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graystripe2000.bsky.social

@graystripe2000.bsky.social
205 followers 222 following 856 posts

Solo #gamedev. Works include Cottontail, Red & Blue, Blobby, Jump’N’Robo, Sasha and the Corrupted Village, and more. Straight male. graystripe2000.itch.io

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graystripe2000.bsky.social @graystripe2000.bsky.social · 17h
He’s had a sort of gold coloring since Sonic X and Shadow the Hedgehog.
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graystripe2000.bsky.social @graystripe2000.bsky.social · 22h
Happy #CynderCommunityDay and Happy 20th anniversary to The Legend of Spyro trilogy. I couldn’t come up with anything this year, so have reposts of the past two years worth of stuff. #pixelart
A 32x32 (IIRC) sprite of young Cynder.
A sprite of Adult Cynder, made in the style of my game, Glow.I put the sprite in Glow to see what it would look like with the games Glow effect.
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graystripe2000.bsky.social @graystripe2000.bsky.social · 04/09/2026
Happy #SpyroCommunityDay! This year, I decided to do something a bit unconventional: Make a small, two-level fangame in #GameMaker. Had to wing it in places towards the end of development, so hopefully nothing’s broken. Check it out here: graystripe2000.itch.io/spyros-flight
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graystripe2000.bsky.social @graystripe2000.bsky.social · 17/08/2026
I’ve not seen the trailer itself. But both of those shots make Spyro look a bit weird when the actual promo art uses his A Realm Beyond Design. Like what gives? Is this something up with whoever made the trailer or what?
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graystripe2000.bsky.social @graystripe2000.bsky.social · 10/08/2026
@namcohistory.bsky.social This might interest you, if you ever decide to do a Mr Driller-based post.
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graystripe2000.bsky.social @graystripe2000.bsky.social · 16/07/2026
It does kinda feel like the HD2D games tend to just stick to SNES-style sprites instead of of doing something else. Why not just do Project x Zone-style pixel art instead (though that might fall under SNES style)?
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graystripe2000.bsky.social @graystripe2000.bsky.social · 01/07/2026
How about this?
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graystripe2000.bsky.social @graystripe2000.bsky.social · 30/06/2026
This was too close.
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graystripe2000.bsky.social @graystripe2000.bsky.social · 15/06/2026
Less-than-30-second boss fight. #MinaTheHollower #indiegame #pixelart
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graystripe2000.bsky.social @graystripe2000.bsky.social · 06/06/2026
Oh-No! Proto-Spark to the rescue! (FLASHING LIGHT WARNING) #indiegame #pixelart #MinaTheHollower
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graystripe2000.bsky.social @graystripe2000.bsky.social · 06/06/2026
There’s always water under the bridge. Or, in this case, a monster. #pixelart #indiegame #MinaTheHollower
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graystripe2000.bsky.social @graystripe2000.bsky.social · 06/06/2026
A test for hand-drawn animation in #GameMaker. Pardon my poor drawings. #gamedev #indiedev #indiegame #ScreenshotSaturday
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graystripe2000.bsky.social @graystripe2000.bsky.social · 30/05/2026
Look out below! Bombs, Borgs, and Bots is now available on itch.io. graystripe2000.itch.io/bombs-borgs-... #indiedev #gamedev #pixelart #indiegame #GameMaker #ScreenshotSaturday
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graystripe2000.bsky.social @graystripe2000.bsky.social · 16/05/2026
#ScreenshotSaturday Bombs, Borgs, and Bots is available now. graystripe2000.itch.io/bombs-borgs-... #gamedev #indiedev #indiegame #GameMaker #pixelart
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graystripe2000.bsky.social @graystripe2000.bsky.social · 15/05/2026
My latest game, Bombs, Borgs, and Bots is out now on itch.io. graystripe2000.itch.io/bombs-borgs-... #GameMaker #gamedev #indiedev #indiegame #pixelart
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graystripe2000.bsky.social @graystripe2000.bsky.social · 09/05/2026
#ScreenshotSaturday The game’s finished, so I added tutorial text. #GameMaker #pixelart #indiedev #indiegame #gamedev
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graystripe2000.bsky.social @graystripe2000.bsky.social · 02/05/2026
An idea came to me to have boxes block off the ladders you’re supposed have to climb. Now I’m wondering if I should re-work previous level to use this idea. #ScreenshotSaturday #gamedev #indiedev #indiegame #pixelart #GameMaker
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graystripe2000.bsky.social @graystripe2000.bsky.social · 25/04/2026
#ScreenshotSaturday I initially just wanted to use the blocks to teach the player how to use bombs, but decided to make them an actual obstacle. #pixelart #gamedev #indiedev #indiegame #GameMaker
