GorillaOne @gorillatactics.com · 26/09/2026These games can be super fun. If you haven't tried a text-based role-playing game on discord before, it's worth a shot! 000
GorillaOne @gorillatactics.com · 22/09/2026Don't be fooled by the "slow down" rhetoric from LLM companies. Slow or fast doesn't matter. Safe matters. And safe is how you use it. I don't care how fast they develop these technologies. What I care is that they aren't used by the US government to spy domestically on its citizens. Which it does. 000
GorillaOne @gorillatactics.com · 19/09/2026I cannot emphasize enough how much I dig this video essay, and learning about the authors views. www.youtube.com/watch?v=ujzP...youtube.comBungie made the only game that understands 2026YouTube video by Raven Wing Plays 000
GorillaOne @gorillatactics.com · 17/09/2026Also fellow Wardogs players. You don't need to build 4 tall walls. Just build tank traps around your fob so enemies can't drive up too the wall and jump over it from on top. 000
GorillaOne @gorillatactics.com · 17/09/2026Dear fellow Wardogs players. Please make smaller fobs. Much smaller. Every match the fob is an enormous and unwieldy beast that leaks enemies like a siv. Just make a small fob with a few recon towers, a bunker, and a drill pump. Or mortars. 010
GorillaOne @gorillatactics.com · 08/09/2026Wardogs is neat, and I like what they are doing. It would improve substantially if they modified the smaller hot zone to allow a more strategic approach. 010
Reposted by GorillaOneValeria Loves @valerialoves.bsky.social · 06/09/2026I surveyed 200 players and learned that most OSR games fall into two tiers of lethality - Meatgrinder and Picaresque. Table culture determines lethality more than system or campaign length. valerialoves.com/how-deadly-i...valerialoves.comHow Deadly is the OSR, Actually?A survey on campaign length and lethality 1824981
GorillaOne @gorillatactics.com · 02/09/2026Finally, got a nice, working ship map editor that supports multiple decks, etc. Love it. If you wanna use it, just get access to loreframe alpha. loreframe.app?utm_source=b... 000
GorillaOne @gorillatactics.com · 01/09/2026If they legitimately ran out of money, this could be a way to potentially keep these folks employed. But its hard to have any faith in game companies these days given that firing staff after a successful game release has become standard practice. 000
Reposted by GorillaOneBy Cory Doctorow (GPG 0xBF3D9110957E5F4C) @doctorow.pluralistic.net · 26/08/2026They disinvented the VCR. You might think that the reason we don't have VCRs anymore is because VCRs were supplanted by DVDs, PVRs and streaming, but that's not the case. They had it in for the VCR from the very start, and they never stopped trying to kill it. Eventually, they succeeded. 1/ 311367583
GorillaOne @gorillatactics.com · 28/08/2026Making it so that maps can have multiple decks built in. Looks a bit jank right now, but its getting there. loreframe.app 000
GorillaOne @gorillatactics.com · 26/08/2026Working on a location map editor for loreframe.app . Let's players throw together maps with legends easily for running their game. 000
GorillaOne @gorillatactics.com · 23/08/2026Turns out that adding style presets is kind of a mess when... my CSS is a mess. HOW COULD I HAVE KNOWN!? Nobody warned me. Madness. Well, now Loreframe has a few style presets, but I'm holding off on more until I really clean up the CSS. For my sanity. My favorite preset is Vile Banana. 000
GorillaOne @gorillatactics.com · 22/08/2026Reading LLM output is exhausting. Even if it's short (never) your reading output it gives you, your reading documentation created by it, your coworkers are spending their last moments on this earth before you put them out of their misery sending you a LLM generated response to your question. Tiring. 000
GorillaOne @gorillatactics.com · 21/08/2026In the process of developing Loreframe, I did a few tests with different map making technology and features. They are pretty decent on their own, so I decided to host them so folks can use them for free. Here is Orbital Forge! orbitalforge.loreframe.app?utm_source=b...orbitalforge.loreframe.appOrbital Forge by LoreFrameCreate and export illustrated star-system maps for your fictional worlds. 000
