Sign in

Gonju

@gonjusp.bsky.social
353 followers 128 following 300 posts

local boy (>18) || artist + independent gamedev, working on my first major project

PostsRepliesMedia
Gonju @gonjusp.bsky.social · 27/08/2026
appreciate it, thank you!
010
Gonju @gonjusp.bsky.social · 27/08/2026
thanks!
000
Gonju @gonjusp.bsky.social · 27/08/2026
thank you!
000
Gonju @gonjusp.bsky.social · 27/08/2026
thank you!
010
Gonju @gonjusp.bsky.social · 27/08/2026
worked on refactoring my menu system and gave it a bit more polish. still workshopping the visual identity i want for my UI, but i think i'm getting closer to something i like [ #gamedev | #indiegame | #unity3d ]
49212
Gonju @gonjusp.bsky.social · 11/08/2026
thank you! definitely took some visual inspiration from their style when trying to define my own, especially for character shading
010
Gonju @gonjusp.bsky.social · 11/08/2026
appreciate it, thank you!
010
Gonju @gonjusp.bsky.social · 11/08/2026
tysm!
001
Gonju @gonjusp.bsky.social · 11/08/2026
thank you!
000
Gonju @gonjusp.bsky.social · 11/08/2026
thank you so much!
010
Gonju @gonjusp.bsky.social · 11/08/2026
thank you! dark cloud 2 was a partial visual inspiration for the style i'm going for, so i'm glad it came through
110
Gonju @gonjusp.bsky.social · 11/08/2026
ty!
010
Gonju @gonjusp.bsky.social · 11/08/2026
thank you!!
010
Gonju @gonjusp.bsky.social · 11/08/2026
WIP of the vertical slice's layout! i spent a good amount of time refining my lighting, materials, and shaders. it's finally starting to feel like a real game world [ #gamedev | #indiegame | #unity3d ]
713924
Gonju @gonjusp.bsky.social · 02/08/2026
thank you!
010
Gonju @gonjusp.bsky.social · 01/08/2026
finished updating Étoile's model! last major refurbish i'll need to do for a while, so i can get back to building out the vertical slice proper [ #gamedev | #indiegame | #b3d ]
A 3D model of the character Étoile for the game I'm developing. She has a punk rock look and wields a large axe that doubles as a microphone stand.
13210
Gonju @gonjusp.bsky.social · 26/07/2026
updated Shigeko's model, mostly focused on trying to sharpen her silhouette and better texturing [ #gamedev | #indiegame | #b3d ]
0507
Gonju @gonjusp.bsky.social · 18/07/2026
ty!!
000
Gonju @gonjusp.bsky.social · 18/07/2026
finished up the new character model for Vae! spent the last few weeks really locking in on texture painting/modeling, and i think i've finally gotten a workflow down that i can use for characters going forward [ #gamedev | #indiegame | #3DCG ]
0488
Gonju @gonjusp.bsky.social · 06/07/2026
tysm!
010
Gonju @gonjusp.bsky.social · 06/07/2026
new "Porcelain Doll" NPC model! i used a different texturing technique with gradient maps, resulting in a much cleaner and more vibrant color palette; going to use it for character models going forwards [ #gamedev | #indiegame | #b3d ]
1225
Gonju @gonjusp.bsky.social · 27/06/2026
stylized 3D chest for Screenshot Saturday! been working on ways to more rapidly texture environmental props; first go only took around 2 hours, so it should take much less now that i've got it mostly figured out [ #gamedev | #indiegame | #b3d ]
0114
Gonju @gonjusp.bsky.social · 20/06/2026
screenshot saturday! did work on another 3D character model, focusing on improving my UV packing and texture painting. think i've just about got the aesthetic style i'm aiming for with my characters [ #gamedev | #indiegame | #b3d ]
An image of a 3D character dressed in academic-style robes.
0113
Gonju @gonjusp.bsky.social · 10/06/2026
finished up a new enemy model: the Guardian! i used a new texturing technique that hits a good middle point between speed and artistic style, so i should be able to create new character models much more rapidly [ #gamedev | #indiegame | #b3d ]
0111
Gonju @gonjusp.bsky.social · 14/05/2026
brief bit of inside baseball showing off the dynamic combat analysis spreadsheet i'm building! making tools like this isn't the most glamorous part of gamedev, but i think it's important for ensuring a good degree of balance in the final product, especially for an RPG
050
Gonju @gonjusp.bsky.social · 05/05/2026
sincere apologies for my long absence; been having to take care of some IRL stuff that's kept me from gamedev for a while. i'm ramping up production again this month, starting with implementing core status effects!
1122
Gonju @gonjusp.bsky.social · 11/02/2026
working on implementing the Chirugion enemy! the basic attack actually took a lot more new tech than i thought it would to make the effect work, but ended up turning out pretty nicely [ #gamedev | #indiegame | #unity3d ]
0184
Gonju @gonjusp.bsky.social · 09/02/2026
yup! it's meant to be a combination of magic + items to try and encourage people to use both of them more actively during combat, since i know a lot of people suffer from the same RPG hoarding mentality that i do
110
Gonju @gonjusp.bsky.social · 09/02/2026
finished up the model for the 4th party member: Vellum Argentum, the gun-toting priest! i had an earlier version of him that i did almost a full year ago, so i figured it was time to do an update now that i've got a solid texturing method down [ #gamedev | #indiegame | #b3d ]
