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Gonju

@gonjusp.bsky.social
353 followers 128 following 300 posts

local boy (>18) || artist + independent gamedev, working on my first major project

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Gonju @gonjusp.bsky.social · 27/08/2026
worked on refactoring my menu system and gave it a bit more polish. still workshopping the visual identity i want for my UI, but i think i'm getting closer to something i like [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 11/08/2026
WIP of the vertical slice's layout! i spent a good amount of time refining my lighting, materials, and shaders. it's finally starting to feel like a real game world [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 01/08/2026
finished updating Étoile's model! last major refurbish i'll need to do for a while, so i can get back to building out the vertical slice proper [ #gamedev | #indiegame | #b3d ]
A 3D model of the character Étoile for the game I'm developing. She has a punk rock look and wields a large axe that doubles as a microphone stand.
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Gonju @gonjusp.bsky.social · 26/07/2026
updated Shigeko's model, mostly focused on trying to sharpen her silhouette and better texturing [ #gamedev | #indiegame | #b3d ]
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Gonju @gonjusp.bsky.social · 18/07/2026
finished up the new character model for Vae! spent the last few weeks really locking in on texture painting/modeling, and i think i've finally gotten a workflow down that i can use for characters going forward [ #gamedev | #indiegame | #3DCG ]
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Gonju @gonjusp.bsky.social · 06/07/2026
new "Porcelain Doll" NPC model! i used a different texturing technique with gradient maps, resulting in a much cleaner and more vibrant color palette; going to use it for character models going forwards [ #gamedev | #indiegame | #b3d ]
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Gonju @gonjusp.bsky.social · 27/06/2026
stylized 3D chest for Screenshot Saturday! been working on ways to more rapidly texture environmental props; first go only took around 2 hours, so it should take much less now that i've got it mostly figured out [ #gamedev | #indiegame | #b3d ]
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Gonju @gonjusp.bsky.social · 20/06/2026
screenshot saturday! did work on another 3D character model, focusing on improving my UV packing and texture painting. think i've just about got the aesthetic style i'm aiming for with my characters [ #gamedev | #indiegame | #b3d ]
An image of a 3D character dressed in academic-style robes.
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Gonju @gonjusp.bsky.social · 10/06/2026
finished up a new enemy model: the Guardian! i used a new texturing technique that hits a good middle point between speed and artistic style, so i should be able to create new character models much more rapidly [ #gamedev | #indiegame | #b3d ]
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Gonju @gonjusp.bsky.social · 14/05/2026
brief bit of inside baseball showing off the dynamic combat analysis spreadsheet i'm building! making tools like this isn't the most glamorous part of gamedev, but i think it's important for ensuring a good degree of balance in the final product, especially for an RPG
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Gonju @gonjusp.bsky.social · 05/05/2026
sincere apologies for my long absence; been having to take care of some IRL stuff that's kept me from gamedev for a while. i'm ramping up production again this month, starting with implementing core status effects!
