsky.social @graystripe2000.bsky.social · 09/05/2026#ScreenshotSaturday The game’s finished, so I added tutorial text. #GameMaker #pixelart #indiedev #indiegame #gamedev 0133
graystripe2000.bsky.social @graystripe2000.bsky.social · 02/05/2026An idea came to me to have boxes block off the ladders you’re supposed have to climb. Now I’m wondering if I should re-work previous level to use this idea. #ScreenshotSaturday #gamedev #indiedev #indiegame #pixelart #GameMaker 094
graystripe2000.bsky.social @graystripe2000.bsky.social · 25/04/2026#ScreenshotSaturday I initially just wanted to use the blocks to teach the player how to use bombs, but decided to make them an actual obstacle. #pixelart #gamedev #indiedev #indiegame #GameMaker 0196
graystripe2000.bsky.social @graystripe2000.bsky.social · 17/04/2026I designed a few levels for my game. Each of these three teaches you a different mechanic. Also, the explosions can now kill you. #ScreenshotSaturday #pixelart #gamedev #indiedev #indiegame #GameMaker 073
graystripe2000.bsky.social @graystripe2000.bsky.social · 14/04/2026Added an options menu. Side-note: Never use multiple managers for your pause menu and game settings. #GameMaker #pixelart #indiegame #indiedev #gamedev 0113
graystripe2000.bsky.social @graystripe2000.bsky.social · 10/04/2026In addition to adding sound effects, I put together a test level. Oh, and the character sprites were changed. If you’re wondering about the red square in the menu, I don’t have a name for the game yet. #gamedev #indiedev #indiegame #GameMaker #pixelart #ScreenshotSaturday 0114
graystripe2000.bsky.social @graystripe2000.bsky.social · 03/04/2026Got most of my characters animations done. Just need a death animation. Most environment assets have also been altered. #gamedev #indiedev #indiegame #GameMaker #pixelart #ScreenshotSaturday 0114
graystripe2000.bsky.social @graystripe2000.bsky.social · 31/03/2026Bombs now have an explosion effect, which I got via asset, a sci-fi tile set has been added (I haven’t edited it to fit the artstyle yet), and there’s now enemy robots. Also, new animations. #gamedev #indiedev #indiegame #GameMaker #pixelart 1124
graystripe2000.bsky.social @graystripe2000.bsky.social · 27/03/2026Started a new project this week, decided to make a game without jumping for once. So far, I have a small character, some projectiles and bombs. #gamedev #indiedev #indiegame #GameMaker #ScreenshotSaturday 0103
graystripe2000.bsky.social @graystripe2000.bsky.social · 20/03/2026An #UnrealEngine5 performance test using various graphics settings. Graphics card is an Intel Iris Xe graphics card, 8 GB of installed RAM, and a 12th gen Intel Core i5-1235U processor. #gamedev #indiedev #indiegame #ScreenshotSaturday 0104
graystripe2000.bsky.social @graystripe2000.bsky.social · 13/03/2026Tried out the baked/static lighting in #UnrealEngine5. Good performance so far, except the shadows don’t look great even when set to high. Stationary lighting, on the other hand, seems to have no shadows at all. #indiedev #gamedev #indiegame #ScreenshotSaturday 072
graystripe2000.bsky.social @graystripe2000.bsky.social · 12/03/2026An #UnrealEngine5 performance test. This time, with Lumen, Nanite, and Virtual Shadow Maps off, the RHI target set to DirectX11 and instead of the Sky Atmosphere, we’re using the Skybox Blueprint from UE4. As you can see, it pushes 80 FPS unlocked. #gamedev #indiedev 052
graystripe2000.bsky.social @graystripe2000.bsky.social · 11/03/2026Would a 16x16 character be too small for a game that is 320x180 stretched to 1080p to anyone? #pixelart #gamedev #indiedev #gamedev 1103
graystripe2000.bsky.social @graystripe2000.bsky.social · 05/03/2026Made a #pixelart environment inspired by the canceled game Crash Landed. I also included the reference image. 010
graystripe2000.bsky.social @graystripe2000.bsky.social · 26/02/2026So. On Twitter, this happened. 323742