GorillaOne @gorillatactics.com · 20/08/2026In the process of developing Loreframe, I did a few tests with different map making technology and features. They are pretty decent on their own, so I decided to host them so folks can use them for free. Here is Contour Forge! contourforge.loreframe.app?utm_source=b...contourforge.loreframe.appContour Forge by LoreFrameCreate deterministic topographic maps for worlds worth exploring. 010
GorillaOne @gorillatactics.com · 13/08/2026Well, turns out my product email list signup was down for a few days because I disabled a page in the newsletter software settings which... apparently also disables signups entirely. That's bogus. Bad documentation! Anyway, back up now. 000
Reposted by GorillaOne852dude @852dude.bsky.social · 13/08/2026Bro. People are cool as fuck. 274164112328
GorillaOne @gorillatactics.com · 13/08/2026While I've had icons for the maps in loreframe.app for a while, they were not exactly the style I was looking for. I really wanted to stick to SVG icons and really make it look like a retro map with symbols and a legend. So I came up with a framework and then threw together a sample. Check it out! 120
GorillaOne @gorillatactics.com · 12/08/2026For GM's, a world-building app needs to not only make it easy and fun to create awesome worlds, but also to prep for running sessions with their friends. I just added tool to Loreframe that lets gm's print out session prep! loreframe.app?utm_source=b... 010
GorillaOne @gorillatactics.com · 09/08/2026I'm not saying your gm world-building tools needs to track planetary orbital positions over time throughout the campaign but.... it does in loreframe.app 010
GorillaOne @gorillatactics.com · 04/08/2026Adding some map viewing and zoom ability to the terminal in my ttrpg world-building app loreframe.app . Gotta add some clunky "Enhance" sfx. 000
GorillaOne @gorillatactics.com · 01/08/2026Hot damn! The alpha of my world-building and world-exploration tool loreframe.app is readddddy! Go sign up and you'll get a key. I'll even give you a cookie. A virtual cookie. So you can login.loreframe.appLoreFrame | Turn Prep Into PlayA mysterious in-world terminal for tabletop campaigns. Turn GM prep into player discovery. 000
GorillaOne @gorillatactics.com · 30/07/2026If you are looking for a Lead/Principal Engineer to get your dream project created and released, get in touch. I can help you make that happen. gorillatactics.com 000
GorillaOne @gorillatactics.com · 27/07/2026Gave the timeline editor a glowup. GM's running TTRPG games will be able to make player facing and GM Only events, to remind them of what's happening in the game world (or session) as time progresses! Sign up for alpha at loreframe.app 032
GorillaOne @gorillatactics.com · 20/07/2026My TTRPG world building app loreframe.app is almost ready for alpha. If you want sometime tailor made for worldbuilding sci-fi campaigns, and also has a really cool terminal app that players can explore and learn about your world with, goooooo sign up. 010
GorillaOne @gorillatactics.com · 15/07/2026This Argentina game could only be more intense if they were cars. 000
GorillaOne @gorillatactics.com · 15/07/2026Look, I'm not saying your sci-fi game needs a hidden volcano lair map. Buttttt........ loreframe.app Sign up for the alpha and you too can make rad maps in my world-building app. 000
GorillaOne @gorillatactics.com · 12/07/2026More work on the topographic map generator. Now we have hero landmarks (mountains, craters, etc.), meta features (mountain ranges, etc.), the ability to control min/max elevation, ocean levels, etc. You'll be able to get maps like this in my world-building tool loreframe.app 010
GorillaOne @gorillatactics.com · 12/07/2026Working on the generated contour maps for my world-building tool loreframe.app . Alpha access is opening up soon, go check it out. 010
Reposted by GorillaOneShaun Mooney @mooneysart.bsky.social · 08/07/2026Another galaxy brain decision from our illustrious industry leaders. 29114
GorillaOne @gorillatactics.com · 25/06/2026Nice! I got the invite system of loreframe.app working. After some cleanup of the with flow it should be good for testing!loreframe.appLoreFrame | Turn Prep Into PlayA mysterious in-world terminal for tabletop campaigns. Turn GM prep into player discovery. 000