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Gonju @gonjusp.bsky.social · 11/02/2026
working on implementing the Chirugion enemy! the basic attack actually took a lot more new tech than i thought it would to make the effect work, but ended up turning out pretty nicely [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 09/02/2026
finished up the model for the 4th party member: Vellum Argentum, the gun-toting priest! i had an earlier version of him that i did almost a full year ago, so i figured it was time to do an update now that i've got a solid texturing method down [ #gamedev | #indiegame | #b3d ]
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Gonju @gonjusp.bsky.social · 03/02/2026
spent some time implementing a new mechanic: your Weaves (re: spells) now use a shared party resource called Charge instead of Energy. this makes them easier to use, but requires you to ration your Charge carefully, though defeating a foe restores some Charge [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 23/01/2026
spent most of this week working on the blacksmith's texture, which i used as an opportunity to try and really nail the art style i want for character models. i'd been very ad hoc before, so i wanted a process i could follow to be consistent. happy with the result! [ #gamedev | #indiegame | #b3d ]
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Gonju @gonjusp.bsky.social · 18/01/2026
spent most of saturday doing some 3D modeling work on the Blacksmith model! trying to introduce a few more danglies like the hammer and see how that works in-engine
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Gonju @gonjusp.bsky.social · 15/01/2026
wanted to do something a bit different with HP: when you take damage, a portion of it is stored as grey health ("Mettle"), which can then be recovered by attacking or using abilities like healing spells. this makes tactical play more important vs. pure attrition [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 10/01/2026
i added in an "Interrupt" mechanic! some powerful enemy attacks can be interrupted by the player, indicated by a unique frame on the turn timeline. interrupts usually have a higher cost attached, so you have to plan around using them carefully [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 07/01/2026
finished my entirely handpainted texture on the Chirugion model! good learning experience overall, but pretty time intensive compared to the more procedural methods i've been using; think i need to figure out a way to combine the two efficiently
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Gonju @gonjusp.bsky.social · 03/01/2026
modelled + rigged the chirugion enemy! gonna try more of a painterly marvel rivals look for the texture painting and see how i do, although it's way outside my artistic comfort zone
A 3D render of a video game enemy called a Chirugion. It's a robed creature with long, claw-like hands sticking out of the robe's sleeves, and it uses four levitating needles to fight.
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Gonju @gonjusp.bsky.social · 31/12/2025
happy new years to everyone! this was the first year i started to share my work, but the support has been tremendous. it gave me the confidence to continue pushing forwards, and i've made huge strides since then thank you for all the encouragement, and i'll continue working hard in 2026!
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Gonju @gonjusp.bsky.social · 29/12/2025
doing some more game concept art! i'm going to build out the hub/home base after finishing up the vertical slice dungeon, so i wanted to come up with a few interesting NPCs to fill out the space, like this lovely weapon upgrading lady
Concept art for a video game character. She's a blacksmith with a mechanical right arm that she uses to pummel metal into shape, allowing the player to upgrade their weapons.
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Gonju @gonjusp.bsky.social · 24/12/2025
it's a minor achievement, but i managed to finish the full blockout of half the area of my vertical slice. still a whole lot of polishing and decorating to do, but i'm proud to finally have a full level you can walk from beginning to end in hope everyone has a merry christmas!
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Gonju @gonjusp.bsky.social · 23/12/2025
updated the basic shop menu's aesthetics to feel more responsive and give some more personality to the vendors you interact with. the vending machine's a nice catch-all for now, but i'd like to add in many unique merchants in the future [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 16/12/2025
trying to spruce up the game world by adding in more environmental windows: small, inaccessible areas the player can see but not visit. i think it helps to add visual interest to longer corridors & helps create an impression of a larger world [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 09/12/2025
working on improving my 3D prop creation speed! this vending machine only took about 2 hours, but i think i can squeeze it down if i get a good material library built up
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Gonju @gonjusp.bsky.social · 08/12/2025
some WIP concept art for a new enemy! i want to get 2~ more enemy variants for the vertical slice done and thought something a bit weirder would be a welcome change
Concept art for a video game enemy, the Chirugion. It's a long, snakelike creature wrapped head-to-toe in cloth, wielding large floating needles as weapons.
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Gonju @gonjusp.bsky.social · 03/12/2025
spent the last week battling a cold, so apologies for the lack of updates! i used the downtime to reconsider my technical approach to level design & improve the presentation to create a more visually appealing color palette [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 20/11/2025
been doing some work on a more open section, trying to establish a sense of grandiose scale + experiment with environmental effects. especially happy with how the rain-on-window effect turned out! [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 17/11/2025
mostly working on area blockouts this week, but wanted to share the updated version of the first VFX i ever posted. very happy with how much progress i've made since then! [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 14/11/2025
added in a "Pressure" mechanic to combat: attacks on an enemy will increase a gauge that, when full, adds a Pressure Point to them, storing up to 3. certain abilities can "Exploit" one or more Pressure Points for additional effects [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 11/11/2025
spent today setting up a basic elevator prefab, including adjusting the rain effect so it'd work on a moving platform. also did some work to try and create a more interesting layered soundscape, so let me know what you think! [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 09/11/2025
mostly spent the last week taking a break, but i wanted to get something done before monday, so here's my first go at a basic talent/specialization system! still a WIP, especially visually, but it's a solid foundation to build off [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 05/11/2025
trying to put more time aside in the week for practicing 2D rendering & character design
A 2D cel shaded render of a warrior-type character with a modern flair.
