Grahame Watt @grahame.fyi · 19/08/2026Hmmmmmm apparently I have a nihilistic streak I wasn't aware of? 000 0
Grahame Watt @grahame.fyi · 20/07/2026Haven't migrated yet but starting to move off my jekyll site to @leaflet.pub... 110 1
Grahame Watt @grahame.fyi · 27/06/2026Hey #artists, how would (your favorite pre-1930s) art have turned out different if the world had actually been black and white? 100 1
Grahame Watt @grahame.fyi · 09/05/2026What a glorious day to be in the UK. Perks of not visiting in November 020 2
Grahame Watt @grahame.fyi · 07/03/2026Who at Google Play let @jcsalterego.bsky.social sponsor himself? And how did he get a 4.5 star rating? 010 1
Grahame Watt @grahame.fyi · 26/02/2026Be honest--you wanted that folder to be called "Eevee" didn't you? 100 1
Grahame Watt @grahame.fyi · 01/01/2026Drafts keep piling up. Some half baked, some 3/4ths baked, some not bake. Not making a resolution of it but definitely need to work on getting more things actually out the door vs in the drafts folder... #leaflet #blogging 030 3
Grahame Watt @grahame.fyi · 17/12/2025Stop scrolling and post two characters who bring you happiness 020 2
Grahame Watt @grahame.fyi · 09/11/2025@bottino.games finally got a perfect score on a #hyperbeat level! 120 2
Grahame Watt @grahame.fyi · 07/11/2025@bsky.app @support.bsky.team This seems like a bug--don't know why the second post has the link embed even though there's no link in there! 000 0
Grahame Watt @grahame.fyi · 04/11/2025One thing I really like about being part of early days on #leaflet is that I am atop the "Recently Published" section of the Reader for a non-trivial amount of time after posting. Does a lot to help you feel like you're not shouting into the void. 2151 15
Grahame Watt @grahame.fyi · 24/04/2025#WIPWednesday and working on a different aspect of #gamedev... livestreaming bug fixes, how to submit a (useful) bug report to #godot, and then playing some video games! Find me at twitch.tv/grey_forge ! 031 3
Grahame Watt @grahame.fyi · 19/04/2025New tooling in #godot for #screenshotsaturday! Moved all the janky tool code for mapping structure meshes to data into a nice little addon, complete with custom editor dock + gizmos. Took a min to wrap my head around it but once I figured it out it's been a breeze (minus the debugging...) #gamedev 082 8
Grahame Watt @grahame.fyi · 29/03/2025Back to it! Rested and invigorated after a great #GDC, we've stripped out the fluff on our prototype and have been drilling down to basics to address the shortfalls in v0. Lots to show soon, but for now, I'm thinking about calling the game "Pills with Guns" #screenshotsaturday #gamedev #godot 092 9
Grahame Watt @grahame.fyi · 04/03/2025Can #chess players help me with a deeper understanding of this position? I get that white is trying to get out of the checks but I don't understand why the line of 1. Kf2 Qf5 (apparently Qd4 is forced mate?) 2. Kg1 is the only win. Black seems like they can continue to harrass forever... 000 0
Grahame Watt @grahame.fyi · 15/02/2025How it started/how its going. Programmer art progress bar + submit button has leveled up #screenshotsaturday #gamedev #indiedev #godot 094 9
Grahame Watt @grahame.fyi · 02/02/2025Quick #screenshotsaturday -- we hit our deadline for our prototype! There are still a few bugs and the art is a bit...not smooth. But there is still a kernel of fun there, so after a weekend off and a postmortem, looking forward to figuring out what's next for it! #gamedev #indiedev #godot 2164 16
Grahame Watt @grahame.fyi · 11/01/2025As promised, the grenade effects have been cleaned up. Plus the move input is also a lot nicer to work with now. Unit tags and abilities are coming fast and furious, including sneak attack, aura buffs, and destructible cover! #screenshotsaturday #godot #gamedev 041 4
Grahame Watt @grahame.fyi · 04/01/2025My brother joined the project as a programmer and pushed his first new feature. Now units can throw grenades BOOM BOOM. I'll be cleaning up the animations this week (for everything, not just this) so while this #screenshotsaturday is good, I'm hoping the next one will be excellent #gamedev #godot 0294 29
Grahame Watt @grahame.fyi · 28/12/2024No visuals to see but we had a planning meeting and we think we can have a full mechanics prototype done by end of January! So for #screenshotsaturday here's just some of the tickets to do between now and then #gamedev 281 8
Grahame Watt @grahame.fyi · 27/12/2024Without downloading any new pics, what's your energy going into 2025 000 0
Grahame Watt @grahame.fyi · 21/12/2024Drinking eggnog and finished refactoring the interactions framework! Problem is it's a framework so it doesn't work for #screenshotsaturday, so here's my placeholder menu featuring the only good piece of #art in the game #gamedev #indiedev #godot 0103 10
Grahame Watt @grahame.fyi · 14/12/2024Programmer art is still the best #art. Made a prototype level that's definitely not a ripoff of a Fire Emblem level because I can't be bothered to do level design #screenshotsaturday #gamedev #godot 0374 37
Grahame Watt @grahame.fyi · 06/12/2024Smoke coming out of the second floor window and some very casual firemen on the roof with power tools in #Ballard #Seattle. Any idea what they're up to? 000 0
Grahame Watt @grahame.fyi · 05/12/2024Idk I guess it spoke to me cause it's a metaphor or something 000 0
Grahame Watt @grahame.fyi · 02/12/2024I don't think I fully realized how much I'd cut back on my caffeine intake in the UK until this morning. Me after 2 cups of coffee rn: 000 0
Grahame Watt @grahame.fyi · 30/11/2024How do I make a bug report? @jcsalterego.bsky.social is wrong with my Follow feed 010 1
Grahame Watt @grahame.fyi · 30/11/2024Back on track! Fixed some visibility bugs and built up a new test level to prove this stuff actually is working the way I think it's supposed to be working #screenshotsaturday #gamedev #indiedev 0132 13
Grahame Watt @grahame.fyi · 29/11/2024Hour and fifteen minute drive back to Winston-Salem. Let's do this. 000 0
Grahame Watt @grahame.fyi · 28/11/2024Refactored using @jolexxa.bsky.social 's Logic Blocks package + architecture ideas (highly recommend) and finally started adding new features! I now have partial cover + FoW, which drops off as you get further away. Partial FoW only works for crouching/crawling units to hide in. #gamedev #godot 0122 12