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graystripe2000.bsky.social @graystripe2000.bsky.social · 17/04/2026
I designed a few levels for my game. Each of these three teaches you a different mechanic. Also, the explosions can now kill you. #ScreenshotSaturday #pixelart #gamedev #indiedev #indiegame #GameMaker
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graystripe2000.bsky.social @graystripe2000.bsky.social · 14/04/2026
Added an options menu. Side-note: Never use multiple managers for your pause menu and game settings. #GameMaker #pixelart #indiegame #indiedev #gamedev
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graystripe2000.bsky.social @graystripe2000.bsky.social · 10/04/2026
In addition to adding sound effects, I put together a test level. Oh, and the character sprites were changed. If you’re wondering about the red square in the menu, I don’t have a name for the game yet. #gamedev #indiedev #indiegame #GameMaker #pixelart #ScreenshotSaturday
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graystripe2000.bsky.social @graystripe2000.bsky.social · 03/04/2026
Got most of my characters animations done. Just need a death animation. Most environment assets have also been altered. #gamedev #indiedev #indiegame #GameMaker #pixelart #ScreenshotSaturday
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graystripe2000.bsky.social @graystripe2000.bsky.social · 31/03/2026
Bombs now have an explosion effect, which I got via asset, a sci-fi tile set has been added (I haven’t edited it to fit the artstyle yet), and there’s now enemy robots. Also, new animations. #gamedev #indiedev #indiegame #GameMaker #pixelart
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graystripe2000.bsky.social @graystripe2000.bsky.social · 27/03/2026
Started a new project this week, decided to make a game without jumping for once. So far, I have a small character, some projectiles and bombs. #gamedev #indiedev #indiegame #GameMaker #ScreenshotSaturday
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graystripe2000.bsky.social @graystripe2000.bsky.social · 20/03/2026
An #UnrealEngine5 performance test using various graphics settings. Graphics card is an Intel Iris Xe graphics card, 8 GB of installed RAM, and a 12th gen Intel Core i5-1235U processor. #gamedev #indiedev #indiegame #ScreenshotSaturday
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graystripe2000.bsky.social @graystripe2000.bsky.social · 13/03/2026
Tried out the baked/static lighting in #UnrealEngine5. Good performance so far, except the shadows don’t look great even when set to high. Stationary lighting, on the other hand, seems to have no shadows at all. #indiedev #gamedev #indiegame #ScreenshotSaturday
Screenshot showing dynamic lighting. Shadows look perfect.Static/baked lighting. As you can see, the shadow aren’t great.Stationary lighting, which shows no shadows.
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graystripe2000.bsky.social @graystripe2000.bsky.social · 12/03/2026
An #UnrealEngine5 performance test. This time, with Lumen, Nanite, and Virtual Shadow Maps off, the RHI target set to DirectX11 and instead of the Sky Atmosphere, we’re using the Skybox Blueprint from UE4. As you can see, it pushes 80 FPS unlocked. #gamedev #indiedev
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graystripe2000.bsky.social @graystripe2000.bsky.social · 11/03/2026
Would a 16x16 character be too small for a game that is 320x180 stretched to 1080p to anyone? #pixelart #gamedev #indiedev #gamedev
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graystripe2000.bsky.social @graystripe2000.bsky.social · 05/03/2026
Made a #pixelart environment inspired by the canceled game Crash Landed. I also included the reference image.
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graystripe2000.bsky.social @graystripe2000.bsky.social · 26/02/2026
So. On Twitter, this happened.
Bandai Namco US’s Twitter account replied to a piece of Sonic the Hedgehog and Klonoa crossover fan art.
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graystripe2000.bsky.social @graystripe2000.bsky.social · 20/02/2026
Played around with the 3D in #Godot and made a crystal glow. #gamedev #indiedev #screenshotsaturday
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graystripe2000.bsky.social @graystripe2000.bsky.social · 19/02/2026
#Godot 3D test using an asset I downloaded from Fab. Also, I turned Vsync back on. #gamedev #indiedev
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graystripe2000.bsky.social @graystripe2000.bsky.social · 17/02/2026
#UnrealEngine5 vs #Godot with Vsync off comparison again, this time with a fully blank UE map. #gamedev #indiedev #indiegame
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graystripe2000.bsky.social @graystripe2000.bsky.social · 16/02/2026
#UnrealEngine5 vs #GodotEngine on a low-end laptop with Vsync off. This is the performance on a blank map. #gamedev #indiedev #indiegame
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graystripe2000.bsky.social @graystripe2000.bsky.social · 12/02/2026
SUPER close call.