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Gonju @gonjusp.bsky.social · 29/10/2025
did some more work on combat UI/VFX to add more visual feedback to actions like button presses and damaging hits. first real attempt at a slash effect turned out pretty good, but i think i'd like to stylize it a bit more [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 24/10/2025
worked on implementing a bonfire/checkpoint system! i've always liked campfire scenes in RPGs, so i spent some extra time on it so that you can see your party lounging around while in the menu [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 21/10/2025
more vertical slice work! added in a slide, breakable crates, movable platforms, and navmesh links so that followers can hop along with you [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 15/10/2025
put the new models in game and worked on a bunch of stuff, including basic follower AI for the overworld, baked lightmaps, cloth physics, and item pickups! [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 09/10/2025
finished with etoile's new model! definitely the most technically complex model i've had to do so far, but i think i was really able to emphasize the parts of her design i love [ #gamedev | #indiegame | #b3d ]
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Gonju @gonjusp.bsky.social · 01/10/2025
fully rigged and textured shigeko's new model! think i'm starting to get a handle on the process so the next one hopefully shouldn't take as long [ #gamedev | #indiegame | #b3d ]
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Gonju @gonjusp.bsky.social · 29/09/2025
working on the texture for shigeko's new model! been studying marvel rivals models to try and improve my render and get more of a painterly style going [ #gamedev | #indiegame | #b3d ]
A 3D render of a character, Shigeko, that I'm working on for my game. This is meant to show off the handpainted texture I'm doing for her, utilizing a more painterly style that keeps in visible brushstrokes to create finer details.
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Gonju @gonjusp.bsky.social · 25/09/2025
sorry for going quiet for a bit! spent a few days working on creating a new base rig + model for my humanoid characters. i decided i needed an update both for making animations and to fit my growing comfort with 3D here's Vae's new model to start! [ #gamedev | #indiegame | #b3d ]
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Gonju @gonjusp.bsky.social · 18/09/2025
spent today working on the combat victory screen & returning control to the overworld after [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 15/09/2025
added in some simple roaming NPCs that can start combat! i also did a first go at putting in some more complex camera movement/screen effects for combat start; would appreciate any feedback on what you think [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 12/09/2025
hippity hoppity [ #gamedev | #indiegame | #b3d]
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Gonju @gonjusp.bsky.social · 09/09/2025
started implementing a dialogue system today! also took the opportunity to change my UI flair system to allow for some more dynamic pop-in for each element [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 02/09/2025
added a raising/lowering mechanic for bodies of water. i'm thinking this'll be the main puzzle mechanic for my vertical slice [ #gamedev | #indiegame | #unity3d ]
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Gonju @gonjusp.bsky.social · 30/08/2025
happy friday! for a change of pace, i spent today working on a new enemy model: the spellcasting Magimoppet. i tried to incorporate stronger inner lines on the texture to give it more of a hand-drawn feeling [ #gamedev | #indiegame | #blender ]
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Gonju @gonjusp.bsky.social · 27/08/2025
working on adding environmental hazards, including the ever popular magical teleporting water [ #gamedev | #indiegame | #unity3d]
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Gonju @gonjusp.bsky.social · 25/08/2025
some initial concept art for another party member; still trying to work out the specifics of his outfit & overall vibe [ #sketch | #gamedev | #characterdesign ]
Concept art for the character "Yuxan" in the game I'm working on. He has an academic look with flowing hair that flares out at the tips.
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