0144
Gonju @gonjusp.bsky.social · 03/02/2026
spent some time implementing a new mechanic: your Weaves (re: spells) now use a shared party resource called Charge instead of Energy. this makes them easier to use, but requires you to ration your Charge carefully, though defeating a foe restores some Charge [ #gamedev | #indiegame | #unity3d ]
1184
Gonju @gonjusp.bsky.social · 23/01/2026
thank you!
000
Gonju @gonjusp.bsky.social · 23/01/2026
spent most of this week working on the blacksmith's texture, which i used as an opportunity to try and really nail the art style i want for character models. i'd been very ad hoc before, so i wanted a process i could follow to be consistent. happy with the result! [ #gamedev | #indiegame | #b3d ]
1194
Gonju @gonjusp.bsky.social · 18/01/2026
spent most of saturday doing some 3D modeling work on the Blacksmith model! trying to introduce a few more danglies like the hammer and see how that works in-engine
052
Gonju @gonjusp.bsky.social · 15/01/2026
a lot of fighting games use a similar kinda system, but i mostly pulled it from Dragon's Dogma 1 (although you can bypass it with regular ol' healing items pretty easily for some reason lol)
000
Gonju @gonjusp.bsky.social · 15/01/2026
essentially, yeah, although i'm probably gonna have a few rare abilities that can do raw healing to overcome it
100
Gonju @gonjusp.bsky.social · 15/01/2026
thank you!
010
Gonju @gonjusp.bsky.social · 15/01/2026
wanted to do something a bit different with HP: when you take damage, a portion of it is stored as grey health ("Mettle"), which can then be recovered by attacking or using abilities like healing spells. this makes tactical play more important vs. pure attrition [ #gamedev | #indiegame | #unity3d ]
2164
Gonju @gonjusp.bsky.social · 10/01/2026
i added in an "Interrupt" mechanic! some powerful enemy attacks can be interrupted by the player, indicated by a unique frame on the turn timeline. interrupts usually have a higher cost attached, so you have to plan around using them carefully [ #gamedev | #indiegame | #unity3d ]
1174
Gonju @gonjusp.bsky.social · 07/01/2026
very kind of you to say, thank you!
010
Gonju @gonjusp.bsky.social · 07/01/2026
finished my entirely handpainted texture on the Chirugion model! good learning experience overall, but pretty time intensive compared to the more procedural methods i've been using; think i need to figure out a way to combine the two efficiently
090
Gonju @gonjusp.bsky.social · 03/01/2026
modelled + rigged the chirugion enemy! gonna try more of a painterly marvel rivals look for the texture painting and see how i do, although it's way outside my artistic comfort zone
A 3D render of a video game enemy called a Chirugion. It's a robed creature with long, claw-like hands sticking out of the robe's sleeves, and it uses four levitating needles to fight.
070
Gonju @gonjusp.bsky.social · 31/12/2025
happy new years to everyone! this was the first year i started to share my work, but the support has been tremendous. it gave me the confidence to continue pushing forwards, and i've made huge strides since then thank you for all the encouragement, and i'll continue working hard in 2026!
072
Gonju @gonjusp.bsky.social · 29/12/2025
doing some more game concept art! i'm going to build out the hub/home base after finishing up the vertical slice dungeon, so i wanted to come up with a few interesting NPCs to fill out the space, like this lovely weapon upgrading lady
Concept art for a video game character. She's a blacksmith with a mechanical right arm that she uses to pummel metal into shape, allowing the player to upgrade their weapons.
080
Gonju @gonjusp.bsky.social · 24/12/2025
it's a minor achievement, but i managed to finish the full blockout of half the area of my vertical slice. still a whole lot of polishing and decorating to do, but i'm proud to finally have a full level you can walk from beginning to end in hope everyone has a merry christmas!
040
Gonju @gonjusp.bsky.social · 23/12/2025
thank you! just wish i hadn't lost a couple weeks to the flu 😭
100
Gonju @gonjusp.bsky.social · 23/12/2025
thank you! i'm still quite a ways off from a proper release, but i'm happy with how things have finally started coming together
010
Gonju @gonjusp.bsky.social · 23/12/2025
thank you very much!
010
Gonju @gonjusp.bsky.social · 23/12/2025
updated the basic shop menu's aesthetics to feel more responsive and give some more personality to the vendors you interact with. the vending machine's a nice catch-all for now, but i'd like to add in many unique merchants in the future [ #gamedev | #indiegame | #unity3d ]
2175
Gonju @gonjusp.bsky.social · 16/12/2025
trying to spruce up the game world by adding in more environmental windows: small, inaccessible areas the player can see but not visit. i think it helps to add visual interest to longer corridors & helps create an impression of a larger world [ #gamedev | #indiegame | #unity3d ]
0274
Gonju @gonjusp.bsky.social · 09/12/2025
working on improving my 3D prop creation speed! this vending machine only took about 2 hours, but i think i can squeeze it down if i get a good material library built up
050