graystripe2000.bsky.social @graystripe2000.bsky.social · 20/02/2026Played around with the 3D in #Godot and made a crystal glow. #gamedev #indiedev #screenshotsaturday 052
graystripe2000.bsky.social @graystripe2000.bsky.social · 19/02/2026#Godot 3D test using an asset I downloaded from Fab. Also, I turned Vsync back on. #gamedev #indiedev 062
graystripe2000.bsky.social @graystripe2000.bsky.social · 17/02/2026#UnrealEngine5 vs #Godot with Vsync off comparison again, this time with a fully blank UE map. #gamedev #indiedev #indiegame 082
graystripe2000.bsky.social @graystripe2000.bsky.social · 16/02/2026#UnrealEngine5 vs #GodotEngine on a low-end laptop with Vsync off. This is the performance on a blank map. #gamedev #indiedev #indiegame 172
graystripe2000.bsky.social @graystripe2000.bsky.social · 06/02/2026Decided to add a slight pause before the double jump, similar to Klonoa, and there’s now an air dash. #gamedev #indiedev #indiegame #pixelart #GameMaker #ScreenshotSaturday 0102
graystripe2000.bsky.social @graystripe2000.bsky.social · 30/01/2026Slam attack added. #ScreenshotSaturday #gamedev #indiedev #indiegame #GameMaker #pixelart 0103
graystripe2000.bsky.social @graystripe2000.bsky.social · 27/01/2026Finished the wall jump. Now the character switched back to its main state when the line isn’t overlapping the wall. #gamedev #indiedev #indiegame #GameMaker #pixelart 091
graystripe2000.bsky.social @graystripe2000.bsky.social · 26/01/2026I finally figured out a proper wall jump. 🥳 #gamedev #indiedev #indiegame #pixelart #GameMaker 0113
graystripe2000.bsky.social @graystripe2000.bsky.social · 20/01/2026Climbable Goop walls. I am practically recreating an earlier prototype with this game. Hopefully with some of the stuff that went wrong done right. At least it can change if it isn’t. #pixelart #gamedev #indiedev #indiegame #GsmeMaker 072
graystripe2000.bsky.social @graystripe2000.bsky.social · 19/01/2026Combat test for my new game. Might design a small level to play test this before deciding if I should move forward with this. #GameMaker #gamedev #indiedev #indiegame #pixelart 082
graystripe2000.bsky.social @graystripe2000.bsky.social · 18/01/2026Word to the wise. If you need to set you games frame rate in #GameMaker, use microseconds instead of FPS because it tanked my frame rate even though it was set to 60 fps (you can see it in the first video). #gamedev #indiegame #indiedev #pixelart 3183
graystripe2000.bsky.social @graystripe2000.bsky.social · 17/01/2026Platforming has been added to the new prototype. Hoping to have a placeholder cube replace Pablo soon. #gamedev #indiedev #indiegame #pixelart #GameMaker #ScreenshotSaturday 083
graystripe2000.bsky.social @graystripe2000.bsky.social · 17/01/2026Restarted my #GameMaker prototype to try to plan it out a bit better and not develop it as I went along like I did last time. So, here’s some screenshots of two resolution tests. Left is 640x360. Right is 320x180. #pixelart #gamedev #indiedev #indiegsme #ScreenshotSaturday 0132
graystripe2000.bsky.social @graystripe2000.bsky.social · 15/01/2026Post a game you remember playing that nobody else remembers. Saying “no one remembers” might be a bit of a stretch, but this is the first game that came to mind. 010
graystripe2000.bsky.social @graystripe2000.bsky.social · 13/01/2026Happy #PortfolioDay! I’m a solo game developer who’s made quite a few games for itch.io already. 050
graystripe2000.bsky.social @graystripe2000.bsky.social · 09/01/2026Wasn’t really satisfied with the shading I attempted for the spikes. So I just looked up a shading reference and found a nice placeholder. #GameMaker #pixelart #gamedev #indiedev #indiegame #ScreenshotSaturday 052
graystripe2000.bsky.social @graystripe2000.bsky.social · 05/01/2026Added spikes to my game. #pixelart #gamedev #indiedev #indiegame #GameMaker 1223