GorillaOne @gorillatactics.com · 17/06/2026My ttrpg world building app loreframe.app has a modern web interface for GMs to edit maps for their sci-fi ttrpg setting. Solar system maps include orbital mechanics too! 120
GorillaOne @gorillatactics.com · 11/06/2026When players are exploring your world lore, why should they get access to it all at once? Give them the access their characters would have to a computer system. But show them the redaction so they know they are missing something, and want to hunt. loreframe.app 000
GorillaOne @gorillatactics.com · 11/06/2026I'm making a tool that make world-building for sci-fi ttrpg's a breeze, and has a player facing terminal for players to explore that world. Check it out! loreframe.apploreframe.appLoreFrame | Turn Prep Into PlayA mysterious in-world terminal for tabletop campaigns. Turn GM prep into player discovery. 020
GorillaOne @gorillatactics.com · 10/06/2026I am making a pretty awesome lore/world building app that players can interact with as a old cassette-punk terminal with various with levels and redacted info. Check it out. loreframe.app 000
GorillaOne @gorillatactics.com · 12/05/2026Claude Code Desktop's latest update pins your last message (no matter how long) to the top of the viewport. How did the person implementing this not immediately get punched by the nearest UI/UX designer, or anyone who had even tried it once? 010
GorillaOne @gorillatactics.com · 05/05/2026I'm posting a lot about LLM agent usability lately, so I want to take a moment to post the caveat: the current slate of commercial LLM's are built on _stolen intellectual property_ and the fact they haven't even gotten a slap on the wrist is a tragedy. 120
GorillaOne @gorillatactics.com · 05/05/2026One area I find Agent LLM's pretty useful is in rote boilerplate. I know this has been said before. But if I have 30+ accessors + OnRep functions and GetLifetimeProps additions to make, instead of having to write the program myself to add them, the AI will do it pretty quick. SUPER easy to verify. 220
GorillaOne @gorillatactics.com · 04/05/2026I'm seeing a slate of well thought and written articles about the dangers of LLM usage for coders, and I'm a bit surprised this wasn't all self evident. 1) Just because you are good at programming doesn't mean you'll be good at managing programmers. This applies to "managing" LLM agents. 100
GorillaOne @gorillatactics.com · 03/05/2026The hype around LLM Coding Agents is unreal. I've not seen the benefits materialize for skilled workers. When it's a passion project or unskilled (i.e. you don't know the tech stack) it's neat you can stand something up. Something wobbly. 120
GorillaOne @gorillatactics.com · 21/02/2026There is nothing wrong with being required to show an id to vote: but if that's the case the government should automatically supply all citizens with a voter card for free when they come of age. Otherwise it's just shifting the cost of policy into the individual, which is bad. 020
Reposted by GorillaOneMagnumGalaxy @magnum-galaxy-games.itch.io · 14/02/2026Hardlight Station is back…with a Vengeance! 200+ pages of corporate intrigue and survival horror for @mothership.bsky.social lands on Kickstarter March 3rd. Click below for the launch trailer and get notified the moment we go live! www.kickstarter.com/projects/mag...kickstarter.comComing soon: Dying Hard on Hardlight Station: Anthology EditionReturn to Hardlight Station in this hardback Mothership RPG anthology, featuring expanded locations and new adventures in Sector 1365. 02912
Reposted by GorillaOneAlfred Valley @alfredvalley.bsky.social · 02/02/2026I've just released ROVKALL, a monospaced font you can use in your personal and commercial projects. I originally made this for Thousand Empty Light (where you'll find it being used for sub-headings) alfredvalley.itch.io/rovkall 39334
GorillaOne @gorillatactics.com · 24/01/2026Some work on my rappeller. It lets the user attach themselves to the ship and rappel down into the clouds. Right now you can place it and interact with it, where it will then move your character into the rappelling position. 041