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graystripe2000.bsky.social @graystripe2000.bsky.social · 06/02/2026
Decided to add a slight pause before the double jump, similar to Klonoa, and there’s now an air dash. #gamedev #indiedev #indiegame #pixelart #GameMaker #ScreenshotSaturday
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graystripe2000.bsky.social @graystripe2000.bsky.social · 30/01/2026
Slam attack added. #ScreenshotSaturday #gamedev #indiedev #indiegame #GameMaker #pixelart
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graystripe2000.bsky.social @graystripe2000.bsky.social · 27/01/2026
Finished the wall jump. Now the character switched back to its main state when the line isn’t overlapping the wall. #gamedev #indiedev #indiegame #GameMaker #pixelart
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graystripe2000.bsky.social @graystripe2000.bsky.social · 26/01/2026
I finally figured out a proper wall jump. 🥳 #gamedev #indiedev #indiegame #pixelart #GameMaker
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graystripe2000.bsky.social @graystripe2000.bsky.social · 22/01/2026
#3 in the US
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graystripe2000.bsky.social @graystripe2000.bsky.social · 20/01/2026
Climbable Goop walls. I am practically recreating an earlier prototype with this game. Hopefully with some of the stuff that went wrong done right. At least it can change if it isn’t. #pixelart #gamedev #indiedev #indiegame #GsmeMaker
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graystripe2000.bsky.social @graystripe2000.bsky.social · 19/01/2026
Combat test for my new game. Might design a small level to play test this before deciding if I should move forward with this. #GameMaker #gamedev #indiedev #indiegame #pixelart
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graystripe2000.bsky.social @graystripe2000.bsky.social · 18/01/2026
Word to the wise. If you need to set you games frame rate in #GameMaker, use microseconds instead of FPS because it tanked my frame rate even though it was set to 60 fps (you can see it in the first video). #gamedev #indiegame #indiedev #pixelart
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graystripe2000.bsky.social @graystripe2000.bsky.social · 17/01/2026
Platforming has been added to the new prototype. Hoping to have a placeholder cube replace Pablo soon. #gamedev #indiedev #indiegame #pixelart #GameMaker #ScreenshotSaturday
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graystripe2000.bsky.social @graystripe2000.bsky.social · 17/01/2026
Restarted my #GameMaker prototype to try to plan it out a bit better and not develop it as I went along like I did last time. So, here’s some screenshots of two resolution tests. Left is 640x360. Right is 320x180. #pixelart #gamedev #indiedev #indiegsme #ScreenshotSaturday
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graystripe2000.bsky.social @graystripe2000.bsky.social · 15/01/2026
Post a game you remember playing that nobody else remembers. Saying “no one remembers” might be a bit of a stretch, but this is the first game that came to mind.
Screenshot from Nicktoons Unite. Featuring Jimmy Neutron, Timmy Turner, Danny Phantom, and SpongeBob SquarePants in Jimmy Neutrons lab.
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graystripe2000.bsky.social @graystripe2000.bsky.social · 13/01/2026
My Year in Nintendo review.
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graystripe2000.bsky.social @graystripe2000.bsky.social · 13/01/2026
Happy #PortfolioDay! I’m a solo game developer who’s made quite a few games for itch.io already.
Screenshot of Blobby, a game I developed that is now playable on itch.io.Screenshot of Astro Abductors, now playable on itch.io. Screenshot of Spooks vs Skulls, playable in-browser on itch.io and NewGrounds.Screenshot of Sasha and the Corrupted Village, now playable on itch.io and GX.games.
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graystripe2000.bsky.social @graystripe2000.bsky.social · 09/01/2026
Wasn’t really satisfied with the shading I attempted for the spikes. So I just looked up a shading reference and found a nice placeholder. #GameMaker #pixelart #gamedev #indiedev #indiegame #ScreenshotSaturday
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graystripe2000.bsky.social @graystripe2000.bsky.social · 05/01/2026
Added spikes to my game. #pixelart #gamedev #indiedev #indiegame #GameMaker
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